Forum Settings
       
This Forum is Read Only

new roadmapFollow

#52 Dec 27 2012 at 7:58 PM Rating: Excellent
Needs More Smut
******
21,262 posts
Specific criteria for Legacy was pay for at least three months of service between Feb/March (not sure which) 2012 and Oct 2012. That could be any three months - so if you paid for March, quit until August, then paid for September and October, you qualified. 30 day free trial months did not count, nor did any of the pre-fee months many folks played after game launch.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#53 Dec 28 2012 at 12:35 AM Rating: Decent
Scholar
***
2,426 posts
i finally got around to checking out the beta roadmap, and I have to say I've never seen such a comprehensive and transparent(in a good way) beta schedule. I like that they are getting granular with it. Certainly not the SE we once knew.

I didn't see anything about Alpha testers getting any kind of gauranteed beta access however. Someone mentioned this earlier in the thread and i was hoping, for no reason whatsoever, to see some info regarding this.

also,

Quote:

Here's the latest on talking about stuff from Alpha under NDA.

I've conferred with my colleagues here on Zam, and we've decided that if they don't announce to the Alpha testers (via the official Alpha forums) that you can start talking about Alpha stuff, then we will honor that rule here even though the Alpha worlds and forums are closed. I'm going to have my boss ask their PR people if/when Alpha testers can talk about the alpha and as soon as I know, you all will know but for now operate like you can't say anything even after the Alpha is over. Once you see something official from me that will be your sign that it's OK to talk about it. Any questions shoot me a PM if you don't want to ask here.


any news on this front yet? its mildly fun to creatively word my posts, but yeah...any news?


Edited, Dec 28th 2012 1:43am by Llester
____________________________
monk
dragoon

#54 Dec 28 2012 at 12:37 AM Rating: Decent
Scholar
Avatar
**
636 posts
Yeah, the schedule is nice, and makes it seem like we'll get an April-June release...which is perfect for me, seeing as Storm Legion might be losing it's freshness by then :P

I'm only worried about the ps3 betas though, so I actually have a bit of waiting to do either way...
#55 Dec 28 2012 at 1:17 AM Rating: Good
Scholar
Avatar
**
374 posts
DuoMaxwellxx wrote:
http://gdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_BETA_Roadmap_EN.pdf

based on this the game will launch earliest mid april latest beginning of July (so Summer lol)

also according to bet detail ll the beta will be doing is "re balancing" stuff which means whatever no MAJOR changes in the beta (like graphical overhauls, content or lack thereof etc etc) all.. just stuff like exp to level, gathering crafting balance etc etc which means any HUGE problems that require mor ethan just "rebalancing" that exist in the beta will still exist at launch... since something like for example:


getting rid of monster recoil or changing a crappy battle system or bad animations.. is OUT of the realm of "re balancing" in my eyes so if those things arent fixed in the beta then they wont be fixed at all.


edit:


- Stress testing will be conducted on the housing system.
- Testing will be conducted on the PvP Coliseum


Oh i didnt know pvp and housing would be available at lanuch.. i hope they have quests specifically for pvp too (like to get pvp gear etc etc so i can do thing related to (pvp even if it isnt specfiically fighting another player) outside of the colluseum.

After all most games with pvp have things that get you READY for pvp outside of the actual pvp itself

Edited, Dec 26th 2012 9:28am by DuoMaxwellxx



"The Duty Finder" (the immature child in me laughs at this name) should be implemented before phase 4. We all know how the player matching feature in 1.0 was... and I suspect they should have ample time to adjust this feature if it sucks.
#56 Dec 28 2012 at 3:01 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
Llester wrote:
Quote:

Here's the latest on talking about stuff from Alpha under NDA.

I've conferred with my colleagues here on Zam, and we've decided that if they don't announce to the Alpha testers (via the official Alpha forums) that you can start talking about Alpha stuff, then we will honor that rule here even though the Alpha worlds and forums are closed. I'm going to have my boss ask their PR people if/when Alpha testers can talk about the alpha and as soon as I know, you all will know but for now operate like you can't say anything even after the Alpha is over. Once you see something official from me that will be your sign that it's OK to talk about it. Any questions shoot me a PM if you don't want to ask here.


any news on this front yet? its mildly fun to creatively word my posts, but yeah...any news?


