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Official Ask Wint Anything About the Media Event ThreadFollow

#1 Feb 21 2013 at 8:11 AM Rating: Excellent
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I was informed I'm even allowed to answer questions about the hands on time, so if you have any questions that I can answer ask away! I'm working on another news story with my impressions and what I saw, so if you want to wait until that is up I understand.
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#2 Feb 21 2013 at 9:06 AM Rating: Good
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I'm dying to know about the moogle delivering mail! Will we see it every time we get a new "letter"?
#3 Feb 21 2013 at 9:07 AM Rating: Excellent
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I wanted to share some photos I took while going to San Francisco:

The view flying to Dallas:
Screenshot


My creepy, Kubricky hotel room:
Screenshot


Squeeeee!!!
Screenshot


Yoshida-san was nice enough to sign my FFXIV Collector's Edition journal Smiley: nod
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#4 Feb 21 2013 at 9:08 AM Rating: Excellent
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scorleone wrote:
I'm dying to know about the moogle delivering mail! Will we see it every time we get a new "letter"?


I don't know, that was something we didn't see in the hands on. However they did say that everything in that video was from in-game, nothing was pre-rendered.

When I was in one of the camps there was a moogle flitting there in the same outfit, so perhaps there will be one at the major camps?
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#5 Feb 21 2013 at 9:27 AM Rating: Decent
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Some general questions...

1) Was there anything noteworthy that we, the lowly public, have not been privy too yet?
2) What impressed you the most?
3) How does the Beta version "feel"?
4) Has combat changed in anyway?

I'm assuming all of these questions are kosher, if they're not I apologize.

Edited, Feb 21st 2013 10:14am by Onionthiefx
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#6 Feb 21 2013 at 9:36 AM Rating: Excellent
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Onionthiefx wrote:
Some general questions...

1) Was there anything noteworthy that we, the lowly public, have not been privy too yet?
2) What impressed you the most?
3) How does the Beta version "feel"?
4) Has combat changed in anyway?

I'm assuming all of these questions are kosher, if they're not I apologize.


1) Well I did get to see the pets they were talking about. Available were a Balloon, a Mammet, and a Chocobo chick. They're fun, I hope there are quests/FATE battles to gain them as rewards, perhaps collectables?

I could write so much on this but since I'm planning an article, I'll make you wait for the rest unless you want to know about some feature specifically Smiley: smile

2) The atmosphere (this could probably answer #3 as well). Everything feels more alive. The camps are full of NPC's who are talking and doing things, and the camps themselves are bigger and better. I got to run around Uld'ah and Limsa Lominsa's countryside, and while they weren't finished yet, they were just leaps and bounds from where 1.0 left off. You get this sense of a living, breathing realm rather than the sort of 2 dimensional feel it had before. They had things like night and day working (Seems to be about a 70 minute day), which helped that feel as well.

4) This is something I wanted to write about more in depth, but it is definately different. You saw in the alpha videos that there is now a cool down timer system in place. For solo work it makes the battles faster, but my worry was with party play. I got to do The Thousand Maws of Toto Rak with the community team (Pinurabi, Bayohne, and Rukkirii), and the combat really worked well for that, especially with larger monsters. Strategy is definitely required, it's not a zerg rush kind of thing at all. You actually have to be aware of not only the boss himself but the environment around him as well. It was really fun, I'll have more detail in my writeup.
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#7 Feb 21 2013 at 10:00 AM Rating: Good
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Sorry if I'm jumping the gun on your next article, but did you get to try the regiment system? (Or whatever they're calling the thing where you fill the gague like in the pre alpha video where the Blm casts meteor. In early 1.0 we had a system called Regiments)
#8 Feb 21 2013 at 10:15 AM Rating: Excellent
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That is Party Play Limit Breaks and no, we didn't get to do those.

