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Letter from the Producer, XLIV (03/19/2013) Follow

#1 Mar 19 2013 at 6:07 AM Rating: Excellent
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http://forum.square-enix.com/ffxiv/threads/61306

An update on beta progress, the start of beta 2 and a few pics too!

Edited, Mar 19th 2013 7:22am by Wint
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#2 Mar 19 2013 at 6:23 AM Rating: Excellent
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Well I tried to edit it for images and the entire post, but alas, not premium. That's a bummer. Here are the pics anyway:

Screenshot


Screenshot


Screenshot
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#3 Mar 19 2013 at 6:24 AM Rating: Good
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I should have left it to the wonderful wizard of Wint :)
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#4 Mar 19 2013 at 6:35 AM Rating: Excellent
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No problem, you guys please feel free to post the stories if nobody has yet, I'm only one guy and sometimes I'm a little late to posting things. Thanks for doing it! Smiley: thumbsup
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#5 Mar 19 2013 at 7:38 AM Rating: Decent
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Wait, did Wint show a sign of weakness by saying "I'm only one guy and sometimes I'm a little late to posting things." I think this means we all have free rain to break the NDA for the Beta. Ill go fist.



Phase 1 is currently ongoing. Phase 2 will start soon. Phase 3 will start later. Then its Phase 4.

Then we can get a Retail copy of the game.

Does it count if I'm not really in the Beta?





Somewhere in here there is a secret.


Nope, just kidding. Keep up the awesome work, Wint. For one man, you handle us crazies verywell.





#6 Mar 19 2013 at 8:12 AM Rating: Excellent
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You're gonna get muted mister! Smiley: mad
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#7 Mar 19 2013 at 8:49 AM Rating: Good
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I dont care what anyone says but I prefer the macros and menu look of FFXIs GUI than FFXIV use of WoW like (and just about every other MMO like) hotkeys and "click on this picture icon a million times to spam this ability" look of the GUI

though the graphics (like any other SE game) look great.. Im gonna spend the first 24 hours of the game just walking around exploring lol.

Edited, Mar 19th 2013 9:50am by DuoMaxwellxx
#8 Mar 19 2013 at 8:58 AM Rating: Excellent
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DuoMaxwellxx wrote:
I dont care what anyone says but I prefer the macros and menu look of FFXIs GUI than FFXIV use of WoW like (and just about every other MMO like) hotkeys and "click on this picture icon a million times to spam this ability" look of the GUI

though the graphics (like any other SE game) look great.. Im gonna spend the first 24 hours of the game just walking around exploring lol.

Edited, Mar 19th 2013 9:50am by DuoMaxwellxx


XIV has macros...you can assign them to CTRL or ALT + Number combinations, exactly like XI...
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#9 Mar 19 2013 at 9:00 AM Rating: Excellent
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You can also assign them to the task bar and fire them using the numbers at the top of the keyboard, or reassign them to any key you want.
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#10 Mar 19 2013 at 9:01 AM Rating: Good
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Looks like Square Enix (the character Smiley: lol) is about to die at the hands of a horde of goblins. Reminds me of a bad dyna-jeuno pull.
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#11 Mar 19 2013 at 9:02 AM Rating: Default
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Wint wrote:
DuoMaxwellxx wrote:
I dont care what anyone says but I prefer the macros and menu look of FFXIs GUI than FFXIV use of WoW like (and just about every other MMO like) hotkeys and "click on this picture icon a million times to spam this ability" look of the GUI

though the graphics (like any other SE game) look great.. Im gonna spend the first 24 hours of the game just walking around exploring lol.

Edited, Mar 19th 2013 9:50am by DuoMaxwellxx


XIV has macros...you can assign them to CTRL or ALT + Number combinations, exactly like XI...



yeah Im sure XIV has macros too I was mainly referring to the hotkey icon boxes look of the GUI as opposed to the attack/magic/item etc etc more traditional RPG menu look of FFXIs GUI
#12 Mar 19 2013 at 9:02 AM Rating: Good
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That looks freaking awesome - Oldton Movapolos in HD!