Sadly no, mum is still unfortunately, the word. My sticky will be updated (the "Notice to those who get invited to the Alpha/Beta" one) if/when that changes.
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#57 Dec 28 2012 at 7:26 AM Rating: Good
Avatar
****
4,773 posts
Less worried now about the NDA on the Alpha as I am the possible NDA on the Beta, which I wish they wouldn't have at all.

The more positive player-generated media on this game the better.

Edited, Dec 28th 2012 8:29am by Hyrist
#58 Dec 28 2012 at 7:55 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
Hyrist wrote:
Less worried now about the NDA on the Alpha as I am the possible NDA on the Beta, which I wish they wouldn't have at all.

The more positive player-generated media on this game the better.

Edited, Dec 28th 2012 8:29am by Hyrist


Unless it shows off some critical flaws and makes people turn away before even giving them a chance to fix it. Phase 4 they are lifting the NDA, which is also an open beta so everyone will get a chance to see what it's like before they buy it (or resub if they're 1.0 vets).
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#59 Dec 28 2012 at 8:17 AM Rating: Default
Scholar
Avatar
*****
12,709 posts
Mostaru wrote:
Ostia wrote:
I am a legacy member <3 Wooo!


what is a legacy member?


Discount price, chocobo and extended character slots as the main appeal. Paying 3 months+ when XIV went P2P but for people like Ostia that does nothing but berate SE and hump Blizzard, it's to play the game from a company they hate for about 1/4 of the price.

Rinsui wrote:
Interesting tidbit:
"fall damage testing" on page 9.
Yay. Looks like we'll have a bit of platforming after all ^.^/


Which is pretty @#%^ing fail, but it looks like there's lots of people ready to tell SE feedback that this is a bad idea. It's experimental and they're going to gauge player interest, per Yoshida's direct words a few months back.



Edited, Dec 28th 2012 6:18am by Theonehio
#60 Dec 28 2012 at 9:06 AM Rating: Decent
Scholar
*
90 posts
Hyrist wrote:
Less worried now about the NDA on the Alpha as I am the possible NDA on the Beta, which I wish they wouldn't have at all.

The more positive player-generated media on this game the better.

Edited, Dec 28th 2012 8:29am by Hyrist



NDA is in place so that SE are the only ones who control what the public sees of the game until its ready for launch. This is a standard MO for any closed beta.
#61 Dec 28 2012 at 9:46 AM Rating: Good
Avatar
***
1,163 posts

Rinsui wrote:
Interesting tidbit:
"fall damage testing" on page 9.
Yay. Looks like we'll have a bit of platforming after all ^.^/


Which is pretty @#%^ing fail, but it looks like there's lots of people ready to tell SE feedback that this is a bad idea. It's experimental and they're going to gauge player interest, per Yoshida's direct words a few months back.



Edited, Dec 28th 2012 6:18am by Theonehio [/quote]



I'm pretty sure if enough people say its stupid, they will remove it. However, what will the "jump off cliff" height be cut off at and how will that be determined?
#62 Dec 28 2012 at 10:22 AM Rating: Excellent
Scholar
Avatar
**
636 posts
I can't imagine a large amount of people saying that falling damage sucks though, unless people really hate jumping/long falls that much
#63 Dec 28 2012 at 10:22 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
Yeah I'm really indifferent to falling damage.
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#64 Dec 28 2012 at 10:25 AM Rating: Default
Scholar
Avatar
**
636 posts
Wint wrote:
Yeah I'm really indifferent to falling damage.


Yeah, it'd suck in most cases, but there's something about falling damage that I'm totally used to.

Though I guess since I'll be playing on the ps3, it'd be a hassle if my analogue stick accidentally moved/got stuck :P
#65 Dec 28 2012 at 10:33 AM Rating: Good
***
2,202 posts
Theonehio wrote:
Mostaru wrote:
Ostia wrote:
I am a legacy member <3 Wooo!


what is a legacy member?


Discount price, chocobo and extended character slots as the main appeal. Paying 3 months+ when XIV went P2P but for people like Ostia that does nothing but berate SE and hump Blizzard, it's to play the game from a company they hate for about 1/4 of the price.

Rinsui wrote:
Interesting tidbit:
"fall damage testing" on page 9.
Yay. Looks like we'll have a bit of platforming after all ^.^/


Which is pretty @#%^ing fail, but it looks like there's lots of people ready to tell SE feedback that this is a bad idea. It's experimental and they're going to gauge player interest, per Yoshida's direct words a few months back.



