It's important to differentiate this from other invulerability skills - like Blurred Frenzy. Blurred Frenzy gives me a full 2 seconds of invulerability while I attack, but I'm rooted in place which means someone who drops an AoE on me forces me to have to push an evade or other invulerability skills to try to get me out of the damage. Most dodge mechanics in video games come with invulerability frames and motions so I'm not sure what you're trying to play here saying it's not consitered a dodge.
I think you've jumped in late in the conversation and are missing my larger point: GW2 is not some revolutionary action-based combat. That's all I was saying. The dodging mechanic is the main action-mechanic, and it's nothing incredibly innovative. I haven't played either of them, but I would wager that Aion/Blade and Soul are at least equally action-oriented.
Guild Wars 2 accomplished what it set out to do. I think the flack it's getting from mmo players used to traditional style mmos is that there is not a a notion of longterm incentives they are used to. It doesn't add in the timesinks and such. It's a solid game if you view it as it is.
I agree with you on the business end of things, and maybe I'm just being oldschool about this, but to me the objective of an MMO is to create a living, lasting world. Therefor, even though GW2 was a financial success, it was not a success at living up to the ideals of the MMO.
I want my character in XIV to be an all-arounder as well. I don't understand why SE doesn't want to include what is arguably XI's single greatest strength into XIV.
I completely agree. That was one of my major criticisms of 1.0, and for that matter, GW2. They added so much fake choice to the game and ended up creating a lot of content that you could only experience if you made 9 different characters. Surprise, surprise, most people don't want to do that. Fortunately, it doesn't seem like they'll make that mistake twice.
How many people do you honestly believe on a video game forum (albeit an MMO forum which more than likely has a slightly higher class of gamer) know who Skinner is?
I assume most people who took their Intro to Psych course in college have at least heard about Skinner, and I see blogs/posts drawing those parallels quite often. I don't always actively go out of my way to avoid using terms that other people won't know... they have the power of the internet at their fingertips.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.