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#52 Jan 08 2013 at 9:29 AM Rating: Good
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Louiscool wrote:

It's pretty safe to assume they are going to add a voice over with the introduction, to explain to new players what the **** is going on.


After 1.0, nothing is safe to assume with SE anymore.
#53 Jan 08 2013 at 9:42 AM Rating: Decent
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Torrence wrote:
Louiscool wrote:

It's pretty safe to assume they are going to add a voice over with the introduction, to explain to new players what the **** is going on.


After 1.0, nothing is safe to assume with SE anymore.


Not really, this is a safe assumption. I know bashing 1.0 and SE gets you 'teh mad rate ups,' but at some point it gets old. If you can't admit that SE does cutscenes and story right, you're trolling.

Edited, Jan 8th 2013 10:48am by Louiscool
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#54 Jan 08 2013 at 9:53 AM Rating: Excellent
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Some people are just resigned to bashing SE in every breath they have, without objectively looking at things being done. It's all good. To some extent SE deserves it after the 1.0 debacle, but anyone who says there is nothing promising about 2.0 is just trolling here.
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#55 Jan 08 2013 at 9:55 AM Rating: Good
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Torrence, we get it. You didn't like FFXIV 1.0. None of us did. We were all insulted by what we were given by SE and what we paid for, but there comes a line.

You didn't bother to see what the heck was going on while you were gone as evident from your posts. ("Unexplained explosions") which you can look up easily by going to any website and typing in what happened.

I have trust in Yoshi. Ever since he's taken over the game he's fulfilled on almost every promise he's made, something the 1.0 team never did. This time in 1.0 development, the head developers were complaining on Twitter that we as players never understood their vision, they never took alpha/beta feedback, never gave developer updates, nothing.

I think it's safe to say that Square learned a very harsh lesson from FFXIV, and they not only strengthened their communication with XIV but with XI as well. We now have forums, developer feedback (we're at what, 40 main Producer letters now?), and a whole blog on their main website dedicated to what is going on.

I'm sorry, but if you say nothing is safe to assume with SE anymore based off 1.0 and all that they've done so far to regain trust, I don't think there will ever come a point where you're satisfied.

Edited, Jan 8th 2013 7:56am by UltKnightGrover
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#56 Jan 08 2013 at 10:18 AM Rating: Good
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UltKnightGrover wrote:

I have trust in Yoshi. Ever since he's taken over the game he's fulfilled on almost every promise he's made, something the 1.0 team never did. This time in 1.0 development, the head developers were complaining on Twitter that we as players never understood their vision, they never took alpha/beta feedback, never gave developer updates, nothing.



This is exactly how I feel as well. It's Yoshi-P, not SE that I trust.

I'll white knight the **** out of Yoshi-P, he's made good on every. single. promise. He's worked so hard with the community, polled us on every major change, listened and delivered as best as he could. When a complaint is raised, there's a dev response most of the time on the official forums, even if it isn't what the community wanted to hear. (Relic Weapons, RNG, and Imperial Attack Hats seemed to be the most often critiques that the devs said they could not or would not change until 2.0)
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#57 Jan 08 2013 at 10:21 AM Rating: Default
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Louiscool wrote:
Torrence wrote:
Louiscool wrote:

It's pretty safe to assume they are going to add a voice over with the introduction, to explain to new players what the **** is going on.


After 1.0, nothing is safe to assume with SE anymore.


Not really, this is a safe assumption. I know bashing 1.0 and SE gets you 'teh mad rate ups,' but at some point it gets old. If you can't admit that SE does cutscenes and story right, you're trolling.

Edited, Jan 8th 2013 10:48am by Louiscool


Correction Square did Story, Cutscenes and Gameplay. SE does Cutscenes. Unless you could mention a game done by SE that tells an amazing story..... I'll Wait!


