Hello all, just want some opinions on this. I liked XIV but it didnt keep me subscribed, in fact im starting new in XI as I left in 2006 and never got to try the new jobs and areas. Im definitely going to try 2.0 but thats months away, which is another reason why im fooling around in XI. I know some people will disagree with me on these two points, but in my opinion, although it can really suck sometimes, I think that death should be punishable by a loss in experience, not in having to repair something and spend gil but in losing your progress. I really dont care for the repair system in any game, its telling you to farm more so you can afford the repairs rather than party more so you can learn and stop dieing. For me, dieing now in XI is nothing because I have a instant reraise hat and you dont lose xp for under level 30. Besides the fact you can level up fast the alternative ways now, not losing xp just makes it feel less dangerous out in the open world, at worst you'll have to walk back and spend some gil to fix your armor. You dont really learn a lesson that way, the mobs are supposed to be dangerous.
And the second point is that I like how the mobs really chased you down in a zone, running from orcs and goblins in Ronfaure may seem like a pain to some but I think it was a memorable experience. Remember the growl of a IT Quadav as your wandering in uncharted territory? Anyways, thats just my thoughts if you want to give me yours i'll give it a read.
Edited, Nov 6th 2012 9:39pm by Adrenry