#13 Mar 19 2013 at 9:03 AM Rating: Good
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Uhhh looking good! :D Really love what they did to the UI :D
#14 Mar 19 2013 at 9:13 AM Rating: Excellent
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DuoMaxwellxx wrote:
Wint wrote:
DuoMaxwellxx wrote:
I dont care what anyone says but I prefer the macros and menu look of FFXIs GUI than FFXIV use of WoW like (and just about every other MMO like) hotkeys and "click on this picture icon a million times to spam this ability" look of the GUI

though the graphics (like any other SE game) look great.. Im gonna spend the first 24 hours of the game just walking around exploring lol.

Edited, Mar 19th 2013 9:50am by DuoMaxwellxx


XIV has macros...you can assign them to CTRL or ALT + Number combinations, exactly like XI...



yeah Im sure XIV has macros too I was mainly referring to the hotkey icon boxes look of the GUI as opposed to the attack/magic/item etc etc more traditional RPG menu look of FFXIs GUI


From my hands on I can tell you that those things can be turned off, you can literally make the UI look like anything you want. Even more so once they launch addons I bet, so you could certainly go for a more minimalist feel if that's what trips your trigger Smiley: thumbsup

Personally I never click on those, but I usually rely on them to remind me which ability is tied to which hotkey. Might be interesting to hide it and see if I can remember which is which.
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#15 Mar 19 2013 at 9:25 AM Rating: Decent
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Wint wrote:
DuoMaxwellxx wrote:
Wint wrote:
DuoMaxwellxx wrote:
I dont care what anyone says but I prefer the macros and menu look of FFXIs GUI than FFXIV use of WoW like (and just about every other MMO like) hotkeys and "click on this picture icon a million times to spam this ability" look of the GUI

though the graphics (like any other SE game) look great.. Im gonna spend the first 24 hours of the game just walking around exploring lol.

Edited, Mar 19th 2013 9:50am by DuoMaxwellxx


XIV has macros...you can assign them to CTRL or ALT + Number combinations, exactly like XI...



yeah Im sure XIV has macros too I was mainly referring to the hotkey icon boxes look of the GUI as opposed to the attack/magic/item etc etc more traditional RPG menu look of FFXIs GUI


From my hands on I can tell you that those things can be turned off, you can literally make the UI look like anything you want. Even more so once they launch addons I bet, so you could certainly go for a more minimalist feel if that's what trips your trigger Smiley: thumbsup

Personally I never click on those, but I usually rely on them to remind me which ability is tied to which hotkey. Might be interesting to hide it and see if I can remember which is which.



yeah i never manually used the FFXI gui menus either all my gameplay was done with macros but I still liked its look lol. As fo making the GUI look however you want.. probably on PC.. I doubt the console version will offer much in the way of customizability
#16 Mar 19 2013 at 9:30 AM Rating: Excellent
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DuoMaxwellxx wrote:
As fo making the GUI look however you want.. probably on PC.. I doubt the console version will offer much in the way of customizability


Well yeah...you can't click on things for the PS3. There is an entire video out there dedicated to the console UI...
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#17 Mar 19 2013 at 9:41 AM Rating: Decent
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ANOTHER WEEK!? C'mon already with Phase 1, that puts it like 2 weeks behind schedule?

I hope Phase 2 is like 1 week. "Oh controllers work, ok Phase 3 let's GOOOO."
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#18 Mar 19 2013 at 9:47 AM Rating: Good
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Louiscool wrote:
ANOTHER WEEK!? C'mon already with Phase 1, that puts it like 2 weeks behind schedule?

I hope Phase 2 is like 1 week. "Oh controllers work, ok Phase 3 let's GOOOO."


Well this is encouraging I guess:

"Keep in mind that testing the gamepad is the focus of the second phase, so the available content will be mostly the same"

Its phase 1 with gamepads and just more participants for stress tests
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#19 Mar 19 2013 at 9:52 AM Rating: Excellent
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Louiscool wrote:
ANOTHER WEEK!? C'mon already with Phase 1, that puts it like 2 weeks behind schedule?

I hope Phase 2 is like 1 week. "Oh controllers work, ok Phase 3 let's GOOOO."


100,000 testers isn't anything to sniff at, I imagine the server bugs he referenced were rather challenging. Think about it, they probably increased the number of testers exponentially, that would be scary as **** to see if your protocols and backends were up to the stress or not.
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#20 Mar 19 2013 at 9:53 AM Rating: Decent
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So.... are Guildhests basically quests?
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#21 Mar 19 2013 at 9:56 AM Rating: Good
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I think they're quests that require a group, as opposed to leves which are better done solo.
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#22 Mar 19 2013 at 9:58 AM Rating: Excellent
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Skaditoo wrote:
So.... are Guildhests basically quests?


