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#1 Nov 11 2012 at 6:23 AM Rating: Excellent
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That was a **** good clip.
#2 Nov 11 2012 at 6:30 AM Rating: Good
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I agree.
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#3 Nov 11 2012 at 8:11 AM Rating: Excellent
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Agreed. Appropriately epic.
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#4 Nov 11 2012 at 8:55 AM Rating: Good
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It really was. Perfect ending for 1.0 :)
#5 Nov 12 2012 at 8:53 PM Rating: Good
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almost cry >>
#6 Nov 12 2012 at 9:23 PM Rating: Excellent
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watched it several times already.


Btw i think you meant Era.
#7 Nov 12 2012 at 11:47 PM Rating: Good
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i'm sure there is gonna be another one when the game releases again too <3
#8 Nov 12 2012 at 11:57 PM Rating: Good
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Seeing all the characters from the first CGI, especially the "main guy" as the ***-kicking warrior was a nice touch. The magitech armor suits looked and even fired exactly as they do in Final Fantasy 6, scoring lots of nostalgia points for me. The woman singing the theme in the background has such an amazing and powerful voice, which went along with everything so perfectly. It was awesome yet kind of sad all at the same time. It really grips you at the end as you seem to be sharing your thoughts with the old guy (I want to call him Elmer) who was protecting everyone with the barrier, summing up the entire message of the film.

He seems to be thinking "This is it. Its all over... but with this ending marks the beginning of something new, something wonderful. This fire is a cleansing fire." He smiles and thinks, "We are getting a second chance."

Edited, Nov 13th 2012 8:57am by Kuwoobie
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#9 Nov 13 2012 at 12:19 AM Rating: Good
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Here are the lyrics in plain English. It turns out the main singer's name is Susan Calloway. The song itself has existed for at least two years, as it was posting on Youtube on August 27, 2010. This is strange to me because the song seems to have been made especially for this event.




Quote:
I close my eyes, tell us why must we suffer
Release your hands for your will runs asunder
My legs long tired, tell us where must we wander
How can we carry on with redemption beyond us

To all of my children in whom life flows abundant
To all of my children to whom death hath passed his judgment
The soul yearns for honor and the flesh the hereafter
Look to those who walked before to lead those who walk after

Shining is the land's light of justice
Ever flows the land's well of purpose
Walk free, walk free, walk free, believe,
The land's alive, so believe

Suffer [feel] (me) Lonely [face] (me) Weakness [teach] (me) Evil [Fear] (me)
although[feel] (me) one must [face] (me) stumble [teach] (me) listen [speak] (me)
(Although we) [speak] we (might) [tell] them (we must) [tell] them (land of) [hope] hope
(Mother) [hope] hope (father) [wish] with (every) [wish] wish(has a) [roam] home
(we must go) [roam] go (listen) [roam] go (suffer) [roam] home (sanctum) [swim] leap
(And as) [speak] we (wander) [sleep] sleep (answer) [sleep on] sleep on (on)

Now open your eyes while our plight is repeated
Still deaf to our cries lost in hope we lie defeated
Our souls have been torn and our bodies forsaken
Bearing sins of the past for our future is taken

War, born of strife these trials dissuade us not
Words without sound these lies betray our thoughts
Mired by your plague of doubtful and cheap lore
Judgment binds all we hold to a memory of scorn
Tell us why, given life, we are meant to die? help us in our cry!

witness (we) suffer (we) grovel (we) reason
(we) follow (we) struggle (we) wander (we) listen
(we) whisper (we) shoulder (we) addle (we) weather
(please) answer (you) answer (me) answer together

My life is a riddle to bear rapture and sorrow
To listen to suffer to entrust unto tomorrow
In one fleeting moment from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow
In the same fleeting moment thou must live, die and know




Edited, Nov 13th 2012 9:20am by Kuwoobie
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#10 Nov 13 2012 at 12:36 AM Rating: Good
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For those who don't know, the vocalist is Susan Calloway. Not only a great voice, but quite the looker. Smiley: nodSmiley: nodSmiley: nod

