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One thing I wont like about the story...Follow

#1 Nov 17 2012 at 1:08 PM Rating: Default
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based on what I read in the "Interview with the producer" found on the main page on this site:



"Crucially, all this is unlikely to be presented through a barrage of cutscenes. “The story is going to be quest driven. We want to have it so that players can come in at level one and see a town that’s filled with people, with exclamation marks over their heads and willing to offer lots of quests.”

that just sounds boring to me and that statement alone makes FFXI the better game in my eyes... all those mmos whos "stories" are quest driven no one really notices or pays attention too... they just load the qquest... look at the requirements to complete it and do it.. they dont bother (myself included) to read the text before it..

and when/if i do within a week Ive forgotten about it because that make sit so backburner/disposable to me... getting to see the characters in the cut-scenes (even if its non spoken dialogue) reading the text and watching the actual action take place on the screen sticks with you a lot longer


For example in FFXI seeing Lion die and how she does it stuck with me.. having the presence all around before her death made me actually CARE when she did die... now lets say all that is removed and then after s battle takes place... nothing happens.... then the next game day or story quest you take reads like this:


you walk up to an NPC and talk to him to start the quest:


"After the fierce battle again (boss person" Lion sacrificed herself to save the team."


kill 5 golems

3 courels

2 crabs


quest reward = 500gil



really.. does that convey any emotion or make you give a crap that Lion died? lol


So yeah I would most preferably prefer the "barrage of cutscenes" approach (so itll have yet another thing different than other MMOs) I mean FFXI used cutscenes and could you really call IT a barrage of cutscenes? especially compared to how often CSs are used in offline FF games... i dont think the one sin FFXI could hardly be consider a "barrage" by comparison.. so hopefully they keep the story presentation similar to what it was in FFXI


Also the comment made about "some games" where you only get to see a bit of the story then have to level up a lot to see what happens next by that time youve "forgotten" the older stuff... umm it doesnt take years or months to level... that being said twilight breaking down part 1 came out in 2011... breaking down part 2 came out a few days ago.. a full year later.... how many ppl who went to see breaking dawn 2 forgot what happened in the movie before it?

what about the lord of the rings trilogy movies or star was movies (which were 2 years in between each sequel) did anyone forgot what went on in episode 1 that they werent prepared for episode 2? I sure as heck didnt so Im not gonna forget after having to level for a few days or weeks to continue the story so that whole "people forget" comment is BS in my opinion

Edited, Nov 17th 2012 1:13pm by DuoMaxwellxx
#2 Nov 17 2012 at 1:59 PM Rating: Excellent
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Knowing Final Fantasy games in general, do you really think there won't be any cutscenes? I'm going on the assumption that most quests will be minor side-stories, that anything really important will get cutscenes... just because it's, you know, Final Fantasy.
Having no direction whatsoever will not appeal to new players. I was there on day #1 of FFXI, and I remember stumbling around Bastok for a week til I figured out that ooohhh, maybe I should talk to the npc's more than once. Today's games and players aren't so patient (or masochistic like a lot of us). Smiley: lol
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#3 Nov 17 2012 at 2:32 PM Rating: Default
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Vorkosigan wrote:
Knowing Final Fantasy games in general, do you really think there won't be any cutscenes? I'm going on the assumption that most quests will be minor side-stories, that anything really important will get cutscenes... just because it's, you know, Final Fantasy.
Having no direction whatsoever will not appeal to new players. I was there on day #1 of FFXI, and I remember stumbling around Bastok for a week til I figured out that ooohhh, maybe I should talk to the npc's more than once. Today's games and players aren't so patient (or masochistic like a lot of us). Smiley: lol



the part i quoted in my first post doesnt seem to imply that only the side stories will be quest driven it seems the whole story will be quest driven and Im sure there WILL be cutscenes but they make it sound as if they will be few and far inbetween unlike FFXI

as for masochistic anyone who reads the CSs and has a brain could figure out what to do next in a story in FFXI npc "I heard something weird was going on in an island outside of Jeuno" person with brain "Ummmm theres a place called qufim Island in Jeuno. Ill go look around" -looks around- "Hmmm a ??? Ive NEVER seen before (or Ive seen it before and it served no purpose) lets see what happens if I click on it now!! -clilcks on it.. monsters spawn and attack-

Yeah not hard for anyone with half a brain who actually watches and READ the cutscenes instead of just skipping through them... its an insult to my intelligence when a game gives me a waypoint to follow then when I get to said area marks the exact area i need to go right out on my map lol.

now Highlighting quest NPCs so you dont have to go around talking to ever NPC around in hopes that one gives you a quest.. ok that I can agree with/accept but once I get the quest dont hold my hand all the way through it make me figure it out on my own or at least get to the point where I have to ask another person who may have done it already what to do.. instead of having everything spoon fed to me.
#4 Nov 17 2012 at 4:05 PM Rating: Excellent
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DuoMaxwellxx wrote:

“The story is going to be quest driven. We want to have it so that players can come in at level one and see a town that’s filled with people, with exclamation marks over their heads and willing to offer lots of quests.”


