Before anyone freaks out, let it be known that I have recently watched all 4 producer live videos, and scoured the Internets for information. Despite that, I still need questions answered by real people from their perspectives as well as any other info the community can provide. If these questions were answered before, I apologize. If you are going to complain that these questions were answered before, or direct me to the forum search function, just move on and let someone who doesn't mind answering them do the job.
I played FF11 from 2001 at its inception to 2003. I played FF14 beta but you know how that went. My information is very outdated.I recently took an interest in the game again and even preordered it. I still have some qualms about SE. Please put them to rest. My information is a mixture of old and new.
1. Death penalty in FF11 was ridiculous. I haven't found a clear answer on DP in FF14, is it just a drop in armor durability which you spend gil to repair? Or is there EXP loss? I know about the weakness penalty, but anything else?
2. Durability - when I did play the beta of FF14, I recall my armor went from 100-0% durability in about 1.5 hours of combat. I remember spending so much time repairing. Is it still ridiculous?
3. Repairs - It wasnt even worth repairing peoples gear. They'd give you the mats and like 10k gold but it took you 20 minutes of clicking on each recipe and each item to repair their stuff. In the time it took to repair someones gear you could of just made more money. How is it in ARR?
4. Airships - in FF11 it took 20 minutes for it to arrive, another 10 in flight. It was absurd way to get around. I hear they are bringing them back into ARR. Are they gonna have stupid wait times?
5. Running away - in FF11, you were locked into battles. If you knew you were gonna loose, you had to sheath your weapon and high-tail it outta there. The mobs would run an entire zone whapping you from 20 yards away. From the videos ive seen of alpha, this doesn't seem to be the case. Is it better?
6. I heard the PC version will support gamepads and mapping. Is this a viable solution to play it on the pc you think?
7. Can you sheath and unsheath your weapon while running now? Before you couldnt, so if you werere running your char would stop for 3 seconds, slowly draw or retract their weapon then continue. Still the same?
8. Recovering HP - In FF11 you had to sit down for 30 minutes to recover your HP. How does it work in ARR if your not a healer class? Do you still sit down for 5 hours after a battle wasting time?
9. Chaining mobs - how does this work? When I watched the producer videos it seemed like he was picking on lower level monsters so I couldnt get a feel for it. Can I run around claiming tons of mobs and chaining a bunch at a time or is 1 mob battles still ideal?
10. Attribute distribution - you can choose your own allotment of stats. Say I was a tank and went all STR VIT. And then I switched jobs to say black mage. Wouldn't I be screwed? I know they have some item that you can respec points, but doesn't that seem pain in the ****? How do you deal with this? Should I go for a more balanced build?
11. In FF11, I had to pay a fee to reactivate my character data, ontop of a subscription fee. Think SE will be ***** again and reinact this policy for ARR?
12. In FF11, potions were extremely rarely used. Are potions more prevalent in ff14? Easier to obtain? How do you heal?
I will most certainly have more questions.
Many many answers.
1. For death penalty, instead of losing exp, you incur a debuff that makes your stats cap at 75% of what they were and lasts around 3mins iirc. If you die again, you'll get the same debuff, only it'll make your stats cap at half of what they were and the timer will reset. If you die and get raised by another player, the durability loss on your equipment is only around 2-3%. If you die and use the return option to go to your homepoint, you'll incur around a 15% durability loss on all of your equipment.
2. Durability is much better now than it was when the game first released. It takes several hours to go from 100-0% unless you die a lot. The only time durability was an issue while I was soloing something was when I was trying to spiritbond my unfinished artemis bow. It went down to 0% in around an hour. This is not the case for all the other equipment.
3. Repairing is very easy compared to what it was at the beginning. Now, all items can be repaired by dark matter. There are grades 1-5 with each grade being needed for a specific level range of equipment. For example, a shield for a lvl 35 gladiator could be repaired with a grade 3 dark matter. Any DoH class can use dark matter to repair the items you need as long as the DoH meets the requirements class/level wise needed to repair the item in question. Dark matter are gathered through DoL jobs or gained as rewards by completing simple quests or opening chests during dungeons or killing primals.
4. I've only used the airship 1 time just to see what it was like. It basically just transports you to your desired city destination. It works exactly the same way as a normal teleport does, only you do have to wait for the airship to arrive and once it arrives you are instantly transported. For any player with a job lvl 50 you'll pay 5k gil for each ride. Much too expensive in my opinion, but I squeak when I walk.
5. We can only speculate, but I doubt this would be any different compared to 1.0. The mob would follow you for some distance and then return to it's original position. Some mobs have a longer follow distance than others, and some have ranged attacks. Even though it may not have a ranged attack, it could still hit you from quite a distance away.
6. By gamepads, I assume you mean controllers like xboc or ps3. They have a separate user interface for those who use keyboard and mouse and those who use controllers. This is what you'll basically see if you use a controller. http://zantetsuken.net/news/ffxiv-updates/details-about-new-ps3-ui-for-ffxiv-a-realm-reborn-with-screenshots-and-artwork
This is what you'll see if you use keyboard and mouse. http://en.wikipedia.org/wiki/File:FFXIV_ARR_PC_Interface.png
7. You can now sheath and unsheath your weapon while moving. You no longer have to stop moving and wait several seconds.
8. You still have to stand still while not engaged in battle (while not having an active claim on any mobs) in order to replenish hp and mp. You no longer HAVE to touch the aetheryte to replenish mp like you did at release. Also, you can touch the aetheryte to replenish hp/mp every once in awhile. I don't know how long the wait is for that, I rarely do this myself. The regen is slow at the beginning, but it picks up and doesn't take more than 2 mins unless you have a debuff or keep moving around doing something.
9. You can chain mobs either way. For solo purposes, you'll want to kill a single mob and then a timer shows up. When that count down reaches 0, your chain will restart. Each time you kill a mob before the timer runs out, you'll get an exp bonus and the timer will reset, only it'll be a shorter timer. For power leveling, the idea is to get as many mobs together and kill them all at 1 time. This way you have no chance of being too slow, and you'll maximize your exp gain by using the chains and killing as many mobs in a short amount of time. In arr, yoshi has said that it is much quicker to lvl your character by doing quests for exp. After you've completed all the quests, you'll then need to do repeatable quests or dungeon raids to get exp from those. From what I understand, it'll be too slow for most people if they just want to solo grind on mobs to level up.
10. During 1.0, at first they only allowed stat allotment for your character and it didn't change based on which class you were. They then patched it and changed it to where you could allot points based on which class you had equipped at the time. When you changed classes, your allotment would change to what you had set for that class/job. You did get an item you could use to respec that class/job stats when you gained the ability to become a job aka bard or monk, but it would only change that jobs stats aka only bard or only monk.
11. There will be 3 price points for people entry, standard, and legacy. This link will explain each of these and their benefits. Please don't ask, if you aren't a legacy member by now, it is no longer available. http://lodestone.finalfantasyxiv.com/pl/campaign/campaign.html#legacy
12. Ahh the potions. I used to think these were over priced items that most people rarely used. I was right for the most part. I'd say about 99.999999% of the healing you get will be from a WHM or just non-battle regen. The only time I ever used potions was for the really hard fights like ifrit extreme. I've since come to respect the use of potions and I'm kicking myself for not using them sooner. They are optional and wont be used unless you are doing some very difficult content.
A small note, most of the info above is from 1.0 until server shut down. The ways the game might work will change a little bit in ARR. As of right now, most game mechanics are under a NDA for those lucky few who get into the alpha.