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Jumping in 2.0Follow

#1 Dec 02 2012 at 8:00 PM Rating: Good
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So I played an old Final Fantasy MMO, the ps2 version, way back when. However, since i heard about the re-release of this FF, I've been thinking of jumping into it since I now feel more comfortable with MMO's in general and am growing a bit tired of WoW.

I'm curious, in 2.0 does everyone start from level 1 or are all of you just getting your old characters back and picking from level X?
Also, are there mechanics to encounters and such or is it dumbed down to appeal to masses?

I'd like to play a game that has a grind feel to it, where there's a challenge in groups, or raids, or the FF equivalent to those.

Thank you in advance for any input or information you may be able to provide.
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#2 Dec 02 2012 at 8:13 PM Rating: Good
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They're going to be level cap. Yes, we'll fight harder for that cap but we'll also be segregated from the cap for at least a couple months to allow us our own economy. Hopefully they'll all be too busy being ***** about who deserved alpha to directly affect beta.
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#3 Dec 02 2012 at 8:14 PM Rating: Excellent
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There's so much going on here to LOL at... The thread title and your name... the fact I thought this was going to be another whingefest about jumping being implemented... Thanks, I needed that ^.^

You'll be able to start on a clean server or join one that has an established playerbase level and economy wise.

There will be level sync of some sort, but we don't know how much of the content it will encompass.

It may or may not feel slightly grindy, I think the grind will mostly be in the end game gear or relics since leveling is rumoured to be getting a booster shot in the pacing. None of us really know though.

There was some challenge in 1.0, some of the challenge was just things like timing and some of it (but not much) required timing AND gear.

At the end of the day, no one knows for sure what 2.0 will bring. Hopefully it's not too samey as far as WoW goes and as far as XIV 1.0 was. I don't dislike WoW, but it's just not my thing. I couldn't get into TOR because of the feel and that should have been the only competition to SE for storytelling style in an MMO, but we may be getting more click quests... once again, no one really know yet. I'd check these forums every few weeks or the Lodestone to see if there are any new official videos or announcements which might better answer your (and our) questions.
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#4 Dec 02 2012 at 8:34 PM Rating: Decent
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Sport injures. Anyway, I constantly explore the various forums on ZAM and of all the games I'm always drawn to the Final Fantasy. Might be because I remember playing it on the NES and been a fan since. Through the years, through the systems.

I just wanted to know what I might expect from the game. I'd like to jump in and try something new. I try to read up on the information but I figured I'd ask. I do get the impression that with 2.0 still in testing, however, I just wanted to see if there's anything people might have information on.
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#5 Dec 02 2012 at 9:01 PM Rating: Good
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ACLinjury wrote:
Also, are there mechanics to encounters and such or is it dumbed down to appeal to masses?


I can answer to this one: it is perhaps the single most prominent goal of this re-release to make the game casual-friendly and "massively" appealing. The director himself has said in numerous interviews that he wants to be "inspired" by WoW, that he wants the team to play WoW, and that much of the content will be made to consume in short bursts.

Apparently there will also be content for more hardcore players, but I imagine that it will take the form of difficulty setting for raids, à la WoW.

Ultimately the game is going for a decidedly "middle of the road" approach, trying to draw in as many players as possible. There will be some elements for hardcore players, but fast battles, short-term challenges, and mass appeal are being courted in the reboot. Square-Enix wants a large number of subscribers above all else, especially after they have sunk so many resources into making (and re-making) this game. Whether this course of action is misguided or not will be revealed in the coming year.
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#6 Dec 02 2012 at 9:06 PM Rating: Decent
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KaneKitty wrote:
ACLinjury wrote:
Also, are there mechanics to encounters and such or is it dumbed down to appeal to masses?


I can answer to this one: it is perhaps the single most prominent goal of this re-release to make the game casual-friendly and "massively" appealing. The director himself has said in numerous interviews that he wants to be "inspired" by WoW, that he wants the team to play WoW, and that much of the content will be made to consume in short bursts.

Apparently there will also be content for more hardcore players, but I imagine that it will take the form of difficulty setting for raids, à la WoW.