Oh, dear, my heart just sank. I'm all for quest-driven, but exclamation points make me feel like I'm just going down a checklist.
#5 Nov 17 2012 at 4:28 PM Rating: Excellent
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I'm sorry to say, but having played XI since launch, I think your complaint is a little misguided. The towns seemed almost dead because the content was anemic in the beginning. When an MMO maker says they want towns full of quests, you really shouldn't look at it as a bad thing. They are saying they want to bomb you with content.

I also think that comparing quest material to mission material is a little bit misguided. There's a huge difference between your standard "Go here and kill five of these" types of quests and your main story characters dying. Whether or not you choose to read the back story is simply a choice. How immersed you are in that respect, is merely your decision.

You can't blame the game makers for wanting to put content in their game, though. It allows for people to have a different experience with the game from each other and makes them come back with new characters and such to explore the world. It's good for everyone, because it keeps interest in the game high and what keeps people playing keeps people partying and questing and seeking higher end content ultimately. That is one thing that World of Warcraft got right and made it so big.
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#6 Nov 17 2012 at 7:12 PM Rating: Default
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Lefein wrote:
I'm sorry to say, but having played XI since launch, I think your complaint is a little misguided. The towns seemed almost dead because the content was anemic in the beginning. When an MMO maker says they want towns full of quests, you really shouldn't look at it as a bad thing. They are saying they want to bomb you with content.

I also think that comparing quest material to mission material is a little bit misguided. There's a huge difference between your standard "Go here and kill five of these" types of quests and your main story characters dying. Whether or not you choose to read the back story is simply a choice. How immersed you are in that respect, is merely your decision.

You can't blame the game makers for wanting to put content in their game, though. It allows for people to have a different experience with the game from each other and makes them come back with new characters and such to explore the world. It's good for everyone, because it keeps interest in the game high and what keeps people playing keeps people partying and questing and seeking higher end content ultimately. That is one thing that World of Warcraft got right and made it so big.



yeah there is a difference between quest material and mission material but that interview said "the story will be quest driven" to me that sounds like the "story missions" will be QUESTS that are 90% text and 10% cutscene...


now if they said BACKSTORY/optional story would be quest driven and the MAIN story would be handled like it wa sin FFXIV/FFXI and was a "barrage of cutscenes" then this topic wouldnt have to exist lol.
#7 Nov 17 2012 at 8:29 PM Rating: Good
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In my opinion a very well made balance between the two would be the best, you do not want a story handled the same way as an offline FF, because when the majority of the subscribers log on, they have X amount of time to play, and nobody wants to sit and have to watch half and hour of CG scene or a "Scene" where you just listen and listen and listen blablabla, once in a while ? Sure! If is something really important to the story, like the real reason why the empire is after dalmaud(Sp) etc etc. But to just tell me to go kill X soldiers in some border base and bring back some proof.... Nope! Is not like before current scenes came into play, RPGS where boring, back in the day you would read a wall of text and it was good, but on the other hand, i do not think that pivotal key story points should be just a wall of text in 2012.

A good balance would be great, not so many scenes that the game feels like FFXIII or Xenosaga, but not so little ones that is like WOW for example.
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#8 Nov 17 2012 at 8:59 PM Rating: Excellent
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You know, when XIV first launched there were almost no quests...and people complained. Now there are going to be tons of quests...and people are complaining. All of this speculation is a little premature I'm thinking, how can you possibly know how they will implement this off of that one statement? I expect the main storyline will be much like 1.0, lots of running around yes, but lots of cutscenes and a story that will grab your attention. Of course that's my optimism speaking but without any concrete proof to the otherwise I'd rather assume the glass is half full than half empty.
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#9 Nov 17 2012 at 9:54 PM Rating: Excellent
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DuoMaxwellxx wrote:
"After the fierce battle again (boss person" Lion sacrificed herself to save the team."


kill 5 golems

3 courels

2 crabs


quest reward = 500gil



really.. does that convey any emotion or make you give a crap that Lion died? lol


Sounds like every Guildleve battle I've ever fought.

