Not an expert programmer or anything but just curious, wasn't there some kind of graphical overhaul for ARR?
In a sense where the entire graphic engine was changed?
I thought 1.0 used Crystal Tools and ARR went back to Unreal Engine.
Please correct me if I'm wrong, again I am not an expert game programmer but from what I have heard overall, Crystal Tools is the better one out of the two.
Also, the Unreal Engine is aging and aging fast, not that it's not good or stable but just old tech. I guess it's known and popular for long distance rendering?
Crystal Tools supposedly does a fantastic job at particle affects and high quality texture rendering, much better compared to the Unreal Engine. And is a much newer technology. Unfortunately when it first rolled out, not a lot of programmers wanted to use it, due to the complexity of working with this particular engine. It's really ******* good but it's equally amount of hard work, so a lot of folks opt out for the easier path to work with Unreal Engine.
At least, this is what I heard.
If any of this is remotely true, then quite obviously ARR 2.0 is basically settling for a less powerful engine. So it is fair and logical to say that ARR 2.0's graphics will never be able to truly reach the full capabilities of Crystal Tools.
I don't mean to provoke the white knights of this site but I think it is unfair to say that ARR 2.0 is better looking compared to 1.0. That's like saying your F12 Berlinetta performs just as good, if not better than a Bugatti Veyron. That's just flat out stupid.
Don't get me wrong though, a F12 Berlinetta is ******* awesome but it's no Bugatti, period.
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