Forum Settings
       
This Forum is Read Only

"fresh" servers questionFollow

#1 Dec 22 2012 at 12:31 PM Rating: Default
****
4,957 posts
Im assuming the fresh servers are servers for new players only.. meaning ppl with preexisting character/high level characters cant go to those servers..

my question is does that server only apply to the characters themselves or does it apply to account to? i.e could a veteran with a high level character on one server create a new character on the fresh server even though he/she may not be new to the game?


Id prefer the servers were all completely new players and not just old ppl creating new character to "act" new lol.
#2 Dec 22 2012 at 12:35 PM Rating: Good
**
383 posts
Characters themselves. Basically, it's just to offer a more or less "equal" playing ground for everyone. The biggest difference, honestly, would probably be the economy.
____________________________
This is my sig; Enjoy.
FFXIV: Tom Carroll - Excalibur
FC: Sitzkireg (www.sitzkrieg.guildwork.com)
#3 Dec 22 2012 at 12:40 PM Rating: Default
****
4,957 posts
not really equal (imo) if 50% or more of the ppl there are old ppl creating new accounts and thus know what theyre doing. I kinda want the feeling of when the game first came out in 2010 with everyone being completely lost and having no idea what theyre doing and thus they all had to learn/figure it out together, as opposed to a few ppl already knowing the ropes and everyone else just following his/her lead.

thats the one thing i DIDNT like about FFXI in the US considering it was out in japan 2 years before us and those of us that played on Ps2 got it 5 months after our US PC counterparts.

though expansions such as CoP all being released simultaneously made up for that
#4 Dec 22 2012 at 12:46 PM Rating: Good
**
383 posts
Like I said, it's just a equal starting point for everyone involved. Don't forget that 2.0 will be completely different from what you were doing even in 1.23, so come launch day, everyone who's level 1 will more or less be equal. I can't imagine that the "New Player" server will be too attractive to veteran players anyway.
____________________________
This is my sig; Enjoy.
FFXIV: Tom Carroll - Excalibur
FC: Sitzkireg (www.sitzkrieg.guildwork.com)
#5 Dec 22 2012 at 12:54 PM Rating: Default
****
4,957 posts
TurboTom wrote:
Like I said, it's just a equal starting point for everyone involved. Don't forget that 2.0 will be completely different from what you were doing even in 1.23, so come launch day, everyone who's level 1 will more or less be equal. I can't imagine that the "New Player" server will be too attractive to veteran players anyway.



everyone says that like ARR will be a COMPLETELY new game and will be like 1.0 NEVER existed yet with every video released (just go look at the thread about the new levequests) everyone who splayed 1.0 saying teh battles and fights dont look any different than they used too and its still just all skill spamming etc etc.
#6 Dec 22 2012 at 12:59 PM Rating: Decent
DuoMaxwellxx wrote:
TurboTom wrote:
Like I said, it's just a equal starting point for everyone involved. Don't forget that 2.0 will be completely different from what you were doing even in 1.23, so come launch day, everyone who's level 1 will more or less be equal. I can't imagine that the "New Player" server will be too attractive to veteran players anyway.



everyone says that like ARR will be a COMPLETELY new game and will be like 1.0 NEVER existed yet with every video released (just go look at the thread about the new levequests) everyone who splayed 1.0 saying teh battles and fights dont look any different than they used too and its still just all skill spamming etc etc.


True, but I don't expect the battle system to be what seperates the vets from the rookies. I can learn how to spam WS in about 30 seconds Smiley: smile What would seperate them is knowing the crafting recipes, gathering spots, where the NM's are, etc. Those things should be different enough that an intelligent rookie can keep up with or catch up to an existing player.
____________________________
Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

FFXI
Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#7 Dec 22 2012 at 1:07 PM Rating: Default
****
4,957 posts
well the point im arguing with my last post isn't what makes the vets from the rookies but instead is the argument that FFXIV is gonna be a COMPLETELY different games from 1.0 as opposed to just !.0 thats been fixed..


