Is there really a difference?
It's not an action game. It doesn't require twitchy fingers or reflexes. Just memory and an attention span, which are commodities, IMO.
Which is really the major difference between XI and just about everything else out there. So that's why I get into these long-winded explanations every time someone posts a comment about WoW being some sort of complete faceroll and XI being this godly game that took massive amounts of concentration and skill. ****, I can still tell you exactly how to play all 10 of the jobs I had at level cap when I left. There wasn't much to remember or master.
Could you elaborate a bit for me? My MMO history is Phatasy Star Online (Dreamcast), FFXI (forever), sprinkled with a tiny bit of WoW (like level 40), then FFXIV, after 2 months of that, Rift/SWTOR/ANYTHING to fill the void.
So, when someone says FFXI is easy, others are challenging, I don;t know what makes these other games a challenge because apparently this challenge is found at endgame, because I found leveling in all of them very easy. It was fun to level in them, but it always felt like I was playing a single player game that I paid monthly for, where FFXI always felt like an MMO.
Now that's not to say I'm bashing XI. I loved the game. It was my first mmo, and will ALWAYS be the one I remember with the fondest memories. But, XIV was crap. There was not one thing I liked about it, at all. Yoshi-P was right when he said that the team really should have played other mmos for a year and really thought about what made them popular. Leveling content should be soloable, or at the very least, something like book parties (XI)\Instant Adventure (rift) that you can join up for a little group XP, and leave when you have to go. End game should be tiered, with different levels of difficulty\size to suit different playstyles and different groups (hard core versus casual). They shouldn't overlook PvP (but they should separate it and give it a FF feel, I never did understand why they missed the opportunity to give us some beastmen races to play as). They shouldn't over-complicate things when a simple explanation with an elegant path to the answer will suffice. The interface should be accessible to PC players on the PC, and console players if they are still bringing this to the console. Add on development should not just be allowed, it should be encouraged. It enhances the experience of the player.
The last part makes me feel conflicted. I love parsers, but WoW had ridiculous things like questfinders and all sorts of add-ons that were almost required because everyone else had them, right?
It wouldn't be fair to the PS3 players to have all of these things on PC only, but I would like a community add-on situation where SE approves them and releases them to players.
The game can truly be the next generation of exciting content, because one thing that Square has is decades of story to draw upon. It's something that other development studios could only wish for, to have the lore of this IP. There's only a handful that are in league with SE in this regard. They just need to get their heads on straight and stop trying to reinvent the wheel. It would also help if the playerbase could be a little more open to new ideas without going NOO! It's in WoW!!! No! /stamp foot
Only the die-hard on the official message boards are anti-wow, and it's really a very vocal minority, it seems. I did eventually grow to love FFXIV when I returned during the paid phase, but there were so many areas for improvement (of which Yoshi-P stated would happen in 2.0).
I can't wait for 2.0. If anyone can fix this game, it's Yoshi-P.
If comments from the Alpha letters are any indication, he has.