Edited, Dec 28th 2012 6:18am by Theonehio


A little butthurt today aren't we ? Smiley: rolleyes
____________________________
MUTED
#66 Dec 28 2012 at 11:09 AM Rating: Decent
Scholar
***
3,599 posts
je355804 wrote:
DuoMaxwellxx wrote:
http://gdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_BETA_Roadmap_EN.pdf

based on this the game will launch earliest mid april latest beginning of July (so Summer lol)

also according to bet detail ll the beta will be doing is "re balancing" stuff which means whatever no MAJOR changes in the beta (like graphical overhauls, content or lack thereof etc etc) all.. just stuff like exp to level, gathering crafting balance etc etc which means any HUGE problems that require mor ethan just "rebalancing" that exist in the beta will still exist at launch... since something like for example:


getting rid of monster recoil or changing a crappy battle system or bad animations.. is OUT of the realm of "re balancing" in my eyes so if those things arent fixed in the beta then they wont be fixed at all.


edit:


- Stress testing will be conducted on the housing system.
- Testing will be conducted on the PvP Coliseum


Oh i didnt know pvp and housing would be available at lanuch.. i hope they have quests specifically for pvp too (like to get pvp gear etc etc so i can do thing related to (pvp even if it isnt specfiically fighting another player) outside of the colluseum.

After all most games with pvp have things that get you READY for pvp outside of the actual pvp itself

Edited, Dec 26th 2012 9:28am by DuoMaxwellxx



"The Duty Finder" (the immature child in me laughs at this name) should be implemented before phase 4. We all know how the player matching feature in 1.0 was... and I suspect they should have ample time to adjust this feature if it sucks.


What do you mean? The party finder worked really well, but no one used it. It was a bit confusing to navigate and was implemented late, but JP players always used it, and I got invites often if I was playing during JP prime.

Of course, this "Duty Finder" is vastly different than the one in 1.0, as it is cross-server, and much more specific.
____________________________


#67 Dec 28 2012 at 11:28 AM Rating: Decent
***
2,202 posts
^^^ Now that is a Fanboy! The party system in XIV was the most backward, waste of resources i have seen EVER!! Could you use it to find a party ? Yes! Was it effective ? No!

You can still use a telegraph to communicate.... But is not an Iphone 5 (Or whichever cellphone you have)

Whoever came up with it, should be fired and executed by SE.
____________________________
MUTED
#68 Dec 28 2012 at 11:35 AM Rating: Decent
Scholar
Avatar
**
636 posts
Sheesh, you're pretty critical, aren't you? Ahem, anyways, a cross-server dungeon finder won't be too bad, though I suspect that it wouldn't be needed if they didn't have so many servers heh
#69 Dec 28 2012 at 11:37 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
That's just Ostia Smiley: tongue
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#70 Dec 28 2012 at 11:43 AM Rating: Decent
Scholar
Avatar
**
636 posts
Wint wrote:
That's just Ostia Smiley: tongue


That easy to explain away eh? :P
#71 Dec 28 2012 at 11:47 AM Rating: Decent
Scholar
*
90 posts
Ostia wrote:
^^^ Now that is a Fanboy! The party system in XIV was the most backward, waste of resources i have seen EVER!! Could you use it to find a party ? Yes! Was it effective ? No!

You can still use a telegraph to communicate.... But is not an Iphone 5 (Or whichever cellphone you have)

Whoever came up with it, should be fired and executed by SE.



Smiley: eek angry much?
#72 Dec 28 2012 at 11:53 AM Rating: Good
Scholar
Avatar
**
636 posts
Pontipy wrote:
Ostia wrote:
^^^ Now that is a Fanboy! The party system in XIV was the most backward, waste of resources i have seen EVER!! Could you use it to find a party ? Yes! Was it effective ? No!

You can still use a telegraph to communicate.... But is not an Iphone 5 (Or whichever cellphone you have)

Whoever came up with it, should be fired and executed by SE.



Smiley: eek angry much?


Seems that's easily explained away, so back on topic I guess? If there is one...
#73 Dec 28 2012 at 12:05 PM Rating: Decent
Scholar
***
2,426 posts
Wint wrote:
Llester wrote:
Quote:

Here's the latest on talking about stuff from Alpha under NDA.