Another interesting tidbit: your party gets stat boosts depending on how many people. Like when we grouped up with 4, as soon as the 4th person was added "Light Party" popped up and there was a boost to STR, INT, and AGI I believe. I don't remember the amounts, but the implication is that a full party of 6 would get even more stat boosts.
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#9 Feb 21 2013 at 10:17 AM Rating: Decent
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Thanks Wint. After what you said, and what I saw in the videos... I am so incredibly jazzed... the world feels so alive and exciting.

Do you know if the pets are purely aesthetic? Have they commented on this?
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#10 Feb 21 2013 at 10:20 AM Rating: Excellent
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I got to use them and they seem just aesthetic, for now at least.

Another fun tidbit: Yoshi-P said he'd like to see other elements from other FF's in the game. He specifically mentioned the Golden Saucer and....

wait for it....

Ridable Magitek Smiley: nod
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#11 Feb 21 2013 at 10:24 AM Rating: Good
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Can you speak to or calm the worries of those of us who are afraid FFXIV 2.0 will be just another cookie cutter modern MMORPG, the likes of which have completely saturated the market, or is it still too early to tell? You mention this, which raises an eyebrow, is why I ask:

Quote:
Strategy is definitely required, it's not a zerg rush kind of thing at all. You actually have to be aware of not only the boss himself but the environment around him as well. It was really fun, I'll have more detail in my writeup.



Edited, Feb 21st 2013 11:25am by Whales
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#12 Feb 21 2013 at 10:30 AM Rating: Decent
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How excited was Yoshi and his staff to tell you about the game and give the presentation? Were they really excited to show their work and progress, genuinely, or was it a Milli Vanilli pony show? If they were excited, and you were excited, we should all probably be excited for whats coming. That's what I'm getting at.
#13 Feb 21 2013 at 10:32 AM Rating: Decent
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Did anyone touch on an in-game card game? Was it even asked/mentioned, it doesn't have to be a card game, anything really.
#14 Feb 21 2013 at 10:37 AM Rating: Good
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The light party/full party buffs were in 1.0 as well though, maybe they changed the buffs, but it worked the same way with light party giving you like 5% higher stats/-dmg taken and a full party being 10% I believe. Something along those lines anyway.

Either way though, is a full party only 6 now? I kind of like that I think.
#15 Feb 21 2013 at 10:38 AM Rating: Good
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WFOAssassin wrote:
Did anyone touch on an in-game card game? Was it even asked/mentioned, it doesn't have to be a card game, anything really.


I was afriad to ask, but I really wanted to too :D
#16 Feb 21 2013 at 11:09 AM Rating: Excellent
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Belcrono wrote:
The light party/full party buffs were in 1.0 as well though, maybe they changed the buffs, but it worked the same way with light party giving you like 5% higher stats/-dmg taken and a full party being 10% I believe. Something along those lines anyway.

Either way though, is a full party only 6 now? I kind of like that I think.


I never partied towards the end so that was news to me. I'm not sure what the max size was, Toto Rak was level 25 and we were level 35 so we only needed 4. Still wiped once on the final boss though Smiley: tongue

I did not see any card games, sorry Smiley: frown

Edited, Feb 21st 2013 11:09am by Wint
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#17 Feb 21 2013 at 11:12 AM Rating: Good
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Did you mess around with DoL/DoH at all?

I loved both initially in 1.0, but by the end leveling them was a will-breaking exercise in madnes.
#18 Feb 21 2013 at 11:15 AM Rating: Excellent
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I did, but it was BOT which I hadn't tried in 1.0. Was a lot of fun I thought, but it's much like the alpha video showed which I know some people weren't happy with.
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#19 Feb 21 2013 at 1:27 PM Rating: Decent
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did you jump!!? and jump and jump? heh on that note did it feel fluid? like being able to jump over things? did it chop or u get stuck. And how did the mount system work? is it just a spell u have now?
#20 Feb 21 2013 at 1:42 PM Rating: Excellent
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It's funny, nobody really jumped a lot after the initial novelty wore off. It's useful for getting around and required at some points, but it's not abused.

