The majority of regular NMs in XIV have a random pool of level range crafted gear ontop of their rare/ex drops, so chances are if you don't get your Loyalist's Bilaud (the R/EX item) you'll probably end up getting Velveteen Tights or an Aquamarine Ring or something else in the 30-45 range. This is the case with every XIV NM excluding the 'HNMs.'
I think for most people, the presence of random gear is less a concern than the question of whether there are NM-exclusive R/EX drops at all. In GW2, there aren't... erego there is absolutely no reason to grindcamp a particular mob or instance, since it won't drop anything for you that you can't get anywhere else. But likewise, there isn't any particular feeling of achievement associated with beating "that dragon with the one sword." These are the differences I was trying to highlight.
Both systems have their advantage. In GW2, you simply play the game and enjoy the events for what they are. You can work towards your goals without having to participate in content that bores you. In FFXI, there's a stronger feedback system where the reward is directly related to overcoming a specific challenge, which makes the victory more rewarding.
Personally my preference is that NMs do drop exclusive gear, but that they aren't so ******* stingy about it as SE seems to like. If the FFXIV can come close to matching the quantity of content that GW2 has, while not leaning so hard on the "10% drop rate or less" pedal for valued rewards, the game will probably be in great shape.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.