If they're at all like Behest it was basically a group based event that you could party up for or fly solo and you would head out from a camp en-mass to go fight some invading group. It was fun, the few times I tried it in 1.0.
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#23 Mar 19 2013 at 9:59 AM Rating: Decent
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Tyka wrote:
Louiscool wrote:
ANOTHER WEEK!? C'mon already with Phase 1, that puts it like 2 weeks behind schedule?

I hope Phase 2 is like 1 week. "Oh controllers work, ok Phase 3 let's GOOOO."


Well this is encouraging I guess:

"Keep in mind that testing the gamepad is the focus of the second phase, so the available content will be mostly the same"

Its phase 1 with gamepads and just more participants for stress tests


Yeah, it should be short and I imagine they are holding back until phase 1 is perfect, so barring any complications it should go quick.

Wint wrote:
100,000 testers isn't anything to sniff at, I imagine the server bugs he referenced were rather challenging. Think about it, they probably increased the number of testers exponentially, that would be scary as **** to see if your protocols and backends were up to the stress or not.


This is also true. Y-P did mention he's trying to push the servers to the limits with the first phase, and trying to get as many new testers in as possible, which is also encouraging for those of us who haven't received a golden ticket.

Edited, Mar 19th 2013 12:02pm by Louiscool
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#24 Mar 19 2013 at 10:01 AM Rating: Good
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I am thinking the reason I didn't get an invite is I said my method of play was gamepad, here's hoping for phase 2 :)
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#25 Mar 19 2013 at 10:04 AM Rating: Excellent
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It's good to know there will be more people brought in for phase 2, I know that was an open question in some people's minds.
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#26 Mar 19 2013 at 10:18 AM Rating: Default
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I dont see phase 2 going any faster than phase 1 if one of the issues with phase one was fixing the servers because of the huge amount of ppl on it.. and phase 2 will have MORE people which means more server fixing for all the MORE people phase w will have than 1 which means another long phase
#27 Mar 19 2013 at 10:21 AM Rating: Excellent
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DuoMaxwellxx wrote:
I dont see phase 2 going any faster than phase 1 if one of the issues with phase one was fixing the servers because of the huge amount of ppl on it.. and phase 2 will have MORE people which means more server fixing for all the MORE people phase w will have than 1 which means another long phase


Uh no. Look at the road map, phase one has a lot of stuff, phase 2 seems a bit lighter, and most of it old hat from phase 1. The big things are Grand Companies, private chocobos, and of course game pad stuff. The rest of it is simple more of the same from phase one, which they should be adept at fixing by now, or have already fixed as part of phase 1. You're a glass is half empty kind of person aren't you?
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#28 Mar 19 2013 at 10:34 AM Rating: Decent
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The names of the players in the screenshot make me laugh :)
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#29 Mar 19 2013 at 10:41 AM Rating: Default
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I'm pretty happy with the small numbers on the damage and HP that I see in these shots. I've always thought it was stupid when MMOs have characters with 129,864 HP... it feels like it's done merely to make people say "woo!" when a big number shows up on their screen. For readability and balance, you may as well just drop the final couple digits in every case, since they're never doing anything significant. Smiley: nod
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#30 Mar 19 2013 at 10:53 AM Rating: Decent
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I wonder if they will do a full shutdown for debugging(as I gathered from their roadmap), etc, or if they are doing more of it on the fly and will keep the beta open.
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#31 Mar 19 2013 at 10:56 AM Rating: Decent
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Wint wrote:
DuoMaxwellxx wrote:
I dont see phase 2 going any faster than phase 1 if one of the issues with phase one was fixing the servers because of the huge amount of ppl on it.. and phase 2 will have MORE people which means more server fixing for all the MORE people phase w will have than 1 which means another long phase


Uh no. Look at the road map, phase one has a lot of stuff, phase 2 seems a bit lighter, and most of it old hat from phase 1. The big things are Grand Companies, private chocobos, and of course game pad stuff. The rest of it is simple more of the same from phase one, which they should be adept at fixing by now, or have already fixed as part of phase 1. You're a glass is half empty kind of person aren't you?



not really I want to see the game came out in July or August but I also dont wanna get my hopes up and be disappointed either lol
#32 Mar 19 2013 at 11:03 AM Rating: Excellent
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Phase 1 was always going to be the longest phase, and I think we determined it wasn't going over it's scheduled time?

