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should make a story that connects FFXI to 14Follow

#1 Dec 08 2012 at 10:20 AM Rating: Default
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I know it would NEVER happen but I had the idea of an expansion for FFXIV.. it could have a trailer that states:


XXX years ago an ancient evil tried to destroy another world (or land)


The people of that world fought bravely and in the end the apocalypse was averted. Their world now at peace and the evil put the rest

Now the evil has reawakened and this time the world it threatens is yours (ours)...


Final Fantasy XIV:
Chains of Promathia 2


yes i know it would NEVER happen but it would be cool and it would connect FFXIV and FFXI even if its only on an extremely small thread as "that world thats already survived this evil that now threatens us"

and if we're really lucky it might give an excuse to give us FFXI cameos on in the story (it wouldnt be far fetched to find out shanatoto discovered some world/dimension travelling magic.. especially with all the stuff shed pull out of her ***

after all if such a story did exist it would make sense that the new ppl would seek help or advice from the ones whove been through it already.

and it would probably coerce more FFXI players to play FFXIV
#2 Dec 08 2012 at 10:42 AM Rating: Excellent
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Abyssea was Chains of Promathia 2.

Seriously.

In Abyssea, a parallel world, your alter ego failed CoP 8-4. Promathia consumed Selt'teus/Phoenix and turned into Shinryu. Prishe could only watch in horror (since she's still immortal, no thanks to you) as Shinryu summoned hellspawn from other dimensions, which pretty much destroyed the planet. You get a second chance to redeem yourself by helping defeat all the hellspawns, including the Caturae, and then finally taking down Shinryu himself.

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#3 Dec 08 2012 at 10:56 AM Rating: Default
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from what i was told abyssea didnt have much o a story... and i thought that it was about if you failed the crystal war/wotg timeline not cop? meh oh well.

also from what you describes that sounds more like an alternate telling./timeline than a sequel
#4 Dec 08 2012 at 11:06 AM Rating: Default
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abyssea is like, an alternate dimension where we failed to prevent Promathia from beatin it up. or something.

i actually would like something like your idea. reminds me of that pie-in-the-sky notion that the devs talked about waaaaaaay back, about having a doorway in your FFXI moghouse that lead to XIV.


yeeeeeah. lots of pie. all over the sky.



strawberry rhubarb pie.

and banana cream pie.


goddamnit.
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#5 Dec 08 2012 at 2:15 PM Rating: Decent
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Isn't this impossible? Since they are two independent universes/worlds with different races (names at least) and everything? These worlds don't "exist" simultaneously do they?
#6 Dec 08 2012 at 2:24 PM Rating: Default
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Banwawgwa wrote:
Isn't this impossible? Since they are two independent universes/worlds with different races (names at least) and everything? These worlds don't "exist" simultaneously do they?



yeah thats right because weve NEVER seen a tv show, movie or game where ppl traveled to parallel worlds...
#7 Dec 08 2012 at 2:36 PM Rating: Good
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I don't trust SE to make a FFXIV sequel to an FFXI expansion any more than I trust them to make a FFVII-2 that wouldn't be all emo cutscenes and linear corridors.
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#8 Dec 08 2012 at 3:34 PM Rating: Decent
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Banwawgwa wrote:
Isn't this impossible? Since they are two independent universes/worlds with different races (names at least) and everything? These worlds don't "exist" simultaneously do they?


They exist together and there's already one key component to link them in BOTH games:

Atomos.

Both also share the same property, they can take and pull from any dimension they want.
#9 Dec 08 2012 at 4:33 PM Rating: Default
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KaneKitty wrote:
I don't trust SE to make a FFXIV sequel to an FFXI expansion any more than I trust them to make a FFVII-2 that wouldn't be all emo cutscenes and linear corridors.


Did you ever play Crisis Core? I have total confidence (in that team anyway) to do a FFVII-2. ****, I wish they'd remake FFVII. And bring Before Crisis to the states (WTF, SE).
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#10 Dec 08 2012 at 5:49 PM Rating: Excellent
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I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)
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#11 Dec 08 2012 at 7:02 PM Rating: Default
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Ostia wrote:
I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)



like EVERY other title?


ummm ff12... ff13-2 ff13-3, ffx-2...fft advanced, ff crisis core, ff dirge of cerberus soo much for every other ff title standing on its own legs
#12 Dec 08 2012 at 7:08 PM Rating: Excellent
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Ostia wrote:
I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)

Seconded.

