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Just some questions.Follow

#1 Dec 27 2012 at 3:04 PM Rating: Decent
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So I hear there is a permanent fee reduction. Will it apply to everyone or just the players who have kept an account forever? And will Beta be MUCH more demanding than Alpha or just a bit. And anyone have any speculations on when they think the official game will be released?
#2 Dec 27 2012 at 3:56 PM Rating: Excellent
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Regarding the timeline:

http://lodestone.finalfantasyxiv.com/pl/teaser/index2.html

Read the road map. Now you know what we know.

Legacy status is for those who paid for 90 consecutive days this year from the time of the announcement of the program on. No you can't qualify anymore. To see if you are legacy, log into the SE account management system and click on service accounts, then FFXIV. You will see a Legacy logo if you are a member next to the cancel service button.
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#3 Dec 27 2012 at 11:10 PM Rating: Decent
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Alright so if I don't meet Legacy status, how much will it be monthly? Still the same as FFXI? I never played XIV so I have no idea how the payment process is.
#4 Dec 27 2012 at 11:17 PM Rating: Good
Link for pricing guidlines

Basically, you're looking at $9.99 per month for a 1 character account. Legacy members get 8 characters I think.

Edited, Dec 28th 2012 12:20am by IKickYoDog
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#5 Dec 27 2012 at 11:32 PM Rating: Decent
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9.99 ain't too bad, though the cost for each character sucks, but oh well :P
#6 Dec 27 2012 at 11:38 PM Rating: Good
XI was $14.99 for one char at one point. Extra $1.00 for each additional character. Can pretty much have 3 characters in XIV for the same price.
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#7 Dec 27 2012 at 11:47 PM Rating: Decent
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Yup, and that's good enough for me :P Very rarely do I have more than 3 characters, especially with the ability to change classes with ease
#8 Dec 28 2012 at 2:40 PM Rating: Decent
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With XIV ability to get all classes, you are not going to have time to work on other characters unless you want a mule. XIV community is very demanding when it comes to jobs, just having one job max out does not get you into good parties. Plus since you can use some skills from other jobs, some parties will kick you out if you don't have them because they are need it or very helpful when tackling endgame content.
#9 Dec 28 2012 at 2:45 PM Rating: Decent
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So I could create just one and be able to obtain ALL classes? So the only reason to create more than one is to have a mule or to play as another race?
#10 Dec 28 2012 at 2:54 PM Rating: Decent
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correct, with just one character you can play all of the jobs, (battle, crafting, gathering). The only reason to create another one, would be to play in a different server, mule or race. In 1.0 the only thing you had to do was just change your weapon or tool and tada! You are not that class, 2.0 you may have to do something different but you still get to obtain all of the jobs.

That is why there is job and level specific gear in the game too.
#11 Dec 28 2012 at 2:57 PM Rating: Decent
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Sweet. So the $9.99 p/month is for everyone or just Legacy members?
#12 Dec 28 2012 at 3:08 PM Rating: Excellent
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The link posted above is actually the rates that were in effect before 1.0 subscription rate ended: It shows:
The subscription rates shown will remain in effect until the release of FINAL FANTASY XIV Version 2.0.


Here is the rates for ARR Legacy status:

ARR Subscription Rates

Not sure what the rates will be for Normal status.

Edited, Dec 28th 2012 4:11pm by Pontipy
#13 Dec 28 2012 at 3:12 PM Rating: Excellent
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IKickYoDog wrote:
Link for pricing guidlines Basically, you're looking at $9.99 per month for a 1 character account. Legacy members get 8 characters I think.
Edited, Dec 28th 2012 12:20am by IKickYoDog
That pricing guildline is outdated and applied only to XIV 1.0 The current proposed pricing can be found on this page.

IKickYoDog wrote:
XI was $14.99 for one char at one point. Extra $1.00 for each additional character. Can pretty much have 3 characters in XIV for the same price.
Final Fantasy XI has always been priced at 12.95 a month for 1 character as far as I can remember.

Edited, Dec 28th 2012 3:12pm by Niknar
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#14 Dec 28 2012 at 3:17 PM Rating: Decent
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I wonder if he is asking about the discount you get for running a FFXI account and a FFXIV account, active, at the same time. Paying for both. I did that for a few months and the fee for FFXI was 9.99 and FFXIV was 9.99 per month. So I was paing 20 a month to keep them active and not 13 + 14 = 27 a month. Having one or the other will have you at the highest, stand alone, rate.

