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Can they fix Eorzea?Follow

#1 Mar 01 2013 at 12:29 PM Rating: Default
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one of my biggest complaints about FFXIV was Eorzea.

It was a rather dull & boring setting in every aspect.

unlike Vanadiel where as a kid I would DREAM about existing within that universe... I don't think I would wanna live in Eorzea over the real world. even WITH the ability to use magic and fight monsters. Eorzea is just lame.

I got to level 50 in FFXIV and all I ever encountered was dirt paths and repetitive grasslands.

where are the Xarcabards? the Yuhtunga jungles? Kazham! the sky, the sea! a city which rests on the back of a giant monsters! a city beneath the ocean.
a city with out of place technology & science in a world of fantasy.

if you compare the immersiveness (Is that a word?) and 'magic' of Eorzea's starting cities (Uldah, Gridania, Limsalomimsa) to FFXI's (San d'oria, Windurst, Bastok)... it's a sad joke to say the least.

so my point of this thread is, do you think they can FIX Eorzea? do you think they can turn this rather generic/standard cookie cutter shire+dirty road world into a fantastical world?

and what areas do you want to see to make that happen?

Edited, Mar 1st 2013 1:30pm by Poubelle
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#2 Mar 01 2013 at 12:34 PM Rating: Excellent
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Poubelle wrote:
unlike Vanadiel where as a kid I would DREAM about existing within that universe...
You had a sad, sad childhood.
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#3 Mar 01 2013 at 12:36 PM Rating: Excellent
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I dreamed about being a Jedi, but I never dreamed about living on Tattouine.

... Actually, I don't want to live in any of the FF universes. They're not exactly nice places.
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#4 Mar 01 2013 at 12:36 PM Rating: Excellent
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Yes. Again if you had read my review:

Quote:
Obviously there was no jumping in 1.0, and with jumping added in ARR new areas open up that can be explored, even if it's just jumping over a fence while you're running through some fields, it makes a real difference. Lighting effects like lens flare has been added and there were also some cool effects added at dusk with character shadows. The water in ARR looks so much better as well, you can see through in parts to the features of the sea floor.
Areas in 1.0 that were either non-existent (other than named points on the map) or had very little in the way of life are now not only actual places you can visit with buildings and NPCs but they can be fully explored and interacted with. Moraby Docks actually has docks now, and Buscarron's Druthers is more than just a shack in the middle of Gridania, it has buildings that can be entered and NPCs that you can talk to. Camp Tranquil is amazingly different, with interconnected platforms via bridges and giant adamantoise and morbols below. All of the areas show more signs of life than in 1.0 and give the game a better atmosphere.


La Noscea and Thanalan are completely different than they were in 1.0. The Black Shroud as well.
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#5Poubelle, Posted: Mar 01 2013 at 12:39 PM, Rating: Sub-Default, (Expand Post) I meant I literally dreamed about it. I also dreamed about being an astronaut and a samurai. you get my point, it was a lot more immersive and interesting than Eorzea. it felt like a real world to me.
#6 Mar 01 2013 at 12:39 PM Rating: Good
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So is Poubelle's score automatically sub-defaulted now?

Edit: Guess not, yet.

Edited, Mar 1st 2013 10:40am by UltKnightGrover
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#7Poubelle, Posted: Mar 01 2013 at 12:41 PM, Rating: Sub-Default, (Expand Post) I did read it. and those seem like good revamps of boring areas, but it's still the same setting. I'm talking about interesting areas that they could add.
#8Poubelle, Posted: Mar 01 2013 at 12:47 PM, Rating: Sub-Default, (Expand Post) did you guys like Eorzea or something? now even I'm confused why im getting downrated
#9 Mar 01 2013 at 12:49 PM Rating: Good
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Poubelle wrote:


I did read it. and those seem like good revamps of boring areas, but it's still the same setting. I'm talking about interesting areas that they could add.

I am guessing that they won't all come out at once, how many expansions did FFXI have? :p
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#10 Mar 01 2013 at 12:50 PM Rating: Good
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I felt that the plans for Eorzea were fine. It was the execution that failed, and failed hard. The maps were hard to read and there were a lot of pointless places you couldn't access (but others you could, with no rhyme or reason.) The jump function will fix that issue in Thanolan, and the zone redesign appears to have fixed the art direction issues in the Black Shroud.

NDA prevents me from going further into this.
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#11 Mar 01 2013 at 12:52 PM Rating: Excellent
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Poubelle wrote:
you get my point, it was a lot more immersive and interesting than Eorzea. it felt like a real world to me.


