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#1 Nov 30 2012 at 2:36 AM Rating: Decent
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There was a thread similar to this one almost 2 years ago so I figured rather than resurrecting that one I would just make a new one. Pretty basic...

If you had one question you could ask an alpha tester regarding updates or changes to the game, what would it be?

Disclaimer: I understand that it's against NDA to disclose information about the alpha test in this forum and if you didn't, now you do too. If you get in, please don't come here and start rifling off answers. This thread is not an attempt to get people to leak information. It's just an attempt to find out what people are most curious about or excited for.

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#2 Nov 30 2012 at 5:49 AM Rating: Good
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How is the 2.0 battle system? Is it more fun being able to start off with 1000 TP?
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#3 Nov 30 2012 at 6:48 AM Rating: Decent
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How does the game sound? Music, Battle music, effects, monster voice, character voice, foot steps, rain, wind, etc. I want to feel like I'm there.
#4 Nov 30 2012 at 6:57 AM Rating: Decent
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I'm going to pretend there are ps3 testers:

How does the depth of field look? Do we have a satisfactory horizon?
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#5 Nov 30 2012 at 7:16 AM Rating: Good
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Are there a lot of secrets in the world? Hidden places, hidden treasures etc. that are challenging to find/get to but just waiting to be explored?
#6 Nov 30 2012 at 8:13 AM Rating: Decent
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I REALLY want to know how the new battle system changes each job.

For instance, Bard seems like a must have for any group now, as their TP song is now Refresh for Melee.

Warrior's ability to tank large groups was entirely dependent on being able to spam Steel Cyclone to regain HP through aoe crits. This is now limited by TP/second, as you would gain a lot of tp through taking hits.

I'm also anxious to see how Bards auto attack effects dmg output, as my build focused a lot on getting the most out of normal shots since combos couldn't be depended on when juggling songs.
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#7 Nov 30 2012 at 10:21 AM Rating: Decent
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Are the PS3 players going to be gimped like PS2 players were/are in FFXI? Not having a windower, third-party-tools for additional info, even a recast timer was bad business for PS2 users. I was a WHM on PS2 and did very well but that's because I was playing 12hrs a day, lol.

Will we be at a huge disadvantage again or is having a those additional tools more of a luxury not a necessity?
#8 Nov 30 2012 at 10:32 AM Rating: Excellent
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Do you get higher than 10 FPS when surrounded by twenty people?

How fast and responsive are the menus now?
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#9 Nov 30 2012 at 10:39 AM Rating: Good
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"Do you understand what a Nondisclosure agreement is?"
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#10 Nov 30 2012 at 11:02 AM Rating: Decent
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lolgaxe wrote:
"Do you understand what a Nondisclosure agreement is?"


That is the best question. I lol kinda loud for a sec after reading it. Thanks for that.

Now to my 3rd question: What will the name of the 3rd server be? The one that I am supposed to join on the 3rd of December. Thanks.
#11 Nov 30 2012 at 12:19 PM Rating: Default
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lolgaxe wrote:
"Do you understand what a Nondisclosure agreement is?"


This is about it, people can loose their XI/XIV accounts over this... As well the NDA is a way of SE telling people that as soon as they feel comfortable they will tell people first hand about whats going.

Edited, Nov 30th 2012 1:22pm by TwiddleDee

Edited, Nov 30th 2012 1:29pm by TwiddleDee
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#12 Nov 30 2012 at 1:00 PM Rating: Decent
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First: this is a dummy account!
Second: i am in the alpha
(the rest is removed)

Admin edit: Removed potentially NDA-related content.
~Administrator LockeColeMA

Edited, Nov 30th 2012 2:13pm by LockeColeMA
#13 Nov 30 2012 at 1:12 PM Rating: Excellent
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Fun thing about being an Admin is that you can see who is on the same IP addresses, so unless you're getting a new IP address to make a dummy account, we can still see who you are Smiley: wink

Just gonna recommend you don't do it. Might not strictly be against ZAM's rules, but you might get in trouble if you keep posting on it... and you WILL if the dummy account lists any information with an NDA up.
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#14 Nov 30 2012 at 1:28 PM Rating: Default
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ShindaUsagi wrote:
I'm going to pretend there are ps3 testers:

How does the depth of field look? Do we have a satisfactory horizon?


