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What throwbacks would you like to see?Follow

#1 Mar 01 2013 at 2:37 PM Rating: Good
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One of the things I'm most excited about in ARR is the promise of throwbacks to previous FFs. In this thread I would like to discuss some of the many things and places SE could incorporate, plausible or not. Just daydream a bit and toss anything out there (having to do with previous FFs, not "I want swimming", I do too). I'll start.

Midgar - I would love to see a town that is a bit technologically advanced with a subway system, shops, a neighborhood, and the slums. It doesn't have to be exactly like it, but enough to bring some nostalgia.

The Golden Saucer - Yoshida already stated that something like this is in the works. I hope it's complete with all the little mini arcade games and perhaps even some new ones with a tracking system for player high scores and prizes (probably vanity items of some sort).

Rabao - A finishing town in the middle of the desert from FFXI if you didn't play. It was a really cool place to be during the padded caps epidemic. There were always folks out there fishing and it was a nice place outside of the towns to hang out and meet people.

Tetra Master - A card game from FF9, available as a side service along with FFXI. In ARR, I'd like to see it incorporated into the actual game.

Chocobo Circuit - They had this in FF7 and FFXI. With the current technology they have, they could do so much more with this. A sort of Mario Kart like game within a game with leader boards and prizes.

Just some things off the top of my head. What would you like to see?
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#2 Mar 01 2013 at 2:42 PM Rating: Decent
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Transmigration wrote:
Rabao - A finishing town in the middle of the desert from FFXI if you didn't play. It was a really cool place to be during the padded caps epidemic. There were always folks out there fishing and it was a nice place outside of the towns to hang out and meet people.


What is the padded caps epidemic?
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#3 Mar 01 2013 at 2:44 PM Rating: Good
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In short, you fished up an item for cheap and NPC'd it for good money and was a ridiculously awesome and exploitable means of making cash.
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#4 Mar 01 2013 at 2:46 PM Rating: Good
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lolgaxe wrote:
In short, you fished up an item for cheap and NPC'd it for good money and was a ridiculously awesome and exploitable means of making cash.


To add to this: You fished up a rusted cap (headgear), then with moderately leveled black smithing and a light crystal you could craft that rusted cap into a padded cap and NPC them for like 7k a piece iirc.

This is when a stack of moat carp on our server was worth around 3-4k. So 7k all day added up to some serious cash. . then they patched it haha.

Edited, Mar 1st 2013 3:47pm by Transmigration
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#5 Mar 01 2013 at 2:50 PM Rating: Excellent
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Skaditoo wrote:
Transmigration wrote:
Rabao - A finishing town in the middle of the desert from FFXI if you didn't play. It was a really cool place to be during the padded caps epidemic. There were always folks out there fishing and it was a nice place outside of the towns to hang out and meet people.


What is the padded caps epidemic?


Apparently there was a cheap way to convert the rusty caps you could fish up in Rabao's pond into valuable padded caps which you could sell to an NPC for thousands of gil (which was a lot of money back then). It's the reason the summer fireworks show also shows up in Rabao because when it was first introduced, the town was full of rusty cap fishers trying to earn some easy gil. But they later nuked the price of padded caps and that was the end of that.

I type too slow Smiley: bah

Edited, Mar 1st 2013 3:51pm by Xoie
#6 Mar 01 2013 at 6:04 PM Rating: Decent
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Well since FF 6 was my favorite of the FF games, I'd love to see Ragnarok and an Opera house :)
#7 Mar 01 2013 at 6:32 PM Rating: Decent
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#8 Mar 01 2013 at 6:54 PM Rating: Good
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#9 Mar 02 2013 at 12:12 AM Rating: Decent
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Can I just say all of it? (except for XII. **** that Ivalice dungeon-crawling bastardization they tried to pass as a FF.)

The main thing for me would definitely be an integrated card game.

But for nostalgia's sake, I'm such a sucker, I'm really not that picky.