Many quests in FFXI were like this, though. Some were even repeatable (4 flint stones for 100 gil!). One thing I did like was that there often weren't any requirements on how those 4 flint stones were obtained. You could kill giant worms, nearby or in a land far away. You could mine them. You could "borrow" them off your buddy. You could buy them off the AH or a bazaar. All the guy wanted were some flint stones; it wasn't out of some violent vendetta of revenge that required a giant arrow on your map, saying "Here! Kill these bastards and get them here!"

Ah the old days.

But, to be honest, it really wouldn't have mattered to me if there was an exclamation mark over the flint stone seeker's head. In fact, it would have been mildly helpful since I could never remember which guy in the Sandy bar wanted them and it always took a few guesses. In fact, I've seen the exclamation mark used even in off-line RPGs, like Heroes VI. It's a bit of a--what would you call it--a convention, i.e. if I see an exclamation mark over a guy's head, he probably has an opportunity for me and I should talk to him. But this is stuff you'd be looking up anyway because who has time to talk to everyone in town to see if they need help with something, especially if they're waiting for you to level up some before they'll even speak of it.

Just think of the exclamation mark as people recognizing you as the perfect person they've been looking for to complete this job they needed done, but without all the unwanted harassment.
#10 Nov 18 2012 at 5:01 AM Rating: Decent
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if the quests (or enough of them) are anything like, say the AF quests from XIV 1.0, then i'll be happy. cutscenes and dialogue, instanced battles, hunting down NMs etc.

i expect a lot of "kill 10 rats" quests as well, but yeah thats what guildleves were. i personally liked guildleves, as supplemental content, partly because they didn't try to fool me into thinking i was on a "kill 10 rats" quest. partly because i never had to turn in quests to some npc back in town.

anyway, i hope that the standard "!" npcs at least enter into some dialogue with the player, which is part of what made the XI quests more fun. if its "click on npc and quest window opens", meh. id like to think that the dev team knows better, and won't try to shoehorn something like that in, because its very not-FF.
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#11 Nov 18 2012 at 5:50 AM Rating: Excellent
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Why do people not like "!" over people's heads? I constantly had to have a Wiki open in FFXI. Anything to actually have me playing the game for quests and knowing where to go and who to talk to and less time looking the same thing from some external site is all the better.
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#12 Nov 18 2012 at 5:57 AM Rating: Excellent
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Yep. I bet that 90% of those who are so quick to **** quest markers were just
as quick to look up the quest in some wiki as soon as they got stuck for a minute.
People don't want challenge. They want the illusion of challenge as long as they
know ways to circumvent the challenge.
#13 Nov 18 2012 at 7:53 AM Rating: Decent
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UltKnightGrover wrote:
Why do people not like "!" over people's heads?


Not speaking for everyone, but this is why I don't like them.

When I was first unceremoniously dropped into Bastok Mines in FFXI with nothing but an onion sword and an adventurer coupon, I felt "lost." It was that feeling of wonder I used to get from games before I became a bitter, world-weary adult. The game only gave the vaguest suggestions at what to do. I had to talk to all the NPCs to find the quest, ask other players how they found certain weapons, where certain things were located. All that dialogue and running around just made the world that much richer to me. Exclamation point gathering makes it feel like a tedious cycle. Borderlands 2 used exclamation points. Every time I returned from a story quest, I thought, "Well, time to run the gambit of quest collecting," with no care whatsoever for any non-exclamation point bearing NPCs. Obviously, Borderlands 2 is a different beast, but in an MMO, I don't want to "not care" about the world I'm in.

Don't get me wrong; I know exactly where you're coming from wanting help finding quests, and I know FFXIV is supposed to be a different kind of experience. I'm not demanding they make FFXI-2. This isn't a deal-breaker for me, especially so early in development. They may yet create that feeling I'm looking for despite bombarding the radar with a sea of punctuation.
#14 Nov 18 2012 at 1:27 PM Rating: Excellent
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I looked at it exactly the opposite. It took me out of the game. Not only did everything seem rather like a wax museum, but then I had to open a browser to look up everything to do. At least in the real world, when I'm on an adventure, I can say hi to people or can tell when someone doesn't want to be bothered. In an MMO like FFXI, you'd have to sift through endless pointless dialogue before finding someone who actually wants you to do something...