I didn't rate you down because you for once actually have a point here, when speaking of 1.0. However, Wint has stated in his article that things have been changed. I'm curious to see how other zones we haven't seen through released videos have changed.
#12 Mar 01 2013 at 12:52 PM Rating: Decent
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I hope there is a new town outside of Uldah that people can use as a hub.

even with revamped map and new music I don't think anything could get me to like Uldah.

back in the day, I THOUGHT I didn't like Aht Urhgan Whitegate as a hub...little did I know. I appreciate Whitegate much more now

Edited, Mar 1st 2013 1:53pm by Poubelle
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#13 Mar 01 2013 at 12:55 PM Rating: Excellent
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There were two other towns, Limsa Lomins and Gridania.
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#14 Mar 01 2013 at 12:56 PM Rating: Excellent
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#15 Mar 01 2013 at 12:56 PM Rating: Good
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I will be interested to see what sub cities might get added in too, like XI had Rabao, Norg, Mhaura, Selbina, not full cities, but interesting little destinations for quests, etc.

I didn't play v1, but one thing I did like about XI was the vastness of the lands, I do hope they are able to replicate that sort of vastness in the new game. in due time of course, rome wasn't built in a day :)
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#16 Mar 01 2013 at 12:57 PM Rating: Excellent
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Moraby Docks and Buscarron's Druthers are like what you are talking about. There are quests and things in both towns.
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#17 Mar 01 2013 at 1:02 PM Rating: Good
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Including Zilart?

RoZ, CoP, ToAU, WoTG, and SoA would be five.

However, there's Abyssea to consider, which may not be a proper expansion, but it was a growth of the game in its own right?

I'd give it a couple years after release before we receive a full expansion of this game, however - they just remade the entire game - that's quite a feat. But I'd expect we may have content updates in-between to keep us tied in.
#18 Mar 01 2013 at 1:15 PM Rating: Good
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Poubelle wrote:
one of my biggest complaints about FFXIV was Eorzea.

It was a rather dull & boring setting in every aspect.

unlike Vanadiel where as a kid I would DREAM about existing within that universe... I don't think I would wanna live in Eorzea over the real world. even WITH the ability to use magic and fight monsters. Eorzea is just lame.

I got to level 50 in FFXIV and all I ever encountered was dirt paths and repetitive grasslands.

where are the Xarcabards? the Yuhtunga jungles? Kazham! the sky, the sea! a city which rests on the back of a giant monsters! a city beneath the ocean.
a city with out of place technology & science in a world of fantasy.

if you compare the immersiveness (Is that a word?) and 'magic' of Eorzea's starting cities (Uldah, Gridania, Limsalomimsa) to FFXI's (San d'oria, Windurst, Bastok)... it's a sad joke to say the least.

so my point of this thread is, do you think they can FIX Eorzea? do you think they can turn this rather generic/standard cookie cutter shire+dirty road world into a fantastical world?

and what areas do you want to see to make that happen?

Edited, Mar 1st 2013 1:30pm by Poubelle


Do you have eyes? Have you seen any of the videos? The benchmark? Going by this information alone I think any _rational_ person could agree that the world looks, feels, and sounds fantastic.

You're entitled to your opinion of course, and yes 1.0 was bland... and all jokes aside about dreams of Vana'diel, I had 'em too. The world was fantastic. But to directly answer your original question: Yes, I think they can fix Eorzea. Can't wait to see what negative diatribe you spew out next.

Oh, and Pou, I'm Legacy. That's all.
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#19 Mar 01 2013 at 1:18 PM Rating: Default
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Wint wrote:
There were two other towns, Limsa Lomins and Gridania.


yeah I know. I'm saying that Uldah was the default'hub' town where everyone came together for parties+economy. you HAD to play there.limsa and gridania may as well have not existed
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#20 Mar 01 2013 at 1:19 PM Rating: Excellent
Poubelle wrote:
Can they fix Eorzea?


Man, that's a tough question... I must consult the interwebs to find an adequate answer for you. Give me about 4 months.
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#21 Mar 01 2013 at 2:05 PM Rating: Excellent
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Poubelle wrote:
Wint wrote:
There were two other towns, Limsa Lomins and Gridania.


yeah I know. I'm saying that Uldah was the default'hub' town where everyone came together for parties+economy. you HAD to play there.limsa and gridania may as well have not existed


That's not really SE's fault, you still had to go to those towns for some of the quests and things. Personally I don't see why everyone liked Uld'ah so much, it was by far the ugliest of the 3.
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#22 Mar 01 2013 at 2:45 PM Rating: Good
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I agree. The game environment needs more than just a few landmarks and buildings. I'm fairly sure this is one of the biggest focuses right now and we'll likely see a much expanded world on release and in future expansions.
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#23 Mar 01 2013 at 3:00 PM Rating: Good
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Wint wrote:
Poubelle wrote:
Wint wrote:
There were two other towns, Limsa Lomins and Gridania.


yeah I know. I'm saying that Uldah was the default'hub' town where everyone came together for parties+economy. you HAD to play there.limsa and gridania may as well have not existed


That's not really SE's fault, you still had to go to those towns for some of the quests and things. Personally I don't see why everyone liked Uld'ah so much, it was by far the ugliest of the 3.

