I have to say, I usually savvy myself as pretty perceptive, but I'm really not sure what point you were trying to make about quest rewards there.
So you don't see how 600g isn't a meaningful reward?
Ah, I see. No, I meant that the presence of meaningful rewards was something that FFXI did well. I've been very vocal in my criticism that they did a very POOR job of making quest rewards consistently
meaningful. I don't necessarily have a problem with the repeatable turn-in quests, as boring as they generally are. They actually had quests that would take many, many hours to complete, and reward you with 1000 gil, and nothing more.
But to go to my go-to example lately, look at GW2. None of the equipment in that game had any real value or meaningfulness to it, and the way it was distributed was as lazy and thoughtless as possible. I understand they actually updated this, but from what I read of it, they didn't exactly do a great job of that, either.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.