Please XIV Story is a joke. It's presentation is good whoever.
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#58Ostia, Posted: Jan 08 2013 at 10:23 AM, Rating: Sub-Default, (Expand Post) That Flood! Smiley: lol
#59electromagnet83, Posted: Jan 08 2013 at 10:24 AM, Rating: Sub-Default, (Expand Post) Maybe for an arm to reach out and tickle him?
#60 Jan 08 2013 at 10:25 AM Rating: Decent
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Ostia wrote:
Louiscool wrote:
Torrence wrote:
Louiscool wrote:

It's pretty safe to assume they are going to add a voice over with the introduction, to explain to new players what the **** is going on.


After 1.0, nothing is safe to assume with SE anymore.


Not really, this is a safe assumption. I know bashing 1.0 and SE gets you 'teh mad rate ups,' but at some point it gets old. If you can't admit that SE does cutscenes and story right, you're trolling.

Edited, Jan 8th 2013 10:48am by Louiscool


Correction Square did Story, Cutscenes and Gameplay. SE does Cutscenes. Unless you could mention a game done by SE that tells an amazing story..... I'll Wait!



Ostia, we've had this discussion many times. It's not SE that destroyed the chemistry, it's the splitting of the development teams.

See: Hiroyuki Ito, Yoshinori Kitase.
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#61 Jan 08 2013 at 10:30 AM Rating: Default
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Because back in the snes/ps1 era Ito and kitase worked on every title together........ Oh Wait! They din't..... Hmm!
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#62 Jan 08 2013 at 10:50 AM Rating: Good
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Ostia wrote:
Because back in the snes/ps1 era Ito and kitase worked on every title together........ Oh Wait! They din't..... Hmm!


I know you're trying to troll, but look closer at the credits of Final Fantasy V, VI, VII, and VIII next time. 'Kay?

It was after VIII when they started to split up the teams in order to get production on the games done quicker. That also split up the talent so we have a mashup between linear games with all story and open-world Ivalices with hardly any story. Not to mention we had big man Sakaguchi at the ultimate helm who would make sure everything is meshed well at the end in the SNES/PS1 era. The people I mentioned who are at the helms just want to make sure they followed their vision no matter what their players thought. (See: FFX/XIII)

---

But anyway, back on topic. FFXIV didn't suffer because of S-E in the name. S-E may have screwed up things by rushing it, but in the end the production team was too confident and ARR humbled them quite a bit. You can't roll off pieces off crap, stick FF on it, and we'll accept it with open arms. We looked up to the series for its legendary status of delivering us a quality experience even if we're divided on the aspects of what we liked about it. All XIV 1.0 had running for it was the promise of a rebuilt game, and we're seeing a fruit of those promises.



Edited, Jan 8th 2013 8:54am by UltKnightGrover
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#63 Jan 08 2013 at 11:39 AM Rating: Good
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Am i the only one here who didnt think XIV was that bad? i mean there were a lot of poorly implemented features, but i was able to get around it. It definitely needed work to be done, but i still think it was a better game than old republic...
#64 Jan 08 2013 at 11:52 AM Rating: Good
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balishag wrote:
Am i the only one here who didnt think XIV was that bad? i mean there were a lot of poorly implemented features, but i was able to get around it. It definitely needed work to be done, but i still think it was a better game than old republic...


How long did you play and when did you start playing? I started in April 2012 and loved it. I could see some stuff that needed tweaking but overall I liked it a lot. I don't think however, anyone playing from year one would agree that the last few months make up for 1.5 years of horrible game play. That's what I'm getting anyway.
#65 Jan 08 2013 at 11:57 AM Rating: Good
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Around the end of 2011 was when it started getting better. The end of 2010 and early 2011 was full of unfinished features poor mechanics and an empty world.

Can you believe there was a time when there was no grand companies, no jobs, no primal fights, 15 member parties, every class could use every ability, and THM can solo HNMs with debuffing abilities and a Regen spell that was better than any Cure?

That was only a portion of the mess that people were talking about on launch. I didn't even get into how poor the market system used to be.

Edited, Jan 8th 2013 9:58am by UltKnightGrover
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#66 Jan 08 2013 at 12:47 PM Rating: Decent
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UltKnightGrover wrote:
Ostia wrote:
Because back in the snes/ps1 era Ito and kitase worked on every title together........ Oh Wait! They din't..... Hmm!