She also does a wonderful job with "Distant Worlds" from XI (Distant Worlds), "Melodies of Life" from XI (Distant Worlds II), and "Suteki da Ne" from X (Distant Worlds II)

Edited, Nov 13th 2012 12:36am by Niknar
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#11 Nov 13 2012 at 12:51 AM Rating: Decent
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Ah... that clip was sooo well done. Dalamud meant bizniz for sure... TOO MUCH FIRE!! AHH!!!
#12Poubelle, Posted: Nov 13 2012 at 6:15 AM, Rating: Sub-Default, (Expand Post) "quite the looker"? more like old & busted
#13 Nov 13 2012 at 8:17 AM Rating: Excellent
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Poubelle wrote:
Admiral Niknar wrote:
For those who don't know, the vocalist is Susan Calloway. Not only a great voice, but quite the looker. Smiley: nodSmiley: nodSmiley: nod

She also does a wonderful job with "Distant Worlds" from XI (Distant Worlds), "Melodies of Life" from XI (Distant Worlds II), and "Suteki da Ne" from X (Distant Worlds II)

Edited, Nov 13th 2012 12:36am by Niknar


"quite the looker"? more like old & busted


Smiley: rolleyes
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#14 Nov 13 2012 at 8:57 AM Rating: Good
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#15Poubelle, Posted: Nov 13 2012 at 10:10 AM, Rating: Sub-Default, (Expand Post) uh , I don't like furries or little girls. I just don't like old ladies.
#16 Nov 13 2012 at 1:48 PM Rating: Excellent
Be interesting to see how this continues on. I'm sure Bahamut isn't gonna just peace out. "I wrecked your ****... Deuces."
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#17 Nov 13 2012 at 5:07 PM Rating: Good
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I don;t think the time travel will be too long since they still need to fight Gaius. My question is would Cid and the other grand company leader survive the onslaugh on the battlefield since I don't think they are teleport away.
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#18 Nov 13 2012 at 6:52 PM Rating: Good
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Are they sent forward or backward in time?
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#19 Nov 13 2012 at 7:13 PM Rating: Decent
Just showed this clip to my video game hating asian wife. Even she felt a little sad at the end and proceeded to ask me why all this was happening. Pretty awesome.
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#20 Nov 13 2012 at 10:54 PM Rating: Good
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reptiletim wrote:
Are they sent forward or backward in time?


According to the event recap, they were sent to another plane of existence until it was safe for them to emerge, "untouched." I'm assuming they will be in suspended animation until five years have passed, which is when the "Reborn" part is supposed to take place.

Edited, Nov 14th 2012 7:55am by Kuwoobie
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#21 Nov 14 2012 at 7:08 AM Rating: Good
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IKickYoDog wrote:
Just showed this clip to my video game hating asian wife. Even she felt a little sad at the end and proceeded to ask me why all this was happening. Pretty awesome.


I like Asians as much as I like superfluous details; just putting that out there.

Just have to ask... did you explain to her that Bahamut was trying to do us a favor and give SE a reset button for XIV?


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#22 Nov 14 2012 at 10:35 AM Rating: Decent
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IKickYoDog wrote:
Just showed this clip to my video game hating asian wife. Even she felt a little sad at the end and proceeded to ask me why all this was happening. Pretty awesome.


I like Asians as much as I like superfluous details; just putting that out there.

Just have to ask... did you explain to her that Bahamut was trying to do us a favor and give SE a reset button for XIV?




Hey, I'm proud of my wife, what can I say? In regards to Bahamut, not in such direct terms. Talked more about how I didn't really see it coming and how summoners all over cried tears of grief that they won't get him as a summon... again.
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#23 Nov 14 2012 at 11:38 AM Rating: Excellent
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Rest in peace Louisoix
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#24 Nov 14 2012 at 12:02 PM Rating: Default
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Explosions, got it.
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#25 Nov 14 2012 at 12:07 PM Rating: Good
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Someone reading this thread was mad.
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#26 Nov 14 2012 at 12:37 PM Rating: Excellent
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Kuwoobie wrote:
Someone reading this thread was mad.