You know, I listen to my FF music playlist a lot and it always leads to putting on the nostalgia goggles, but not long after I put them on I tell myself; "FFXI was great an all, but how about a game that carries us through the next decade instead of reliving the previous one?". Games already reuse and recycle enough of their content that they don't need to borrow more of the same from older titles.
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#13 Dec 08 2012 at 7:40 PM Rating: Decent
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#14 Dec 09 2012 at 3:42 AM Rating: Default
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DuoMaxwellxx wrote:
Ostia wrote:
I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)



like EVERY other title?


ummm ff12... ff13-2 ff13-3, ffx-2...fft advanced, ff crisis core, ff dirge of cerberus soo much for every other ff title standing on its own legs



You're and Idiot..... First of FF12 is a stand alone game, there is no connection between it and FFT besides both being placed in a place called "Ivalice" second, XIII-2 and XII-2 are sequels, XI and XIV are not, FF Advance is not set in the same universe as FFT, there are no connections between them, other than as FXII being set in a place called Ivalice. And who cares about cerberus or the FFVII cash grabs ?

Now tell me which numbered title directly follows a previous one ? Answer is none :)
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#15 Dec 09 2012 at 9:46 AM Rating: Default
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Ostia wrote:
DuoMaxwellxx wrote:
Ostia wrote:
I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)



like EVERY other title?


ummm ff12... ff13-2 ff13-3, ffx-2...fft advanced, ff crisis core, ff dirge of cerberus soo much for every other ff title standing on its own legs



You're and Idiot..... First of FF12 is a stand alone game, there is no connection between it and FFT besides both being placed in a place called "Ivalice" second, XIII-2 and XII-2 are sequels, XI and XIV are not, FF Advance is not set in the same universe as FFT, there are no connections between them, other than as FXII being set in a place called Ivalice. And who cares about cerberus or the FFVII cash grabs ?

Now tell me which numbered title directly follows a previous one ? Answer is none :)



umm the fact that theyre making sequels, making new games that take place in a world (even if it not directly connected) that exists in a previous game) and the fact that theyre making spin offs to a previous games means SE is running out of ideas and the series is no longer standing on its own legs... I mean We have what.... 10 or 11 FFs before that stuff finally started happening? so yeah my argument still stands
#16 Dec 09 2012 at 9:56 AM Rating: Excellent
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Pretty sure SE confirmed that Ivalice in both worlds is the same, but so many centuries apart that they might as well be different worlds.

You know what? I don't want a connection between XI and XIV, even more than what they already have with all the same races and such. XIV: ARR has enough potential on its own that they don't need to reference XI to have enough content to play with. XI at this point is so bursting with content that they're restricted by the initial programming more than they are imagination. XIV, if it is built and programmed properly, won't have as many restrictions.
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#17 Dec 09 2012 at 11:32 AM Rating: Decent
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catwho wrote:
Pretty sure SE confirmed that Ivalice in both worlds is the same, but so many centuries apart that they might as well be different worlds.

You know what? I don't want a connection between XI and XIV, even more than what they already have with all the same races and such. XIV: ARR has enough potential on its own that they don't need to reference XI to have enough content to play with. XI at this point is so bursting with content that they're restricted by the initial programming more than they are imagination. XIV, if it is built and programmed properly, won't have as many restrictions.



oh it WILL have restrictions.. theyll find something to blame the PS3 for... just give em 6 months after ARR launches
#18 Dec 09 2012 at 12:55 PM Rating: Good
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i've already seen them use the phrase "ps3 memory limitations"


just saying.
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#19 Dec 09 2012 at 1:02 PM Rating: Good
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Ostia wrote:
I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)


Tell that to ************************** :(

Llester wrote:
i've already seen them use the phrase "ps3 memory limitations"


just saying.


Doesn't mean what you think it does, just saying.



Edited, Dec 9th 2012 11:11am by Theonehio
#20 Dec 09 2012 at 1:57 PM Rating: Good
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Theonehio wrote:
Ostia wrote:
I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)


Tell that to ************************** :(

Llester wrote:
i've already seen them use the phrase "ps3 memory limitations"


just saying.


Doesn't mean what you think it does, just saying.