I know you're trying to troll, but look closer at the credits of Final Fantasy V, VI, VII, and VIII next time. 'Kay?

It was after VIII when they started to split up the teams in order to get production on the games done quicker. That also split up the talent so we have a mashup between linear games with all story and open-world Ivalices with hardly any story. Not to mention we had big man Sakaguchi at the ultimate helm who would make sure everything is meshed well at the end in the SNES/PS1 era. The people I mentioned who are at the helms just want to make sure they followed their vision no matter what their players thought. (See: FFX/XIII)

---

But anyway, back on topic. FFXIV didn't suffer because of S-E in the name. S-E may have screwed up things by rushing it, but in the end the production team was too confident and ARR humbled them quite a bit. You can't roll off pieces off crap, stick FF on it, and we'll accept it with open arms. We looked up to the series for its legendary status of delivering us a quality experience even if we're divided on the aspects of what we liked about it. All XIV 1.0 had running for it was the promise of a rebuilt game, and we're seeing a fruit of those promises.

Edited, Jan 8th 2013 8:54am by UltKnightGrover


Did kitase worked on FF1-2-3-4 ? Parasite Eve ? Xenogears ? Final Fantasy Tactics ? Vagrant Story ? Secret of Mana ? Final Fantasy XII ?

I'll give you VI for that is my all time favorite Final Fantasy Game. And even then he was following Sakaguchis Script. Look at the games kitase has made on his own post sakaguchi.... Failures in the story line department, FFXIII is horrid. XIII2 even more so, i want XIII3 to come out just to see what crazy excuse for plot he comes up with this time around.

FFVII was not a kitase/ito work it was a kitase/ito/nomura work... The game was the game it was not only because of the timing of its release, but the choices nomura made specifically. But as you noted, who was the man leading them ? The man with the vision ? Sakaguchi. Is sakaguchi still on Square-Enix ? Hmm he is not Huh ? Have all this problems risen after his departure ? I believe so.. I mean for how bad the writing in VIII was, we still look at it as an "Ok" game. Unlike how most people see XIII and XIII-2 (XII was on the works before sakaguchi and yazmat left and even then you can feel the absolute WTF in that game with their departure.)

You cannot take a vital part of a team out and still expect the team to function as if nothing happened, wada is not replacement for sakaguchi, he is just not, we can dice it as differently as we want, but SE is not Square, nor does it produce the same type of results, you can blame that ito and kitase are not teaming up, but back in square day's they where not the sole saviors of Square. There where plenty of other IP's that where successful and had nothing to do with ito or kitase working together.
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#67 Jan 08 2013 at 12:55 PM Rating: Decent
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balishag wrote:
Am i the only one here who didnt think XIV was that bad? i mean there were a lot of poorly implemented features, but i was able to get around it. It definitely needed work to be done, but i still think it was a better game than old republic...


You're not the only one. I enjoyed it a lot in the first month until it became clear that the content wasn't there. When I returned after jobs were implemented, I was overwhelmed by the changes and content, and convinced a few friends to return. We all had fun, though it had problems, because they were promised to be fixed and the base of the game was genuinely fun, along with the lore and story being built.

Quote:
Can you believe there was a time when there was no grand companies, no jobs, no primal fights, 15 member parties, every class could use every ability, and THM can solo HNMs with debuffing abilities and a Regen spell that was better than any Cure?


I remember when we couldn't exp party because one member would randomly get NO exp, and your exp was based on actions done. And when every class could solo because of shock spikes, and Archer could kill any mob in seconds lol.

Edited, Jan 8th 2013 2:10pm by Louiscool
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#68 Jan 08 2013 at 12:55 PM Rating: Excellent
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These kinds of arguments make me want to Smiley: banghead
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#69 Jan 08 2013 at 1:26 PM Rating: Excellent
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Wint wrote:
These kinds of arguments make me want to Smiley: banghead
Could be worse. You could be a Youtube comments moderator.
#70 Jan 08 2013 at 1:33 PM Rating: Excellent
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The One and Only Poldaran wrote:
Wint wrote:
These kinds of arguments make me want to Smiley: banghead
Could be worse. You could be a Youtube comments moderator.


