Hey Everyone, I've followed the game off and on since six months before the 1.0 release, through the tears and the hope. I know a lot of the core mechanics with jobs and the battle system have changed, but I didn't get to catch everything. I know they removed the stamina system which I thought was a really awesome idea, on paper at least. I was also kind of sad when they removed the admittedly convoluted stat point system. Do the races now have noticeably different stats from one another at higher levels or did they go the route of every other mmo and make everyone the same?
My other big question involves the job/skill system. At release my favorite part of this game had to the the prospect of being say a pugilist with protective/healing abilities. Being able to use certain abilities from any other job was a great concept. I read a bit in some of the Letters from the Producer about them changing this, but I never got a full idea of what they ended up doing. Did they remove this system or did they just limit the range of abilities you could use on other jobs? I know the second tier of jobs was to be more specialized in their abilities and roles. Does this mean the ability swapping is limited to the first tier of jobs?