Instead of ARR being FF15 (basically a completely new/different game) which is what everyone tries to make it sound like it is... all it is is "FFXIV: The revised edition" so anyone whos played FFXIV theres enough similarities (and i dont mean just the locations names) that theyll still know what 90% of what theyre doing, as opposed to the game being the difference of jumping from FFXI to FFXIV which is how ppl try to make going from 1.0 to ARR sound.. and to me that just doesnt seem to be the case.
#8 Dec 22 2012 at 1:29 PM Rating: Good
DuoMaxwellxx wrote:
well the point im arguing with my last post isn't what makes the vets from the rookies but instead is the argument that FFXIV is gonna be a COMPLETELY different games from 1.0 as opposed to just !.0 thats been fixed..


Instead of ARR being FF15 (basically a completely new/different game) which is what everyone tries to make it sound like it is... all it is is "FFXIV: The revised edition" so anyone whos played FFXIV theres enough similarities (and i dont mean just the locations names) that theyll still know what 90% of what theyre doing, as opposed to the game being the difference of jumping from FFXI to FFXIV which is how ppl try to make going from 1.0 to ARR sound.. and to me that just doesnt seem to be the case.


I understand what you mean and wasn't trying to imply that it's going to be unrecognizeable as a new game. All I meant is that for new players everything will be new. For existing players there will still be a learning curve as they discover where everything is/went for a couple weeks. Every single existing players isn't going to walk in and be a boss from day one if they create a new character on a new server.
____________________________
Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

FFXI
Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#9 Dec 23 2012 at 6:06 AM Rating: Good
Sage
Avatar
**
676 posts
IKickYoDog wrote:
DuoMaxwellxx wrote:
well the point im arguing with my last post isn't what makes the vets from the rookies but instead is the argument that FFXIV is gonna be a COMPLETELY different games from 1.0 as opposed to just !.0 thats been fixed..


Instead of ARR being FF15 (basically a completely new/different game) which is what everyone tries to make it sound like it is... all it is is "FFXIV: The revised edition" so anyone whos played FFXIV theres enough similarities (and i dont mean just the locations names) that theyll still know what 90% of what theyre doing, as opposed to the game being the difference of jumping from FFXI to FFXIV which is how ppl try to make going from 1.0 to ARR sound.. and to me that just doesnt seem to be the case.


I understand what you mean and wasn't trying to imply that it's going to be unrecognizeable as a new game. All I meant is that for new players everything will be new. For existing players there will still be a learning curve as they discover where everything is/went for a couple weeks. Every single existing players isn't going to walk in and be a boss from day one if they create a new character on a new server.


This is correct. Yoshi has said that the returning players from 1.0 will still have a learning curve when it comes to the game. The battle system will change enough to where the attributes for each of the classes/jobs will be different. Also, the damage calculations will be different as well as the effects of the weaponskills. I've noticed that the archer/bard weapon skills now have an emphasis on status effects. In 1.0, they had things like bind or bloodletter (a DoT skill), but that's pretty much it. The weapon skill combos will also be different, so it's not like the vets will have a major advantage over the new players. You'll be learning the game along side the returning players who create a new character. They will start off with 0 gil and have all level 1 classes and jobs just like you. Honestly, unless money is an issue, I really don't see why anyone shouldn't at least try the game. It wont be anything like FFXI, so don't go in thinking that, but it will be a new game for people interested in trying something new.

To those people who WATCH the battles and say they LOOK the same, please understand the game is still in the stage where it will be changing and what you see today wont be the same as what you see in a month or 2.
____________________________
#10 Dec 23 2012 at 6:39 AM Rating: Decent
****
4,144 posts
swisa wrote:
To those people who WATCH the battles and say they LOOK the same, please understand the game is still in the stage where it will be changing and what you see today wont be the same as what you see in a month or 2.


I'll agree that the damage calculations and stuff like that will change, but release version of the battle system isn't likely to be much different than what is seen in the videos. It's hardly changed over the past two years, why would it change radically over the next 6 months or so?


Edited, Dec 23rd 2012 7:39am by FilthMcNasty
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Dec 23 2012 at 9:10 AM Rating: Decent
*
88 posts
I'd prefer otherwise. Its always fun to have characters walking around with good gear or weapons that give you something to aspire to. Or running into the few relic holders around that just make you go "Wow, gotta get me one of those someday".

In final fantasy 11 I played the ps2 version starting out and that was 2 months after the ps2 release. I did limit breaks with characters my own range, but man was I blown away when a level 60 rdm helped me with my war af. Or the 50 black mage who (still don't know how to play well, experienced players can still be unskilled) freeze blasted the nm for my dragoon job quest.