I know your question was specifically for Ps3 but this is still one concern I had for PC since the 1.0 version's draw distance was REALLY short for both characters and foliage. I can tell at least from this video that the draw distance has dramatically improved. I watch and try to pay very close attention to see what draws in. I finally stopped and said to myself "okay if you're having to look that hard, it doesn't even matter because it's already 100X better than 1.0"
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#15 Nov 30 2012 at 1:32 PM Rating: Good
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People can and should have their accounts locked up for not being able to read the disclaimer.

I wasn't asking for alpha testers to come here and divulge potential NDA breaking information. The purpose of this thread is to get a feel for what it is people are most excited about and/or have the most reservation about when it comes to ARR. Thank those of you who understand this simple concept for replying with suitable questions.

Apparently SE has community reps who will sometimes visit forums and if they came to a thread like this it might help them shed some light on the areas we think should be illuminated. Wouldn't it be nice to see the next youtube video with some footage that answers or at least hints at the answers to some of the questions we have?

I know it's probably a long shot, but even if they don't come out and clear everything up it's still nice to know what other players are interesting in knowing about ARR.

Edited, Nov 30th 2012 2:37pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#16 Nov 30 2012 at 1:43 PM Rating: Good
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FilthMcNasty,

I think this tread is fine. People in the Alpha know about the NDA, so why would they do it? I for one was not thinking in the way you posed the question. I honestly had questions of my own that I wanted to see and find out but posing a question in this manner, understanding what you were implying, as you say again in the post just above mine, I was able to look past my simplified questions and think of something that had substance that could be addressed in an Alpha.
#17 Nov 30 2012 at 2:16 PM Rating: Excellent
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LockeColeMA wrote:
Fun thing about being an Admin is that you can see who is on the same IP addresses, so unless you're getting a new IP address to make a dummy account, we can still see who you are Smiley: wink

Just gonna recommend you don't do it. Might not strictly be against ZAM's rules, but you might get in trouble if you keep posting on it... and you WILL if the dummy account lists any information with an NDA up.


Yeah he didn't really put much effort into it did he Smiley: laugh
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#18 Nov 30 2012 at 3:07 PM Rating: Default
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LockeColeMA wrote:
Fun thing about being an Admin is that you can see who is on the same IP addresses, so unless you're getting a new IP address to make a dummy account, we can still see who you are Smiley: wink

Just gonna recommend you don't do it. Might not strictly be against ZAM's rules, but you might get in trouble if you keep posting on it... and you WILL if the dummy account lists any information with an NDA up.


Mind you no NDA was beached, as I only stated the obvious. Watch the video's and read the letter's the development team posts, is all I said! As well this is a public/work machine, shared by quite a few of my employees. So now I know someone in the office besides me posts here.. speaking of which am a see if i can find who before day end. Smiley: laugh
#19 Nov 30 2012 at 3:15 PM Rating: Decent
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quoted from the letter so its not breaching NDA but here you go
In the case of A Realm Reborn, the following restrictions are in place during the Alpha Test:
Playable races are male Hyur Midlanders and female Miqo’te Seekers of the Sun only.
New characters must be created; no Version 1.0 characters can be carried over.
The level cap is set to 20.
Gridania is the only starting city-state available.
Disciple of War/Magic classes are limited to lancer, archer, and conjurer.
Disciple of Hand/Land classes are limited to carpenter, leatherworker, and botanist.
The opening sequence is provisional.
Cutscenes are in development and have been masked.
The Tam-Tara Deepcroft (for level 15–20) is the only instanced raid available.
The leveling path, comprising sidequests, ends at level 10. Sidequests for higher levels are in development.
Guildleves go up to level 15 (tradecraft leves up to level 20).
As far as alphas go, I think there’s quite a lot of things you can do. Eight areas are accessible in all, though most of the playable content is concentrated within four areas.
also y-p has said that battle system is provisional and will be finalized for beta

im not in alpha this is just info ive read from interviews etc

Edited, Nov 30th 2012 4:17pm by shady113
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#20 Nov 30 2012 at 3:56 PM Rating: Good
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Things I want to know:

