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#1 Nov 18 2012 at 8:55 PM Rating: Default
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FFXI is more like a sandbox whereas FFXIV is/will be more like a theme park (ie):

FFXI had tons of open world content whereas FFXIV (suposedly) 90% of its worthwhile stuff is instanced with teh open world serving little to no real purpose at all:

to be more specific look at the conversation on this thread page:

http://www.gamefaqs.com/boards/678051-final-fantasy-xiv-online-a-realm-reborn/64603326?page=4

would anyone agree with the whole "theme park" comment after reading the stuff listed on that page?

#2 Nov 18 2012 at 11:27 PM Rating: Good
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'Themepark' MMO simply means that your path is more guided or 'on rails' compared to 'sandbox' which leaves it to you when and what to do for content.

XIV will be much more themepark style than XI. Personally, I prefer a sandbox heavy mix of the two. Have enough structure that there feels like a clear path to progression, but allow for detours and pit stops along the way with different types of content.

This question is similar to which do you like better Halo or CoD. It's all a matter of preference.
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#3 Nov 18 2012 at 11:57 PM Rating: Good
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I dont think the theme park and sandbox comparisons could apply to halo and CoD >.>
#4 Nov 19 2012 at 12:16 AM Rating: Excellent
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In trying to appeal to a wider demographic, FFXIV is going to be much more casual-focused than FFXI. It is also openly professing to be a "themepark" or "amusement park" MMORPG. To quote Yoshida, the game's producer:

Yoshida (Interview with JPgames wrote:
It is something really, really important to stand out compared to other MMOs. In a FINAL FANTASY game, you can experience really high-quality graphics.... what we are trying to archive with FINAL FANTASY XIV is, like I said in the producer letters, to try and create an amusement park.


Yoshida (Letter XX) wrote:
...I think that in the world of the modern MMORPG... should be everything like a theme park.
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#5 Nov 19 2012 at 1:18 AM Rating: Default
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DuoMaxwellxx wrote:
I dont think the theme park and sandbox comparisons could apply to halo and CoD

Why not? They're different types of the same game. Halo 4 focuses more on the story and campaign, but BO2 has more of a focus on multi-player battles. In Halo's story mode you're on rails(themeparkish) where as in BO2's multi-player you're set loose on an environment(sandbox).

Bottom line is that XIV is going to be a themepark style MMO instead of sandbox like XI was. The majority prefers structured content, progression and achievements and it just makes sense to create a themepark game when you already have a sandbox up and running.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#6 Nov 19 2012 at 3:45 AM Rating: Default
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FFXI was never sandbox in any way..
#7 Nov 19 2012 at 5:27 AM Rating: Decent
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Dizmo wrote:
FFXI was never sandbox in any way..


Is it opposite day or something?

The first dialogue option that you get when you start an XI account is an NPC asks you what YOU want to do. Aside from directing you to an NPC that gives you enough gil to buy a few wooden arrows, that's where the ride stops. There are no quick tutorials to show you how to perform the basic functions of the game or get started in H.E.L.M or crafting. There are no clues as to who you need to speak to about quests or missions.

Either you got your terms mixed up or you're off your meds. Compared to most of the better known MMOs, XI is as sandbox as it gets.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#8 Nov 19 2012 at 5:35 AM Rating: Good
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FilthMcNasty wrote:
DuoMaxwellxx wrote:
I dont think the theme park and sandbox comparisons could apply to halo and CoD

Why not? They're different types of the same game. Halo 4 focuses more on the story and campaign, but BO2 has more of a focus on multi-player battles. In Halo's story mode you're on rails(themeparkish) where as in BO2's multi-player you're set loose on an environment(sandbox).

Bottom line is that XIV is going to be a themepark style MMO instead of sandbox like XI was. The majority prefers structured content, progression and achievements and it just makes sense to create a themepark game when you already have a sandbox up and running.


I think you're a bit off here man... you do know Halo 4 has a short story line and is mostly for online multiplayer too right? Anyhow, the comparison is bad.... (also you're comparing multiplayer with singleplayer... wtf?)

FFXIV won't be a themepark, you can ALWAYS go explore on your own, no one is holding you back. There will allways be a natural progression in areas which you fight in like any other MMO (FFXIs old starter areas -> dunes -> gufim -> joungle -> ******** -> etcetcetc) but the fact of the matter is you are not forced to take that path. If you want to do missions of course you have to go to the NPC, like in any other game that does not have a magical fairy who give you rewards off your own imaginated quests. Do you really think SE is going to make one narrow path that every single player has to follow and never branch out of? No...

I think you guys are misunderstanding the meaning of themepark vs Main Story line... On that note, achievements can be done in nearly any order (exceot level progression etc) it's not set on rails.

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#9 Nov 19 2012 at 6:25 AM Rating: Decent
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FFXIV is definitely a themepark mmo. I'd say examples of sandbox mmo would be Ultima Online or Star Wars Galaxies (at least in the beginning when I played) and EVE. Archage which is on its way is a sandbox (Heard Everquest Next is going in that direction too, but there is no info about it that I've seen yet so).

About the "Halo vs COD" comparison I could be wrong, but I think Filth just meant that it is two games within the same genre, but with different styles which entices different players. Just like themepark and sandbox games are both mmo with different styles that appeal to diffrent type of players... but I could be wrong.
#10 Nov 19 2012 at 11:18 AM Rating: Decent
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crasyk wrote:
I think you're a bit off here man... you do know Halo 4 has a short story line and is mostly for online multiplayer too right? Anyhow, the comparison is bad.... (also you're comparing multiplayer with singleplayer... wtf?)


The point was that the games have many similarities, but one is more story driven than the other. Halo 4 does have multi-player online games, but most of the focus is on the campaign story. BO2 has single-player campaign mode, but the focus is on multi-player free for all. BO2 will probably have DLC maps that you can play in multi-player online games, but Halo 4's DLC is going to be mostly Spartan Ops, which are single-player or Co-op story based scenarios.

I'm not comparing multi-player to single-player, just pointing out that one game is more focused on a certain area of gameplay than the other. Only really brought it up to show that while the games are similar, people will have a preference for one over the other due to the difference.

crasyk wrote:
FFXIV won't be a themepark, you can ALWAYS go explore on your own, no one is holding you back.

You could totally strike out on your own and whack a zillion trees/mobs to level up your DoH/DoL, but if you decide to ride the attraction, the guildleves lead you to areas with nodes/mobs suitable to your level.

In WoW, you could wander into the opposite factions starting areas and grind out mobs for levels, but you learn more about your class, race and faction if you complete the quests in your own areas. You get a grip on your skills/spells/abilities, the lore and introduction to the NPCs that you will see develop the story.

crasyk wrote:
I think you guys are misunderstanding the meaning of themepark...

Themepark as it relates to MMOs is pretty much a mirror of what they represent in real life. An attraction built for fun and entertainment. You subject yourself to someone else idea of what might be fun or entertaining.

Belcrono wrote:
About the "Halo vs COD" comparison I could be wrong, but I think Filth just meant that it is two games within the same genre, but with different styles which entices different players.

Spot on man, spot on.

Edited, Nov 19th 2012 12:20pm by FilthMcNasty
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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