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So Summoners will have all the previous summons huh?Follow

#1 Mar 01 2013 at 1:29 AM Rating: Excellent
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I thought that was quite a claim when I read it... so because I hate myself, I decided to figure out just what that would mean... because I'm kind of an idiot like that.

So apparently, just counting main series Final Fantasy games (but including re-releases), I came up with 80 77 distinct summons since the concept of summoning things started in FF3.

So here they are... your future summoner's spell list.

 
Adrammelech (12)    Alexander (6 7 8 11 13)   Anima (10)                Ark (9) 
Asura (4 5)         Atomos (9)                Bahamut (3 thru 10 + 13)  Bahamut ZERO (7) 
Belias (12)         Bismarck (6)              Bomb (4 5)                Brothers (8) 
Brynhildr (13)      Cactuar (6 8)             Cait Sith (6)             Carbuncle (6 8 9 11) 
Catoblepas (6)      Cerberus (8)              Chaos (12)                Choco/Mog (7) 
Chocobo (3 4 5)     Cockatrice (4 5)          Crusader (6)              Cuchulainn (12) 
Diabolos (6 8 11)   Doomtrain (8)             Eden (8)                  Exodus (12) 
Famfrit (12)        Fenrir (6 9 11)           Garuda (11)               Gilgamesh (6) 
Goblin (4 5)        Golem (5 6)               Hades (7)                 Hashmal (12) 
Hecatoncheir (13)   Ifrit (3 thru 11)         Ixion (10)                Kirin (6) 
Kjata (7)           Knights of the Round (7)  Lakshmi (6)               Leviathan (3 thru 9 + 11) 
Maduin (6 9)        Magus Sisters (10)        Mateus (12)               Midgarsormr (6) 
Mindflayer (4 5)    Mist Dragon (4)           Neo Bahamut (7)           Odin (3 thru 7 + 9 11 13) 
Palidor (6)         Pandemona (8)             Phantom (6)               Phoenix (6 7 9) 
Quezacotl (8)       Ragnarok (6)              Raiden (6)                Ramuh (3 thru 7 + 9 11) 
Seraph (6)          Shemhazai (12)            Shiva (3 thru 11 + 13)    Siren (6 8) 
Syldra (5)          Titan (3 4 5 7 9 11)      Tonberry (8)              Typhoon (7) 
Ultima (12)         Unicorn (6)               Valefor (10)              Whyt (4)        
Yojimbo (10)        Zalera (12)               Zeromus (12)              Zodiark (12)     
Zone Seeker (6) 


So yeah.... summoners are going to be BUSY

Even allowing for the likelihood of combining some of these that are pretty much the same things like Quezacotl and Valefor or Syldra and Mist Dragon... it's still going to be a ridiculously large number of summons.

EDIT: Apparently I can't count

Edited, Mar 1st 2013 1:37am by Callinon

Edited, Mar 1st 2013 8:54am by Callinon
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#2Poubelle, Posted: Mar 01 2013 at 1:52 AM, Rating: Sub-Default, (Expand Post) where did they say that? how many summons does FF11 summoner have now, a decade++ later?
#3 Mar 01 2013 at 2:14 AM Rating: Decent
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Even allowing for the likelihood of combining some of these that are pretty much the same things like Quezacotl and Valefor or Syldra and Mist Dragon... it's still going to be a ridiculously large number of summons.


Quezacotl is based off an Aztec god; he's nothing like Valefor aside from them both being bird-like. They have different elemental alignments; so do Syldra and Mist Dragon. Just saying, I don't consider them basically the same.

I would appreciate having all the Summons available-- it would certainly exploit the nostalgia factor about as hard as it can possibly be exploited, which I don't object to. Even if the game isn't particularly good, I could appreciate the nostalgia for a little while.

Now as for implementation of that many, that sounds problematic in a number of ways, which is not to say that it can't be done, but I would be interested to know their plan.
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#4 Mar 01 2013 at 3:00 AM Rating: Good
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You forgot Typhoon (7)
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#5 Mar 01 2013 at 3:53 AM Rating: Decent
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There's also this.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#6 Mar 01 2013 at 7:06 AM Rating: Decent
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Poubelle wrote:
how many summons does FF11 summoner have now, a decade++ later?


Irrelevant.