Going a good ways back I remember Thanalan initially being really popular for some of its high level leves in comparison to other areas. Also the markets in Ul'dah became the most populated. More people were gonna be in that area for leves anyway. It became not worth it to try to sell stuff at Grid or LL on my server. So it was beneficial to spend more time there even if you'd rather be somewhere else.
#24 Mar 01 2013 at 3:08 PM Rating: Good
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I think the parts I liked the most in ffxi were from the Zilart and subsequent expansions. Remember we (NA) started with Zilart already included. So as much as I hoped to be immersed as I was in ffxi, I'm more excited for jobs like Ninja and Samurai.

More on topic, I tried really hard to be immersed in ffxiv but it just didn't happen. The areas were dead, lifeless and stale. Places like Rabao were great oases even though east altepa was a pain to go through.

Now that I mention it, running through high level areas with a group really enhanced the exploration aspect. There needs to be reasons to go places and those places need to be interesting.

If anyone can answer this, specifically Wint in that little demo he played: is the world still large zones or was it broken up into littler ones? Because I think the varied zones of ffxi made it seem much more interesting. -Poubelle

#25 Mar 01 2013 at 3:11 PM Rating: Good
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Levinshower and the leves at Broken Water were big EXP grabs back in the day. Compound that with Uldah's easy navigation and how the main scenario forces you there from level 20 on.
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#26 Mar 01 2013 at 3:21 PM Rating: Excellent
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TwistedOwl wrote:
Wint wrote:
Poubelle wrote:
Wint wrote:
There were two other towns, Limsa Lomins and Gridania.


yeah I know. I'm saying that Uldah was the default'hub' town where everyone came together for parties+economy. you HAD to play there.limsa and gridania may as well have not existed


That's not really SE's fault, you still had to go to those towns for some of the quests and things. Personally I don't see why everyone liked Uld'ah so much, it was by far the ugliest of the 3.

Going a good ways back I remember Thanalan initially being really popular for some of its high level leves in comparison to other areas. Also the markets in Ul'dah became the most populated. More people were gonna be in that area for leves anyway. It became not worth it to try to sell stuff at Grid or LL on my server. So it was beneficial to spend more time there even if you'd rather be somewhere else.


Hopefully having an auction house again will get rid of this "hub city" nonsense then.

Edited, Mar 1st 2013 3:21pm by Wint
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#27 Mar 01 2013 at 4:04 PM Rating: Good
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Wint wrote:


Hopefully having an auction house again will get rid of this "hub city" nonsense then.

Edited, Mar 1st 2013 3:21pm by Wint



You'll still get people who will want to use shouts to try to recruit inside the servers for events or recruit for linkshells. I have a feeling there will still be a Hub City, and it'll still be Uldah. Unless they changed the distance to the nations and equalized them.
#28 Mar 01 2013 at 4:15 PM Rating: Good
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It was totally SE's fault for putting Uldah in the middle of the world. By the time they added airships, it was too late. You how people are with change! Even when you were able to access all Market wards from ALL cities, Uldah was still the Hub. I doubt that'll be the case this time though, since we'll have a more complete world, and easier transportation options.
#29 Mar 01 2013 at 4:25 PM Rating: Good
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From past experience with MMOs there is always a hub. Always.

Some examples are WoW with the hordes hub being ogrimmar or lineage 2 being Giran (when i was playing that is) or even EvE online having the Jita system (all day everyday with at least 2k people online at that system only).

Now there where other places of course but the main trade was happening in those places. Even though at least for WoW auction houses were linked i believe (not sure been so long) people still went to ogrimmar.

A hub may not occur only cause of trading but to pass information or to recruit, form a party or at any rate if a city/town is close to something that attracts players.
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#30 Mar 01 2013 at 4:29 PM Rating: Good
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We'll see on that point GDLYL.

I'm wondering if they will eventually releace a hub city. It would be interesting to have a place that is litterally huge in scope and can be explored around for more than just its hub benefits. But that's just me wanting a bit of urban exploration and gameplay. I WANT A ZOZO!
#31 Mar 01 2013 at 4:49 PM Rating: Decent
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Unless your Google doesn't work the same as mine, there have been dozens of videos, pics and even maps to see that the answer to your question is: YES, and they already did.