Looking into it, I'm not thrilled with certain people here that's for sure.
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#27 Nov 14 2012 at 12:38 PM Rating: Good
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Using reverse psychology, it was totally me.
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#28 Nov 14 2012 at 4:59 PM Rating: Excellent
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I didn't play 1.0 at all, but even I was almost moved to tears by End of an Era. If I had played the game and were given the opportunity to establish connections with people and Eorzea itself, I probably would have full on cried... in a totally manly way...

Maudlin disposition aside, I confess, I've been steadily falling out of love with the idea of FFXIV, but End of an Era has rekindled my burning interest in the PS3 version. The amount of passion they've put into the video and reworking of the game has earned them a second look from me.
#29 Nov 14 2012 at 5:11 PM Rating: Good
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Chromanin wrote:
I didn't play 1.0 at all, but even I was almost moved to tears by End of an Era. If I had played the game and were given the opportunity to establish connections with people and Eorzea itself, I probably would have full on cried... in a totally manly way...

Maudlin disposition aside, I confess, I've been steadily falling out of love with the idea of FFXIV, but End of an Era has rekindled my burning interest in the PS3 version. The amount of passion they've put into the video and reworking of the game has earned them a second look from me.


Its certainly admirable that they would take the effort to rebuild it like that. Most companies would have just dumped it in a ditch and moved on. Many MMOs have lived and died, but only FFXIV has died and been resurrected. Smiley: drunk
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#30 Nov 15 2012 at 6:14 AM Rating: Decent
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Quote:
Many MMOs have lived and died, but only FFXIV has died and been resurrected.

Not true. The old Star Wars Galaxies was completely redesigned with a second launch, too (and failed for a second time).
Warhammer online, LotRO and SWtoR went FtP after losing too many players.

And to be fair: we still have to see how long the resurrection of FFXIV lasts.
Until I can confirm that the new world is full of lore, hidden secrets, and fun, I am not so sure. Despite the fabulous trailer.

Edit:
EVE online also switched graphic engines midway. It's all been done before, with varying degrees of success (or none at all).

Edit II:
But, to end with something positive: the work they put into it definitely warrants a second look. At least I will re-subscribe
for a month at at time to be able to judge by myself. And to try out the boob slider. And to drive some nerds into suicide
by spamming jump in a reindeer outfit. Because that's what I play computer games for.

Edited, Nov 15th 2012 7:22am by Rinsui
#31 Nov 15 2012 at 5:51 PM Rating: Excellent
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Rinsui wrote:
Quote:
Many MMOs have lived and died, but only FFXIV has died and been resurrected.

Not true. The old Star Wars Galaxies was completely redesigned with a second launch, too (and failed for a second time).
Warhammer online, LotRO and SWtoR went FtP after losing too many players.

And to be fair: we still have to see how long the resurrection of FFXIV lasts.
Until I can confirm that the new world is full of lore, hidden secrets, and fun, I am not so sure. Despite the fabulous trailer.

Edit:
EVE online also switched graphic engines midway. It's all been done before, with varying degrees of success (or none at all).

Edit II:
But, to end with something positive: the work they put into it definitely warrants a second look. At least I will re-subscribe
for a month at at time to be able to judge by myself. And to try out the boob slider. And to drive some nerds into suicide
by spamming jump in a reindeer outfit. Because that's what I play computer games for.

Edited, Nov 15th 2012 7:22am by Rinsui


Star Wars Galaxies ran from 2003 until 2011, and you call that a failure.

An Empire Divided, which you view as a reboot, was released as an expansion the graphics engine was not overhauled and the serverside client was not flatly replaced. These were modifications. Servers remained up during this transition as well.

LotRO reported profit increases after goign FTW, as did Aion, which you left out of the list.
And in spite of decreasing Server numbers, Warhammer oddly is still running.

Aion's 3.0 included a graphical restructuring, but the zones themselves were identicle, as pretty much was the server side of things.

So no, FFXIV is the first game to scrap their client (both server and player clinets) and re-start with a new one. Not to mention ending the current client the way they have.
#32 Nov 15 2012 at 7:27 PM Rating: Decent
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ArecArws wrote:
watched it several times already.