Edited, Dec 28th 2012 4:21pm by WFOAssassin
#15 Dec 28 2012 at 3:19 PM Rating: Decent
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Minahhh wrote:
Sweet. So the $9.99 p/month is for everyone or just Legacy members?


Source http://lodestone.finalfantasyxiv.com/pl/campaign/campaign.html


1. Legacy members will be able to play at a specially discounted subscription price post-launch of version 2.0.
Membership Tiers---------- Price-----------Characters per World
Legacy ----------------------------- $9.99 --------------------------- 8
Entry -------------------------------- $12.99 ------------------------- 1
Standard --------------------------- $14.99 ------------------------- 8
* All subscription fees are subject to change in accordance with the terms of the FINAL FANTASY XIV User Agreement.

Note: Pricing for other features, including longer billing cycles and Retainer Characters, have not yet been decided.

Don't know if SE is going to give the option to buy extra characters per world for $1 extra like they were going to do with 1.0


Edited, Dec 28th 2012 4:41pm by FedeMax
#16 Dec 28 2012 at 4:29 PM Rating: Decent
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Hmm...Entry vs Standard is confusing me :P
#17 Dec 28 2012 at 6:28 PM Rating: Excellent
Since you guys are talking about having more than one character I want to throw in my 2 cents.

I have a Roegadyne and a Lalafell, both with multiple lvl 50 classes, because I always want my mage class to be small and my melee classes to be huge!

I did the same thing in FFXI, with a galka and a taru. I had few probelms there like getting sky/dynamis access twice. But at least leveling up BLM/WHM was easy enough and then later SAM/WAR (/MNK, /DNC, etc.). Each character had a fairly limited amount of tasks to be completely battle ready.

Here are the reasons why having two characters does not work well in FFXIV at all. First, both characters need a bunch of basic skills, like the Archer movement skill, Cure III (when I last played even MRD used Cure III to maintain hate), the MP drain THM spell, and some other critical skills I can't remember right now. So you are going to end up leveling a ton of classes twice, some of which you don't exactly enjoy as much as others. So I had this lvl 50 CNJ and this other character with lvl 50 MRD, and my MRD didn't have Cure III to go to Darkhold with. BOOO!

But the biggest reason is crafting. OMG, I have high lvl Armorer on the Roegadyne, and high level Weaver on my Lalafell. Can I do those tricky recipes that require 35+ of one thing and 45+ of the other? No, of course not. And let me tell you, those combined recipes gave FAR more exp points than the single class ones. When the materials get expensive, every advantage counts.

Botanist on the Lalafell, Miner on the Roegadyne. Well, honestly this worked out just fine. There's little enough crossover here. The inventory space x2 is not so bad.

The other tiny advantage is being able to see both Limsa and Gridania's class storyline. Although, after the storyline's converged it was moot. Back when Levequests were limited to 8 and such I could spend a couple hours each on both characters and get full bonuses for my entire playtime. Not really an issue anymore.

So in summary, having a secondary character that is DoH and mule makes a certain amount of sense. But trying to fully equip two characters with everything you need to be fully functional in battle is not very realistic for a semi-casual player. And leveling up Weaver to 35+ twice is a no go!


Edited, Dec 28th 2012 7:30pm by SmashingtonWho
#18 Dec 28 2012 at 6:46 PM Rating: Decent
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Makes sense. Yeah, I'll probably only make alts for mules, if the "Standard" payment option is what I think it is, and not something that only legacy or previous subbers can get :P

#19 Dec 28 2012 at 8:03 PM Rating: Good
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Gelthidor wrote:
Hmm...Entry vs Standard is confusing me :P


If you get standard, you can create 8 total characters on EACH server. There will be multiple servers. This is the way I understand it. If you get the entry, you can make 1 character for each server. Legacy allows us to get the standard for a lower price saving us $5 a month.
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#20 Dec 28 2012 at 8:06 PM Rating: Good
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FedeMax wrote:
Minahhh wrote:
Sweet. So the $9.99 p/month is for everyone or just Legacy members?


