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You wanna know what race I'd like to see in FFXIV:RR?Follow

#1 Mar 11 2013 at 9:11 AM Rating: Decent
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Moogles.

Yes. Moogles, I know they're in the game already as little mail Moogles but I'm talking about the ones from FFT. They could be like the rival of cuteness to the Lalafell... Or TaruTaru or whatever they're called in FFXIV.

I know that such a thing probably wouldn't happen unless if they were requested in the game but if by chance Yoshi P did add Moogles as a playable race, I'd buy Realm Reborn on day one, hands down.

Also, I've heard that the Viera may be a race in the game, just something I heard from a friend.

Anyways, hi. I'm new here, pleased to meetcha. xD
#2 Mar 11 2013 at 9:19 AM Rating: Excellent
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I think Viera is just one that some people would like to see, not sure there is anything at all in the works yet. They still need to get the finished version of ARR out before they can start adding jobs and races.
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#3 Mar 11 2013 at 9:46 AM Rating: Good
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I wanted to see beastmen races as playable in XI but it never happened. Some of the beastmen races were intelligent, like the Yagudo and the Goblins, so it made sense from a lore standpoint to be able to play as them.
#4 Mar 11 2013 at 9:48 AM Rating: Decent
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God it'd be great if Viera were in. I'd love to see them and a few others too.

Unfortunately that's Ivalice, and this is Eorzea. So that's unlikely to happen. But hey, they might make it in under a different name, maybe for an Xpac or something. Although history tells is SE is loathe to add new races and instead opts for the new jobs (since races don't really add much in the way of new stuff to the game).
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#5 Mar 11 2013 at 10:16 AM Rating: Decent
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Quor wrote:
God it'd be great if Viera were in. I'd love to see them and a few others too.

Unfortunately that's Ivalice, and this is Eorzea. So that's unlikely to happen. But hey, they might make it in under a different name, maybe for an Xpac or something. Although history tells is SE is loathe to add new races and instead opts for the new jobs (since races don't really add much in the way of new stuff to the game).


Quor wrote:
God it'd be great if Viera were in. I'd love to see them and a few others too.

Unfortunately that's Ivalice, and this is Eorzea. So that's unlikely to happen. But hey, they might make it in under a different name, maybe for an Xpac or something. Although history tells is SE is loathe to add new races and instead opts for the new jobs (since races don't really add much in the way of new stuff to the game).


Yeah, the Mogs being from Ivalice does make it sound like they won't be put into Realm Reborn unless their names were changed, but if they did that people might hate the idea and call em knock offs from Moogles, unless if they catch on about it.

Viera would be pretty awesome, it's a shame it was only something my friend spouted about so chances are he's probably pulling my leg. Another friend paying attention and playing in the Realm Reborn beta (Jealous of him) said he hasn't found anything related to them, so yeah. :x

Oh well, I'm all for playing as a Male Mithra or Elezen.

#6 Mar 11 2013 at 10:26 AM Rating: Good
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I am all for leaving ivalices races in ivalice.... Also Mithras are the FFonline equivalent of Viera.
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#7 Mar 11 2013 at 10:45 AM Rating: Good
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Well i can see how people wouldn't want to see races from ivalice. For me though its different and i wouldn't say no to viera, i liked them and to be honest if i don't do RP i don't mind seeing them.
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#8 Mar 11 2013 at 11:12 AM Rating: Decent
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Torrence wrote:
I wanted to see beastmen races as playable in XI but it never happened. Some of the beastmen races were intelligent, like the Yagudo and the Goblins, so it made sense from a lore standpoint to be able to play as them.


Well all the beastmen talked, they were just savage and "evil".

But I always prefer to be someone human looking.
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#9 Mar 11 2013 at 12:42 PM Rating: Excellent
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Adding new races in a game where you're supposed to experience everything the game has to offer on a single character is a bad mixture, in my opinion, and I would like to believe that SE would stay away from it.

Let's say they add Moogles in a year or two. Does most of the interested playerbase now have to lose all of their hundreds (or thousands) of hours of progress on their single character just to play as their favourite race?