Edited, Mar 1st 2013 5:49pm by DanforthWright
#32 Mar 01 2013 at 5:42 PM Rating: Decent
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umm what city on FFXI is on the back of a giant monster and which one was under the sea? >.> (dont say Sea because Im sure Al Taeui wasnt UNDERwater)
#33 Mar 01 2013 at 5:54 PM Rating: Good
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Poubelle wrote:
one of my biggest complaints about FFXIV was Eorzea.

I got to level 50 in FFXIV and all I ever encountered was dirt paths and repetitive grasslands.

where are the Xarcabards? the Yuhtunga jungles? Kazham! the sky, the sea! a city which rests on the back of a giant monsters! a city beneath the ocean.
a city with out of place technology & science in a world of fantasy.

if you compare the immersiveness (Is that a word?) and 'magic' of Eorzea's starting cities (Uldah, Gridania, Limsalomimsa) to FFXI's (San d'oria, Windurst, Bastok)... it's a sad joke to say the least.

Edited, Mar 1st 2013 1:30pm by Poubelle


All of those area's were introduced with expansions after the initial release. Can't judge what FFXI is today or even years ago to what FFXIV had when it was released. You didn't care for the towns in FFXIV compared to FFXI that's your opinion. However mine is different, I'm sure everyone at some point has said I hate going to Windhurst. God knows I couldn't stand it. I enjoyed the cities as they were in FFXIV when it went live. I will agree with you on one point, that yes there was a lot of repetitive area's in the zone and that took away from it some. But all MMO's do that for a reason. No MMO on release will have that much content in a game when it's released.
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#34 Mar 01 2013 at 5:59 PM Rating: Good
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Wint wrote:
Poubelle wrote:
Wint wrote:
There were two other towns, Limsa Lomins and Gridania.


yeah I know. I'm saying that Uldah was the default'hub' town where everyone came together for parties+economy. you HAD to play there.limsa and gridania may as well have not existed


That's not really SE's fault, you still had to go to those towns for some of the quests and things. Personally I don't see why everyone liked Uld'ah so much, it was by far the ugliest of the 3.



Think the main reason they hung out in Uld'ah was it was in the middle of the other 2 main tows. At least that my thoughts on it. I never hung out there when I was playing, if i wasn't lvn up I was hanging out in Gridania lvn up my crafts
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#35 Mar 01 2013 at 6:06 PM Rating: Decent
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SillyHawk wrote:
Poubelle wrote:
one of my biggest complaints about FFXIV was Eorzea.

I got to level 50 in FFXIV and all I ever encountered was dirt paths and repetitive grasslands.

where are the Xarcabards? the Yuhtunga jungles? Kazham! the sky, the sea! a city which rests on the back of a giant monsters! a city beneath the ocean.
a city with out of place technology & science in a world of fantasy.

if you compare the immersiveness (Is that a word?) and 'magic' of Eorzea's starting cities (Uldah, Gridania, Limsalomimsa) to FFXI's (San d'oria, Windurst, Bastok)... it's a sad joke to say the least.

Edited, Mar 1st 2013 1:30pm by Poubelle


All of those area's were introduced with expansions after the initial release. Can't judge what FFXI is today or even years ago to what FFXIV had when it was released. You didn't care for the towns in FFXIV compared to FFXI that's your opinion. However mine is different, I'm sure everyone at some point has said I hate going to Windhurst. God knows I couldn't stand it. I enjoyed the cities as they were in FFXIV when it went live. I will agree with you on one point, that yes there was a lot of repetitive area's in the zone and that took away from it some. But all MMO's do that for a reason. No MMO on release will have that much content in a game when it's released.




the difference however is while a game that just came out with no expansions OBVIOSLY is gonna have as much or more areas than a 10 year old game with no expansions... but considering they have 10 years of experience in the MMO gamed they should have been able t take the best things from the previous one and have it in the new one at launch....

so if FFXIV only had 5 areas to explore they should be just as good or better than the best areas in the old game.. not awhole step down from what the old game was lol
#36 Mar 01 2013 at 6:12 PM Rating: Good
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DuoMaxwellxx wrote:

the difference however is while a game that just came out with no expansions OBVIOSLY is gonna have as much or more areas than a 10 year old game with no expansions... but considering they have 10 years of experience in the MMO gamed they should have been able t take the best things from the previous one and have it in the new one at launch....
so if FFXIV only had 5 areas to explore they should be just as good or better than the best areas in the old game.. not awhole step down from what the old game was lol


I would rather when making something new that they do something different rather than taking what went well in FFXI and put it into FFXIV. They did try to do that and look where it got them. A great concept, to bad they didn't listen to the players during the Alpha and Beta other wise V1 may be still running today.
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