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My idea for SamuraiFollow

#1 Nov 16 2012 at 7:44 AM Rating: Decent
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Samurai was my favorite class in FF11 and a main reason as to why I kept playing. It's also a big contributing factor to why I am returning to FF14 ARR.

I really enjoyed playing Samurai however I don't think its role is going to be the same as it was in 11, as the skillchain master. I mostly think this because invigorate is now a Lancer ability and a meditate was a fundamental part of the Samurai in 11.

So I started brain-storming on what I think would make Samurai a fun and interesting contributor to the party dynamic. I'm assuming that ARR will go the route of making Samurai in to a DD and my personal hope is to make Samurai in to a critical damage based attacker. However, as I gave it more thought I started thinking about Samurai's role in Tactics. For those unfamiliar, Samurai's ability was to draw the soul out of his/her sword and use it against opponents. This was mostly status/elemental based attacks however one ran the risk of breaking their katana for each attack used.

Now obviously it would be impractical to apply this to an MMO. Having specific elemental and status based katanas would burden the inventory and limit the choice of which katana did what and which to equip.

That said, I really like the idea of having a "soul" for the katana. So I thought about this:

What if for every katana you get and based on the rarity of the katana you get "soul slots." For instance a "white" common katana would have one slot, a "green" rarer katana would have two and a "purple" super rare katana would have three slots.

Now, each and every mob is applied a "soul weight" with the minimal weight being 1.0. So even the lowly rabbit outside the starting cities has a 1.0 soul weight.

For every "soul slot" you can assign a bonus that will grow with the more souls you collect. So for started you could have Crit % bonus, or a damage bonus or a status/elemental attack or a DEX bonus or really any type of bonus that would be beneficial to a Samurai's place in the party.

So for the bonus to be fully realized you would need to collect souls to the maximum, so for the sake of example let's put the required soul amount at 100. So you would theoretically need to kill 100 rabbits with a single katana to collect 100 souls and get the maximum Crit % bonus.

Now here is where "soul weight" comes in to play. So if you kill 100 rabbits at 1.0 "soul weight" per kill you get say, a 1% critical damage bonus. However, the heavier the souls you kill the more the damage bonus increases. So for instance, if you assigned the primal Ifrit a soul weight of 5, you need to defeat Ifrit twenty times. This way, your katana's "soul capacity" would be made of strongly weighted souls and the bonus would increase to 4% or some thing close to that.

The only other thought I had in regards to this is to make things a bit more difficult, I would recommend either increasing the "soul capacity" beyond 100 or make it dependent on the katana itself and/or make it so that the Samurai him/herself must deliver the killing blow to get the full soul weight. If the Samurai fails to do so then they get half the souls weight. Thus turning 20 Ifrit kills in to 40 if the Samurai never lands the killing blow.

What do you guys think?

All in all, this might be a terrible idea but it was fun kicking it around in my head while impatiently awaiting ARR's release!

Thanks for reading, if you did.
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#2 Nov 16 2012 at 8:07 AM Rating: Good
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I must say I kinda like it, but i do have some issues too.

As example, you get a shiny new katana and want it to become very powerfull. This sytem would basicly limit you to only kill the worst enemies, disabling you from killing any rabits (since it would give the weapon weaker bonuses).
- This could all be resolved if it was an ability you had to use to steal souls from the target.

I'm also interested in the other aspects though, as in what type of abilities/traits you would like to see, however the soulweapon could be a fun touch I agree :)

On another note, as for being the skillchain master of FFXI this could stil be possible. We know SE is trying to make us able to spam abilities more often now, but a lot of them become stronger/gain bonuses when chained with other abilities. What if Samurai could open up for even stronger bonuses for other classes?

As an example; Paladin use Phalanx, Samurai use "input name of ability to enhance combo bonus", Paladin use Spirits Within for say double the normal hate.

This I could see usefull for a lot of situations yet stil not too overpowered.
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#3 Nov 16 2012 at 9:21 AM Rating: Excellent
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Great idea! So, to get a good fire Katana, we just have to kill Ifrit 500 times in a row! Yay! What an improvement! >.>/
Quote:
other thought I had in regards to this is to make things a bit more difficult

Because that`s right what we need. More tedium to prepare for some imaginary "real fun" later.

Don`t take it personal. In principle your idea does sound like something... interesting. Although it`s just FFXI`s
magian trials in green. And I am not so sure whether we already have to resort to grind systems that were only
implementend to bridge a gap in real content yet.
#4 Nov 16 2012 at 10:32 AM Rating: Good
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@crasy

I do hope there is a possibility for Samurai to be a skillchain master again and I do like your idea though I fear it would become a support role in that way.

@Rinsul

Well, I don't think my idea mandates grinding. You'll certain benefit by killing stronger targets over a longer period of time however the bonus comparably would be rather negligible compared to a "unsouled" katana. I think a 1-5% stat modifier would be the kind of bonus that hardcore players would go out of their way for while not leaving more casual players in the lurch.

Also, if you were to get a fire katana, it would still be a fire katana regardless of what souls you had or didn't have. I think the souls would be more along the line of a +1 item over a regular item. It's more bragging rights than it is actual substance. Not many parties will pass you up because you don't have 500 Ifrit souls.

I would also want to shy away from just making it Ifrit or something, I meant that in a more general way. Harder enemies carry more soul weight, so if you go with an exp party and kill 1000 enemies to from 48-49, each of those souls would contribute to a fun bonus for your katana.

I think too, I would want some kind of soul purge. So if you don't like what status you have assigned to what souls you can release them or respec them. Whether that would be some kind of two hour skill where you do massive critical damage based on how many souls your releasing and their soul weight or you just release it in some kind of craft. I think either way the ability to customize your weapon and make it a sign of your dedication without isolating players who don't share the same kind of time commitment would be a cool way for players of Samurai to differentiate themselves and feel a bit more unique.
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#5 Nov 16 2012 at 10:39 AM Rating: Decent
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I WANT THIS NOW.

I picture 1000s of souls departing the samurai's blade engulfing an enemy a la LotR: RotK.


Edited, Nov 16th 2012 8:53am by justamemory
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#6 Nov 16 2012 at 1:23 PM Rating: Decent
Could add some feature where you gather souls and can then expel them for some sort of damage or bonus, similar to building TP in XI. Use WS, then use ability to expel souls and modify the chain/do damage.
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#7 Nov 16 2012 at 4:48 PM Rating: Good
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Not sure I want SAM. If we have to have something EXACTLY from XI I'd prefer BLU or THF. I definately want a class built around SAM/NIN weapons, I just don't want them as they were or even close as XI. My reasoning for THF or BLU is that THF was a good hate control tool and BLU pretty much always works the same way in every game it's been in.

I wish I actually had some good ideas for SAM or a similar alternative, but I don't. Maybe a psuedo support role, using AoE's that benefit the other front line jobs... but I think that would upset too many people.
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#8 Nov 16 2012 at 5:12 PM Rating: Decent
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@FrostylsShibby
No hard feelings! Btw, welcome to Zam ^.^/
#9 Nov 16 2012 at 10:09 PM Rating: Decent
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@Perrin
Yeah, I think it would be a bit unfortunate if Samurai was exactly the same. I really like the idea of a crit based damage dealer though.

@Rinsui

None at all! And thank you very much!
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#10 Nov 17 2012 at 7:46 AM Rating: Good
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I dunno why I'm suddenly thinking of a class with constant souleater effect from FFXI, but it would be ******* amazing Smiley: sly
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