Chocobo's are an item you have in your bag, I think like WoW does? You can drag the Chocobo Whistle to your hotbar if you want.
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#21 Feb 21 2013 at 1:54 PM Rating: Good
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WoW used to handle mounts like that, but over time the piles of animals in your inventory started taking up too much space, so they added a sort of nebulous "collection" they go in and you just pull them out of the aether when you want them.. Rift does this too.

As long as inventory space isn't a problem, there's no real issue with having your mount in your inventory as an item.
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#22 Feb 21 2013 at 2:01 PM Rating: Excellent
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I'm sure it won't be at first anyway Smiley: smile
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#23 Feb 21 2013 at 6:26 PM Rating: Good
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Did you get to craft or battle only? If so what were your impressions of the systems assuming they changed?
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#24 Feb 21 2013 at 6:38 PM Rating: Excellent
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Perrin wrote:
Did you get to craft or battle only? If so what were your impressions of the systems assuming they changed?


I did mostly battle, but a little Botany. I personally found BOT fun, but it is a lot like the video they showed in the alpha so if that looks disappointing then I don't know if you'll like the new system or not. I'd give it a try at any rate, you might be surprised.
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#25 Feb 21 2013 at 10:08 PM Rating: Good
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Wint, were you alone when they gave you your media service or were you with other media groups as well? If in the positive, how was the energy in the room with everyone? Was there a general positive vibe going in or were there skeptics among your group?

Basicly, I'm asking for the general feel of the media here before and after the presentation.
#26 Feb 21 2013 at 10:47 PM Rating: Excellent
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I don't want to name names but the media that were there with me didnt seem enthusiastic. 2 hadn't played the game and another was 30 minutes late to the event. I've only read one of their reviews and it was mediocre to say the least.
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#27 Feb 21 2013 at 11:01 PM Rating: Good
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Massively seems to have given it a lot of love.
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#28 Feb 22 2013 at 12:07 AM Rating: Decent
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Wint wrote:
4) This is something I wanted to write about more in depth, but it is definately different. You saw in the alpha videos that there is now a cool down timer system in place. For solo work it makes the battles faster, but my worry was with party play. I got to do The Thousand Maws of Toto Rak with the community team (Pinurabi, Bayohne, and Rukkirii), and the combat really worked well for that, especially with larger monsters. Strategy is definitely required, it's not a zerg rush kind of thing at all. You actually have to be aware of not only the boss himself but the environment around him as well. It was really fun, I'll have more detail in my writeup.
It might be just me, but this sounds a little vague. Paying attention to the environment can mean looking at the door/set of stairs/gate/portal for adds during a boss fight (like Norgannon in vanilla WoW), but can also mean avoiding icicles that fall from the ceiling while you move the boss around and deal with debuffs and other mechanics (like Hodir in Ulduar). Likewise, strategy can mean establishing an interrupt rotation between your DPS, but can also mean designating people for buffs/debuffs that are part of the boss fight.

Would you be able to elaborate a bit, Wint?

Edited, Feb 22nd 2013 1:10am by Ruisu
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#29 Feb 22 2013 at 12:51 AM Rating: Excellent
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catwho wrote:
Massively seems to have given it a lot of love.


Their correspondent is a long standing FF fan. Smiley: wink
#30 Feb 22 2013 at 7:33 AM Rating: Excellent
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Ruisu wrote:
Wint wrote:
4) This is something I wanted to write about more in depth, but it is definately different. You saw in the alpha videos that there is now a cool down timer system in place. For solo work it makes the battles faster, but my worry was with party play. I got to do The Thousand Maws of Toto Rak with the community team (Pinurabi, Bayohne, and Rukkirii), and the combat really worked well for that, especially with larger monsters. Strategy is definitely required, it's not a zerg rush kind of thing at all. You actually have to be aware of not only the boss himself but the environment around him as well. It was really fun, I'll have more detail in my writeup.
It might be just me, but this sounds a little vague. Paying attention to the environment can mean looking at the door/set of stairs/gate/portal for adds during a boss fight (like Norgannon in vanilla WoW), but can also mean avoiding icicles that fall from the ceiling while you move the boss around and deal with debuffs and other mechanics (like Hodir in Ulduar). Likewise, strategy can mean establishing an interrupt rotation between your DPS, but can also mean designating people for buffs/debuffs that are part of the boss fight.