The only other option is paid race chang-- oh, now I get it. Yeah, on second thought, there will be more races added to the game. Lots more.
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#10 Mar 11 2013 at 12:56 PM Rating: Decent
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Latinos and Eskimos.
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#11 Mar 11 2013 at 1:25 PM Rating: Good
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yfaithfully wrote:
Latinos and Eskimos.


And given the way MMO mechanics operate, the former would have to be arbitrarily male-only and the latter female-only.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#12 Mar 11 2013 at 1:40 PM Rating: Good
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They had a poll asking players what race they'd like to see a while back. I don't remember whether or not moogles were an option. FFXII-like moogles would be cool for players to play as, however the in-game lore kind of disallows it.
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#13 Mar 11 2013 at 1:54 PM Rating: Good
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Quote:
Well all the beastmen talked, they were just savage and "evil".

Are you sure you didn't miss a "not" somewhere in there? Because I remember some pretty bright Yagudo,
some lovable flappy-eared goblins, and some Q'uadavs (Quadavs? Qua'davs?) that had every right to be
****** off...

Btw, Wint or Thayos, that NDA thing is really starting to get onto my nerves. It's hard enough to wait for the
weekend, but from the perspective of those who did not make it, the absence of any sort of really interesting
info would surely spill my milk. It's high time for something more than just some snippets of music; the "normal"
official forums are almost dead.
#14 Mar 11 2013 at 2:09 PM Rating: Excellent
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KaneKitty wrote:
Adding new races in a game where you're supposed to experience everything the game has to offer on a single character is a bad mixture, in my opinion, and I would like to believe that SE would stay away from it.

Let's say they add Moogles in a year or two. Does most of the interested playerbase now have to lose all of their hundreds (or thousands) of hours of progress on their single character just to play as their favourite race?

The only other option is paid race chang-- oh, now I get it. Yeah, on second thought, there will be more races added to the game. Lots more.


Oh man, I really hope not...
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#15 Mar 11 2013 at 3:13 PM Rating: Decent
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TheArataWata wrote:
Quor wrote:
God it'd be great if Viera were in. I'd love to see them and a few others too.

Unfortunately that's Ivalice, and this is Eorzea. So that's unlikely to happen. But hey, they might make it in under a different name, maybe for an Xpac or something. Although history tells is SE is loathe to add new races and instead opts for the new jobs (since races don't really add much in the way of new stuff to the game).


Quor wrote:
God it'd be great if Viera were in. I'd love to see them and a few others too.

Unfortunately that's Ivalice, and this is Eorzea. So that's unlikely to happen. But hey, they might make it in under a different name, maybe for an Xpac or something. Although history tells is SE is loathe to add new races and instead opts for the new jobs (since races don't really add much in the way of new stuff to the game).


Yeah, the Mogs being from Ivalice does make it sound like they won't be put into Realm Reborn unless their names were changed, but if they did that people might hate the idea and call em knock offs from Moogles, unless if they catch on about it.

Viera would be pretty awesome, it's a shame it was only something my friend spouted about so chances are he's probably pulling my leg. Another friend paying attention and playing in the Realm Reborn beta (Jealous of him) said he hasn't found anything related to them, so yeah. :x

Oh well, I'm all for playing as a Male Mithra or Elezen.



Yoshi~p did say there is a new race, but won't be ready until release. I just don't remember what the new race was going to be. On a side note, it's nice to have a Karuta pro on the boards. :P



Edited, Mar 11th 2013 8:26pm by Teneleven
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#16 Mar 11 2013 at 6:04 PM Rating: Good
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The new race was coming in an expansion pack. Yoshi has said he would like to add Viera, but he didn't like the idea of male bunny people. I can't find the source at the moment, but it was in a Dec 2012 interview.

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#17 Mar 11 2013 at 6:29 PM Rating: Decent
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Pah! You're late to the party! I was advocating for playable Moogles since before alpha! Nah, I just think it's a great idea, personally. Lots of people complained that they'd look to similar/wouldn't be able to tell them apart. Honestly I think that's true of most characters as soon as you put a helmet on their head, and there are definitely possibilities for facial differences, even pom/fur colors.

Anyway, yeah, I would like to see some slightly less humanoid races. Moogle would be high on my list. The only downside is that I'd probably start to accidentally slip some "Kupo's" into everyday conversation.