In 1.0...I never really fell in love with my character due to knowing the game was not complete and the future looked bleak. How will 2.0 change that? How will 2.0 make me love my character? How will 2.0 make me want to know every once of information on how to make myself a better player.

In 1.0...I felt alone. How will 2.0 make me feel important to the world based on the decisions I make?

In 1.0...I felt the economy did not involve me. The value of a gil was not something I could grasp. How will 2.0 fix this and make the gil I earn have weight to it.

In 1.0...I did not enjoy the armory system. My equipment was not something I got excited about when obtaining something new. How will 2,0 give obtained items value beyond the gil spent to obtain them.

...just a few I ponder...
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#21 Nov 30 2012 at 10:26 PM Rating: Good
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UltKnightGrover wrote:
How is the 2.0 battle system? Is it more fun being able to start off with 1000 TP?


^^Pretty much this.

Until I can use the system for hours on end and not feel disappointed by the diversity of abilities, lack of teamwork or challenge it will remain #1 on the list of things I want to know.
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#22 Dec 01 2012 at 2:04 AM Rating: Default
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kainsilv wrote:
UltKnightGrover wrote:
How is the 2.0 battle system? Is it more fun being able to start off with 1000 TP?


^^Pretty much this.

Until I can use the system for hours on end and not feel disappointed by the diversity of abilities, lack of teamwork or challenge it will remain #1 on the list of things I want to know.


Same for me. I probably won't play until/unless these things are in good shape, and frankly I'm not so confident that they ever will be.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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#23 Dec 01 2012 at 6:03 AM Rating: Good
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Kachi wrote:
kainsilv wrote:
UltKnightGrover wrote:
How is the 2.0 battle system? Is it more fun being able to start off with 1000 TP?


^^Pretty much this.

Until I can use the system for hours on end and not feel disappointed by the diversity of abilities, lack of teamwork or challenge it will remain #1 on the list of things I want to know.


Same for me. I probably won't play until/unless these things are in good shape, and frankly I'm not so confident that they ever will be.


I think this was the (2nd) biggest shock for me regarding XIV, and my biggest hope for ARR. The biggest disappointment was the sh*tty maps. Good graphics are a waste if the world is a giant lump of repetition, with no actual incentive to be explored. The graphics in XI weren't the greatest, but the zones were exciting. I actually like collecting tele crystals and outpost warps. I went weird places to level BST or to see NM's. XI's world was vast, and I saw almost every single piece of it because I wanted to. That was the magic... they convinced me that I wanted to see it all. I hope they can do that again for me in ARR. I have to say that the video for Black Shroud II has made me feel muuuuuch better about this. The part that made it shocking was the fact that XI had so much diversity and teamwork in comparison. To use a simple example (that has obviously been mentioned before): Compare the use of magic in XI vs. XIV. Especially the use of enfeebling spells. How much potential diversity did they lose in regards to battle strategy just by not including enfeebling magic? (For those that would argue that they did include enfeebling magic, maybe you never played XI?...).

Or skillchains... In XI's heyday, before everything became total melee burn, whenever I planned an event and we took stock of our attendees, I would pair melees and a mage for skillchaining. It was FUN to prep like that and then beat a CHALLENGING event. I remember when we beat Ark Angels using a traditional alliance... that took a few hours of planning and prepwork. But our strategy worked and we were one of the early groups to do it on our server without a BLM burn. That was strategy. That was fun. There was huge diversity just in that fight alone.