I can see where you're coming from (somewhat), but I think each experience would have its own merits.

Edited, Dec 23rd 2012 7:50pm by Thelastremainingintime

Edited, Dec 23rd 2012 7:51pm by Thelastremainingintime
#12 Dec 23 2012 at 10:49 AM Rating: Good
Needs More Smut
******
21,262 posts
Thelastremainingintime wrote:
I'd prefer otherwise. Its always fun to have characters walking around with good gear or weapons that give you something to expire to. Or running into the few relic holders around that just make you go "Wow, gotta get me one of those someday".

In final fantasy 11 I played the ps2 version starting out and that was 2 months after the ps2 release. I did limit breaks with characters my own age, but man was I blown away when the level 60 rdm helped me with my war af. Or the 50 black mage who (still don't know how to play well, experienced players can still be unskilled) freeze blasted the nm for my dragoon job quest.

I can see where you're coming from (somewhat), but I think each experience would have its own merits.


Ah, yeah. I just flashed back to having level 60-ish friends in full AF armor helping me out when farming my RSE.

There are still some grinds in FFXI, they just aren't necessarily related to leveling. I'm currently in BLU spell ****.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#13 Dec 23 2012 at 11:14 AM Rating: Default
****
4,957 posts
Thelastremainingintime wrote:
I'd prefer otherwise. Its always fun to have characters walking around with good gear or weapons that give you something to expire to. Or running into the few relic holders around that just make you go "Wow, gotta get me one of those someday".

In final fantasy 11 I played the ps2 version starting out and that was 2 months after the ps2 release. I did limit breaks with characters my own age, but man was I blown away when the level 60 rdm helped me with my war af. Or the 50 black mage who (still don't know how to play well, experienced players can still be unskilled) freeze blasted the nm for my dragoon job quest.

I can see where you're coming from (somewhat), but I think each experience would have its own merits.




well thats the thing... ive been on that end with FFXI and liked it.. now instead of being the newbie who sees someone in AF or relic for the first time.. I wanna be that guy who hits max level first (well not FIRST but close to it) or that guy with the first relic etc etc that all the ppl who start late "wow" over
#14 Dec 23 2012 at 12:37 PM Rating: Good
Sage
Avatar
**
676 posts
I might go ahead and add that we may still have some of the same primal battles in ARR, but the battle system will change enough to where we will not be able to use the same tactics to defeat them as we did in 1.0. What worked well previously, may not work at all come 2.0.

Duo, if you're really that concerned with being one of the first or close to it to doing something on your server, you'll need to create a new character on a brand new server. There should be enough of a learning curve to make it close to if no equal footing for those of you who didn't play 1.0. Are you really that worried about the just a little behind at the very beginning instead of the new content they'll release over the next year or two after release? This is the whole reason the new servers will be locked and only useable by brand new characters. He wanted to make this as little of an issue as he could.
____________________________
#15 Dec 23 2012 at 4:00 PM Rating: Decent
****
4,957 posts
youre reply kinda confuses me considering having a new character on a new server was my plan from the start.. my point with this topic wa show many of the other ppl on the server will be actual NEW players too and not just old players creating new accounts
#16 Dec 23 2012 at 7:53 PM Rating: Good
Avatar
*
82 posts
DuoMaxwellxx wrote:
youre reply kinda confuses me considering having a new character on a new server was my plan from the start.. my point with this topic wa show many of the other ppl on the server will be actual NEW players too and not just old players creating new accounts

But what does it matter? I understand the want to start fresh with like-minded people but anyone whose played alpha and/or beta will already have a leg up in terms of familiarity. In reality, established characters will have only one advantage and that is to manipulate the market. Since they can't join new servers, that advantage is taken away. You can complain that they already know the combat system but really... is it that hard to read your abilities? If an ability says "does 2x damage when attacking from behind" are you going to complain that the veterans can out damage you when they know how to use the ability? "They can only out-damage me cause they played 1.0!" I can't say I understand the want to be the first on the server to do anything. I play games to forget about the real world and enjoy fun times with my friends, not stress about racing to the end so I can lord it over lowbies.
____________________________
FFXIV - Goblin - Seraphan Amatsuka
This forum is read only
This Forum is Read Only!
Recent Visitors: 12 All times are in CST
Anonymous Guests (12)