I've conferred with my colleagues here on Zam, and we've decided that if they don't announce to the Alpha testers (via the official Alpha forums) that you can start talking about Alpha stuff, then we will honor that rule here even though the Alpha worlds and forums are closed. I'm going to have my boss ask their PR people if/when Alpha testers can talk about the alpha and as soon as I know, you all will know but for now operate like you can't say anything even after the Alpha is over. Once you see something official from me that will be your sign that it's OK to talk about it. Any questions shoot me a PM if you don't want to ask here.


any news on this front yet? its mildly fun to creatively word my posts, but yeah...any news?


Sadly no, mum is still unfortunately, the word. My sticky will be updated (the "Notice to those who get invited to the Alpha/Beta" one) if/when that changes.


ok cool, i do appreciate your efforts either way :)
____________________________
monk
dragoon

#74 Dec 28 2012 at 2:22 PM Rating: Excellent
Avatar
****
4,773 posts
Wint wrote:
Hyrist wrote:
Less worried now about the NDA on the Alpha as I am the possible NDA on the Beta, which I wish they wouldn't have at all.

The more positive player-generated media on this game the better.

Edited, Dec 28th 2012 8:29am by Hyrist


Unless it shows off some critical flaws and makes people turn away before even giving them a chance to fix it. Phase 4 they are lifting the NDA, which is also an open beta so everyone will get a chance to see what it's like before they buy it (or resub if they're 1.0 vets).


Given the fact that They've already done a pretty good job of displaying the 'flaws' of the Alpha in their own videos I'd say that sort of reasoning is moot, even though I understand it.

Perhaps it's my experience with the poor 1.xx versions but from my standpoint, SE has already screwed the pooch in terms of expectation. Showing the progress of things broken, even in the new version, to how well they listen and get it fixed is probably more important then worrying about a flawed alpha product. Those too timid or fickle to look twice have already given up on FFXIV by this juncture. And I lothe to admit it, but even our most negative of onlookers here are looking beyond the flaws and anticipating fixes.
#75 Dec 28 2012 at 2:32 PM Rating: Good
*
78 posts
With the history of SE in 1.0 on patches and Yoshi-P previous statements that Beta testing will take whatever time it is need it to satisfy the community before release, I will give ARR mid summber July-September. Since Alpha just finished and SE is taking a month and half to implement changes, that give us a good sign that SE is really looking at the Feedback and making changes.

I agreed that if enough people don't like the falling damage, SE probably will removed it. Beta is going to be interesting to see if what Alpha players feedback was taken into account when finally the lucky Legacy players get to comment on the changes in the Beta forums. Since SE said on the road that there will be 5-10 servers and currently we have 10 servers for 1.0, I would imagen that yeah there will be enough room for all legacy players.

Plus that changes and SE does from one beta to the next will give a good indication of how much SE cares on releasing ARR with players been please or disatisfy with the final result. Can't wait for February.
#76 Dec 28 2012 at 4:35 PM Rating: Good
Scholar
Avatar
**
636 posts
Hmm...I'm wondering if 10 servers would actually be enough at launch, due to the ps3 people being added too, and more people deciding to give it a try haha
#77 Dec 28 2012 at 4:39 PM Rating: Excellent
**
325 posts
Gelthidor wrote:
Hmm...I'm wondering if 10 servers would actually be enough at launch, due to the ps3 people being added too, and more people deciding to give it a try haha


"More than 20 Worlds will be available" in Beta phases 3&4 so we will have at least 20 at launch.
#78 Dec 28 2012 at 4:41 PM Rating: Decent
Scholar
Avatar
**
636 posts
Yelta wrote:
Gelthidor wrote:
Hmm...I'm wondering if 10 servers would actually be enough at launch, due to the ps3 people being added too, and more people deciding to give it a try haha


"More than 20 Worlds will be available" in Beta phases 3&4 so we will have at least 20 at launch.


Ahh, missed that part...sounds good to me. Rift ended up launching with 40+ due to congestion, and that was only with NA and EU countries, which is why I was worried, but maybe they have better servers than Trion?
#79 Dec 28 2012 at 9:43 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
The interesting part about the servers is we will have them all over the world (well really probably a bunch in Japan, some in California, and some in Europe somewhere I bet). Not that people will stop crying about lag but at least they're trying.
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#80 Dec 28 2012 at 11:00 PM Rating: Decent
Scholar
Avatar
**
636 posts
Yeah, that's why I'm concerned with the amount of servers. We'll be having the entire world stuck on 20 servers...seems like a small number haha