If they add some that are just used as kindof spells, where they come, do something and then go away, I could see it being possible, but a little overkill. I'm not sure how summoner will work this time around mechanic wise, but if it used as a pet job, I doubt we will be seeing ALL of them as usable summons.

Edit-clarification

Edited, Mar 1st 2013 7:22am by Ryklin
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#7 Mar 01 2013 at 7:07 AM Rating: Excellent
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My guess is they won't implement ALL of those, but what Yoshi-P was trying to say is that any of them are possible.

You could also probably roll Belias and Ifrit into one, etc.
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#8 Mar 01 2013 at 7:13 AM Rating: Excellent
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Also a mention that Brothers were a boss in 11...

A lot of what is listed here as a 'summon' are also a major monster in the game so we'll likely get to see those in their monster forms rather than summon forms.
#9 Mar 01 2013 at 7:48 AM Rating: Decent
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Think summoner is going to work more or less in the same way as in FF11 :P
#10 Mar 01 2013 at 7:55 AM Rating: Decent
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I kinda hope not. I was never really happy with its implementation in XI. A few familiar-type summons would be fine (generic ones like Moogle/Chocobo/Remora in particular), but it never really felt true to the FF series to me.
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#11 Mar 01 2013 at 8:15 AM Rating: Excellent
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I don't see why not. While there would probably be only a handful of really useful ones, SE would do themselves a disservice to ignore a blatantly perfect opportunity for quest\achievement (read: grind).

Lots of folks who like the summoner class would go after every single summon just to say they had them. Doesn't matter if they are all super useful or not.
#12 Mar 01 2013 at 8:19 AM Rating: Excellent
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The one summon I'd really like to see is Anima from X. That guy creeped me out Smiley: nod
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#13 Mar 01 2013 at 8:23 AM Rating: Good
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Wint wrote:
The one summon I'd really like to see is Anima from X. That guy creeped me out Smiley: nod


I think Anima was a woman.... Seymour's mother, actually.

I'm not sure if that makes it better or worse. Lol
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#14 Mar 01 2013 at 8:26 AM Rating: Decent
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Kachi wrote:
I kinda hope not. I was never really happy with its implementation in XI. A few familiar-type summons would be fine (generic ones like Moogle/Chocobo/Remora in particular), but it never really felt true to the FF series to me.


I would agree.

SMN was my main in XI and loved it to death, but I always thought that SMN shouldn't be a pet-type job. Personally, I would've liked seeing the blood pacts be the actual spell being cast (if that made sense). For instance, select avatar -> select bloodpact -> cast avatar who immediately uses bloodpact then auto-release. Depending on gear, all that MP ticking away was just wasted if you ask me, that is, IF you left them out for any period of time.
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#15 Mar 01 2013 at 8:45 AM Rating: Decent
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Ryklin the Malevolent wrote:
Poubelle wrote:
how many summons does FF11 summoner have now, a decade++ later?


Irrelevant.

If they add some that are just used as kindof spells, where they come, do something and then go away, I could see it being possible, but a little overkill. I'm not sure how summoner will work this time around mechanic wise, but if it used as a pet job, I doubt we will be seeing ALL of them as usable summons.

Edit-clarification

Edited, Mar 1st 2013 7:22am by Ryklin


It's not a pet job like FFXI summoner. Arcanist will have carbuncle, summoner will "imbue carbuncle with the power of the summon" or something like that.

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#16 Mar 01 2013 at 8:52 AM Rating: Good
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Quezacotl is based off an Aztec god; he's nothing like Valefor aside from them both being bird-like.


I was going for a functional similarity.. Quezacotl and Valefor are both lightning birds.. or close enough as to make no difference.

FF12 also had a lot of different names for functionally the same summons as previous games; probably because it took place in an established world. Although it also had Chaos and Zeromus... so.... orbital wobble?

I don't actually expect all those to be available. I expect that what Yoshi-P actually intended was that they were eligible for use in 14.. just the wording was kinda sloppy, so I decided to investigate what that would actually mean.

Quote:
You forgot Typhoon (7)


You're right. The source I was working from missed Golem (5) as well, but I caught that one... I'll correct the Typhoon one just to keep it from messing up my list.
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#17 Mar 01 2013 at 8:57 AM Rating: Decent
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Torrence wrote:
I don't see why not. While there would probably be only a handful of really useful ones, SE would do themselves a disservice to ignore a blatantly perfect opportunity for quest\achievement (read: grind).

