Blatantly copy-pasted stars make me sad, especially in a game where constellations were supposed to come into play.
Is it really that difficult to draw a panorama of dots without tiling it every few hundred pixels?
I mean, come on. Really?
Well, yes, I think so. When you're trying to create a living world -- and one where celestial objects such as moon phases, primal stars, and looming meteors hold no little significance -- it doesn't make sense for one to look skyward and see 22 slightly rotated instances of Orion's Belt.
It may seem somewhat nit-picky to you, but please consider how incredibly easy it is to splatter some white dots against a dark background before you write the criticism off. A unique sky is especially important: the resultant picture forms the backdrop for the entire upper half
of every outside area
I overlook copy-paste when it's more appropriate or understandable (e.g., on a majority of equipment, weapons, or creatures), but call it out when it seems too significant or lazy. Thus, ultimately, I don't think I was being too harsh, and certainly not too demanding.