..and then there was the "fame meter" nonsense on top of that all. None of the NPCs were particularly friendly in the sense that they'd tell you who is looking for work from people at your XP or fame level, after all. You literally HAD to wiki your way through that game and that was just about the only lame thing about it.
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#15 Nov 18 2012 at 2:04 PM Rating: Good
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Lefein wrote:
I looked at it exactly the opposite. It took me out of the game. Not only did everything seem rather like a wax museum, but then I had to open a browser to look up everything to do. At least in the real world, when I'm on an adventure, I can say hi to people or can tell when someone doesn't want to be bothered. In an MMO like FFXI, you'd have to sift through endless pointless dialogue before finding someone who actually wants you to do something...

..and then there was the "fame meter" nonsense on top of that all. None of the NPCs were particularly friendly in the sense that they'd tell you who is looking for work from people at your XP or fame level, after all. You literally HAD to wiki your way through that game and that was just about the only lame thing about it.


Well...I bought the Brady guide when the game first started. Smiley: blush Smiley: lol
Aside from the laughable job descriptions and recommendations (war/whm ftw!), that guide had a ton of quest and mission info for each city. A bestiary, a decent starter crafting guide for all professions, and a fame guide... I think I still have it somewhere. Since there was no windower in the beginning, that thing helped a lot. I just couldn't tell anybody I was using it lol.
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#16 Nov 18 2012 at 2:14 PM Rating: Decent
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I remember them showing all the voice actors they got for the game so I'm assuming there will still be a fair amount of cutscenes.
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#17 Nov 18 2012 at 2:28 PM Rating: Good
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The main story will be voice-acted. However side quests will be as per FFXI, dialogue boxes (or in this case, bubbles!) that will be depicted cut-scene-style for some for you to read.

The quest indicators may seem pecarious to some, but it is actually a fair standard in most MMO games, with only Guild Wars 2 being a stand-out exception, by having some of their quests be live.

However, SE has already announced Real Active Time Event, which will mimic Guild Wars 2's live quest system, on top of the normal quests. So players will have the advantage of both systems.
#18 Nov 18 2012 at 4:07 PM Rating: Default
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Ostia wrote:
In my opinion a very well made balance between the two would be the best, you do not want a story handled the same way as an offline FF, because when the majority of the subscribers log on, they have X amount of time to play, and nobody wants to sit and have to watch half and hour of CG scene or a "Scene" where you just listen and listen and listen blablabla, once in a while ? Sure! If is something really important to the story, like the real reason why the empire is after dalmaud(Sp) etc etc. But to just tell me to go kill X soldiers in some border base and bring back some proof.... Nope! Is not like before current scenes came into play, RPGS where boring, back in the day you would read a wall of text and it was good, but on the other hand, i do not think that pivotal key story points should be just a wall of text in 2012.

A good balance would be great, not so many scenes that the game feels like FFXIII or Xenosaga, but not so little ones that is like WOW for example.



Well answer this questions.. di dyou play FFXI? di dit have 45 minute cutscenes? if not then ok it was acceptable.. thats just how I woud like FFXIV story stuff to be
#19 Nov 18 2012 at 4:08 PM Rating: Decent
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I dont care if they have kill 10 rabbits etc etc quests... thats Im completely fine with...

my consicern is that everything STORY related woudl be like that..

I prefer the story related stuff to have Cutscenes and voice (or reading either is fine as long as its a cutscene) then you do whatever is required to advance teh mission and you get more cutscene etc etc..


while quest sthat are non story related can be just "talk to npc, get some backgrouond tex tabout the quest, complete objective.. the end"
#20Theonehio, Posted: Nov 18 2012 at 4:56 PM, Rating: Sub-Default, (Expand Post) They're making this a standard generic MMORPG to be more accpetable in the market, of course there won't be any cutscenes, not even on XI's level, definitely not what they did with 1.0. Maybe the main story revisions, sure, but the quest driven nature? You can't be naive to believe they'll have any real quality to them lol. Even what we experienced and seen so far in Alpha you can already determine they're going the bare bones route for these.
#21 Nov 18 2012 at 5:23 PM Rating: Good
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Theonehio wrote:
Vorkosigan wrote:
Knowing Final Fantasy games in general, do you really think there won't be any cutscenes?