Lots of folks who like the summoner class would go after every single summon just to say they had them. Doesn't matter if they are all super useful or not.


It would be brilliant, for sure, and can I say that that's part of the reason why I would be very surprised to see it? The main problem is all of the new assets they would have to develop. It's a whole lot of work even to do one summon, let alone designing the questing/event content to unlock it. But ****, that alone would probably make the game significantly more successful.
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Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 Mar 01 2013 at 9:29 AM Rating: Decent
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Kachi wrote:
Torrence wrote:
I don't see why not. While there would probably be only a handful of really useful ones, SE would do themselves a disservice to ignore a blatantly perfect opportunity for quest\achievement (read: grind).

Lots of folks who like the summoner class would go after every single summon just to say they had them. Doesn't matter if they are all super useful or not.


It would be brilliant, for sure, and can I say that that's part of the reason why I would be very surprised to see it? The main problem is all of the new assets they would have to develop. It's a whole lot of work even to do one summon, let alone designing the questing/event content to unlock it. But ****, that alone would probably make the game significantly more successful.


Obviously they would do them in expansions or patches to keep that carrot in front of you.

The only problem I see, they will have to drastically change their job system. As it stands, each job only gets 5 abilities. I am REALLY hoping they change this, but we have no details.
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#19 Mar 01 2013 at 9:31 AM Rating: Excellent
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Well I saw more than 5 in the hands on I got, and that was only level 35. Since it caps at 50, I'm guessing there will be more.
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#20 Mar 01 2013 at 9:39 AM Rating: Good
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He's talking about the job classes as a single entity. Not Job + Class.

In 1.0, aside form the stat and armor differentials, there were only 5 core abilities separating a dragoon from a lancer. I too hope this changes as the game goes on. But I have no problem with the concept that you're primarily focusing on a limited number of skills. This happened automatically regardless of skill libraries in previous MMOs.
#21 Mar 01 2013 at 9:46 AM Rating: Decent
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Golem was in 6 as well.

You also missed Maduin from 6.

Great work so far but on a closer look you're actually missing a fair number.

Edited, Mar 1st 2013 9:47am by Onionthiefx
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#22 Mar 01 2013 at 9:54 AM Rating: Excellent
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Wint wrote:
Well I saw more than 5 in the hands on I got, and that was only level 35. Since it caps at 50, I'm guessing there will be more.


Oh man oh man Wint, that makes my day. Why did I not read your write-up? I am a fool.
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#23 Mar 01 2013 at 12:11 PM Rating: Good
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Personally while I don't necessarily want to have a ton of abilities, I'm generally of the mind that more is better... if they're actually balanced and useful. If they're going for strategic play, the harder it is to choose the right decision, the more challenging the game is, the more potential it has to be fun.

Games where you just rotate through the same actions over and over every battle get boring fast.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#24 Mar 01 2013 at 12:20 PM Rating: Good
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Kachi wrote:
Personally while I don't necessarily want to have a ton of abilities, I'm generally of the mind that more is better... if they're actually balanced and useful. If they're going for strategic play, the harder it is to choose the right decision, the more challenging the game is, the more potential it has to be fun.

Games where you just rotate through the same actions over and over every battle get boring fast.


Agreed. Rift is a prime example of a game that has wayyyyy too many abilities. In any given soul all of them proc a different buff, so to be really optimal you end up with such a complex rotation that most players never take their eyes off their keybinds. That's going too far.

But swing swing swing WS is way too simplistic as well.

I'm hoping for a good blend that lets us make decisions, but doesn't require us to miss the beauty of the scenery as we fight.


#25 Mar 01 2013 at 12:26 PM Rating: Good
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If we will have that many, it sounds like a Blue Mage wandering around the world trying to learn them all. Some easy...some totally not easy, and maybe having to wait til certain levels and skills learned for each. Some soloable, some needing a full alliance? That would be totally sweet.
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#26 Mar 02 2013 at 8:03 AM Rating: Decent
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Louiscool wrote:
Ryklin the Malevolent wrote:
Poubelle wrote:
how many summons does FF11 summoner have now, a decade++ later?


Irrelevant.

If they add some that are just used as kindof spells, where they come, do something and then go away, I could see it being possible, but a little overkill. I'm not sure how summoner will work this time around mechanic wise, but if it used as a pet job, I doubt we will be seeing ALL of them as usable summons.