KaneKitty wrote:
Adding new races in a game where you're supposed to experience everything the game has to offer on a single character is a bad mixture, in my opinion, and I would like to believe that SE would stay away from it.

Let's say they add Moogles in a year or two. Does most of the interested playerbase now have to lose all of their hundreds (or thousands) of hours of progress on their single character just to play as their favourite race?

The only other option is paid race chang-- oh, now I get it. Yeah, on second thought, there will be more races added to the game. Lots more.


KaneKitty wrote:
Adding new races in a game where you're supposed to experience everything the game has to offer on a single character is a bad mixture, in my opinion, and I would like to believe that SE would stay away from it.

Let's say they add Moogles in a year or two. Does most of the interested playerbase now have to lose all of their hundreds (or thousands) of hours of progress on their single character just to play as their favourite race?

The only other option is paid race chang-- oh, now I get it. Yeah, on second thought, there will be more races added to the game. Lots more.


Eh, while I generally dislike the narrative problems the introduction of such features entail, I think allowing a one-time race change is a fair tradeoff for new player options. Make it an optional quest where you learn about the ways and culture of the race, throw in some magical artifact, and kupo, you've got a viable one-time race change with no micro-transaction nonsense.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 Mar 11 2013 at 8:12 PM Rating: Excellent
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Kachi wrote:
Eh, while I generally dislike the narrative problems the introduction of such features entail, I think allowing a one-time race change is a fair tradeoff for new player options. Make it an optional quest where you learn about the ways and culture of the race, throw in some magical artifact, and kupo, you've got a viable one-time race change with no micro-transaction nonsense.


Could we also have a "morning after" change-back? I could see a lot of people getting worked up over the new Moogle race, promptly changing to it, and then realizing a few days later the horror of what they've done. Only once the population is over 85% moogle, of course.

They may seem cute the first night you see them, but try waking up in a pile of your own discarded items, smelling of low-level cooking recipes and gysahl greens, only to roll over and see a scarlet pom-pom dangling right beside you. Take it from someone whose been there: it's not worth it, man. Smiley: disappointed
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#19 Mar 11 2013 at 8:48 PM Rating: Decent
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KaneKitty wrote:
Kachi wrote:
Eh, while I generally dislike the narrative problems the introduction of such features entail, I think allowing a one-time race change is a fair tradeoff for new player options. Make it an optional quest where you learn about the ways and culture of the race, throw in some magical artifact, and kupo, you've got a viable one-time race change with no micro-transaction nonsense.


Could we also have a "morning after" change-back? I could see a lot of people getting worked up over the new Moogle race, promptly changing to it, and then realizing a few days later the horror of what they've done. Only once the population is over 85% moogle, of course.

They may seem cute the first night you see them, but try waking up in a pile of your own discarded items, smelling of low-level cooking recipes and gysahl greens, only to roll over and see a scarlet pom-pom dangling right beside you. Take it from someone whose been there: it's not worth it, man. Smiley: disappointed


lol, well a change-back feature actually sounds like a good idea to me. I would certainly foresee a lot of people changing to the new race and then wanting to change back. Maybe in the quest line you could have a non-permanent change to a Moogle, but to make the change permanent you have to complete the final quest. If you don't make it permanent after a certain period of time, you're automatically changed back for good.

Anyway, I can't see them adding a playable moogle race at this point given the current lore of the game, but wherein features like that are concerned, I really think the benefits of breaking the lore and whatnot outweigh the negatives. I'm fine with even just having a fairly high fee to change races, maybe allowing current subscribers to get one freeby.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#20 Mar 12 2013 at 2:07 AM Rating: Good
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Do Moogles even have gear slots? Closets, rugs and storage bags galore but the only Moogles I've ever seen with gear were in XIV 1.0. Good King Moggle Mog XVI and his posse.

There were Moogles which helped Locke save Terra from the empire in FFVI (III-US). All they had was pitchforks. I don't recall if they had any other abilities.

Ah yes... My point, the whole idea of Moogles as a playable race doesn't sit well with me. They have always been the machinery behind closed doors that make the world go round. I'm just not sure I am ready to see what is on the other side of the looking glass. It might be neat but I expect it would be more horrifying than not.
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#21 Mar 12 2013 at 2:10 AM Rating: Decent
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i want burmecians :D
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#22 Mar 12 2013 at 3:54 AM Rating: Excellent
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kainsilv wrote:
Do Moogles even have gear slots? Closets, rugs and storage bags galore but the only Moogles I've ever seen with gear were in XIV 1.0. Good King Moggle Mog XVI and his posse.