Would you be able to elaborate a bit, Wint?

Edited, Feb 22nd 2013 1:10am by Ruisu


Well I wanted to wait for my article, but I'll give you the example I was going to write about.

During part of my hands on I got to do a run through the level 25 dungeon Thousand Maws of Toto-Rak. They've revamped it from 1.0 extensively. When you get to the boss level, there is this sticky goo over places that makes your char run slower than normal. There are also these pods that, if you get too close to, burst open and poison everyone in range. I was Archer for this so I was able to pop the pods from a distance.

When we finally made it to the boss (a giant Mite type mob with a scorpion tail), there were more of those pods all around the room, so that was one environmental aspect that I had to manage. Another was every so often the tail would swing up and start glowing and you would get a message on the screen. If the tail wasn't "defeated" then it would start spitting venom on the floor turning it a bio-hazard green in places. If you happen to run over that stuff you lose health while standing in it. So you have to watch out for the pods, you watch out for the floor, and you have take on adds the boss summons as well as the main boss itself.

We were a group of 4 that were 10 levels higher than the dungeon and we still wiped on the first run. Once we figured out a strategy for dealing with all of these things, we managed to beat it. This is what I mean also when I say there is more to it than just running in and killing everything. You have to analyze and think through how to take on the boss, so party play is definitely not dead.
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#31 Feb 22 2013 at 8:05 AM Rating: Good
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I had a question this morning after the live letter. I will perhaps expose some ignorance on my part. Will the game support multiple displays?
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#32 Feb 22 2013 at 8:36 AM Rating: Good
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I ran 1.0 with eyefinity so I sure hope ARR will as well.
#33 Feb 22 2013 at 9:07 AM Rating: Excellent
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Wint wrote:
Ruisu wrote:
Wint wrote:
4) This is something I wanted to write about more in depth, but it is definately different. You saw in the alpha videos that there is now a cool down timer system in place. For solo work it makes the battles faster, but my worry was with party play. I got to do The Thousand Maws of Toto Rak with the community team (Pinurabi, Bayohne, and Rukkirii), and the combat really worked well for that, especially with larger monsters. Strategy is definitely required, it's not a zerg rush kind of thing at all. You actually have to be aware of not only the boss himself but the environment around him as well. It was really fun, I'll have more detail in my writeup.
It might be just me, but this sounds a little vague. Paying attention to the environment can mean looking at the door/set of stairs/gate/portal for adds during a boss fight (like Norgannon in vanilla WoW), but can also mean avoiding icicles that fall from the ceiling while you move the boss around and deal with debuffs and other mechanics (like Hodir in Ulduar). Likewise, strategy can mean establishing an interrupt rotation between your DPS, but can also mean designating people for buffs/debuffs that are part of the boss fight.

Would you be able to elaborate a bit, Wint?

Edited, Feb 22nd 2013 1:10am by Ruisu


Well I wanted to wait for my article, but I'll give you the example I was going to write about.

During part of my hands on I got to do a run through the level 25 dungeon Thousand Maws of Toto-Rak. They've revamped it from 1.0 extensively. When you get to the boss level, there is this sticky goo over places that makes your char run slower than normal. There are also these pods that, if you get too close to, burst open and poison everyone in range. I was Archer for this so I was able to pop the pods from a distance.

When we finally made it to the boss (a giant Mite type mob with a scorpion tail), there were more of those pods all around the room, so that was one environmental aspect that I had to manage. Another was every so often the tail would swing up and start glowing and you would get a message on the screen. If the tail wasn't "defeated" then it would start spitting venom on the floor turning it a bio-hazard green in places. If you happen to run over that stuff you lose health while standing in it. So you have to watch out for the pods, you watch out for the floor, and you have take on adds the boss summons as well as the main boss itself.