Edit-clarification

Edited, Mar 1st 2013 7:22am by Ryklin


It's not a pet job like FFXI summoner. Arcanist will have carbuncle, summoner will "imbue carbuncle with the power of the summon" or something like that.


Well, the official page says:

Quote:
The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival.

In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages.


So this makes me think we will be able to summon the actual primals and not just work through Carbuncle after we reach Summoner status. I wish they would give is a little Summoner teaser...

In time... in time.



Edited, Mar 2nd 2013 8:03am by Ryklin
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#27 Mar 02 2013 at 8:07 AM Rating: Good
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Me too. Shiva, Garuda, Siren... they can tease me anytime. Smiley: wink
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#28 Mar 02 2013 at 8:11 AM Rating: Good
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Hey, what you do with your Eidolon's on your own time is your business. Also, here's my camera. Smiley: wink
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#29 Mar 02 2013 at 8:48 AM Rating: Decent
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Ryklin the Malevolent wrote:
Louiscool wrote:


It's not a pet job like FFXI summoner. Arcanist will have carbuncle, summoner will "imbue carbuncle with the power of the summon" or something like that.

Quote:

Well, the official page says:

Quote:
The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival.

In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages.


So this makes me think we will be able to summon the actual primals and not just work through Carbuncle after we reach Summoner status. I wish they would give is a little Summoner teaser...

In time... in time.

Edited, Mar 2nd 2013 8:03am by Ryklin


Negatory. We've had a few JP translations to clarify this:

Quote:
精霊を呼び出せる召喚士というジョブも追加される?
吉田氏: いずれ実装します。ペットユーザーというのは、MMORPGのクラスでは花形でもありますし。例えば「カーバンクル」は召喚士が呼べる召喚獣です。しかし「イフリート」や「ガルーダ」や「リヴァイアサン」、「オーディン」は蛮神であるというわけです。
GameWatch - Job Summoner where you can summon spirits will also be implemented?
YoshiP - We will eventually implement. Pet users are star in MMORPG class. For example carbuncle is a summon a summner can call however “Ifrit” or “Garuda” or “Leviathan” or “Odin” are gods.



Quote:
「シヴァ」や「ラムウ」はどうですか?
吉田氏: あの2体も蛮神の予定です。特にエレメンタル四元素+光闇あたりに関しては確定で蛮神かなと。
GameWatch - How about Shiva or Ramu?
YoshiP - Those two are also planned as gods. Mainly 4 elements and Light/Dark are confirmed gods


Quote:
Arcanist and Summoner
It’s the same as what I posted in the relevant thread regarding both of them, but I’ll just add the little comments and teases they made.
Please look forward to the auto-attack motion. (Throws the book?)
The players will be able to craft the books and they will have recipes. The class that crafts them is of course… can’t tell right now.
Summoners will not have carbuncle as a pet, but they’ll be using the primals as their source of power. However, not the primals themselves but they’ll use only a part of a primals strength. “A pet that the primals power dwells in” are Matsui’s exact words if I wasn’t mistaken.
The summoners will be able to borrow the power of 4 primals (this is what is planned till now, and could be expanded later on). The ones that are confirmed right now are Ifrit, and Garuda.


I mean it's very vague, and we might just be summoning mini little version of them, like the Minions, but it would disappoint me if the only pet class turned into a basic spell caster at job level.

Edited, Mar 2nd 2013 9:48am by Louiscool
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#30 Mar 02 2013 at 9:06 AM Rating: Good
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Since the beast hoardes get equal dibs on primals why not have access to the... Lets say more inherently evil summons. Tiamat(the ffxi incarnation over ff8's) or maybe Griever.

One of my favourite ever summons (doomtrain) would probably be the least likely to ever be implemented but one of the most entertaining.
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#31 Mar 02 2013 at 9:09 AM Rating: Decent
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I don't see them making a Summoner class without allowing us to physically use the summons... I mean, Yoshida's campaign is to bring back a lot of Final Fantasy icon's and mechanics that drew players into the Final Fantasy series, and there has never been a Summoner who couldn't summon huge *** beasts of awesome to wallop on their enemies in an over exaggerated way. I don't think he would just give us a Squirrel and be like "But you can put essence of another avatar into him!! Enjoy!" That would take the entire joy out of the class.



