I had an idea for a class that is built around "Runic" like abilities. Could be a new Sam, Ninja, or Dancer class, or anything along those lines. In a sense a class/job that is melee based and controlling based, not to the degree of the classic Time Mage.
One ability would be similar to FFXI's Third Eye. It would increase the odds of parrying the next attack by a great amount, wears off once you parry or maybe only parry when you wouldn't have parried without it. The enemy would also be briefly stunned after being parried.
To capitalize on this, they would have a WS/WS Combo that could only be used/initiated after a parry. This WS/WS Combo would still have a TP requirement.
The second ability would be similar to FFVI's Runic ability. It would have multiple effects based on what the enemy uses while it's readied, and have a long cool down (3 or 5 minutes), moderate duration (30 seconds to 1 minute) and wear off once proc'd.
The effects would be set off by...
1) A single target "magical" attack that is directed at you. Runic would radically lower the damage done, maybe to 20% to 50%, and protect you from all status effects from the attack. It would also reduce it's current cool down by half of it's max cool down (2:30 or 1:30 off).
2) A single target "Magical" attack that is directed at a party member other than yourself. You would instead become the target of the spell, it would still reduce the damage from the spell, maybe not as much, and also protect you from all status effects from the attack, but not reduce it's cool down.
3) An AOE "Magical" attack that you would normally be hit by. Runic would force the attack to ONLY hit you. No damage reduction but it would make the spell do damage as if it was a single target either, so for instance an attack that would normally hit everyone for 100 damage would now only hit you for 100 damage.
(I'm saying "Magical" and not "Magic" attack since it would also work for magic based abilities that the enemies use.)
Runic being set off could also allow the previously mentioned WS/WS Combo to be used as if you just parried OR it could have a different WS/WS Combo that could only be used after Runic is set off.
Comments and suggestions welcome. (Criticisms? ***k off!)
Edited, Nov 28th 2012 11:22pm by VayMasters