I'm sorry, but I think what's happening is that the term "casual friendly" has made it so that "the casual gamer should have access to every single thing in the game". But that's a slippery slope. In XI, my static spent about 6 months working our way through CoP (We only ran 3 sundays a month). Some people couldn't hack it. But look on the forums... ask around- most people who played through CoP can tell you EVERYTHING about that storyline, all the different zones they liked, 15 different funny stories about missions run afoul. etc. etc. etc. People REMEMBER how much FUN they had because it wasn't a microwavable burrito. It was a 7 course gourmet meal!!

XI wasn't very casual friendly and I'm sure that hurt their subs. But the people who enjoyed it KEPT COMING BACK. They couldn't find the magic anywhere else. Go read the XI forums a bit. They're still coming back. I don't claim to know how to achieve a balance between what works for the casual gamer and the person who is more "invested", but I know that if they lean too far towards casual, they probably won't hold subs. Some people say if they make XIV like XI, it will fail. I think it almost failed because they didn't make it more like XI. If the gaming community plays ARR and says "this game is really easy", that will be a death sentence.

P.S. Also, please, for the love of God, have some dungeons that aren't instanced... one of the best things about XI was exploring dungeons with BST. Going down to meet Vrtra for the first time, leveling on the far end of the Oubliette, chest hunting in GC. The list is endless. I think some of that is lost if you instance everything...

Edited, Dec 1st 2012 7:08am by ChaChaJaJa
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#24 Dec 01 2012 at 11:28 AM Rating: Good
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Bublegum wrote:
LockeColeMA wrote:
Fun thing about being an Admin is that you can see who is on the same IP addresses, so unless you're getting a new IP address to make a dummy account, we can still see who you are Smiley: wink

Just gonna recommend you don't do it. Might not strictly be against ZAM's rules, but you might get in trouble if you keep posting on it... and you WILL if the dummy account lists any information with an NDA up.


Mind you no NDA was beached,


I hate to see a beached NDA...

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#25 Dec 02 2012 at 8:11 AM Rating: Good
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catwho wrote:
Do you get higher than 10 FPS when surrounded by twenty people?

How fast and responsive are the menus now?


We already have answers to both of those at least as far as the alpha is concerned. There doesn't appear to be any slowdown (assuming they are running around 60fps if they are keeping the old caps) with way more than 20 people on the screen.

The menus seem pretty quick but, I'm more concerned about a drag and drop or multi highlight system to sell mass items from inventory... and I don't think I've seen that addressed in a vid yet.
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#26 Dec 02 2012 at 2:54 PM Rating: Decent
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Quote:
I'm sorry, but I think what's happening is that the term "casual friendly" has made it so that "the casual gamer should have access to every single thing in the game". But that's a slippery slope. In XI, my static spent about 6 months working our way through CoP (We only ran 3 sundays a month). Some people couldn't hack it. But look on the forums... ask around- most people who played through CoP can tell you EVERYTHING about that storyline, all the different zones they liked, 15 different funny stories about missions run afoul. etc. etc. etc. People REMEMBER how much FUN they had because it wasn't a microwavable burrito. It was a 7 course gourmet meal!!


CoP had some problems out of the gate, but I overall agree that it was a great expansion. There were some things that were offputting to casual players that could have been changed without making it expressly easier. For starters, the death penalty worked against just about every good thing that SE did. Death already sucked without the XP penalty... in a Promathia, for example, one player dying could cause the mission to fail. The XP penalty just made players mad about dying. Secondly, SE still hadn't balanced some jobs very well, and jobs without great 2hours weren't very desirable. I remember at the time that it was one of the first times as a Samurai that I ever felt wanted. But a lot of jobs kind of got shafted by the high-stakes content (I know because they never stopped ******** about it in Jeuno /shouts)

Point being, they could have made CoP just as hard, but taken some of the punishment and class inbalance out of the game, and it would have been a much better casual experience. Personally I loved fighting through it with my static, even though we weren't at all an ideal configuration. We had fun finding a strategy that would work. But it also sucked to lose XP -twice- each time we wiped, not to mention all the time we wasted, and all the gil we wasted on potions, icarus wings, etc.