And wasn't this the one with the auto translator as well? Or was I imagining things in the original beta?
#81 Dec 29 2012 at 3:10 AM Rating: Decent
***
2,202 posts
Gelthidor wrote:
Sheesh, you're pretty critical, aren't you? Ahem, anyways, a cross-server dungeon finder won't be too bad, though I suspect that it wouldn't be needed if they didn't have so many servers heh


Well you have to be critical, SE cannot afford to deliver sub quality mechanics, on a game that is already being criticized for being a sub par entry into the series, let alone the MMO genre. I understand that fanboys and not even fanboys, people that are more lenient or less critical, can say "But atleast they added a LFG Tool" but the way i see it, is it the best LFG tool in the Genre ? No. Does it meet the standards Atleast ? No.... Is not even Mediocre! Is the worst LFG tool in the MMO Genre.

That is my point, is not that i do not appreciate that they are trying to add stuff to the game, or fix X or Y, is that when they do decide to do this things, they deliver sub par quality, and then when people question if they can pull a revival of the game, people just go crazy, like "How dare you question SE!" well given the evidence SE has showed us... There is enough reason to worry. That's all.

Oh and i don't get angry lol is the internets XD!
____________________________
MUTED
#82 Dec 29 2012 at 2:26 PM Rating: Decent
Scholar
***
3,599 posts
Quote:
SE cannot afford to deliver sub quality mechanics, blahblah


Yes, we all know, it's been stated a hundred million times, and if I could I would insert the dead horse smiley right about.... here.

Quote:
Is the worst LFG tool in the MMO Genre.
Did you try to use it Ostia? I mean.. did you? I'm not giving them a handy here. It worked and was patched into a game where previously we had none, in a game that had already admitted their failure and tried to appease the current player-base while developing a revamp to a system they already admitted was flawed.

So, you're point is what? They shouldn't have done it? ***** it guys, why bother, right? Terrible logic is terrible.

Quote:
i do not appreciate that they are trying to add stuff to the game, or fix X or Y, is that when they do decide to do this things, they deliver sub par quality,
Smiley: dubious

Not really sure what you're trying to say here. If I may ask, how much did you play 1.0? I'm trying to figure out where your anger comes from so we can work through it together.
____________________________


#83 Dec 29 2012 at 3:04 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
Louiscool wrote:
Quote:
SE cannot afford to deliver sub quality mechanics, blahblah


Yes, we all know, it's been stated a hundred million times, and if I could I would insert the dead horse smiley right about.... here.


Smiley: deadhorse

Pretty sure you can Smiley: nod
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#84 Dec 29 2012 at 4:23 PM Rating: Good
Needs More Smut
******
21,262 posts
And you've just explained why they had to scrap the existing game engine and rebuild. They did the best they could with patches, but when you're unable to even patch in a "mediocre" LFG system to your code, it's a sign that the underlying guts of the game are just bad.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#85 Dec 29 2012 at 9:19 PM Rating: Good
Avatar
****
4,773 posts
catwho wrote:
And you've just explained why they had to scrap the existing game engine and rebuild. They did the best they could with patches, but when you're unable to even patch in a "mediocre" LFG system to your code, it's a sign that the underlying guts of the game are just bad.


Which they blatantly confessed early and was part of the reason why the announced 2.0 a year ago.

This personally leads me to wonder what the original design team was thinking when they did all this coding. It was clear they had the attitude that they could go back and just fix stuff as they went along, but they did not even think of leaving a solid groundwork to build from. Yoshida was right that the matter of hubris in SE was getting really bad, and I am glad he speaks so plainly about it, more so that Wada is going along with it.

As much as I would hate to have Yoshida leave FFXIV as a project, but once things get going here I would really like his sentiments to rule all ongoing and future SE projects. This guy 'gets it'.
#86 Dec 29 2012 at 10:35 PM Rating: Decent
Scholar
***
3,599 posts
Wint wrote:
Louiscool wrote:
Quote:
SE cannot afford to deliver sub quality mechanics, blahblah


Yes, we all know, it's been stated a hundred million times, and if I could I would insert the dead horse smiley right about.... here.


Smiley: deadhorse

Pretty sure you can Smiley: nod


Ha! I thought that was taken away for some reason. Time to overuse it!
____________________________


#87 Dec 29 2012 at 10:40 PM Rating: Good
***
2,202 posts
Louiscool wrote:
Quote:
SE cannot afford to deliver sub quality mechanics, blahblah


Yes, we all know, it's been stated a hundred million times, and if I could I would insert the dead horse smiley right about.... here.