Source http://lodestone.finalfantasyxiv.com/pl/campaign/campaign.html


1. Legacy members will be able to play at a specially discounted subscription price post-launch of version 2.0.
Membership Tiers---------- Price-----------Characters per World
Legacy ----------------------------- $9.99 --------------------------- 8
Entry -------------------------------- $12.99 ------------------------- 1
Standard --------------------------- $14.99 ------------------------- 8
* All subscription fees are subject to change in accordance with the terms of the FINAL FANTASY XIV User Agreement.

Note: Pricing for other features, including longer billing cycles and Retainer Characters, have not yet been decided.

Don't know if SE is going to give the option to buy extra characters per world for $1 extra like they were going to do with 1.0


Edited, Dec 28th 2012 4:41pm by FedeMax


I'm not aware of anybody actually saying that they are going to continue doing that in 2.0. If you want multiple characters, it would be cheaper to get the standard sub for $2 more instead of paying an extra $1 a month for just 1 character and then addition $1 for each retainer you choose to get. This is just easier for them and cheaper for us.
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#21 Dec 28 2012 at 9:19 PM Rating: Decent
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swisa wrote:
Gelthidor wrote:
Hmm...Entry vs Standard is confusing me :P


If you get standard, you can create 8 total characters on EACH server. There will be multiple servers. This is the way I understand it. If you get the entry, you can make 1 character for each server. Legacy allows us to get the standard for a lower price saving us $5 a month.


Yeah, just wasn't sure if the Standard required certain conditions to get or not, because honestly, I don't see why people wouldn't want 8 characters per server for $3 more, even if making alts isn't the best bet in this game...
#22 Dec 28 2012 at 9:47 PM Rating: Excellent
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My issue with multiple chars would be doing all of those pain in the *** quests that are sure to exist for level cap increases and other things. Whatever the XIV version of Maat fights/Genkai are enough to make me only want one char. Multiple chars to me would only be if you have friends on different servers and want to play with them all without being able to herd them all into one server.
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#23 Dec 28 2012 at 10:57 PM Rating: Decent
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Yeah, honestly, I don't see myself having more than one and a mule, but it's good to have the options, ya know?
#24 Dec 28 2012 at 11:57 PM Rating: Decent
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So an extra 2 bucks for 7 more chars? Hmmmm....interesting lol
#25 Dec 29 2012 at 12:07 AM Rating: Decent
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Minahhh wrote:
So an extra 2 bucks for 7 more chars? Hmmmm....interesting lol


Seems like it...that's why I was confused...I mean, I understand if you only plan on having 1 character, no mules, and didn't care about the open slots...but for a normal MMO sub fee, you get the same thing that legacy members get...
#26 Dec 29 2012 at 12:12 AM Rating: Excellent
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Thing is, if they keep the retainer system (I haven't had time to go look and see where that is in the grand scheme of things) then extra characters really aren't necessary from a mule standpoint. That's what retainers are for, mules. Since they're implementing an auction house I don't know if they're going to have them still or not, but I don't remember reading anything that said they were getting rid of them.
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#27 Dec 29 2012 at 12:16 AM Rating: Good
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Ahh, well, that'd make sense then. Luckily, I'd make use of the slots, and it's always nice to have them there, just incase
#28 Dec 29 2012 at 12:28 AM Rating: Good
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Hm, I think I'll just go for the extra two bucks a month. I know one char is all I need but I don't mind the extra two bucks lol.
#29 Dec 29 2012 at 1:17 AM Rating: Good
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Minahhh wrote:
Hm, I think I'll just go for the extra two bucks a month. I know one char is all I need but I don't mind the extra two bucks lol.


That's what I'll be doing :P
#30 Dec 29 2012 at 2:57 AM Rating: Excellent
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SmashingtonWho wrote:


Here are the reasons why having two characters does not work well in FFXIV at all. First, both characters need a bunch of basic skills, like the Archer movement skill, Cure III (when I last played even MRD used Cure III to maintain hate), the MP drain THM spell, and some other critical skills I can't remember right now. So you are going to end up leveling a ton of classes twice, some of which you don't exactly enjoy as much as others. So I had this lvl 50 CNJ and this other character with lvl 50 MRD, and my MRD didn't have Cure III to go to Darkhold with. BOOO!

