I still haven't decided which class I am going to start off with. I usually start with the THF style jobs, but it doesn't really seem like there is one here. /sadface
this.. yo know an MMO based on final fantasy sucks when they cant even have all the CLASSIC FF jobs available at launch
that would be like making a new warcraft or WoW game and having every race but orcs at launch
Too many melee jobs already would be my guess. So they added arcanist/summoner instead of, say, thief. Offline RPGs don't always translate that well. But yeah....i can't think of a single MMO that doesn't have a rogue/thief class, so that is kind of a big WTF, especially considering their "appeal to the mmo masses" direction. Not to mention their "appeal to the FF fans" approach.
My other guess is that they aren't sure how to implement it. Should it be a class or a job? THF(class)>>> NIN(job) makes sense, but then career THFs would be disappointed, and I wouldn't blame them. Unless this time around, classes are more relevant. I can't see how they would be, aside from soloing (just like in 1.23)
Then: should it break from FF tradition and have the kind of perma-stealth that we see in most mmo rogue classes? Imo, it should not. But it could have a short stealth (3 seconds, possibly with a movement speed boost), both as a de-aggro option, as well as for a gap-closer in pvp. Maybe a perma-stealth that breaks on any movement.
And ofc, Sneak Attack/Trick Attack would be good to see again. And the ubiquitous TH.(maybe tone down the focus on that this time around to avoid the TH-***** mentality, as well as the "need THF or wasting our time" mentality. Or maybe TH is just an outdated mechanic altogether.) Edited, Dec 24th 2012 3:43pm by Llester