They're making this a standard generic MMORPG to be more accpetable in the market, of course there won't be any cutscenes, not even on XI's level, definitely not what they did with 1.0. Maybe the main story revisions, sure, but the quest driven nature? You can't be naive to believe they'll have any real quality to them lol. Even what we experienced and seen so far in Alpha you can already determine they're going the bare bones route for these.

Sure "it's just alpha" but the system is EXACTLY what you see in every other MMO on the planet.



then youd have to ask what its doing to set itself apart from other MMOs to appeal to others? FFXI had cutscenes and was story driven like an offline game.. THATS what its selling point for me was.. if it werent for that I could name 100000 MMOs that woulda been better choices...


IF FFXIV is gonan be just like every other generic MMO why would ppl stop playing GW2, WoW etc etc to try FFXIV out? Dont say because its "Final Fantasy" because the name alone wasnt enough to make it overshadow WoW now was it?"
#22 Nov 18 2012 at 5:42 PM Rating: Decent
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DuoMaxwellxx wrote:
I dont care if they have kill 10 rabbits etc etc quests... thats Im completely fine with...

my consicern is that everything STORY related woudl be like that..

I prefer the story related stuff to have Cutscenes and voice (or reading either is fine as long as its a cutscene) then you do whatever is required to advance teh mission and you get more cutscene etc etc..


while quest sthat are non story related can be just "talk to npc, get some backgrouond tex tabout the quest, complete objective.. the end"

Main storyline quest cutscenes, according to Yoshida, are voiced.

This isn't hard to believe, some of the main storyline quests leading up to "Future's Perfect" were voiced in 1.0 so this isn't a new promise to live up to.

As far as the main story quests go. The objectives will be varied from battlefield fights, to minigames to even fetch quests, as per any Final Fantasy game. Storyline isn't where Square Enix has lacked in terms of production value. Some people will decidedly hate the story, as has also been the tradition of Final Fantasy games through their history.

But to give you an idea, this was the last "Main Story" Cutscene in FFXIV 1.0 before the Seventh Umbral Era storyline took over.




So in summary, Theonehio is feeding you ********** Don't listen to him. There are your typical fetch quests just like any other MMO, but there are your cutscened ones too.

another example:



Edited, Nov 18th 2012 6:47pm by Hyrist
#23 Nov 18 2012 at 5:54 PM Rating: Decent
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I think there's a lot being assumed about how the quest system will work... let's not make up our minds just yet.

Personally, I'll be disappointed if there are a bunch of quests without cutscenes, even the vaguest "camera pans around the NPC as they gesture and give you the quest." Whatever effort it takes to do that and set it to some appropriate music is worth it to me.

I don't particularly like exclamation marks, nor do I particularly like FFXI's tendency to force you to look up info on a wiki. There are other options here, but game designers as a whole are either not very creative or not willing to try anything new. I know the latter isn't true of SE so I have to assume it's the former. There are plenty of potential ways to point players in the right direction without slapping them in the face with it. I for one would like to see some innovation here, even if it's just to have the tavern keeper tell you roughly where the person is (like some of those crafting leves), and then let you periodically get a hint on their location with a sort of radar/sonar tool (not unlike one of the harvesting mechanics). That's just a simple solution using existing design tools that they already have, and I'm sure there are much better ways to do it for anyone who wants to take fifteen minutes to come up with one.

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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#24 Nov 18 2012 at 6:08 PM Rating: Decent
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Hyrist wrote:
DuoMaxwellxx wrote:
I dont care if they have kill 10 rabbits etc etc quests... thats Im completely fine with...

my consicern is that everything STORY related woudl be like that..

I prefer the story related stuff to have Cutscenes and voice (or reading either is fine as long as its a cutscene) then you do whatever is required to advance teh mission and you get more cutscene etc etc..


while quest sthat are non story related can be just "talk to npc, get some backgrouond tex tabout the quest, complete objective.. the end"

Main storyline quest cutscenes, according to Yoshida, are voiced.

This isn't hard to believe, some of the main storyline quests leading up to "Future's Perfect" were voiced in 1.0 so this isn't a new promise to live up to.

As far as the main story quests go. The objectives will be varied from battlefield fights, to minigames to even fetch quests, as per any Final Fantasy game. Storyline isn't where Square Enix has lacked in terms of production value. Some people will decidedly hate the story, as has also been the tradition of Final Fantasy games through their history.

But to give you an idea, this was the last "Main Story" Cutscene in FFXIV 1.0 before the Seventh Umbral Era storyline took over.