Ultimately the game is going for a decidedly "middle of the road" approach, trying to draw in as many players as possible. There will be some elements for hardcore players, but fast battles, short-term challenges, and mass appeal are being courted in the reboot. Square-Enix wants a large number of subscribers above all else, especially after they have sunk so many resources into making (and re-making) this game. Whether this course of action is misguided or not will be revealed in the coming year.


Or in a nutshell. Sit back and wait like all of us.
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Sour Cherry
#7 Dec 03 2012 at 12:27 AM Rating: Decent
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ShindaUsagi wrote:
KaneKitty wrote:
ACLinjury wrote:
Also, are there mechanics to encounters and such or is it dumbed down to appeal to masses?


I can answer to this one: it is perhaps the single most prominent goal of this re-release to make the game casual-friendly and "massively" appealing. The director himself has said in numerous interviews that he wants to be "inspired" by WoW, that he wants the team to play WoW, and that much of the content will be made to consume in short bursts.

Apparently there will also be content for more hardcore players, but I imagine that it will take the form of difficulty setting for raids, à la WoW.

Ultimately the game is going for a decidedly "middle of the road" approach, trying to draw in as many players as possible. There will be some elements for hardcore players, but fast battles, short-term challenges, and mass appeal are being courted in the reboot. Square-Enix wants a large number of subscribers above all else, especially after they have sunk so many resources into making (and re-making) this game. Whether this course of action is misguided or not will be revealed in the coming year.



Or in a nutshell. Sit back and wait like all of us.



I don't understand why everyone is so up in arms about how there has to be some new head turning development in day-to-day battles. Fights with the cannon fodder have always been just a stepping stone to the bosses at the end of a particular area. From FF I until today, you could all but hold down the attack button for every encounter until it came to a meaningful plot point with a major enemy encounter. Those bosses or antagonists, or whatever you want to call them were the only spot in any FF game that required anything more than a heavy thumb on the attack button. They even made it easier in the last few games, you didn't even have to lift your thumb and press it again, just hold down "X" on the controller and attack over and over.

So, no, nothing has changed in the last 25 years of FF, and they're not going to start now. But, that's not necessarily a bad thing in my opinion. If every battle took the planning and execution of those plot point battles, then not only would it take forever to make any progress, but I feel, it would take the sense of accomplishment out of those big wins. I mean not every fight can be against Emerald/Ruby/Ultimate Weapon, or whatever you want to call it. You need the opportunity to build your skills over time. I don't mean to say there isn't room for improvement. I don't know exactly what that improvement could be, but punishing players for exploration and developing their characters with overly difficult battles isn't the way to do it.

FF has always had the story as it's backbone, and as long as it's engaging, I don't really care how many rabbits or marmots or sheep or other cuddly wooldand creatures I have to turn into sticky fluff; as long as the payoff is that in a few levels I'll be able to test all the things I've learned, along with a few others inclined in the same way, against that no good so-and-so from that cutscene a few levels ago. From what I've been able to glean, he has it coming. For justice! Smiley: nod

ETA: I also think you're blowing the whole "be inspired by WoW" thing out of proportion. There's nothing wrong with being inspired by the greatest success in your field. All we can hope for is that they take that inspiration and build out from it.



Edited, Dec 2nd 2012 10:31pm by LebargeX
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#8 Dec 03 2012 at 2:02 PM Rating: Decent
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Well, sounds like I should just wait since there's a lot of unknowns.
Thank you guys, I'm sure I'll ask more questions once 2.0 launches.

Thank you.
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#9 Dec 03 2012 at 2:42 PM Rating: Good
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I came to feed a 'jumping' troll. I was disappointed.
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#10 Dec 03 2012 at 3:29 PM Rating: Good
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Louiscool wrote:
I came to feed a 'jumping' troll. I was disappointed.

I"m sorry, I just realized I should've probably titled it "Jumping in, in 2.0"

I apologize.
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Babu Voyvoda - Hyur Midlander
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#11 Dec 03 2012 at 3:59 PM Rating: Good
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Don't appologize, it was funny... that's why I said what I did in my OP. ^.^
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