There were Moogles which helped Locke save Terra from the empire in FFVI (III-US). All they had was pitchforks. I don't recall if they had any other abilities.

Ah yes... My point, the whole idea of Moogles as a playable race doesn't sit well with me. They have always been the machinery behind closed doors that make the world go round. I'm just not sure I am ready to see what is on the other side of the looking glass. It might be neat but I expect it would be more horrifying than not.


Well if i am to compare it to WoW (again :P) goblins were like moogles. They weren't playable for like 3 expansions and then they added them. If i kept playing i would have gone for them.

Same would have been for moogles i guess. Someone mention something about deleting ,or something like that, your previous char to play as a moogle...why? If you have the payment for 1 char per server you still have more open slots in other servers.So you can at least try the moogle in a different server.If you have more than 1 slot per server you can just go and try it in the same server. Besides lore wise i don't understand why its bad to have an extra race in the game. Unless of course we have something like what SWTOR does now and you have to pay to unlock certain races.
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#23 Mar 12 2013 at 3:57 AM Rating: Decent
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kainsilv wrote:
Do Moogles even have gear slots? Closets, rugs and storage bags galore but the only Moogles I've ever seen with gear were in XIV 1.0. Good King Moggle Mog XVI and his posse.

There were Moogles which helped Locke save Terra from the empire in FFVI (III-US). All they had was pitchforks. I don't recall if they had any other abilities.

Ah yes... My point, the whole idea of Moogles as a playable race doesn't sit well with me. They have always been the machinery behind closed doors that make the world go round. I'm just not sure I am ready to see what is on the other side of the looking glass. It might be neat but I expect it would be more horrifying than not.


kainsilv wrote:
Do Moogles even have gear slots? Closets, rugs and storage bags galore but the only Moogles I've ever seen with gear were in XIV 1.0. Good King Moggle Mog XVI and his posse.

There were Moogles which helped Locke save Terra from the empire in FFVI (III-US). All they had was pitchforks. I don't recall if they had any other abilities.

Ah yes... My point, the whole idea of Moogles as a playable race doesn't sit well with me. They have always been the machinery behind closed doors that make the world go round. I'm just not sure I am ready to see what is on the other side of the looking glass. It might be neat but I expect it would be more horrifying than not.


Moogle in FFVI (First time and only time a moogle was a party member in a main FF) had an abilitie called dance, and he could wear armor and weapons and accesories.

Also moogles have never been the engine behind nothing, that was only in the ivalice setting.

P.S: Yes rat people i likey
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#24 Mar 12 2013 at 4:21 AM Rating: Good
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Rinsui wrote:
Quote:
Well all the beastmen talked, they were just savage and "evil".

Are you sure you didn't miss a "not" somewhere in there? Because I remember some pretty bright Yagudo,
some lovable flappy-eared goblins, and some Q'uadavs (Quadavs? Qua'davs?) that had every right to be
****** off...

Btw, Wint or Thayos, that NDA thing is really starting to get onto my nerves. It's hard enough to wait for the
weekend, but from the perspective of those who did not make it, the absence of any sort of really interesting
info would surely spill my milk. It's high time for something more than just some snippets of music; the "normal"
official forums are almost dead.


It's ok, he would have civilized them and converted them from their savagery! Smiley: lol
#25 Mar 12 2013 at 6:21 AM Rating: Decent
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Rinsui wrote:
Quote:
Well all the beastmen talked, they were just savage and "evil".

Are you sure you didn't miss a "not" somewhere in there? Because I remember some pretty bright Yagudo,
some lovable flappy-eared goblins, and some Q'uadavs (Quadavs? Qua'davs?) that had every right to be
****** off...

Btw, Wint or Thayos, that NDA thing is really starting to get onto my nerves. It's hard enough to wait for the
weekend, but from the perspective of those who did not make it, the absence of any sort of really interesting
info would surely spill my milk. It's high time for something more than just some snippets of music; the "normal"
official forums are almost dead.