I'm sure they get some variety at least. I've seen this argument so many times my eyes are bleeding.
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#71 Jan 08 2013 at 1:42 PM Rating: Good
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Llester wrote:
Oh, and its a **** trailer. Is everyone really this bored?

Well, the last third of it comes off like a trailer. But it's not supposed to be, and the "End of an Era" part is no trailer.. So after a gripping and emotional cinematic, we get to a mash-up of random scenes that lack context. We go through six scenes before we get to our adventurers - by then we've seen too much of a return to normalcy to be concerned about them, so much of the suspense about what happened to them (us) is gone.

After what they released in November, I think people were hoping for that excitement to continue.. And this seemed too generic - after the Limit Break trailer, did anyone really want to see over a minute of people riding chocobos? And that's your first scene here? To me they could have presented something much more engrossing after 1.0's epic finale.

That said, it wasn't terrible; the tree roots regressing in Odin's presence was a brilliant touch, and the Crystal Tower made the Behemoth shot more interesting than it could have been. I'm just underwhelmed by the sum if its parts, and I think they'd have done themselves a favor if they didn't leave the viewer, particularly someone new to the game, with so many continuity questions.

Edited, Jan 8th 2013 2:45pm by Coyohma
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#72 Jan 08 2013 at 3:51 PM Rating: Excellent
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Louiscool wrote:
UltKnightGrover wrote:

I have trust in Yoshi. Ever since he's taken over the game he's fulfilled on almost every promise he's made, something the 1.0 team never did. This time in 1.0 development, the head developers were complaining on Twitter that we as players never understood their vision, they never took alpha/beta feedback, never gave developer updates, nothing.



This is exactly how I feel as well. It's Yoshi-P, not SE that I trust.

I'll white knight the **** out of Yoshi-P, he's made good on every. single. promise. He's worked so hard with the community, polled us on every major change, listened and delivered as best as he could. When a complaint is raised, there's a dev response most of the time on the official forums, even if it isn't what the community wanted to hear. (Relic Weapons, RNG, and Imperial Attack Hats seemed to be the most often critiques that the devs said they could not or would not change until 2.0)



^ This.

As far as 'flood'. We had a new alpha video every week alpha was out for eight weeks straight. That Flood Indeed.
#73 Jan 08 2013 at 8:20 PM Rating: Good
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From what I remember about the complaints of 1.0 alpha and beta, they weren't even things related to "vision of gameplay." They were "my menus lag when I open them wtf" "I'm only getting 5 fps in the cities" "I can't see all the characters on the screen" "I keep crashing for no reason" "omg laaaaaaaaaag" and things of that nature. The testers couldn't see their vision of the game because the frickin game was broken, period.
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#74 Jan 08 2013 at 10:18 PM Rating: Good
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Fatigue system was what I meant.
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#75 Jan 08 2013 at 11:13 PM Rating: Excellent
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This is new to me.

The beginning of the movie reminds me of Lost Odyssey. Then I found it hilarious when the dragon scorched the Eoreza. It was like Yoshi was like F-this world, we're making a new one.

Like I said in another thread I'm not as excited as I was when 1.0 came out, but with 2.0 I probably should be more excited.

But CG really doesn't impress me in general. It impresses me in a technical sense, but now I need substance, content, a solid UI, and a sense of inquisitiveness and adventure. I want to travel and experience another world, to go to hidden corners and to be awed. CG in some ways takes that imagination out of the gaming experience, at least for me.
#76 Jan 09 2013 at 8:04 AM Rating: Good
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catwho wrote:
From what I remember about the complaints of 1.0 alpha and beta, they weren't even things related to "vision of gameplay." They were "my menus lag when I open them wtf" "I'm only getting 5 fps in the cities" "I can't see all the characters on the screen" "I keep crashing for no reason" "omg laaaaaaaaaag" and things of that nature. The testers couldn't see their vision of the game because the frickin game was broken, period.


Many forget that the game had a SOFTWARE MOUSE too...

Of all the stupid idiotic things you can do, they emulated the ****ing mouse, causing the appearance of mouse lag...
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