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#1 Dec 14 2012 at 3:06 AM Rating: Good
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http://na.finalfantasyxiv.com/blog

He's got it running in a window on a laptop. I guess that's good :)

Nice to hear they'll be implementing puzzle elements too.

Now I just want to see some PS3 footage. Smiley: nod

Edited, Dec 14th 2012 1:08am by LebargeX
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#2 Dec 14 2012 at 9:49 AM Rating: Excellent
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LebargeX wrote:
Nice to hear they'll be implementing puzzle elements too.


"Stand on two switches... at the same time!"

I'm calling it now. :P
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#3 Dec 14 2012 at 10:11 AM Rating: Excellent
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Awesome, they're copying Garlaige Citadel over to XIV Smiley: thumbsup
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#4 Dec 14 2012 at 11:12 AM Rating: Excellent
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Quote:
Awesome, they're copying Garlaige Citadel over to XIV


One of the most difficult puzzles in the history of the series.
From a single player perspective. O,o/
#5 Dec 14 2012 at 12:28 PM Rating: Excellent
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I'm only half sarcastic. The masochistic side of me kind of hopes there are a few of those pain in the *** places in XIV....something to commiserate over anyway.
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Guide to Setting Up Mumble on a Raspberry Pi
#6 Dec 14 2012 at 1:01 PM Rating: Good
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So many of those things were such a total pain, but fun in their own right. The 3-mage gate, and the one in Altepa dungeon that you have to put enough weight on... lots of fun (re: irritating) little doors and things -_-
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#7 Dec 14 2012 at 1:52 PM Rating: Excellent
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Wished Flare could change landscape... I always liked the BLM way of opening doors or conversation... FLARE!!
#8 Dec 14 2012 at 8:40 PM Rating: Excellent
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Kachi wrote:
So many of those things were such a total pain, but fun in their own right. The 3-mage gate, and the one in Altepa dungeon that you have to put enough weight on... lots of fun (re: irritating) little doors and things -_-


Things like this also added to the atmosphere and sense of space as well.
#9 Dec 15 2012 at 5:24 AM Rating: Decent
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Unfortunately the ambiguous nature of most of the game elements was really a double-edged sword. On the one hand, it really did create a certain sense of mystery and uncertainty in an unknown world. On the other, it frequently led to players having to break from the game experience to find answers online, and with that, eventually came the -expectation- that players would do that. I think the game would have been well served by a few more NPCs strewn here and there who offered those essential hints if players found them. When almost no one stumbles across the way to do those things organically, it creates the expectation that you shouldn't bother to ask other players... you should google it your **** self. But if 20% of players will stumble across the solution on their own, it may not exactly be a huge game-wide mystery, but it should at least be enough to create some atmosphere without making for a frustrated player base.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#10 Dec 15 2012 at 10:02 AM Rating: Good
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Multiplayer puzzles for content that rarely needs repeated? Yay!!
Multiplayer puzzles for content that needs repeated alot? Nooooooooo!!!

Puzzles in general? Yabba daba doo

I enjoy though provoking multiplayer puzzles relevant to a dungeon. I don't mind repeating those.
I dislike environmental traversing multiplayer puzzles when forced to repeat them.(Content where gaing access is not pertinent to the helper)

Edited, Dec 15th 2012 11:14am by sandpark
#11 Dec 15 2012 at 12:14 PM Rating: Good
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LebargeX wrote:
He's got it running in a window on a laptop. I guess that's good :)


Is that not a desktop? Though the game will no doubt run loads better on laptops considering the minimal specs floating around.
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#12 Dec 15 2012 at 8:02 PM Rating: Excellent
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It may be... I was half asleep when I saw it.
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#13 Dec 16 2012 at 2:55 AM Rating: Good
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Wint wrote:
I'm only half sarcastic. The masochistic side of me kind of hopes there are a few of those pain in the *** places in XIV....something to commiserate over anyway.


I know you're only half-joking, but there's a nugget of wisdom in there. Shared suffering really does bring people together. But how to do it without alienating players; there's the rub.
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#14 Dec 16 2012 at 4:45 AM Rating: Decent
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Quote:
Shared suffering really does bring people together.