I don't think most casuals mind losing against boss fights so much. But when on top of losing, you lose a substantial amount of progress, that frustrates most players.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#27 Dec 02 2012 at 6:29 PM Rating: Decent
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I don't think most casuals mind losing against boss fights so much. But when on top of losing, you lose a substantial amount of progress, that frustrates most players.


yup.
#28 Dec 02 2012 at 9:49 PM Rating: Decent
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WFOAssassin wrote:
Quote:
I don't think most casuals mind losing against boss fights so much. But when on top of losing, you lose a substantial amount of progress, that frustrates most players.


yup.


Frustration should be the obstacle of advancement. Whether it's a grind or simply small attention span. We're dumbing down what a "casual" is in a mmo if thats what we're aiming for. MMO is a particular commitment. There are plenty of games to make "casuals" forget their day to day. MMO is a particular commitment. The sooner we realize any given mmo will never be Halo the better off the industry is. MMO is a segregated group. Chuck and Osbourne commercials may make us believe it's a big world but reality is once the dust settles here we all are. MMO won't be Zelda. Ever. Sell to the real mmo casual. Not the gamer casual.
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#29 Dec 02 2012 at 10:34 PM Rating: Good
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CoP's other problem was that a job that was good for one mission wasn't necessarily the best for another mission. Back when it came out, most people really only had one job to 75 that they focused on, two at tops. If your job wasn't one of the desired ones for a given mission, you were screwed. The level caps helped in this respect - my 37 SMN could totally do the Promyvions. By the level 40 cap missions, though, WHM was the only job I had ready to go. Once my static started up around Ouryu, I was asked to level BLM to 60 in preparation for the airship fight months later. Our PLD would switch to WHM for that fight, and one of the DDs would switch to NIN instead. That's how far in advance we planned it out.

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#30 Dec 03 2012 at 6:07 AM Rating: Decent
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Frustration should be the obstacle of advancement. Whether it's a grind or simply small attention span. We're dumbing down what a "casual" is in a mmo if thats what we're aiming for. MMO is a particular commitment. There are plenty of games to make "casuals" forget their day to day. MMO is a particular commitment. The sooner we realize any given mmo will never be Halo the better off the industry is. MMO is a segregated group. Chuck and Osbourne commercials may make us believe it's a big world but reality is once the dust settles here we all are. MMO won't be Zelda. Ever. Sell to the real mmo casual. Not the gamer casual.


Don't you think skill should be the obstacle of advancement? It's fine to be frustrated with yourself. The problem is what you attribute that frustration to. When I said that people would get frustrated, I meant with the game, and rightfully so. The game was the thing causing the frustration. ****, I can think of certain fights in other games that I've attempted 50-200 times, losing every single ******* time until I finally won. Did I get frustrated at times? **** yes. But I was frustrated with myself mainly. FFXI had my constantly frustrated with the game, because the game didn't reward skill. It rewarded an incredibly high tolerance for repetition. It reaches a point where you realize that you can get the same experience on a factory line and they'll actually pay YOU to do it.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#31 Dec 03 2012 at 8:22 AM Rating: Excellent
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ShindaUsagi wrote:
WFOAssassin wrote:
Quote:
I don't think most casuals mind losing against boss fights so much. But when on top of losing, you lose a substantial amount of progress, that frustrates most players.


yup.


Frustration should be the obstacle of advancement. Whether it's a grind or simply small attention span. We're dumbing down what a "casual" is in a mmo if thats what we're aiming for. MMO is a particular commitment. There are plenty of games to make "casuals" forget their day to day. MMO is a particular commitment. The sooner we realize any given mmo will never be Halo the better off the industry is. MMO is a segregated group. Chuck and Osbourne commercials may make us believe it's a big world but reality is once the dust settles here we all are. MMO won't be Zelda. Ever. Sell to the real mmo casual. Not the gamer casual.