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#32 Mar 02 2013 at 9:13 AM Rating: Decent
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It sounds like from that translation that the summons are just going to be sprites, maybe elementals, or god forbid, repurposed monsters. Hopefully these creatures that represent the summons are at least original creatures with a bit of character, not generic pets with elemental powers. That would be really disappointing.

I don't see what's so hard about just having Summoner summon the beast like they do in every other FF, but maybe they're saving something like that for Limit Breaks.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

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#33 Mar 02 2013 at 10:14 AM Rating: Excellent
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Sounds to me like gods will be like VII summons where you cast Ramuh and it's like a lightning spell but Carby is a pet like summon.
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#34 Mar 02 2013 at 10:31 AM Rating: Decent
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It seems to me like you'll get a spell effect for the 4-6 "main" ones that they add, but for others you'll have some sort of creature pet. e.g., a bomb that channels Ifrit's power. Not unlike the Spirits in XI.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#35 Mar 02 2013 at 10:51 AM Rating: Decent
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Wint wrote:
Sounds to me like gods will be like VII summons where you cast Ramuh and it's like a lightning spell but Carby is a pet like summon.


This I could live with.
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#36 Mar 02 2013 at 10:59 AM Rating: Decent
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Torrence wrote:

Agreed. Rift is a prime example of a game that has wayyyyy too many abilities. In any given soul all of them proc a different buff, so to be really optimal you end up with such a complex rotation that most players never take their eyes off their keybinds. That's going too far.

[...]

I'm hoping for a good blend that lets us make decisions, but doesn't require us to miss the beauty of the scenery as we fight.



Wait, people look at their keyboards?
#37 Mar 02 2013 at 11:10 AM Rating: Good
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Who knows summoner may get new avatars on FFXIV before FFXI Smiley: smile Just seen one of my old posts from 15th of July 2011 announcing Cait Sith and Atomos
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#38 Mar 02 2013 at 11:20 AM Rating: Good
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Tyka wrote:
Who knows summoner may get new avatars on FFXIV before FFXI Smiley: smile Just seen one of my old posts from 15th of July 2011 announcing Cait Sith and Atomos


So funny you mentioned that, I was just talking to my friend about this. Cannot believe they're still not out.
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#39 Mar 02 2013 at 11:33 AM Rating: Decent
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Torrence wrote:
Kachi wrote:
Personally while I don't necessarily want to have a ton of abilities, I'm generally of the mind that more is better... if they're actually balanced and useful. If they're going for strategic play, the harder it is to choose the right decision, the more challenging the game is, the more potential it has to be fun.

Games where you just rotate through the same actions over and over every battle get boring fast.


Agreed. Rift is a prime example of a game that has wayyyyy too many abilities. In any given soul all of them proc a different buff, so to be really optimal you end up with such a complex rotation that most players never take their eyes off their keybinds. That's going too far.

But swing swing swing WS is way too simplistic as well.

I'm hoping for a good blend that lets us make decisions, but doesn't require us to miss the beauty of the scenery as we fight.




Jesus, I never looked before, but I didn't realize that Rift has over 5000 abilities. I'm going to go out on a limb and guess that the vast majority of them are either statistical bonuses or direct damage/dps abilities? Then a sprinkle of healing and crowd control covers 99% of the abilities? That about right?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#40 Mar 02 2013 at 11:33 AM Rating: Good
Dizmo wrote:
Torrence wrote:

Agreed. Rift is a prime example of a game that has wayyyyy too many abilities. In any given soul all of them proc a different buff, so to be really optimal you end up with such a complex rotation that most players never take their eyes off their keybinds. That's going too far.

[...]

I'm hoping for a good blend that lets us make decisions, but doesn't require us to miss the beauty of the scenery as we fight.



Wait, people look at their keyboards?


Dude I can't type ANYTHING without looking at my keyboard. Three-finger peck FTMFW
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#41 Mar 02 2013 at 11:39 AM Rating: Excellent
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Now I'm curiousl... which three fingers do you use?

Please don't tell me that it's 2 in the pink and 1 in the stink.