Quote:
Is the worst LFG tool in the MMO Genre.
Did you try to use it Ostia? I mean.. did you? I'm not giving them a handy here. It worked and was patched into a game where previously we had none, in a game that had already admitted their failure and tried to appease the current player-base while developing a revamp to a system they already admitted was flawed.

So, you're point is what? They shouldn't have done it? ***** it guys, why bother, right? Terrible logic is terrible.

Quote:
i do not appreciate that they are trying to add stuff to the game, or fix X or Y, is that when they do decide to do this things, they deliver sub par quality,
Smiley: dubious

Not really sure what you're trying to say here. If I may ask, how much did you play 1.0? I'm trying to figure out where your anger comes from so we can work through it together.


Yes i used it, and it is the worst LFG tool in the genre. It is so bad nobody uses it :) They rather shout in uldah, than use the tool the company developed in order for people not to shout in towns.... Which shows just how bad it was, when even the rabid fanbase refuse to use it. The point is, if you are going to add something, add something that actually works as intended, or that atleast meets the standards of the genre, the LFG tool in FFXIV was tolerable if it where released in EQ or the first 3 months of FFXI, but in 2010 when every game launches with one and they are light years ahead of the one SE develops.... Kinda tells a lot about the disconnect there is between SE knowledge about the genre and their capabilities.

I played 1.0 from release up until 1 month before final save :) The only thing that impressed me was the final quest's, everything else was a waste of resources, dungeons with time limits that encourage people not to engage monsters, and use optimal set ups.... which where in all shape and form useless since crafted gear with materia slots are far superior than anything that drops from them :/ NM that where a joke and well they where just a joke. Seasonal events... yeah how about instead of wasting your and our time with garbage content, you use that time to actually learn how to create a LFG tool or code. A behest system that is so flawed, that i cannot even think of how they came up with that idea... "Hey guys let's make it so that whoever has the most millions wins.. That will draw new players into the game... LOL)

Now from ifrit foward, those encounters where actually good :)
____________________________
MUTED
#88 Dec 30 2012 at 1:29 AM Rating: Good
Avatar
*
82 posts
I never used the LFG tool because I was living in Japan at the time and during the times I played about 99% of groups were "JP onry". I have to suspect that the 1.0 engine might have caused some of the lackluster with the LFG. They couldn't get a proper mail system set up because of the horrible coding of the crystal tools engine. I don't want to sound like a 1.0-apologist but you have to admit that Yoshida was given a crap engine with an off-the-wall design and told, "make it work!".
____________________________
FFXIV - Goblin - Seraphan Amatsuka
#89 Dec 30 2012 at 4:58 AM Rating: Default
***
2,202 posts
Yet they could add a system like behest, which for intended purposes works as intended? they could add an entire materia system from the ground up that works w/o any hitches.... They added an entire quest lines for the guilds, events, monsters, items, and the final quest line, all working fine and w/o any problems(Besides the encounter bugs here and there)

Yet the only thing where the "Coding" was so horrible/bad was the LFG tool...... Yeah Ok! I'll buy that excuse Smiley: lol
____________________________
MUTED
#90 Dec 30 2012 at 7:35 AM Rating: Good
Needs More Smut
******
21,262 posts
I'm getting a degree in programming.

I can believe it.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#91 Dec 30 2012 at 7:54 AM Rating: Decent
Scholar
***
3,599 posts
Ostia wrote:
Yet they could add a system like behest, which for intended purposes works as intended? they could add an entire materia system from the ground up that works w/o any hitches.... They added an entire quest lines for the guilds, events, monsters, items, and the final quest line, all working fine and w/o any problems(Besides the encounter bugs here and there)

Yet the only thing where the "Coding" was so horrible/bad was the LFG tool...... Yeah Ok! I'll buy that excuse Smiley: lol


It wasn't user friendly, and was difficult to understand. That was SE's fault completely. It was the players fault for not taking 10 minutes to figure it out, preferring to shout and not use it. Seriously, it was simple and the only "flaw" was that you couldn't use auto-translate in your search comment.