Edited, Dec 9th 2012 11:11am by Theonehio



Okay, considering that i'm fairly ignorant about programming and the phrase means almost nothing to me, how about you get off your witty-horse and i don't know, try explaining it? (seriously, I'd like to know. I'm not being snarky just for snarkiness' sake)

Keep in mind that there are thousands of other players who also don't really know what "ps3 memory limitations" means. They hear the same thing I heard, and are probably thinking the same thing I am, namely "hey this sounds like the same excuse they used for XI"
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#21 Dec 09 2012 at 2:46 PM Rating: Default
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yeah you tell us what that means then because to me it means "the ps3 (or ps2) doesnt have what we need to be able to implement <insert whatever it is we wanna see implement here> so because of that we cant do that in this game"


whereas if the game was PC only theyd either implement everything we want or come up with a much better excuse
#22 Dec 09 2012 at 3:56 PM Rating: Decent
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DuoMaxwellxx wrote:
Ostia wrote:
DuoMaxwellxx wrote:
Ostia wrote:
I have a better idea... Let XIV stand on it's own legs... You know like every other FF title.... Like XI did :)



like EVERY other title?


ummm ff12... ff13-2 ff13-3, ffx-2...fft advanced, ff crisis core, ff dirge of cerberus soo much for every other ff title standing on its own legs



You're and Idiot..... First of FF12 is a stand alone game, there is no connection between it and FFT besides both being placed in a place called "Ivalice" second, XIII-2 and XII-2 are sequels, XI and XIV are not, FF Advance is not set in the same universe as FFT, there are no connections between them, other than as FXII being set in a place called Ivalice. And who cares about cerberus or the FFVII cash grabs ?

Now tell me which numbered title directly follows a previous one ? Answer is none :)



umm the fact that theyre making sequels, making new games that take place in a world (even if it not directly connected) that exists in a previous game) and the fact that theyre making spin offs to a previous games means SE is running out of ideas and the series is no longer standing on its own legs... I mean We have what.... 10 or 11 FFs before that stuff finally started happening? so yeah my argument still stands


No it does not, No numbered FF title is based on another one, the closest that you can make an argument is for IV and V for their use of the crystals in almost the same concept, other than that no FF main title has copied lore from another one added to it and called it a day like XIV is doing :) As for the sequels and spin offs, they mostly suck, so why would you even want them to do that to XIV ? X-2 sucked, XIII-2 sucked, advanced sucked, advanced 2 sucked, the entire new nintendo brand FF titles, crystal chronicles thing BLOWS! The only 2 games that have been spinoffs that are good are FFVII Crisis core, and FF Zero, other than that i guess dissadia or whatever is called, is an ok title, but it can be so much more than what it is :)

Oh and no, the Ivalice in Final Fantasy Tactics, and the Ivalice in Final Fantasy Tactics Advance are not the same world/universe. Now FFT/FFXII/VT do share the same universe/world.
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#23 Dec 09 2012 at 5:45 PM Rating: Excellent
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XIV has its own lore. The world is not the same as any other world.

A lot of the elements are the same. There's been a Cid in every FF game since, what, FFIII? If each game was so wholly original, they'd never even re-use chocobos or anything like that. I think maintaining the elements that make a Final Fantasy game a, well, FF game, is fine. Most of us would prefer that, in fact.
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#24 Dec 09 2012 at 5:49 PM Rating: Good
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i can only suppose he's referring to the Crystal Tower that's slated for ARR. I'm not sure what the big deal is tbh. If its fun content, I don't care where it came from.
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#25 Dec 09 2012 at 8:23 PM Rating: Decent
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Theonehio wrote:
Llester wrote:
i've already seen them use the phrase "ps3 memory limitations"


just saying.


Doesn't mean what you think it does, just saying.


I hope it means that someone has a very cruel sense of humor.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#26 Dec 09 2012 at 8:46 PM Rating: Decent
Wouldn't the ps3 limitations be mostly tied to rendering issues? Are there any real functional problems it could cause?
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#27 Dec 09 2012 at 8:51 PM Rating: Good
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Considering they're still teasing out the maximum capabilities of the PS3 even today, I'm not terribly worried about it.
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I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#28 Dec 10 2012 at 3:50 AM Rating: Good
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PS3 limitations was the reason behind the reused assets in the seamless zones, to where they wanted to load areas fast and seamless, but had to reuse the same grass and rocks, or something like that. Hence the copy-paste.

They got around this to destroying the seamless-ness to back to FFXI-like split zones for ARR. Different graphics were loaded for the different areas, the areas were broken up into smaller areas, and the PS3 limitations were averted.

Edited, Dec 10th 2012 1:51am by UltKnightGrover
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#29 Dec 10 2012 at 6:40 AM Rating: Excellent
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UltKnightGrover wrote:
PS3 limitations was the reason behind the reused assets in the seamless zones, to where they wanted to load areas fast and seamless, but had to reuse the same grass and rocks, or something like that. Hence the copy-paste.

They got around this to destroying the seamless-ness to back to FFXI-like split zones for ARR. Different graphics were loaded for the different areas, the areas were broken up into smaller areas, and the PS3 limitations were averted.