I'm torn on this issue.

On the one hand, I hate hate hate repeating content over and over.

On the other, I hate the "way too easy" story missions of FFXIV. I'm not talking about the Grand Company Quests, as those got quite challenging, but the original story missions, designs so that DOL/DOH could do them.


An example of a poor use of frustration as an obstacle: The run through Castrum Novum for the GC quest.

For those who didn't play that far, you basically have to run through an area filled with imperial enemies and high level magiteck enemies, while timing it to run through a series of doors that are on a 1 game hour timer to open and close. It was unreasonable to fight through, so everyone would run and train enemies through.

That run through could regularly end a group before even challenging the content. If you failed the fight inside, you had to run through it again, risking death and dismemberment. This isn't a major issue for groups that know each other, but it highly discouraged helping PUGs, when I would regularly help for other quests. The likelihood for in-fighting and frustration and a general bad time was too high.

I think having Hard Mode fights is the correct way. I helped many of my friends through the GC content because they wanted to experience the story, but they avoided harder content like Garuda (Hard) and Rivenroad (Hard).



Edited, Dec 3rd 2012 9:23am by Louiscool
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#32 Dec 03 2012 at 5:21 PM Rating: Good
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Kachi wrote:
Quote:
Frustration should be the obstacle of advancement. Whether it's a grind or simply small attention span. We're dumbing down what a "casual" is in a mmo if thats what we're aiming for. MMO is a particular commitment. There are plenty of games to make "casuals" forget their day to day. MMO is a particular commitment. The sooner we realize any given mmo will never be Halo the better off the industry is. MMO is a segregated group. Chuck and Osbourne commercials may make us believe it's a big world but reality is once the dust settles here we all are. MMO won't be Zelda. Ever. Sell to the real mmo casual. Not the gamer casual.


Don't you think skill should be the obstacle of advancement? It's fine to be frustrated with yourself. The problem is what you attribute that frustration to. When I said that people would get frustrated, I meant with the game, and rightfully so. The game was the thing causing the frustration. ****, I can think of certain fights in other games that I've attempted 50-200 times, losing every single ******* time until I finally won. Did I get frustrated at times? **** yes. But I was frustrated with myself mainly. FFXI had my constantly frustrated with the game, because the game didn't reward skill. It rewarded an incredibly high tolerance for repetition. It reaches a point where you realize that you can get the same experience on a factory line and they'll actually pay YOU to do it.



I'll agree that frustration was an inappropriate word. Lessons on forum hopping with a bottle of wine. My frustration with the genre is simply defining the casual and their role. I consider myself (these days) a casual. But I also understand the implied immersion an mmo is supposed to be. I simply believe there is too much concern towards individuals that want a soloable mmo. In my opinion it's the wrong direction.

As for frustrating mechanics... everything becomes repetitious and textbook after a while. My limited exp with mmo (EQ, FFXI, EVE) is it's a grind. Huge time sinks. I'm ok with it. At this point, for me, the speed to endgame crowd don't want immersion. They want another game notched like console trophy/achievement wh0res. I want to immerse and stay for a while. Streamlining is fine. Just don't Turn Dungeons and Dragons into a board game. Bleh, idk.
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#33 Dec 03 2012 at 7:08 PM Rating: Good
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Dungeons and Dragons IS a board game... Well, my table is made out of boards, and the DM screen is made out of a board...
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#34 Dec 03 2012 at 7:41 PM Rating: Good
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Perrin wrote:
Dungeons and Dragons IS a board game... Well, my table is made out of boards, and the DM screen is made out of a board...


Oh hush. :p
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#35 Feb 02 2013 at 1:32 AM Rating: Decent
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Is it worth while to party?