You could LFG on multiple jobs while out doing something. To me it was the LFG system we wanted in FFXI, though I admit to only playing FFXI, XIV, and SWTOR hardcore, and I only grouped with RL friends in SWTOR. I'm not blaming the engine, but I also didn't find it lacking in features. I don't like LFG tools that automatically put a party together, particularly in a game like FF where you pretty much know all the linkshells and players on your server. (There was at least 3 LS's I would never group based on rep.)
____________________________


#92 Dec 30 2012 at 8:26 AM Rating: Excellent
Avatar
**
588 posts
Louiscool wrote:
Ostia wrote:
Yet they could add a system like behest, which for intended purposes works as intended? they could add an entire materia system from the ground up that works w/o any hitches.... They added an entire quest lines for the guilds, events, monsters, items, and the final quest line, all working fine and w/o any problems(Besides the encounter bugs here and there)

Yet the only thing where the "Coding" was so horrible/bad was the LFG tool...... Yeah Ok! I'll buy that excuse Smiley: lol


It wasn't user friendly, and was difficult to understand. That was SE's fault completely. It was the players fault for not taking 10 minutes to figure it out, preferring to shout and not use it. Seriously, it was simple and the only "flaw" was that you couldn't use auto-translate in your search comment.

You could LFG on multiple jobs while out doing something. To me it was the LFG system we wanted in FFXI, though I admit to only playing FFXI, XIV, and SWTOR hardcore, and I only grouped with RL friends in SWTOR. I'm not blaming the engine, but I also didn't find it lacking in features. I don't like LFG tools that automatically put a party together, particularly in a game like FF where you pretty much know all the linkshells and players on your server. (There was at least 3 LS's I would never group based on rep.)


SE was slow to update this crucial piece of the games UI in addition to some of the nusiance things like the auto-translate mentioned or text commands for searching.

But in my opinion the search tool in XIV was, in certain ways, better than the tool they had in XI. It enabled you to search for people looking to do similar activities rather than just people with certain jobs, level ranges, areas, etc... Not that those aren't important. I certainly agree if SE had implemented both the party search and group finder correctly to begin with more people might have used it.

People were expecting flags over your head that indicated you were looking for a party (ie. XI). What we got was a tool which grouped you based on activity and type of job requested. Even after SE added the search tool above and beyond the group finder people still didn't use it. Maybe because it was too complex for users to understand. I certainly think it could have been designed better but good or bad... right or wrong... the players chose not to utilize it. I will say that JP seemed to use it effectively to assemble parties. I often found parties with JP players because of it.

I sincerely hope SE is able to combine all of these elements into a single user-friendly party search tool. Likely what we will get now is an auto-group/dungeon finder tool.
____________________________



#93 Dec 30 2012 at 9:48 AM Rating: Decent
***
2,202 posts
Louiscool wrote:
Ostia wrote:
Yet they could add a system like behest, which for intended purposes works as intended? they could add an entire materia system from the ground up that works w/o any hitches.... They added an entire quest lines for the guilds, events, monsters, items, and the final quest line, all working fine and w/o any problems(Besides the encounter bugs here and there)

Yet the only thing where the "Coding" was so horrible/bad was the LFG tool...... Yeah Ok! I'll buy that excuse Smiley: lol


It wasn't user friendly, and was difficult to understand. That was SE's fault completely. It was the players fault for not taking 10 minutes to figure it out, preferring to shout and not use it. Seriously, it was simple and the only "flaw" was that you couldn't use auto-translate in your search comment.

You could LFG on multiple jobs while out doing something. To me it was the LFG system we wanted in FFXI, though I admit to only playing FFXI, XIV, and SWTOR hardcore, and I only grouped with RL friends in SWTOR. I'm not blaming the engine, but I also didn't find it lacking in features. I don't like LFG tools that automatically put a party together, particularly in a game like FF where you pretty much know all the linkshells and players on your server. (There was at least 3 LS's I would never group based on rep.)


Thank you for making my point for me, it was not "Code" or "Engine" related, it was badly Designed! And comparing it to the LFG engine of FFXI is just sad, XI is an old game based on a game a decade old, and it's LFG engine was a joke to begin with, to say "Well it's better than a decade old lfg engine" is really laughable at Best.

A LFG tool should take 2 top 3 clicks and done... Not 5 minutes.
____________________________
MUTED
#94 Dec 30 2012 at 10:42 AM Rating: Good
Avatar
****
4,773 posts
Ostia wrote:
Yet they could add a system like behest, which for intended purposes works as intended? they could add an entire materia system from the ground up that works w/o any hitches.... They added an entire quest lines for the guilds, events, monsters, items, and the final quest line, all working fine and w/o any problems(Besides the encounter bugs here and there)

Yet the only thing where the "Coding" was so horrible/bad was the LFG tool...... Yeah Ok! I'll buy that excuse Smiley: lol



You don't have to buy it, it's true. Just as a background, my entire family is programmers and engineers on the male side. We deal with moronic user-base all the time, especially seeming the bulk of the customer base lies in production.

