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A pre-emptive/reaction based class.Follow

#1 Nov 27 2012 at 9:57 PM Rating: Default
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I had an idea for a class that is built around "Runic" like abilities. Could be a new Sam, Ninja, or Dancer class, or anything along those lines. In a sense a class/job that is melee based and controlling based, not to the degree of the classic Time Mage.

One ability would be similar to FFXI's Third Eye. It would increase the odds of parrying the next attack by a great amount, wears off once you parry or maybe only parry when you wouldn't have parried without it. The enemy would also be briefly stunned after being parried.

To capitalize on this, they would have a WS/WS Combo that could only be used/initiated after a parry. This WS/WS Combo would still have a TP requirement.

The second ability would be similar to FFVI's Runic ability. It would have multiple effects based on what the enemy uses while it's readied, and have a long cool down (3 or 5 minutes), moderate duration (30 seconds to 1 minute) and wear off once proc'd.

The effects would be set off by...

1) A single target "magical" attack that is directed at you. Runic would radically lower the damage done, maybe to 20% to 50%, and protect you from all status effects from the attack. It would also reduce it's current cool down by half of it's max cool down (2:30 or 1:30 off).

2) A single target "Magical" attack that is directed at a party member other than yourself. You would instead become the target of the spell, it would still reduce the damage from the spell, maybe not as much, and also protect you from all status effects from the attack, but not reduce it's cool down.

3) An AOE "Magical" attack that you would normally be hit by. Runic would force the attack to ONLY hit you. No damage reduction but it would make the spell do damage as if it was a single target either, so for instance an attack that would normally hit everyone for 100 damage would now only hit you for 100 damage.

(I'm saying "Magical" and not "Magic" attack since it would also work for magic based abilities that the enemies use.)

Runic being set off could also allow the previously mentioned WS/WS Combo to be used as if you just parried OR it could have a different WS/WS Combo that could only be used after Runic is set off.

Comments and suggestions welcome. (Criticisms? ***k off!)

Edited, Nov 28th 2012 11:22pm by VayMasters
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#2 Nov 28 2012 at 12:20 PM Rating: Decent
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It seems like a neat enough idea for an ability, but not nearly enough for a class. It would be a good thing to tack on to PLD, for example.
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#3 Nov 28 2012 at 2:06 PM Rating: Excellent
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The second ability I would actually love for PLD, the first one is basicly Aegis Boon/Outmaneuver -> Phalanx etc so nothing new in the way of ability-originality.

Regarding your very last sentence, grow up. If your ideas suck people will criticise you, it's our filter for stopping moronic ideas to spread to SEs dev. team.
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#4VayMasters, Posted: Nov 28 2012 at 5:46 PM, Rating: Sub-Default, (Expand Post) I specifically didn't want it to be for a tank, it would be too powerful in the hands of a tank. Either a DD or a support, something that would typically not be the focus of the enemy in good parties, but also not something as squishy as a mage. So something in the Rogue to Knight type range.
#5 Nov 28 2012 at 5:57 PM Rating: Decent
VayMasters wrote:
Like if it's a Sam for the role of DD, it might have an ability like "Revenge", a special WS where you use it, and if an enemy hits you with a weapon skill like ability before it wears off you immediately use it, it would be a decently strong WS and be free of any TP cost.


I like the concept, but I don't like the idea of using a WS at some "random moment" especially if they're going to institute some sort of skill-linking (like skillchains in XI) because then it could throw everything off. Maybe give you a double or triple-attack with increased accuracy.
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#6 Nov 28 2012 at 6:37 PM Rating: Default
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It could always just be a damage based "ability" without the effects of the WS such as skill chaining (or skill linking) and the like. But you also have to remember, you still control when you activate "Revenge", it might only last 10 to 30 second before wearing off if the enemy doesn't cause it to proc. So if you don't want it to go off, then don't use revenge until you're ready, of course he enemy might not use his WS then.
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#7 Nov 28 2012 at 9:57 PM Rating: Decent
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Hmm... This Runic like ability seems really really powerful... I wonder if it would take away some excitement and fun to healer class? Since you will probably reduce most damage down to tank and guy casting Runic. I don't know... I don't have the answers lol.
#8 Nov 28 2012 at 10:21 PM Rating: Decent
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It's limits are what keep it from being over powered. Being able to proc only once within 30 seconds (or a minute) and then fading off with a long cool down (3 or 5 minutes) would keep this from replacing the role from the healer (unlike Utsusemi in FFXI). It's there to help and support the party, but also requires some knowledge of your enemy and to pay attention to what.

Also if your enemy uses a lot of physical attacks with few magical, no matter how many "Runics" are going off, it'll be no help to the tank.

Also to note, if it's an ability on a support class, such as dancer or similar, for that class to be able to replace CNJ/WHM is perfectly fine. We have the same thing with tanks, PLD and WAR are almost equal, and almost always viable options, with some instances one edging out the other.
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