Let's use that as the new commercial for FFXIV.
Let's see how many people agree and join.
#15 Dec 16 2012 at 11:00 AM Rating: Excellent
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Rinsui wrote:
Quote:
Shared suffering really does bring people together.

Let's use that as the new commercial for FFXIV.
Let's see how many people agree and join.


"Shared suffering brings unity.
But, even together, will you be able to overcome the most diabolically hardcore MMORPG in the world?"


Yeah, that sure seems unappealing. Smiley: rolleyes I like the "it looks safe and familiar, so play this at least until the next fantasy MMO comes along" vibe I get instead.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#16 Dec 16 2012 at 12:01 PM Rating: Good
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Why not combine both:
Want abyssmal drop rates, infinite repetition or simply standard pain? FFXIV ARR has it all. Join us, and discover the sufferer within!
#17 Dec 16 2012 at 12:21 PM Rating: Decent
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Rinsui wrote:
Quote:
Shared suffering really does bring people together.

Let's use that as the new commercial for FFXIV.
Let's see how many people agree and join.


They say the same thing about recessions!

Seems appropriate considering you'd probably have to pay most people to get them to play Smiley: laugh
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 Dec 17 2012 at 1:19 AM Rating: Good
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Rinsui wrote:
Quote:
Shared suffering really does bring people together.

Let's use that as the new commercial for FFXIV.
Let's see how many people agree and join.



haha that gave me a good chuckle. I think it would be a great commercial, but only if it was just a close-up of Tanaka saying that, followed by the FFXIV logo. And cut.
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#19 Dec 17 2012 at 1:29 AM Rating: Good
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KaneKitty wrote:
Rinsui wrote:
Quote:
Shared suffering really does bring people together.

Let's use that as the new commercial for FFXIV.
Let's see how many people agree and join.


"Shared suffering brings unity.
But, even together, will you be able to overcome the most diabolically hardcore MMORPG in the world?"


Yeah, that sure seems unappealing. Smiley: rolleyes I like the "it looks safe and familiar, so play this at least until the next fantasy MMO comes along" vibe I get instead.


I honestly think that given the current state of the industry, a game that advertised itself as "the most diabolically hardcore MMORPG in the world", and somehow delivered on that promise, would be a success; Even if just a niche success.



Or maybe the world isn't big enough for two EVE Onlines.
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#20 Dec 17 2012 at 4:21 PM Rating: Good
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LebargeX wrote:
It may be... I was half asleep when I saw it.


dung happens ^.^
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#21 Dec 17 2012 at 6:24 PM Rating: Decent
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Llester wrote:
KaneKitty wrote:
Rinsui wrote:
Quote:
Shared suffering really does bring people together.

Let's use that as the new commercial for FFXIV.
Let's see how many people agree and join.


"Shared suffering brings unity.
But, even together, will you be able to overcome the most diabolically hardcore MMORPG in the world?"


Yeah, that sure seems unappealing. Smiley: rolleyes I like the "it looks safe and familiar, so play this at least until the next fantasy MMO comes along" vibe I get instead.


I honestly think that given the current state of the industry, a game that advertised itself as "the most diabolically hardcore MMORPG in the world", and somehow delivered on that promise, would be a success; Even if just a niche success.



Or maybe the world isn't big enough for two EVE Onlines.

***** Eve, gimme Dark Souls Online.
#22 Dec 17 2012 at 8:07 PM Rating: Excellent
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Dark Souls online would increase the worlds suicide rate exponentially...

In all seriousness though, I miss the thrill that FFXI had at time... random death in the Dunes when someone would zone a high level mob and watch it slowly walk back to its spawn point... slaughtering everyone in its way. FFXI was annoying at times, but I can't remember the last time I found a game that wasn't just hard, but NINTENDO hard! Nothing quite like 'you died 5 steps before the boss of the level... that's too bad, back to the start for you!'

Kids these days just don't know the meaning of perseverance lol. Everything seems so easy and straight forward these days... FFXI broke away from that with obscure quests and harsh punishments for making a mistake.
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