Is the incredible story there?

I loved FFXI. I loved the party dynamic. I loved different areas and challenges and learning the mob attacks. Since FFXI I have played Perfect World, Runes of Magic and several others. I got so bored. You just mash and go. I miss having para off before it landed. I miss knowing the attacks. I miss real story I care about - the hallmark of FF.

I don't wish for there not to be solo points especially for a quick day. But every game I've played missed that depth. That FFXI had. That steak dinner vs cotton candy snack fun time.
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#36 Feb 02 2013 at 2:48 AM Rating: Default
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Nyxikins wrote:
I miss real story I care about - the hallmark of FF


if by real story you mean forced drama and artificial emotions.
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#37 Feb 02 2013 at 5:31 AM Rating: Decent
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Quote:
if by real story you mean forced drama and artificial emotions.

And the ANGST. Don't forget the angst.
Because, like, it's all so UNFAIR.
But then again, it all is just a DREAM.
Of some dead person. From another world.
A dream directed by some FORCES with names with lots of apostrophes. The Fa'L'Cie-L'Y'Ycyllayemnia.

Oh, I am so confused! Can we not simply pretend everything is fine? </insert stereotypical happy-go-lucky teenage girl>

The angst. THE ANGST!!! ^.^/

No matter how much people rate you down, poubelle: I'm absolutely on your side on this one. At least with regard to FFX and XIII.
Totally emo crap.

#38 Feb 02 2013 at 10:24 AM Rating: Default
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And FFIV, and FFVI. Let's not get picky with the "emo" word.
#39 Feb 02 2013 at 7:27 PM Rating: Decent
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LOL. You're not wrong. I'm not saying FF is telling the most amazing story ever told in all of them. But the story is quite a bit better than most games I've been playing and does help with the entertainment value. :)
#40 Feb 02 2013 at 11:01 PM Rating: Decent
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I've been playing Golden Sun (1) on the GBA. That, is a great story. What does this have to do with anything. I don't know. However, I do know I felt like tell all of you about it.

Soon we will all be playing the FFXIV: ARR: Beta: Phase 1

WOOOHOOO!
#41 Feb 03 2013 at 12:27 AM Rating: Good
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WFOAssassin wrote:
I've been playing Golden Sun (1) on the GBA. That, is a great story. What does this have to do with anything. I don't know. However, I do know I felt like tell all of you about it.

Soon we will all be playing the FFXIV: ARR: Beta: Phase 1

WOOOHOOO!

I won't be. I'm not cool enough for legacy status.

Be sure to put in all that feedback.
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#42 Feb 03 2013 at 2:29 AM Rating: Decent
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TurboTom wrote:
WFOAssassin wrote:
I've been playing Golden Sun (1) on the GBA. That, is a great story. What does this have to do with anything. I don't know. However, I do know I felt like tell all of you about it.

Soon we will all be playing the FFXIV: ARR: Beta: Phase 1

WOOOHOOO!

I won't be. I'm not cool enough for legacy status.

Be sure to put in all that feedback.

You don't need legacy to participate, they're just guaranteed a spot. If you applied then you'll get in, it's just a matter of which wave.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#43 Feb 03 2013 at 8:55 AM Rating: Good
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FilthMcNasty wrote:
TurboTom wrote:
WFOAssassin wrote:
I've been playing Golden Sun (1) on the GBA. That, is a great story. What does this have to do with anything. I don't know. However, I do know I felt like tell all of you about it.

Soon we will all be playing the FFXIV: ARR: Beta: Phase 1

WOOOHOOO!

I won't be. I'm not cool enough for legacy status.

Be sure to put in all that feedback.

You don't need legacy to participate, they're just guaranteed a spot. If you applied then you'll get in, it's just a matter of which wave.


I believe phase 2 is when they'll start bringing in players who didn't qualify for legacy but have registered the game with a square enix account. So I'm guessing that'll be somewhere near or a little after march 1.
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