I thought the FF8 gameplay system was sort of poorly implemented in that game, but a variant of it would work very well in an MMO, I feel. So I'd like to see something like that, complete with summoning affinities for all. Doesn't look at all likely at this point, unfortunately.

Edited, Mar 1st 2013 10:13pm by Kachi
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#10 Mar 02 2013 at 12:23 AM Rating: Excellent
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I liked Triple Triad from FF8. Never played Tetra Master much, or the memory's foggy on it for some reason.Smiley: boozing
#11 Mar 02 2013 at 12:26 AM Rating: Good
I would like to see the card game come back for sure. I also liked the GF affinites of FF8. It would be interesting to have SMN's not only go get all the summons, but then also choose what they would specialize in (Shiva, Ifrit, Alexander, or Diabolos, for example). Assuming they are able to balance everything properly, I'd like to see that system in full effect to see the results. Not saying that gaining affinty to Shiva would negate Ifrit, just that Shiva would get higher damage or decreased resists. I also want the Battle Arena.
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#12 Mar 02 2013 at 12:27 AM Rating: Good
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I liked Triple Triad from FF8. Never played Tetra Master much, or the memory's foggy on it for some reason.Smiley: boozing


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#13 Mar 02 2013 at 3:44 AM Rating: Good
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#14 Mar 02 2013 at 7:14 AM Rating: Excellent
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I definitely like Triple Triad way more than Tetra Master for one simple reason.

Triple Triad was an entirely strategic game.

Maybe it's because I didn't play dozens of hours of it, but Tetra Master seemed like it always had an element of randomness to it that I found unappealing in such a structured game. Like, sometimes your card just worked better or worse than it was supposed to. There's also something odd about your physical cards leveling up that was weird to me.

Triple Triad on the other hand, worked using math. You could plan ahead. And if you were playing with the Open rule, you could plan the entire game like a 3x3 game of Chess.

Unless you were playing against Ellone, because she was a cheating *****

Edited, Mar 2nd 2013 7:15am by Callinon
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#15 Mar 02 2013 at 7:31 AM Rating: Decent
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Archmage Callinon wrote:

Triple Triad on the other hand, worked using math. You could plan ahead. And if you were playing with the Open rule, you could plan the entire game like a 3x3 game of Chess.

Unless you were playing against Ellone, because she was a cheating *****

Edited, Mar 2nd 2013 7:15am by Callinon

Smiley: lol Completely true.
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#16 Mar 02 2013 at 7:33 AM Rating: Good
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It is hard to not agree with TT or Tetra Master, would really love someting like that.

Other than that I'd love to see some mini-game where you actually battle like in the older titles. Doesn't have to be a mini-game either, could be a longer questline out in the world with some classic mobs.

Honestly I think most throwbacks would make me happy.
#17 Mar 02 2013 at 7:38 AM Rating: Decent
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Tetra Master was actually a more strategic game, but it was poorly implemented... they hid the rules throughout the game so that you didn't really even know how the cards worked until about mid-way through (unless you looked them up). However, there was a small degree of randomness to the power ratings which was definitely an unwelcome addition.

I always found Triple Triad comparatively boring.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 Mar 02 2013 at 7:40 AM Rating: Decent
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Though if I had my preferences, forget about Triple Triad or Tetra Master. Get Wizards of the Coast to create a game like Magic, or the Pokemon TCG. Those games would be killer in an MMO. People would probably subscribe solely for that purpose.

Anyone else suddenly have an annoying new theme that obstructs their view?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#19 Mar 02 2013 at 7:49 AM Rating: Decent
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Belcrono wrote:
It is hard to not agree with TT or Tetra Master, would really love someting like that.

Other than that I'd love to see some mini-game where you actually battle like in the older titles. Doesn't have to be a mini-game either, could be a longer questline out in the world with some classic mobs.

Honestly I think most throwbacks would make me happy.