The quotes denote sarcasm.

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#26 Mar 12 2013 at 6:29 AM Rating: Excellent
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Rinsui wrote:
Btw, Wint or Thayos, that NDA thing is really starting to get onto my nerves. It's hard enough to wait for the
weekend, but from the perspective of those who did not make it, the absence of any sort of really interesting
info would surely spill my milk. It's high time for something more than just some snippets of music; the "normal"
official forums are almost dead.


I wish I could let those who are in the beta to talk about it but it's not my call Smiley: smile

I've honestly given up on the General Discussion forum on the official forums. It makes me cringe to see the mentality over there, I feel bad for the community reps having to deal with that on a daily basis. I still keep an eye on the dev tracker and will obviously post anything I see here, but it appears everyone is busy with the beta and don't have time to tease any new changes.
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#27 Mar 12 2013 at 9:04 AM Rating: Decent
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kainsilv wrote:
Do Moogles even have gear slots? Closets, rugs and storage bags galore but the only Moogles I've ever seen with gear were in XIV 1.0. Good King Moggle Mog XVI and his posse.

There were Moogles which helped Locke save Terra from the empire in FFVI (III-US). All they had was pitchforks. I don't recall if they had any other abilities.

Ah yes... My point, the whole idea of Moogles as a playable race doesn't sit well with me. They have always been the machinery behind closed doors that make the world go round. I'm just not sure I am ready to see what is on the other side of the looking glass. It might be neat but I expect it would be more horrifying than not.


They wear visible equipment in the FFTA series and are playable units, which is the Ivalice world. There's a bit of a different stylistic take in that they look a bit less cutesy and more like actual animals--I'd be okay with them introducing the second kind as a sort of variation of the Moogles, like how they have Midlander and Highlander humans, etc. There'd be the Moogles that are already in the game as a non-playable group with their current story role, and then another type that is more social and combative.

But anyway, I always thought it was kind of foolish of SE to not give players the opportunity to play as these races.

@Wint: I'd honestly be enthused about a playable Quina race.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#28 Mar 12 2013 at 9:12 AM Rating: Excellent
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Kachi wrote:
kainsilv wrote:
Do Moogles even have gear slots? Closets, rugs and storage bags galore but the only Moogles I've ever seen with gear were in XIV 1.0. Good King Moggle Mog XVI and his posse.

There were Moogles which helped Locke save Terra from the empire in FFVI (III-US). All they had was pitchforks. I don't recall if they had any other abilities.

Ah yes... My point, the whole idea of Moogles as a playable race doesn't sit well with me. They have always been the machinery behind closed doors that make the world go round. I'm just not sure I am ready to see what is on the other side of the looking glass. It might be neat but I expect it would be more horrifying than not.


They wear visible equipment in the FFTA series and are playable units, which is the Ivalice world. There's a bit of a different stylistic take in that they look a bit less cutesy and more like actual animals--I'd be okay with them introducing the second kind as a sort of variation of the Moogles, like how they have Midlander and Highlander humans, etc. There'd be the Moogles that are already in the game as a non-playable group with their current story role, and then another type that is more social and combative.

But anyway, I always thought it was kind of foolish of SE to not give players the opportunity to play as these races.

@Wint: I'd honestly be enthused about a playable Quina race.


The big question is, would they be BLU only? Smiley: smile
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#29 Mar 12 2013 at 9:25 AM Rating: Decent
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**** no. I'm going to use that Pitchfork for ******* EVERYTHING.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#30 Mar 12 2013 at 9:58 AM Rating: Excellent
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Pitchspork?
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#31 Mar 12 2013 at 11:00 AM Rating: Excellent
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Archmage Callinon wrote:
Pitchspork?


Ok I actually Smiley: laugh at that one, well done Smiley: thumbsup

Edited, Mar 12th 2013 12:00pm by Wint
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#32 Mar 12 2013 at 11:03 AM Rating: Decent
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Archmage Callinon wrote:
Pitchspork?


My cartoonish chef's hat/bonnet thingy is off to you, sir.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#33 Mar 12 2013 at 6:16 AM Rating: Excellent
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I'm telling you guys,

Screenshot


/thread Smiley: nod
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