But the biggest reason is crafting. OMG, I have high lvl Armorer on the Roegadyne, and high level Weaver on my Lalafell. Can I do those tricky recipes that require 35+ of one thing and 45+ of the other? No, of course not. And let me tell you, those combined recipes gave FAR more exp points than the single class ones. When the materials get expensive, every advantage counts.


Edited, Dec 28th 2012 7:30pm by SmashingtonWho


Slightly out of date information now :) (Both in the sense of 1.0 being pretty much over and also that they removed the need to have multiple classes of crafting jobs to make certain recipes). You must have stopped playing before 1.18 or whatever version update it was when it all changed. However you are still correct that having crafting jobs over multiple characters would not be an advantage for as there was not a delivery system the only way to transfer your gear/items to your other character would involve you being on the same world and getting a trusted friend to stand there and trade you items eight at a time, log off and log on with the character he wanted to get the items to. Also from a repair point of view having your crafting jobs spread across a couple of characters would mean you would have to basically rely on others to repair you or go and pay the full whack from the repair npc.

I found that in 1.0 people stopped playing the classes as much and only really played the jobs. If you did that then you were very much restricted on what abilities you could set compared to what classes can do. Also many of the great abilities like Siphon MP no longer applied to PC's anymore even though NPC's still got them ( a little unfair when you got caught by a shadowsear for 2.5k!).

To the OP I would say it's like comparing chalk and cheese when you look at what they have done with the crafting/gathering system in ARR and it's very difficult to predict if Beta testing will be more demanding but according to their development roadmap it looks like there will be a ton of things to do and test out. Really can't wait for that. There are lots of people posting about legacy holders at the moment but apart from a few perks for staying with SE the money reduction is the biggest sweetener I think. Nice to get mounts etc for the players that stayed but in the grand scheme of the game (here's hoping it will be more successful than FFXI) nobody will remember all of that in years to come.

Edited, Dec 29th 2012 9:01am by EdyNOTB
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#31 Dec 29 2012 at 8:43 AM Rating: Good
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Wint wrote:
Thing is, if they keep the retainer system (I haven't had time to go look and see where that is in the grand scheme of things) then extra characters really aren't necessary from a mule standpoint. That's what retainers are for, mules. Since they're implementing an auction house I don't know if they're going to have them still or not, but I don't remember reading anything that said they were getting rid of them.


As far as I know, this is mostly all Yoshi has said about how the retainers are going to work. This is from the 4th live letter from the producer Q&A.

[0:32:48]
Q: What will the new market system be like? Can you give us some details?
A: Basically we will be totally re-making retainers and the market system from scratch.
We’ll be adding all the Auction House features people are asking for, and make it so that only your own retainer and those you want to appear are displayed in the market wards. It’s a bit difficult to explain. It’d be better to have our players try it for themselves in the Beta, the same time we run server stress tests.

We will also be fixing the system so that you can search for materia-enhanced items, and tell whether or not an item is HQ. In the Beta, we’d like to see how much stress the search feature can take, so please search away.

It sounds as if when you go into the wards, only the retainers who are selling the items that fit your criteria, after you've filtered out the useless stuff, will show up. I thought I read somewhere where there is a special place within the cities that retainers will also show up just like other characters, but I don't remember why or if it'll actually work like that. Maybe it's just like those bells that we used to use to call our retainers at that were scattered throughout the cities.
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#32 Dec 29 2012 at 11:07 AM Rating: Decent
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Couple last questions, what determines a good gaming computer besides the processor, graphics cards, RAM, and Hard Drive? And the recommended system requirements, will that run on the highest settings or just decent settings?
#33 Dec 29 2012 at 11:11 AM Rating: Excellent
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Minahhh wrote:
Couple last questions, what determines a good gaming computer besides the processor, graphics cards, RAM, and Hard Drive? And the recommended system requirements, will that run on the highest settings or just decent settings?


You nailed the important parts, but I would also research and buy a good Power Supply Unit. The PSU is probably the most under-appreciated computer component, until it starts going on the fritz and destroys your other parts.