And I'd say from what we've seen in the videos so far, this was a wise decision. I never minded hard zoning.
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#30 Dec 10 2012 at 6:59 AM Rating: Excellent
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Yeah I appreciate what they were trying to do with the massive zones, but I would wager most people would rather have smaller, more unique zones rather than copy/paste everywhere.
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#31 Dec 10 2012 at 9:07 AM Rating: Decent
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UltKnightGrover wrote:
PS3 limitations was the reason behind the reused assets in the seamless zones, to where they wanted to load areas fast and seamless, but had to reuse the same grass and rocks, or something like that. Hence the copy-paste.

They got around this to destroying the seamless-ness to back to FFXI-like split zones for ARR. Different graphics were loaded for the different areas, the areas were broken up into smaller areas, and the PS3 limitations were averted.

Edited, Dec 10th 2012 1:51am by UltKnightGrover



wait so youre saying game used to be one big open world with no zoning (i.e no black loading screen between going from one area to another)?
#32 Dec 10 2012 at 9:14 AM Rating: Decent
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IKickYoDog wrote:
Wouldn't the ps3 limitations be mostly tied to rendering issues? Are there any real functional problems it could cause?


PS2/3 limitation are 95% of the time RAM (or lack thereof) issues

like for example in FFXI ppl wanted more inventory but you couldnt have inventory hold 200 items because of ps2 limitations (not enough RAM) thus be inventory limit was 60 (or w/e it was) but to get around that issue it was discovered that they could make unlimited inventory boxes, those boxes just couldnt exceed 60... and thus mog safes, mog satchel, mog locker, inventory etc etc was born... you couldnt hold 100+ item sin one bag but you could hold a million items in multiple bags of 60


same with macros... ppl complained that macros only had 6-8 lines... the reason for that was again lack of RAM on ps2... ppl got around that limitation on PC thanks to third party tools.. so while us ps3 players had to use 2-3 different macros to preform one task (which i was fine with.. it made me seem more skilled/more like a badass as i could micromanage my playstyle so meticulously) pc players could do all that with just 1 (assuming they used third party tools)
#33 Dec 10 2012 at 10:18 AM Rating: Good
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DuoMaxwellxx wrote:
UltKnightGrover wrote:
PS3 limitations was the reason behind the reused assets in the seamless zones, to where they wanted to load areas fast and seamless, but had to reuse the same grass and rocks, or something like that. Hence the copy-paste.

They got around this to destroying the seamless-ness to back to FFXI-like split zones for ARR. Different graphics were loaded for the different areas, the areas were broken up into smaller areas, and the PS3 limitations were averted.

Edited, Dec 10th 2012 1:51am by UltKnightGrover



wait so youre saying game used to be one big open world with no zoning (i.e no black loading screen between going from one area to another)?


Correct. They had ridiculously long tunnels between areas to allow zones to load invisibly. About the only thing you noticed, aside from the fact that you had to run the virtual equivalent of a quarter of a mile between areas, was that the mini map changed.

We have seen in the videos that they scrapped that idea. It was a nice idea, but the zones were just.... ugh. The Black Shround was like the FFXI jungles, only ten times worse. There was some rhyme or reason to the jungles in XI (the holes all over the place were actually short cuts underground) , but the Black Shroud was just one giant tangle of tree roots and branches. Not pretty.

The hard zones and more unique terrain are greatly appreciated in 2.0.
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I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#34 Dec 10 2012 at 10:23 AM Rating: Default
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", but the Black Shroud was just one giant tangle of tree roots and branches. Not pretty. "

i wouldnt mind that... it sounds like a REAL jungle... gives me incentiv eto explore lol
#35 Dec 10 2012 at 10:26 AM Rating: Excellent
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DuoMaxwellxx wrote:
", but the Black Shroud was just one giant tangle of tree roots and branches. Not pretty. "

i wouldnt mind that... it sounds like a REAL jungle... gives me incentiv eto explore lol


You'd think that, but if you played XI you know nobody just explored Yhoater and Yhutunga, going there was almost always a chore. It really didn't work well as much as I wanted it to in XIV. Very repetitive and boring after a while.
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#36 Dec 10 2012 at 10:56 AM Rating: Decent
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Yeah, it was like if every area was the Lost Forest. :P For the life of me I can't imagine how they figured that an open world was a worthwhile tradeoff for an interesting world. It seems like someone really pressed the issue, and when they found out what all they had to give up to make it happen, they never looked back.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#37 Dec 10 2012 at 11:23 AM Rating: Decent
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Wint wrote:
DuoMaxwellxx wrote:
", but the Black Shroud was just one giant tangle of tree roots and branches. Not pretty. "

i wouldnt mind that... it sounds like a REAL jungle... gives me incentiv eto explore lol