Awyeaaaah! Just reminded me of the arena in FFVII where you could go rounds with handicaps and earn points for prizes. That would be freakin' sweet.
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#20 Mar 02 2013 at 11:33 AM Rating: Decent
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you know thinking on it some more, I wouldn't mind to see the Weapons from VII make an appearance a Raid bosses or Major F.A.T.E. bosses. Seeing Atma Weapon as a Sword would be rather cool as well. particularly if you had to fight Atma to get it :)

While I like my non-group play and like to play Casual, all MMOs need Hardcore stuff to give people something to strive for.
#21 Mar 02 2013 at 1:10 PM Rating: Good
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I'm probably in the minority here, but Sphere Break from X-2 was a very fun and challenging mini-game. There was tons of math involved, lots of strategy and planning ahead. You couldn't just play recklessly and expect to win, especially against Shinra. I doubt it'll be implemented, but it would be nice.
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#22 Mar 02 2013 at 1:21 PM Rating: Good
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I'd like to see a dwarf city/underworld like in FF4 (Tally Ho! Rally Ho! Etc), and maybe something like the ghost train from FF6. Honestly, they could add anything from 6 and I'd be hard pressed to complain.
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#23 Mar 02 2013 at 1:36 PM Rating: Excellent
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I'd like to see a monster hunting system like XII had, FATE's are already halfway there. I'd like to see tangible things you can get from the monsters as trophies you can hang on your wall, or in the case of larger FATEs, your guild hall. How cool would it be to have a stuffed behemoth head on the wall in your guild hall?
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#24 Mar 02 2013 at 1:39 PM Rating: Decent
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A behemoth head? But what about the poor little baby Behemoths? Smiley: frown
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#25 Mar 02 2013 at 1:41 PM Rating: Excellent
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Kachi wrote:
A behemoth head? But what about the poor little baby Behemoths? Smiley: frown


Adopt it and it's your minion! Smiley: nod
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#26 Mar 02 2013 at 2:07 PM Rating: Good
Kachi wrote:
A behemoth head? But what about the poor little baby Behemoths? Smiley: frown


You use the stuffed Behemoth head to keep those little rascals in line.

"You see what happens when you pee on the rug? Remember that."
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#27 Mar 02 2013 at 2:07 PM Rating: Decent
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Suddenly my sympathy for momma Behemoth has turned to bloodlust. These are good ideas.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#28 Mar 02 2013 at 2:11 PM Rating: Good
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I'd love to see a hunt system with rewards like that. Although I want to kill a giant cat... I will frame the **** and have a real cat-***-trophy on my wall :P
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#29 Mar 02 2013 at 4:40 PM Rating: Good
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Kachi wrote:
Can I just say all of it? (except for XII. @#%^ that Ivalice dungeon-crawling bastardization they tried to pass as a FF.)

The main thing for me would definitely be an integrated card game.

But for nostalgia's sake, I'm such a sucker, I'm really not that picky.

I thought the FF8 gameplay system was sort of poorly implemented in that game, but a variant of it would work very well in an MMO, I feel. So I'd like to see something like that, complete with summoning affinities for all. Doesn't look at all likely at this point, unfortunately.

Edited, Mar 1st 2013 10:13pm by Kachi


Those are fighting words sir!

I thought FF 12 was the best single player FF since 9, and easily in the top 5 (imo)... The fact that it was WAYYYY to easy was in fact a bummer, and there were other serious issues... but overall a stellar game, again, in my most humble of humble opinions.

The magic draw system in 8 would certainly be interesting in an MMO... however most likely impractical because it would promote single play rather than group. It would probably be really easy to mess up too.

Edited, Mar 2nd 2013 5:43pm by je355804
#30 Mar 02 2013 at 4:57 PM Rating: Decent
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There are a lot of interesting things they could do with magic drawing, though I felt that it was poorly implemented in 8. I wouldn't necessarily miss that though, as much as the ability to customize your statistics so deeply.