Btw i think you meant Era.


seriously, THANK YOU.

and yeah. wow. cant wait for ARR. chills and things.
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#33 Nov 15 2012 at 7:30 PM Rating: Good
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Poubelle wrote:
uh , I don't like furries or little girls. I just don't like old ladies.



hahaha you think she's old. you're so cute.
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#34 Nov 16 2012 at 3:00 AM Rating: Good
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Quote:
So no, FFXIV is the first game to scrap their client (both server and player clinets) and re-start with a new one. Not to mention ending the current client the way they have.


Ok. Now if the thing they resurrect is actually worth the resurrection, I guess we're both happy.
#35 Nov 16 2012 at 3:23 AM Rating: Good
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Looks like the WHM in the video preffer giving out potions or herbs instead of healing from a distance, this has to be how SE intend WHMs to do it in 2.0. They also switch names to Medic.

Edit: On another note, one of the most amazing videos I've seen from SE, and that's saying a lot.

Edited, Nov 16th 2012 4:29am by crasyk
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#36 Nov 16 2012 at 3:23 AM Rating: Decent
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Hyrist wrote:
Star Wars Galaxies ran from 2003 until 2011, and you call that a failure.


Mitt Romney ran for president for almost as long and he was a failure Smiley: tongue

Speaking of not having their campaign dictated by fact checkers... XIV is not the first game to scrap their client or change their engine. Perhaps they are the first to do the aforementioned while changing their control scheme, interface, battle system(3 times) ect. ect. ect. but it's all been done before in varying degrees as stated.

Also, seconding what Rin said about a second chance. Everyone knows me as the doom and gloom black knight of the boards, but I will give SE a second chance. I call it as I see it and from all indication, ARR looks like progress.
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30 bucks is almost free

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#37 Nov 16 2012 at 4:19 AM Rating: Decent
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Quote:
ARR looks like progress.


Especially since it will allow me to bunnyhop all day long to my heart's content!
Overandoverandover.
Either in the center of Ul'dah, or at the most populated aetherite out there.
Or even better: in some ducked-away corner of a super-duper-immersive dungeon (if not instanced).

Immersion: http://www.youtube.com/watch?v=ygQvB6OjHOU
#38 Nov 16 2012 at 6:46 AM Rating: Default
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Rinsui wrote:
Or even better: in some ducked-away corner of a super-duper-immersive dungeon

What you do in deep, dark corners of the dungeon is your own business, but given the nature of the now banned NSFW mithra photos circulating through the blackmarket, I can't really say that I'd blame you Smiley: sly
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#39 Nov 16 2012 at 5:51 PM Rating: Good
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Rinsui wrote:
Quote:
Many MMOs have lived and died, but only FFXIV has died and been resurrected.

Not true. The old Star Wars Galaxies was completely redesigned with a second launch, too (and failed for a second time).
Warhammer online, LotRO and SWtoR went FtP after losing too many players.

And to be fair: we still have to see how long the resurrection of FFXIV lasts.
Until I can confirm that the new world is full of lore, hidden secrets, and fun, I am not so sure. Despite the fabulous trailer.

Edit:
EVE online also switched graphic engines midway. It's all been done before, with varying degrees of success (or none at all).

Edit II:
But, to end with something positive: the work they put into it definitely warrants a second look. At least I will re-subscribe
for a month at at time to be able to judge by myself. And to try out the boob slider. And to drive some nerds into suicide
by spamming jump in a reindeer outfit. Because that's what I play computer games for.

Edited, Nov 15th 2012 7:22am by Rinsui



I have played some of those. one thing that ff14 touched me is that

they eventualy build the story to match with their re run and they even put money and effort on these cimematics. i dont think any of game u mention they actually took care like this. usually they just dish it and re run directly.

one thing that is kinda of my concern. I havn't played 1.0 too much if the story continues from 1.0. I might get lost in 2.0 >>> unless there are some where i can read lol
#40 Nov 16 2012 at 9:41 PM Rating: Decent
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punnjunior wrote:
they eventualy build the story to match with their re run and they even put money and effort on these cimematics. i dont think any of game u mention they actually took care like this. usually they just dish it and re run directly.