So in summary, Theonehio is feeding you buillsh*t. Don't listen to him. There are your typical fetch quests just like any other MMO, but there are your cutscened ones too.

another example:



Edited, Nov 18th 2012 6:47pm by Hyrist



well yes I know that what you showed in how FFXIV is NOW.... but the interview I quoted and what Theonehio is suggesting is that A Realm Reborn will do away with cutscenes (or have a lot less than the previous FFXIV) and stick to generic text questing like ALL other MMOs.. which in my option would be a step BACK not a step FORWARD which is what ARR is SUPPOSED to be
#25 Nov 18 2012 at 6:18 PM Rating: Good
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I notice you use the word "suggesting." You understand that this is synonymous to saying, "I'm inferring/assuming," which is synonymous with, "I don't know."

So basically, you're upset about the possibility of something that may or may not happen. Sounds pointless to me.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#26 Nov 18 2012 at 6:43 PM Rating: Excellent
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Vorkosigan wrote:
Well...I bought the Brady guide when the game first started. Smiley: blush Smiley: lol


I still have it Smiley: thumbsup
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#27 Nov 18 2012 at 6:47 PM Rating: Excellent
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Kachi wrote:
I notice you use the word "suggesting." You understand that this is synonymous to saying, "I'm inferring/assuming," which is synonymous with, "I don't know."

So basically, you're upset about the possibility of something that may or may not happen. Sounds pointless to me.


I rated this up 5 times...because I can Smiley: grin
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#28 Nov 18 2012 at 6:51 PM Rating: Good
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The quest-lines, even the cutscened ones, in FFXIV, had characters with exclamation points over their heads... just so you know.

You're inferring from that interview that just because a town is a quest hub, it means that the cutscenes tied to those quests will not exist.

I'm telling you flat out that assumption is a load of bullsh*t and you can relax about it.

You should also be aware that Live Quests, like the ones in Guild Wars 2 are also being adopted in the form of "Full Active Time Events" (Derp, just noticed that spells F.A.T.E.)

And aside from all that there's still the core number one answer to your concern:
Quote:

IF FFXIV is gonan be just like every other generic MMO why would ppl stop playing GW2, WoW etc etc to try FFXIV out? Dont say because its "Final Fantasy" because the name alone wasnt enough to make it overshadow WoW now was it?"

The number one reason is "BECAUSE IT'S FINAL FANTASY!" Nobody who hates Final Fantasy is going to play the game and the bulk of the people who play it will likely be fans won over to play an MMO who were or are fans of other Final Fantasy titles. Considering that fan base is several million strong, that's not a bad thing.

But seriously. Face reality, nobody's going to overshadow WoW.

The only thing that is going to kill WoW is WoW itself. The game is 10 years old, people are starting to grow out of the mechanics it has already, and its subscription base has been steadily bleeding out for a while now. Just like the Dinosaurs, the large beasts will be pulled apart by a cluster of smaller ones that evolved with the times.

To shoot for WoW's numbers is folly and I am critical of Yoshida for trying as much. However it is wise to meet the standards of both successful MMOs of the past as well as the innovations of some of the current generation MMOs. That's not taking away from what's good about Final Fantasy, that's adding familiar elements to it.

However you got the wild hair up your rear that FFXIV is suddenly losing all its cut-scenes because they want to meet the MMO standard (remember, FFXIV was sub-standard) you need to yank it out. The cut-scenes, especially the storyline ones, will still be there.


Edited, Nov 18th 2012 7:57pm by Hyrist
#29 Nov 18 2012 at 6:55 PM Rating: Excellent
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I gotta say, having played GW2 for a few days now, I'm still way more impressed with XIV 1.0 than I am with GW2. GW2 just doesn't do it for me. I'm sure I'm in the minority here, but XIV, even in it's flawed state, just felt more like what I want to be playing.
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#30 Nov 18 2012 at 6:59 PM Rating: Good
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Wint wrote:
I gotta say, having played GW2 for a few days now, I'm still way more impressed with XIV 1.0 than I am with GW2. GW2 just doesn't do it for me. I'm sure I'm in the minority here, but XIV, even in it's flawed state, just felt more like what I want to be playing.



FFXIV has a stronger story element, Wint, so I think I get where you're comming from.

Guild Wars 2 is fun, though. I do have a blast playing it when I do. But it dosen't have that level of emotional attachment I have with most RPGs in general.