As for XII, I might have enjoyed it if I hadn't been playing XI for three years or so before its release. After that point, it felt like they just ported XI very badly into a single-player game. It just seemed to lack all the soul, nevermind the mechanics, of a traditional FF game, regardless of how independently good it might have been. Like many players, I was disappointed that they tried to reinvent the wheel rather than improve upon a well-working concept. It was, basically, a story-less (or story anorexic) dungeon crawler, and didn't even have throwbacks like the classic summons. The gameplay was largely ripped off of XI, the grid system was dumb, gambits, quickenings... really, I can't say that there was much of anything that I particularly liked about the game. Oh yeah, and lest I forget, they made Fran and Balthier perform worse with their native weapons for no **** good reason. And who could forget the stroke of brilliance associated with the Zodiac Spear?

Really did not strike me as worthy of a numeral. I might have thought it was great as a spinoff, part of the Ivalice series that it should have been, but going in expecting the ol' FF experience, I was roundly disappointed at pretty much every turn.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#31 Mar 02 2013 at 5:17 PM Rating: Good
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Ffxii was the best, I never played xi thouh. I loved how it catered to my inner loot hound. Its awesome how early I was able to get some really good weapons (inc. The zodiac spear) was just really fun. I rekon I spent about 6 hours straight getting 3 ribbons in cerobi steppe juet zoning abd re zoning lol all good fun. Definitely the best ff game ive ever played
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#32 Mar 02 2013 at 5:23 PM Rating: Good
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And I dont know where u get that fran and baltheir perform worse with his gun and her bow. I always used the formalhaut with baltheir with dark shot equipped and a defense increasing accessorie and with fran she had the saggitarius bow with artemis arrows and cat ear hood equiped increasing her speed massively therefore her damage nearly rivaled the spear mechs were greatnin the game.also how did ya not like the gambit system I was constantly mucking around tweaking then made the game just flow nice imo.. ohwell to each his own :)
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#33 Mar 02 2013 at 5:34 PM Rating: Decent
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Grandlethal wrote:
I'd love to see a hunt system with rewards like that. Although I want to kill a giant cat... I will frame the **** and have a real cat-***-trophy on my wall :P


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#34 Mar 02 2013 at 5:42 PM Rating: Decent
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jarradstone wrote:
And I dont know where u get that fran and baltheir perform worse with his gun and her bow. I always used the formalhaut with baltheir with dark shot equipped and a defense increasing accessorie and with fran she had the saggitarius bow with artemis arrows and cat ear hood equiped increasing her speed massively therefore her damage nearly rivaled the spear mechs were greatnin the game.also how did ya not like the gambit system I was constantly mucking around tweaking then made the game just flow nice imo.. ohwell to each his own :)


For whatever stupid reason, they gave Fran and Balthier an added delay with their bow and gun, respectively. So they actually fired their weapons slower than any other character would, making them the worse characters to use the bow/gun.

I'm pretty sure the designers of XII were on lots of coke.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#35 Mar 02 2013 at 6:10 PM Rating: Good
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Lol this is true it didnt really make a massive difference tho, well I dnt think so n e way
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#36 Mar 02 2013 at 6:13 PM Rating: Decent
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It was just one of a long line of stupid design decisions.

I'm pretty firmly convinced that I couldn't enjoy FFXII because it was too much like FFXI, which I was already burned out on at the time. Having said that, from an objective point of view, there were lots of things done pretty poorly, and lots of things that I would expect from a FF that were absent. It was a very contentious release. Some people loved it, but there were a lot of ****** off fans when it was released.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#37 Mar 02 2013 at 6:18 PM Rating: Good
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Its probs something to do with the weps being ranged ones small price to pay to be out of the fray even rhymed
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#38 Mar 02 2013 at 6:25 PM Rating: Decent
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The nerfs were specific to Fran and Balthier, as in, they made Fran worse with bows than anyone else, and Balthier worse with guns than anyone else, even though they feature them using those weapons exclusively in cutscenes. It really made no sense, other than as a kick in the nuts to fans.

Edited, Mar 2nd 2013 4:25pm by Kachi
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#39 Mar 02 2013 at 6:30 PM Rating: Good
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Ahh well you have turned out ok I think
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