I think we all agree that SE has the cutscene/cinematics on lockdown, but the way SWtoR did story leaves XIV in a tall trail of dust. Not to say that it won't change in 2.0, but SWtoR got it right in 1.0 so credit to them.
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Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#41 Nov 16 2012 at 10:02 PM Rating: Excellent
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Im pretty sure that it can safely be said that no MMO has done an overhaul or NGE* successfully to date, and that XIV seems to be in a good position to be the first. they are certainly doing it with the most style and class to date, and for that i give them points. tying something like this heavily into the story is a no-brainer imo, and if SE had missed the opportunity, i would have lost faith. in other words, they're doing it the right way.

my concern, however, are the paralells between XIV and SWG. both games featured unique game mechanics with questionable implementation. both games leaned towards the sandbox side of the mmo spectrum. both games had a small but hardcore group of players that put up with the bad stuff because they felt the good stuff was worth it.

SWG trashed most of the good stuff when they threw out the bad. hopefully we dont see that happening with XIV.







*New Game Experience, as coined by Sony when they revamped SWG. the SWG NGE was considered to be abyssmal by the hardcore fans, despite the fact that the game kept running for several more years. so in a sense one could argue that it was a success. but i would not be that one
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#42 Nov 17 2012 at 3:18 AM Rating: Decent
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My main concern is that even if the game becomes really good in the end, nobody will care anymore.
How many people who did *not* play 1.0 will buy 2.0? And how many of those who did play 1.0 will
go through the hassle to re-install and re-subscribe for 2.0? I know I didn't re-install for the super-duper
1.0 final event, although I was eligible. I simply couldn't force myself to bother (luckily, because I would
have been kicked anyway).
#43 Nov 17 2012 at 3:23 AM Rating: Decent
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No. Actually my main concern is that in lack of real content, it will turn out into a series of
"speedgrind dungeon X 500 times, then kill primal Y 75 times, and then hurry to hamlet Z,
because it's timer will be up for a .3% chance to get a token for a token towards a token".

That is my real nightmare.
#44 Nov 17 2012 at 9:50 AM Rating: Excellent
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There are three ways that MMOs drag out content:

- Put in arbitrary quests that require constant repetition of the same content a certain number of times
- Put in arbitrary quests that require a constant cycle of content, in a certain order, a certain number of times
- Put in arbitrary timers that lock you down to only doing the content a certain number of times - once a day, once every three days, once a week, etc.

Even experimental things, like randomly generated dungeons, will fall victim to one of the above patterns. It can't be helped. Cutscenes are lengthy and expensive to program, and at best they can give you them throughout the grindy content to make it more bearable. (I'm thinking of the Dynamis storyline in FFXI - once you finally beat Xarcabard, you were rewarded with an especially touching cutscene.)

It would be foolish to assume any MMO is going to somehow magically break from these three patterns. All we can hope is that there is enough variety within the framework of the above constraints that we don't notice we're in a hamster wheel, or that the gameplay is so much fun, we don't even care.
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#45 Nov 17 2012 at 10:02 AM Rating: Decent
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It would be foolish to assume any MMO is going to somehow magically break from these three patterns.

It would be foolish to assume that carts can drive without horses.
#46 Nov 17 2012 at 10:13 AM Rating: Good
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Rinsui wrote:
No. Actually my main concern is that in lack of real content, it will turn out into a series of
"speedgrind dungeon X 500 times, then kill primal Y 75 times, and then hurry to hamlet Z,
because it's timer will be up for a .3% chance to get a token for a token towards a token".

That is my real nightmare.


Looks like someone needs to actually read info on 2.0 before they ramble on about what they don't know. SE has said on several occasions they are getting rid of the speed run aspect of dungeons. Not only are all current endgame from 1.0 being redone (the 3 dungeons we had will grow to 3x original size at launch), there will be new primals, crystal tower, labyrinth of bahamut and even more endgame content available at release of the game. The entire focal point of SE is to launch with more content than players can handle right away to keep them from getting bored. I wouldn't worry, they won't release the game until they achieve that.