I really do think its because there's no real deep connection to the storyline. Everything else about its is quite ok, and there's nothing else I can really pin to it to find a flaw. (Aside from bad game balancing, but you'll find that in any title.)
#31 Nov 18 2012 at 7:01 PM Rating: Excellent
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That's it exactly. Had no idea how to put that into words but you did it. Then again too, I haven't had a chance to connect with my friends from XI. We actually have a Facebook group for our LS already, and we've all kind of stepped away from XI for a bit and are waiting for 2.0 to launch. Several have given GW2 a try so I keep logging in hopefully to catch up with them.
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#32 Nov 18 2012 at 7:50 PM Rating: Good
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Maybe they will add a feature to hide the "!" markers. Everyone wins!
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#33 Nov 18 2012 at 8:23 PM Rating: Decent
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Kachi wrote:
I notice you use the word "suggesting." You understand that this is synonymous to saying, "I'm inferring/assuming," which is synonymous with, "I don't know."

So basically, you're upset about the possibility of something that may or may not happen. Sounds pointless to me.



yeah but can you really call it an assumption when a PRODUCER says "the story will be quest driven and wont have a barrage of cutscenes"
#34 Nov 18 2012 at 8:36 PM Rating: Good
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Quote that.

Because the same PRODUCER said there will be a barrage of cutscenes and they will be available in four languages. Also look at the grand company and job quests on YouTube. Those were done on Yoshida's watch. Not the old team's watch, it was all the work of the new team.

ARR will be porting some of these cutscenes/content* over (it's even in their plans). So please stop with the doom and gloom and leave that to the NPCs and the Umbral Era.

*The grand company quests are going to have an all-new story in ARR for obvious reasons. The job quests will be more or less the same.

Edited, Nov 18th 2012 6:37pm by UltKnightGrover
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#35 Nov 19 2012 at 11:06 AM Rating: Default
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UltKnightGrover wrote:
Quote that.

Because the same PRODUCER said there will be a barrage of cutscenes and they will be available in four languages. Also look at the grand company and job quests on YouTube. Those were done on Yoshida's watch. Not the old team's watch, it was all the work of the new team.

ARR will be porting some of these cutscenes/content* over (it's even in their plans). So please stop with the doom and gloom and leave that to the NPCs and the Umbral Era.

*The grand company quests are going to have an all-new story in ARR for obvious reasons. The job quests will be more or less the same.


Yet in ARR alpha the majority of the quests there are pretty much the standard kill quest types or "go talk to this NPC and trade them these items". Btw, the "barrage of cutscenes" will be equivalent to the "flood of information."

We already know the main storyline will be like it was in XI and XIV 1.0, what people are expecting is that quality with the general level progression quest grinding, which in Alpha thus far, it's not and won't be the case. As much as someone will want to say "it's just alpha", they won't suddenly add cutscenes then tell you to go out and kill 5 marmots and 2 chigoes.

It's one thing to be overly optimistic or take what SE will offer you, like Hyrist will, but it's another thing to be realistic and realize plenty of people have already seen and experienced what SE is planning to do based on Alpha. Yoshida himself said (since people love to quote him) that even in Alpha it has to have the quality players expect, so you can expect what was seen and experienced in Alpha isn't far off to what they're wanting to do.

It's already clear what will and will not have quality to the quests, it's the overly optimistic people who think every single quest will be top quality when no MMO has achieved this. Not even SWTOR which bragged about it's fully voiced storyline...the quality was **** after the first section of story.







#36 Nov 19 2012 at 1:06 PM Rating: Good
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Theonehio wrote:


It's one thing to be overly optimistic or take what SE will offer you, like Hyrist will, but it's another thing to be realistic and realize plenty of people have already seen and experienced what SE is planning to do based on Alpha. Yoshida himself said (since people love to quote him) that even in Alpha it has to have the quality players expect, so you can expect what was seen and experienced in Alpha isn't far off to what they're wanting to do.

It's already clear what will and will not have quality to the quests, it's the overly optimistic people who think every single quest will be top quality when no MMO has achieved this. Not even SWTOR which bragged about it's fully voiced storyline...the quality was sh*t after the first section of story.



Maybe we're not seeing eye-to-eye on something. I'm not saying every quest is expected to have top-notch cutscenes. That's taking what I said way out of proportion. I'm talking about main scenario quests and company quests as opposed to NPC gather/fetch quests.

This is from the OP.