Edited, Mar 2nd 2013 9:40am by Kachi
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#42 Mar 02 2013 at 12:28 PM Rating: Default
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Ryklin the Malevolent wrote:
Tyka wrote:
Who knows summoner may get new avatars on FFXIV before FFXI Smiley: smile Just seen one of my old posts from 15th of July 2011 announcing Cait Sith and Atomos


So funny you mentioned that, I was just talking to my friend about this. Cannot believe they're still not out.


I can. Everything is going towards ARR right now.
#43 Mar 02 2013 at 12:44 PM Rating: Decent
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FFXI has an entire expansion coming out right now, they're completely different development teams.
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#44 Mar 02 2013 at 1:33 PM Rating: Good
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Ryklin the Malevolent wrote:
Wint wrote:
Sounds to me like gods will be like VII summons where you cast Ramuh and it's like a lightning spell but Carby is a pet like summon.


This I could live with.


From the artwork and tidbits, I presumed that you would do a similar thing, like open a rift-like portal where ifrit comes out partially and cast some spell and goes away.

Again, summoner is supposed to be 14s first pet job, so I doubt they would overlook the pet part, but he did say something to the tune of "it seems silly to see everyone walking around with their own personal Ifrit."

Edited, Mar 2nd 2013 2:34pm by Louiscool
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#45 Mar 02 2013 at 1:39 PM Rating: Excellent
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Louiscool wrote:
Ryklin the Malevolent wrote:
Wint wrote:
Sounds to me like gods will be like VII summons where you cast Ramuh and it's like a lightning spell but Carby is a pet like summon.


This I could live with.


From the artwork and tidbits, I presumed that you would do a similar thing, like open a rift-like portal where ifrit comes out partially and cast some spell and goes away.

Again, summoner is supposed to be 14s first pet job, so I doubt they would overlook the pet part, but he did say something to the tune of "it seems silly to see everyone walking around with their own personal Ifrit."

Edited, Mar 2nd 2013 2:34pm by Louiscool


Yeah that's what I meant, you would see them obviously while they cast their spells. Lesser primals like Carbuncle you can control more directly and command.
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#46 Mar 02 2013 at 1:43 PM Rating: Decent
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Louiscool wrote:
Ryklin the Malevolent wrote:
Wint wrote:
Sounds to me like gods will be like VII summons where you cast Ramuh and it's like a lightning spell but Carby is a pet like summon.


This I could live with.


From the artwork and tidbits, I presumed that you would do a similar thing, like open a rift-like portal where ifrit comes out partially and cast some spell and goes away.

Again, summoner is supposed to be 14s first pet job, so I doubt they would overlook the pet part, but he did say something to the tune of "it seems silly to see everyone walking around with their own personal Ifrit."

Edited, Mar 2nd 2013 2:34pm by Louiscool



I don't disagree. At the same time; I don't entirely agree that it would be that weird, but that may be because I'm used to FFXI. Picturing XIV's Ifrit strolling down a path next to me does look a little funny.

This system (wherein the Summons come out, do their handy work and then disappear) would be fine by me. I do hope that we would be able to keep Carbuncle out during it so that when soloing, we have a tank on deck. We all know how paper thin summoner classes tend to be. I would also hope that they also add more pet Avatars beyond Carbuncle. But that's really only because I like having options, and I don't particularly like Carbuncle.

Edited, Mar 2nd 2013 1:44pm by Ryklin
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#47 Mar 02 2013 at 1:46 PM Rating: Excellent
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Since he called it a pet class I'm sure there will be some primals that can stay out an be commanded.
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#48 Mar 02 2013 at 1:50 PM Rating: Decent
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Wint wrote:
Since he called it a pet class I'm sure there will be some primals that can stay out an be commanded.


Well I read a couple things on the intarwebs saying that Carbuncle is going to have 2 separate "stances", one being spell casting, and one being tanking. If that's true, then I'd like to see some additional options on some other smaller Eidolon's.

Wint, use your magic connections to ask Yoshida to produce a Summoner demo video. Then we can stop guessing!
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#49 Mar 02 2013 at 1:58 PM Rating: Excellent
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I can certainly suggest it Smiley: smile
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#50 Mar 02 2013 at 2:06 PM Rating: Decent
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It'd be awesome if you could have multiple summon pets eventually, maybe even make it so that they have to "get along" elementally or they can't be used in unison.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#51 Mar 03 2013 at 11:26 PM Rating: Decent
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Magus sisters FFXIV style with a Taru, Elezen and Galka lmao
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