Actually, I'm going to agree with Poubelle on this one. I'm going to agree with catwho, too. Yoshi-P seems like an excellent project manager-- someone I could even aspire to be more like. I think regarding that, he couldn't be doing much more.
However, his design credentials do not instill me with any faith. He doesn't have some great track record as a game designer, and I can't tell you how many people I know who play lots of MMOs hardcore, have all the theories about game design in the world, and would be absolute disasters. More likely, his designs will be pretty average, maybe a bit better than your average MMO.
Very few game designers are consistently successful because very few understand why a game is successful. They develop their own theories about games just like all of you do--they have no expert knowledge of the subject. They don't learn about it or study it. They play games, they take note of what they like and don't like--maybe they even take note of what other people seem to like or dislike. But what it boils down to is that they're mostly winging it. They're not operating off of some checklist or guidebook, so they never know if they're doing something correctly or not. And sometimes that works out, but mostly not. And when a hit game comes along, they'll remake that game in sequels for a decade, or other designers will copy large parts of the design, because by god, they finally found something that works.
Point being, having faith in any game designer to be consistently successful is pretty much nuts. Almost all of them have some failures on their resume, and are perfectly capable of making a flop.
Better than yours?!
I'm a firm believer that with commitment, passion and drive you can accomplish most anything.
So would you let your mother, who is probably more motivated and driven to protect you than anyone else in the world (sorry if this is a touchy assumption), perform open heart surgery on you (assuming she's not a heart surgeon)? Or would you want the person with the most skill and experience? I've worked in education for many years, and it's not actually that different from game design in a lot of ways--teachers are trying to design an experience that will engage their students, and make them excited about participating in class. And I can't tell you how many committed, passionate, driven people have failed as teachers. Now, -eventually- they will learn from their mistakes, persist at growth, persevere and emerge successful. But FFXIV doesn't have the time for those mistakes.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.