Quote:

For example in FFXI seeing Lion die and how she does it stuck with me.. having the presence all around before her death made me actually CARE when she did die... now lets say all that is removed and then after s battle takes place... nothing happens.... then the next game day or story quest you take reads like this:

You walk up to an NPC and talk to him to start the quest:
"After the fierce battle again (boss person" Lion sacrificed herself to save the team."
kill 5 golems
3 courels
2 crabs

quest reward = 500gil


He's putting together a hypothetical giant main scenario and trivializing it to the point where it's going to be a fetch/kill/guildleve. I don't think that will be the case, there will be high-quality cutscenes for main scenario and important things, and it will be provided and voiced in four languages.

I don't expect the kill quests and "kill 5 golems 3 coeurls 2 crabs" to require HD motion capture voiced scenes. That's a waste of development time and resources. But these are the kinds of quests Yoshida said he would like to offer as well as the "epic Final Fantasy" experience we've grown to love (or despise based off the more recent titles).

---

Edit: While I'm at it, a lot of you guys need to stop seeing FFXI with rose-colored glasses. The add-on scenarios in 2009 did that very thing. Kill x mobs and y things to see the next 'grand' cutscene. And if you failed the boss fight, you had to do it all over again. I hated that greatly, and I hope they don't try to do that again and leave that to sidequests.

Edited, Nov 19th 2012 11:10am by UltKnightGrover
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#37 Nov 19 2012 at 1:20 PM Rating: Good
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UltKnightGrover wrote:

While I'm at it, a lot of you guys need to stop seeing FFXI with rose-colored glasses. The add-on scenarios in 2009 did that very thing. Kill x mobs and y things to see the next 'grand' cutscene. And if you failed the boss fight, you had to do it all over again. I hated that greatly, and I hope they don't try to do that again and leave that to sidequests.


After playing WoW and a few other games since 2008, you bet I still see FFXI with rose-colored glasses. Sure it had some problems, not so minor problems either... but it's where I lived for 3+ years and I'd like to go back to a similar place of mind.
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#38 Nov 19 2012 at 1:37 PM Rating: Default
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"Edit: While I'm at it, a lot of you guys need to stop seeing FFXI with rose-colored glasses. The add-on scenarios in 2009 did that very thing. Kill x mobs and y things to see the next 'grand' cutscene. And if you failed the boss fight, you had to do it all over again. I hated that greatly, and I hope they don't try to do that again and leave that to sidequests. "

Well some of us stopped playin Halloween 2009 so we didnt get to see FXI transition from hardcore, "huge sense of accomplishment when you finally beta that extremely hard boss you wiped 2-0 times to" to being WoW...

So yeah some of us only/still remember FFXI as hardcore a we were never around when "watered down" came into play lol just look at the LB1-5 quests all of them required actually required DOING something... now after that alll you gotat do is give up a few merits and kindred seals? Really SE? are you guys even trying anymore?
#39 Nov 19 2012 at 3:39 PM Rating: Excellent
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Even the add ons had some pretty interesting cutscenes. There was a storyline to Abyssea, and you had to do the usual "run to obscure zone X to meet with person Y" for a lot of them. Sure, not as mind blowing in terms of visuals as some of the stuff they've given us, but after having a crystal explode over Jeuno in ACP, the Moogle Mafia fighting with your house moogle in MKT, and two giant Shantottos duke it out in the middle of the jungle in ASA I think they just were happy to tell a good story with mostly words and characters. It didn't need flashy cutscenes; the storyline was strong enough on its own.

Abyssea storyline: Your character's counterpart died fighting Promathia in the Abyssea world. You caused the end of the world cuz you ****** up. Promathia consumed Sel'teus/Phoenix, and became Shinryu. You have the opportunity to make amends for your arrogance in Abyssea by taking down Shinryu for good. (And his drops are awesome.) Best thing about it is going god mode for 3 minutes with a Primeval Brew and soloing his *** like I did last week. Wheeeee!
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#40 Nov 19 2012 at 5:10 PM Rating: Good
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The add-ons had great cutscenes, for sure. But the missions in between them had the very fetch quests the OP didn't like.
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#41 Nov 19 2012 at 5:25 PM Rating: Default
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UltKnightGrover wrote:
The add-ons had great cutscenes, for sure. But the missions in between them had the very fetch quests the OP didn't like.




there wasnt a single fetch quest in FFXI that i didnt lilke....


for example... one quest get 3-4 qudav helms... that doesn't take long and it was a good money maker (plus if i was lazy i could buy the items)

it wasnt half as bad as:


will 10 direwolfs
collect 5 rabbit hides
collect 10 shep woll



that i see in other MMOs
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