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#47 Nov 17 2012 at 10:50 AM Rating: Decent
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Looks like someone needs to actually read info on 2.0 before they ramble on about what they don't know. SE has said on several occasions they are getting rid of the speed run aspect of dungeons. Not only are all current endgame from 1.0 being redone (the 3 dungeons we had will grow to 3x original size at launch), there will be new primals, crystal tower, labyrinth of bahamut and even more endgame content available at release of the game. The entire focal point of SE is to launch with more content than players can handle right away to keep them from getting bored. I wouldn't worry, they won't release the game until they achieve that.


Looks like someone needs a few more years on this planet to realize the difference between advertisements and solid evidence.
#48 Nov 17 2012 at 5:40 PM Rating: Good
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Can you name a better source of evidence than the dev team for ARR and Yoshi himself.....?
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Avatars: O Fenrir: O

#49 Nov 17 2012 at 7:26 PM Rating: Decent
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Cool cinematic, but I didn't like the song at all. Didn't fit, and really didn't give off a Final Fantasy vibe.
#50 Nov 17 2012 at 9:16 PM Rating: Good
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If we're going on evidence, there's plenty of evidence that developers don't always deliver on promises.

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There are three ways that MMOs drag out content:

- Put in arbitrary quests that require constant repetition of the same content a certain number of times
- Put in arbitrary quests that require a constant cycle of content, in a certain order, a certain number of times
- Put in arbitrary timers that lock you down to only doing the content a certain number of times - once a day, once every three days, once a week, etc.


Lack of content is actually not as prevalent a problem as people often make it out to be. Often, the problem is poor scaling of incentives to existing content, or even restricting content altogether. Take GW2 for instance-- there are dozens of thoughtful, well-designed missions that my character can never experience-- I'd have to make a new one. This is all for the sake of creating some illusion of choice in the game (though in reality all those missions lead to the same end). FFXIV did the same thing with it's starting content from square one-- there were certain missions you couldn't do because of your starting nation. While the developers rationalized this away, players were left wanting access to it on their primary character.

In FFXI, there are easily a hundred well-designed quests that went ignored due to paltry gil rewards and other lack of fair incentive.

But moreover, it's a mistake to assume that content is inherently finite. Dragging out content with shiny rewards is a flimsy fallback for poorly designed gameplay. The game of chess hasn't had a content update in centuries-- it doesn't need to, because it's a richly complex game. When gameplay is easily reduced to facerolling, then content provides a temporary way to keep players hooked. But the sad reality for any game is that without enjoyable gameplay, only the most obsessive players will keep coming back to max out their character, and the game won't be sustained. Attempting to artificially drag out content is even becoming less viable as years press on, as players have more options than ever before.
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#51 Nov 17 2012 at 9:45 PM Rating: Good
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Rinsui wrote:
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So no, FFXIV is the first game to scrap their client (both server and player clinets) and re-start with a new one. Not to mention ending the current client the way they have.


Ok. Now if the thing they resurrect is actually worth the resurrection, I guess we're both happy.


Nothing is going to match your or Filth's expectations for this game Rinsui. I will bet a video dedicated to the both of you if I'm wrong.

The two of you have depicted every ounce of information and advertisment in the worst possible light, even going as far as to defy facts. Filth himself is STILL denying the fact that FFXIV's total reboot is the first of its degree accomplished. (And no, patching and revamping graphics is not nearly the same. Even game that have shut down to attempt to reboot again later after redesign did not scrap their client entirely. A Realm Reborn is a seperate game, very little aside from familiar design concepts (Armor, specific parts of town design, etc) have been reused.

The onus is on you, Filth to provide evidence to the contrary there.

Oh, and in my opinion Romney was a failure long before he ran for president. Even the GoP didn't want him until they realized they couldn't produce a better candidate. But Politics isn't the subject here - though you sure do like to run a hard smear campaign on a Realm Reborn.
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