We were a group of 4 that were 10 levels higher than the dungeon and we still wiped on the first run. Once we figured out a strategy for dealing with all of these things, we managed to beat it. This is what I mean also when I say there is more to it than just running in and killing everything. You have to analyze and think through how to take on the boss, so party play is definitely not dead.


That actually sounds like they've pulled some of the good challenging elements from WoW dungeons.
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#34 Feb 22 2013 at 9:08 AM Rating: Excellent
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kainsilv wrote:
I had a question this morning after the live letter. I will perhaps expose some ignorance on my part. Will the game support multiple displays?


As Belcrono said, I've seen 1.0 running on 3 displays, so I would hope they would take advantage of that same functionality in ARR.
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#35 Feb 22 2013 at 11:26 AM Rating: Good
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PC Gamer seems to have a half assed attempt at a story, but they do end on a hopefull/positive note... were they at the event you were at?
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#36 Feb 22 2013 at 11:44 AM Rating: Excellent
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Probably, there were 2 days of events, 2 each day. I don't want to point out who was at my actual event since I just crapped on them though Smiley: smile
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#37 Feb 22 2013 at 11:56 AM Rating: Excellent
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Wint wrote:
Probably, there were 2 days of events, 2 each day. I don't want to point out who was at my actual event since I just crapped on them though Smiley: smile


Good thinking.
#38 Feb 22 2013 at 12:01 PM Rating: Good
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Wint wrote:
Probably, there were 2 days of events, 2 each day. I don't want to point out who was at my actual event since I just crapped on them though Smiley: smile


Your answer is good and safe enough lol.
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#39 Feb 22 2013 at 4:03 PM Rating: Decent
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catwho wrote:
Wint wrote:
Ruisu wrote:
Wint wrote:
4) This is something I wanted to write about more in depth, but it is definately different. You saw in the alpha videos that there is now a cool down timer system in place. For solo work it makes the battles faster, but my worry was with party play. I got to do The Thousand Maws of Toto Rak with the community team (Pinurabi, Bayohne, and Rukkirii), and the combat really worked well for that, especially with larger monsters. Strategy is definitely required, it's not a zerg rush kind of thing at all. You actually have to be aware of not only the boss himself but the environment around him as well. It was really fun, I'll have more detail in my writeup.
It might be just me, but this sounds a little vague. Paying attention to the environment can mean looking at the door/set of stairs/gate/portal for adds during a boss fight (like Norgannon in vanilla WoW), but can also mean avoiding icicles that fall from the ceiling while you move the boss around and deal with debuffs and other mechanics (like Hodir in Ulduar). Likewise, strategy can mean establishing an interrupt rotation between your DPS, but can also mean designating people for buffs/debuffs that are part of the boss fight.

Would you be able to elaborate a bit, Wint?


Well I wanted to wait for my article, but I'll give you the example I was going to write about.

During part of my hands on I got to do a run through the level 25 dungeon Thousand Maws of Toto-Rak. They've revamped it from 1.0 extensively. When you get to the boss level, there is this sticky goo over places that makes your char run slower than normal. There are also these pods that, if you get too close to, burst open and poison everyone in range. I was Archer for this so I was able to pop the pods from a distance.

When we finally made it to the boss (a giant Mite type mob with a scorpion tail), there were more of those pods all around the room, so that was one environmental aspect that I had to manage. Another was every so often the tail would swing up and start glowing and you would get a message on the screen. If the tail wasn't "defeated" then it would start spitting venom on the floor turning it a bio-hazard green in places. If you happen to run over that stuff you lose health while standing in it. So you have to watch out for the pods, you watch out for the floor, and you have take on adds the boss summons as well as the main boss itself.

We were a group of 4 that were 10 levels higher than the dungeon and we still wiped on the first run. Once we figured out a strategy for dealing with all of these things, we managed to beat it. This is what I mean also when I say there is more to it than just running in and killing everything. You have to analyze and think through how to take on the boss, so party play is definitely not dead.