There is a gigantic gap in mindset between someone who is a software developer for any reason, and those who are software users, and that's not defending the poor UI of FFXIV in any means. But poor coding does has a cascading effect on future developments of a program. It's not something you can just cut and paste out easily. There was plenty of problems in the source coding of FFXIV's program. Their entire menu system was built on a very strict template that was very difficult to pull the work-around they did have. (And they produced quite a few.)

Yoshida actually did a good job of explaining this in an interview that is fairly recent. (I should keep a log of these somewhere as they would be really useful to cite.) In the end, FFXIV 1.0 was a coding nightmare (to the point that you could expose the code in some conditions.) For the effort it would take to fix the code, they could have made a new server-side client, and that's exactly what they did.

Also, Behests? Wrong game.

The bulk of what we got in 1.xx, with the exception of the Seventh Umbral Storyline was content that was in production before release. This means the Chocobo Escorts, and Hamlet Defense systems were already working according to the original design and were just modified with balance. Ifrit, was actually initially designed on the old coding. Moogle Fight, Garuda, and fights beyond that were only in the initial stages of development at that point and could be heavily modified. Aside from the BLM Zerg method, which got patched, Garuda was heavily praised by the endgame community. (As was a lot of fights in the Seventh Umbral Era storyline.)

But there was always a catch: They did well with what they had.

A lot of the long term players understood how crippling the engine and server side coding was. It took them quite a bit to get to the point where we had something remotely resembling an Auction house, and how they actually had to create the work-around was really telling on how bad their search engine was. (Each search was essentially an isolated system.) Paired by the fact that was almost no data archiving whatsoever - again, the whole thing was a mess and a nightmare, and that's just what a layman in the simulation field can tell from the user-client side.

So yeah, for me, it's not believable, the evidence of it is fairly obvious to me. You can disagree, but it would be like disagreeing on who's a sitting elected official. Denying reality rarely is a successful practice (Though sometimes a profitable one.)
#95 Dec 30 2012 at 9:03 PM Rating: Decent
Avatar
***
1,163 posts
Here is all I have to say about the LFG topic in FFXIV: 1.0

Smiley: deadhorse
#96 Dec 30 2012 at 9:11 PM Rating: Good
WFOAssassin wrote:
Here is all I have to say about the LFG topic in FFXIV: 1.0

Smiley: deadhorse



You win sir. Here's a Smiley: cookie
____________________________
Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

FFXI
Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#97 Dec 31 2012 at 3:22 PM Rating: Decent
Avatar
***
1,163 posts
I have been thinking it for a while now and I have concluded that I kill threads. Someone might post after me but its no more than one person and its always something like the above or a "yup."

Goodness, do the sight of my words make everyone vomit or something?

and I thought that was pretty funny, my last post.

Anyone else want to talk about the road map or is the thread dead now by the "Thread Killer," WFOAssassin?

Edited, Dec 31st 2012 4:24pm by WFOAssassin
#98 Dec 31 2012 at 3:26 PM Rating: Good
Avatar
*
82 posts
^ Just a slow day on the information super highway.
____________________________
FFXIV - Goblin - Seraphan Amatsuka
#99 Dec 31 2012 at 4:31 PM Rating: Excellent
Scholar
****
9,997 posts
Personally I find your posts prickish and self-indulgent, so yeah, I'd say it's you. Get over yourself, man.

Also, there's nothing lamer than wasting our time by adding more tripe about what people think of you. This is a FFXIV forum, not your group therapy session.

Kidding. The best way to keep threads alive is to argue with one another.

Smiley: tongue


Edited, Dec 31st 2012 2:33pm by Kachi
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#100 Dec 31 2012 at 4:38 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
Lol I was reading that with the spoiler hidden and was wondering how many points were on the stick that was stuck up your ****. You got me Smiley: nodSmiley: lolSmiley: laugh
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#101 Dec 31 2012 at 5:05 PM Rating: Decent
Avatar
***
1,163 posts
Shut the front door!

You mean to tell me that this isn't the PTSD forum? No wonder I feel like this isn't helping.
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)