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question about jobsFollow

#1 Nov 18 2012 at 4:20 PM Rating: Decent
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ok I know you can mix and match abilities from other classes... for example I can be a Pugilist... then I switch to Lancer to get Overrun.. then switch back to Pugilist and still have Overrun... what would happen to Overrun if I became a Monk?


Also since theres no thief in the game Id prefer a class/job that was close to it.... i.e the job/class that has the highest physical evasion...

what class would that be and how does it compare to FFXI thief? I mean I remember in FFXI with the right equipment and evasion skill capped.. I could grab a mob that was "Tough" or weaker fight it, literally go afk for 30 minutes come back and Ive been hit no more than 10 times.. Id love a job like that in FFXIV
#2 Nov 18 2012 at 4:45 PM Rating: Good
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The abilities clearly sate what is required to use. If it says Requires Disciple of war then all DOW can use. If It says requires disciple of magic then duh. If it says Requires Axe/Hand to Hand/Lance/Bow etc then its Job/class only. If it says DOW/DOM then that's that.
#3 Nov 18 2012 at 4:49 PM Rating: Decent
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so if a pugilist can use Overrun than a Monk can too? ok but what about my other question
#4 Nov 18 2012 at 5:05 PM Rating: Excellent
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Too much is going to change in 2.0 and as usual we get statements like, "we're changing the war Monk fights in battles, please look forward to it!" So we don't know much. Blind side is like sneak attack and can be used on all DOW.
#5 Nov 18 2012 at 5:20 PM Rating: Decent
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GDLYL wrote:
Too much is going to change in 2.0 and as usual we get statements like, "we're changing the war Monk fights in battles, please look forward to it!" So we don't know much. Blind side is like sneak attack and can be used on all DOW.



well yeah of course i dont expect anyone to know what the game is gonna be like in the future my question revolves around what it was like now (or before it shut down anyway)
#6 Nov 19 2012 at 6:49 AM Rating: Decent
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Quote:
well yeah of course i dont expect anyone to know what the game is gonna be like in the future my question revolves around what it was like now (or before it shut down anyway)


So you are interested in gaming history?
#7 Nov 19 2012 at 7:17 AM Rating: Decent
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Rinsui wrote:
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well yeah of course i dont expect anyone to know what the game is gonna be like in the future my question revolves around what it was like now (or before it shut down anyway)


So you are interested in gaming history?



no but Im sure the game wont be 100% different like everyone seems to think.. maybe 25-50% different thus somethings will be the same or close to similar when the game relauches so "old information" woudl still hold SOME truth to it
#8 Nov 19 2012 at 7:38 AM Rating: Decent
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But GDLYL is right. It is likely that too much gets changed to warrant a definite answer.
In fact, the classes got changed so immensely during 1.0 already that it's unlikely they
will stay the same during the transition to 2.0. Thaumaturge once was a much better
healer than Conjurer, for example (I still miss the old THM). What will most likely stay
the same is that MNK(PGL) uses the lightest armor of all DoW classes and defends by
evading attacks instead of eating them.
#9 Nov 19 2012 at 9:11 AM Rating: Excellent
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Rinsui wrote:
(I still miss the old THM).


I still cry myself a river over this :(
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#10 Nov 19 2012 at 9:24 AM Rating: Good
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The above posters are correct when saying that to much is going to change to really answer your question about what is more like thief. I suppose in old FFXIV terms, monk would be the closest to thief if you take out the ability to steal things and shoot arrows and evade things. Evasion really wasn't very high regardless of what job you used.

You're underestimating how much of the jobs system will change. It will not be anything like what it was in old XIV or at least not XIV when it was shut down. The new tp system will be similar to the old stamina system, but we still have recast timers and such. Yohsi-p has even gone as far as saying that the main attributes for each class/job will change and that the monk, as a job, will change the most compared to all the others. There simply isn't a way to give you a good informed answer for 2.0 as to what the jobs will be like. If you REALLY need an answer, you can say monk with the ability featherfoot from another class will be sufficient in giving you a little bit of extra evasion to make it maybe a little bit closer to thief.
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#11 Nov 19 2012 at 10:25 AM Rating: Decent
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swisa wrote:
The above posters are correct when saying that to much is going to change to really answer your question about what is more like thief. I suppose in old FFXIV terms, monk would be the closest to thief if you take out the ability to steal things and shoot arrows and evade things. Evasion really wasn't very high regardless of what job you used.

You're underestimating how much of the jobs system will change. It will not be anything like what it was in old XIV or at least not XIV when it was shut down. The new tp system will be similar to the old stamina system, but we still have recast timers and such. Yohsi-p has even gone as far as saying that the main attributes for each class/job will change and that the monk, as a job, will change the most compared to all the others. There simply isn't a way to give you a good informed answer for 2.0 as to what the jobs will be like. If you REALLY need an answer, you can say monk with the ability featherfoot from another class will be sufficient in giving you a little bit of extra evasion to make it maybe a little bit closer to thief.



Ok if Evasion really wasnt high regardless of what job you used.. and 2.0 is supposed to be so vastly different does that mean theres a nice likelihood that we'll get a class or build WITH extremely high evasion? My guess is no (and I look forward to saying "i toldja so" when the game launches lol)
#12 Nov 19 2012 at 12:30 PM Rating: Decent
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Btw, directly from the horse's mouth:
Quote:
A: Basically, the main attributes for each class and job will be changed significantly.
We’re completely reworking the battle system, and attributes will be changed as a result. Work is ongoing in the Alpha, and it should all be ready for the Beta. But, yes, everything will change.
There was talk on the forums about monk, debating whether stances will stay, whether forms will be introduced, etc. The main attributes will change along with the way the job works. You’ll be able to chain together endless combos. It’ll be very different.
#13 Nov 19 2012 at 1:40 PM Rating: Decent
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Rinsui wrote:
Btw, directly from the horse's mouth:
Quote:
A: Basically, the main attributes for each class and job will be changed significantly.
We’re completely reworking the battle system, and attributes will be changed as a result. Work is ongoing in the Alpha, and it should all be ready for the Beta. But, yes, everything will change.
There was talk on the forums about monk, debating whether stances will stay, whether forms will be introduced, etc. The main attributes will change along with the way the job works. You’ll be able to chain together endless combos. It’ll be very different.



thats just confirms the battle system will change.. it doesnt confirm we're gonna get a "super evasion" class/job
#14 Nov 19 2012 at 2:03 PM Rating: Decent
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thats just confirms the battle system will change.. it doesnt confirm we're gonna get a "super evasion" class/job

It confirms your initial question is pointless.
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