That actually sounds like they've pulled some of the good challenging elements from WoW dungeons.
That's the impression I get as well. Thank you for the clarification, Wint.
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#40 Feb 22 2013 at 4:33 PM Rating: Decent
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Quote:
During part of my hands on I got to do a run through the level 25 dungeon Thousand Maws of Toto-Rak. They've revamped it from 1.0 extensively. When you get to the boss level, there is this sticky goo over places that makes your char run slower than normal. There are also these pods that, if you get too close to, burst open and poison everyone in range. I was Archer for this so I was able to pop the pods from a distance.

When we finally made it to the boss (a giant Mite type mob with a scorpion tail), there were more of those pods all around the room, so that was one environmental aspect that I had to manage. Another was every so often the tail would swing up and start glowing and you would get a message on the screen. If the tail wasn't "defeated" then it would start spitting venom on the floor turning it a bio-hazard green in places. If you happen to run over that stuff you lose health while standing in it. So you have to watch out for the pods, you watch out for the floor, and you have take on adds the boss summons as well as the main boss itself.

We were a group of 4 that were 10 levels higher than the dungeon and we still wiped on the first run. Once we figured out a strategy for dealing with all of these things, we managed to beat it. This is what I mean also when I say there is more to it than just running in and killing everything. You have to analyze and think through how to take on the boss, so party play is definitely not dead.


That's an encouraging note on the gameplay. Particularly good to know that you died once, but won the next time. Being just one dungeon, doesn't really allay my fears at all, but perhaps a sign of good things to come.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#41 Feb 22 2013 at 4:35 PM Rating: Good
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Nice description. I'm rather excited about the prospects of semi-scripted fights, though I have to wonder what the extent of exploration is when it comes to both finding different bosses (if possible) and finding different methods of defeating monsters like these are.

I have a standing fear that First Order Operators will continue to dominate like they typically do in MMOs unless SE can strike that sweet spot between challenge and variability.
#42 Feb 27 2013 at 6:59 PM Rating: Good
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I don't suppose you learned anything about the new arcanist/summoner? It would be nice if you had something to share in that regard.
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#43 Feb 27 2013 at 7:27 PM Rating: Excellent
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That would be nice, unfortunately it was not playable during my hands on Smiley: frown

Only thing I was told was if it was a summon in any other FF then they wanted to bring it to XIV, so I expect lots of primal fights.
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#44 Feb 27 2013 at 7:29 PM Rating: Decent
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Ohh man, that opens so many doors and excitement...
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#45 Feb 27 2013 at 7:35 PM Rating: Excellent
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The Primal story line is meant to be one of the main story lines in the game, so there should be a decent amount of emphasis on primal fights I should think.
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Guide to Setting Up Mumble on a Raspberry Pi
#46 Feb 27 2013 at 7:38 PM Rating: Decent
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All of those forgotten Summons, Esper's and Eidolon's... I'm so geeked for SMN. It makes me miss my Taru.
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#47 Feb 27 2013 at 8:11 PM Rating: Excellent
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You can all look forward to the invasion of the huge blue whale that is Bismarck....
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#48 Feb 27 2013 at 8:16 PM Rating: Decent
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Archmage Callinon wrote:
You can all look forward to the invasion of the huge blue whale that is Bismarck....


Hot mama pamaja! Is it weird I'm excited for Sylph/Remora? I also have fantasies of Phoenix rezing my party after a near wipe. Mmmmm.
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#49 Feb 27 2013 at 8:20 PM Rating: Decent
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Sylph seems like a natural desire. Remora? You might need to see someone about that.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#50 Feb 27 2013 at 8:21 PM Rating: Excellent
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I have an itch right here.. *shows Kachi*
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#51 Feb 27 2013 at 8:32 PM Rating: Excellent
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Warlord Raiendel wrote:
I have an itch right here.. *shows Kachi*


Ok I Smiley: laugh at that one too much. 5 rate ups for you Smiley: tongue
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"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
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Guide to Setting Up Mumble on a Raspberry Pi
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