You'd think that, but if you played XI you know nobody just explored Yhoater and Yhutunga, going there was almost always a chore. It really didn't work well as much as I wanted it to in XIV. Very repetitive and boring after a while.



of course no one expoored yhoator/yutanga

because

a) ppl mainly went there to exp.. youre not gonna waste 30+ minutes o fyour parties time because you wanna explore.. I bet plenty of ppl explored sarutabaruto, ronfaure and gustaberg though (i know i did when i first started)

b) that place was **** to navigate.. it took me a year before i finally figured out how to read that map

c) gobs.. gobs.. and more gobs lol
#38 Dec 10 2012 at 12:59 PM Rating: Excellent
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B and C work for The Black Shroud as well. It's **** to navigate, there are high level mobs waiting to get you when you turn a corner, and it's absolutely uninteresting after about 10 minutes.
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#39 Dec 10 2012 at 1:00 PM Rating: Good
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That's what I've been saying. Black Shroud in 1.0 was an absolute pain to navigate. There were no reliable landmarks - all the trees were the same, all the monsters were the same, all the tunnels and rocks and ramps were all the same. Malms and malms of the same boring jungle.

At least it looks like 2.0 has different landmarks and terrain and such.
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#40 Dec 10 2012 at 1:05 PM Rating: Default
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Wint wrote:
B and C work for The Black Shroud as well. It's **** to navigate, there are high level mobs waiting to get you when you turn a corner, and it's absolutely uninteresting after about 10 minutes.



the thing with the FFXI jungle is you really couldnt explore the jungle itself.. just the paths in it.. so you were basically on a set/linear path that had branches/forks in the road... Im sure this black shroud was at least much more open (like a traditional jungle) and thus not as MUCH of a nightmare to navigate.
#41 Dec 10 2012 at 1:08 PM Rating: Excellent
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DuoMaxwellxx wrote:
Wint wrote:
B and C work for The Black Shroud as well. It's **** to navigate, there are high level mobs waiting to get you when you turn a corner, and it's absolutely uninteresting after about 10 minutes.



the thing with the FFXI jungle is you really couldnt explore the jungle itself.. just the paths in it.. so you were basically on a set/linear path that had branches/forks in the road... Im sure this black shroud was at least much more open (like a traditional jungle) and thus not as MUCH of a nightmare to navigate.


Nope, it was linear paths with branches and forks Smiley: smile
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#42 Dec 10 2012 at 1:09 PM Rating: Excellent
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Map here if you're interested:

http://ffxiv.zam.com/en/zone.html?ffxivzone=6

This is 1.0 of course.
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#43 Dec 10 2012 at 1:48 PM Rating: Good
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Wint wrote:
Map here if you're interested:

http://ffxiv.zam.com/en/zone.html?ffxivzone=6

This is 1.0 of course.



in that case.. yeah that sucks lol
#44 Dec 10 2012 at 4:48 PM Rating: Good
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Quote:
in that case.. yeah that sucks lol

Especially since you constantly felt like something had damaged your brain. Constant deja-vus.
Over and over. On the way from eastern Thanalan to Gridania alone, you crossed the same river 5 (five!) times.

No, old Black Shroud was not beautiful. Though I liked the music.

Edited, Dec 10th 2012 5:49pm by Rinsui
#45 Dec 10 2012 at 7:48 PM Rating: Good
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There were the same lakes everywhere, too. Maybe in 10-15 years we'll have the processing power in the consoles in order to handle unique terrains and seamless zones.

Maybe Final Fantasy XVII (if S-E even tries to make a new MMO)
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#46 Dec 12 2012 at 6:47 PM Rating: Excellent
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DuoMaxwellxx wrote:
", but the Black Shroud was just one giant tangle of tree roots and branches. Not pretty. "

i wouldnt mind that... it sounds like a REAL jungle... gives me incentiv eto explore lol


It might have given you reason to explore, except they copied and pasted and reused elements so much that there wasn't, in fact, anything to explore at all.
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#47 Dec 12 2012 at 8:23 PM Rating: Good
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What we've seen in the alpha videos alone is already vastly different. The world is much more open.
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#48 Dec 13 2012 at 2:46 AM Rating: Decent
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The game is definitely gorgeous. For as much as I rant and rave about the gameplay design decisions, whoever is in charge of environments is on top of that ****. I might log in for a week or two just to run around and see the sites.
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