As far as recommended requirements, I imagine those components would get you somewhere between decent and highest. Usually there are recommended and required, required just to handle the game at it's plainest, recommended for some flair. I would focus on the processor and motherboard first. FX Cards, RAM, and HDD can all be swapped in and out but once you commit to a processor and socket spec you're stuck with that.
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#34 Dec 29 2012 at 11:14 AM Rating: Decent
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Sweet. Should I get a PSU that that meets just the required wattage or would a couple hundred over do well also?
#35 Dec 29 2012 at 11:23 AM Rating: Excellent
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I would tend towards more power, just so you have an upgrade path if needed. I paid a bit more for this case, but I've had it for 5-6 years now and I've never wanted for space or power:

http://www.newegg.com/Product/Product.aspx?Item=N82E16811129028
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#36 Dec 29 2012 at 11:23 AM Rating: Good
Minahhh wrote:
Couple last questions, what determines a good gaming computer besides the processor, graphics cards, RAM, and Hard Drive? And the recommended system requirements, will that run on the highest settings or just decent settings?


Power supply. Don't skimp on it. Recommended setup will run it on high - very high, but you might have to go above and beyond to run everything at max.
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#37 Dec 29 2012 at 11:25 AM Rating: Decent
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thanks guys for the info!
#38 Dec 29 2012 at 11:27 AM Rating: Good
Wint wrote:
I would tend towards more power, just so you have an upgrade path if needed. I paid a bit more for this case, but I've had it for 5-6 years now and I've never wanted for space or power:

http://www.newegg.com/Product/Product.aspx?Item=N82E16811129028


I really like the "no cracks in this case" look of yours! I picked up this one for my build and am super pleased with it.

http://www.newegg.com/Product/Product.aspx?Item=N82E16811129178&Tpk=antec%20elevenhundred
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#39 Dec 29 2012 at 11:35 AM Rating: Excellent
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IKickYoDog wrote:
Wint wrote:
I would tend towards more power, just so you have an upgrade path if needed. I paid a bit more for this case, but I've had it for 5-6 years now and I've never wanted for space or power:

http://www.newegg.com/Product/Product.aspx?Item=N82E16811129028


I really like the "no cracks in this case" look of yours! I picked up this one for my build and am super pleased with it.

http://www.newegg.com/Product/Product.aspx?Item=N82E16811129178&Tpk=antec%20elevenhundred


I love Antec cases. This one is no joke, my only complaint is the front door broke off rather soonish and they did send me a replacement...which promptly broke off again. So I left it off. It's so huge though for a while I was running tri-SLI with 3 GTX 260's and there was still room to spare.

The other thing about it is the shipping weight on it was 50lbs and they weren't joking, this case doesn't move unless I have a VERY good reason for it Smiley: laugh
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#40 Dec 29 2012 at 11:51 AM Rating: Decent
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I think that the one reason I'd choose the ps3 version (aside from the ones I already listed), is that I don't have to upgrade anything to play it, since all ps3's are the same (technically), resulting in me being fully ready for launch
#41 Dec 29 2012 at 11:54 AM Rating: Excellent
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Gelthidor wrote:
I think that the one reason I'd choose the ps3 version (aside from the ones I already listed), is that I don't have to upgrade anything to play it, since all ps3's are the same (technically), resulting in me being fully ready for launch


Totally fine for people who aren't PC gamers at heart. However I like the idea of being able to make the game look better than other platforms, which is what playing on the PC allows you to do (similarly to the registry hacks for XI, you can make that game look sooo much better than either the 360 or PS2 versions).
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#42 Dec 29 2012 at 11:58 AM Rating: Decent
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Wint wrote:
Gelthidor wrote:
I think that the one reason I'd choose the ps3 version (aside from the ones I already listed), is that I don't have to upgrade anything to play it, since all ps3's are the same (technically), resulting in me being fully ready for launch


Totally fine for people who aren't PC gamers at heart. However I like the idea of being able to make the game look better than other platforms, which is what playing on the PC allows you to do (similarly to the registry hacks for XI, you can make that game look sooo much better than either the 360 or PS2 versions).


Yeah, it helps that I'm a console gamer, and really only use PCs for MMOs...but sadly, my PC has been falling behind, so to enjoy FFXIV to its fullest, I'll be playing it on the ps3 heh
#43 Dec 29 2012 at 12:49 PM Rating: Good
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^^ Unless PS3 limitations start popping up.... Just kidding just kidding dont bring the pitchforks Smiley: lol
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#44 Dec 29 2012 at 1:34 PM Rating: Decent
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I'm all ready for limitations actually :P Though for the most part, that'd just be in the graphical areas
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