Phase 2 is 1-3 weeks, 3 is also 1-3 weeks, 4 is 1-2 weeks. Allow for 1-2 weeks debug time between 1-2, 2-3, and 3-4. So far things are chugging right along, not sure why you think it would be delayed at this point.
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#33 Mar 19 2013 at 11:08 AM Rating: Excellent
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One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.
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#34 Mar 19 2013 at 11:16 AM Rating: Good
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Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.


Yea pretty amazing, if you consider that the largest server in an MMO is the one that Eve online has, and host every day all day around 20-35k people. So 10k per server is really really big.

That makes me wonder how stable their servers are. Cause if they can handle that many easily they did something really good lag wise.

Edited, Mar 19th 2013 1:16pm by Teravibe
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#35 Mar 19 2013 at 11:27 AM Rating: Excellent
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If they're only taking another week for phase 1 then I imagine things are pretty stable after the initial hiccups he referred to.
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#36 Mar 19 2013 at 11:39 AM Rating: Decent
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The screen shots look amazing... Want some ps3 screen shoots.
Need to decide about another ps3 or computer. No I don't want another debate about it now. I know it will be better on a pc.







Edited, Mar 19th 2013 1:41pm by Nashred
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#37 Mar 19 2013 at 11:42 AM Rating: Decent
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Teravibe wrote:
Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.


Yea pretty amazing, if you consider that the largest server in an MMO is the one that Eve online has, and host every day all day around 20-35k people. So 10k per server is really really big.

That makes me wonder how stable their servers are. Cause if they can handle that many easily they did something really good lag wise.

Edited, Mar 19th 2013 1:16pm by Teravibe


It's even more amazing when you consider that Phase 1 only includes the areas around Gridania, so all these players are in only a few zones. I have a good feeling they have stressed the server very well.
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#38 Mar 19 2013 at 11:45 AM Rating: Excellent
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Louiscool wrote:
Teravibe wrote:
Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.


Yea pretty amazing, if you consider that the largest server in an MMO is the one that Eve online has, and host every day all day around 20-35k people. So 10k per server is really really big.

That makes me wonder how stable their servers are. Cause if they can handle that many easily they did something really good lag wise.

Edited, Mar 19th 2013 1:16pm by Teravibe


It's even more amazing when you consider that Phase 1 only includes the areas around Gridania, so all these players are in only a few zones. I have a good feeling they have stressed the server very well.


Probably little molten lumps of lead and silicon...poor servers Smiley: frown
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#39 Mar 19 2013 at 11:50 AM Rating: Decent
Wint wrote:
You're a glass is half empty kind of person aren't you?


Whether it is half empty or half full, it is still half of what it could be which means you're doing it WRONG Smiley: grin

Edited, Mar 19th 2013 3:12pm by IKickYoDog
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#40 Mar 19 2013 at 12:37 PM Rating: Decent
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Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.



isnt that how many players ALL MMO servers support? sure theres never that many on at the same time but theoretical if that many did decide to get on that that same time lots of games could support that.
#41 Mar 19 2013 at 12:42 PM Rating: Good
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To say that that many are spread over so few zones is impressive though, older mmo's for example ffxi could only hold maybe 600 per zone? I remember system messages asking people to leave whitegate and then come abyssea port jeuno.
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#42 Mar 19 2013 at 12:50 PM Rating: Excellent
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DuoMaxwellxx wrote:
Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.



isnt that how many players ALL MMO servers support? sure theres never that many on at the same time but theoretical if that many did decide to get on that that same time lots of games could support that.


With only one city and a few surrounding areas open to players? Once they open up the rest of the world that would be more in line with what I would expect but there is less than 1/3 of the world open to the testers at this point.
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#43 Mar 19 2013 at 12:51 PM Rating: Decent
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Quote:
One other interesting bit I just gleaned after looking at the roadmap again.
If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop
Even 10k per server is amazingly large.

Come on now, Wint. Why do I have to be the one who spills your beans? Where is Filth or even Poubelle when you need them?
Of course you know that the 100.000 number (if actually a real number at all) is definitely not the number of players concurrently
logged in at any point of time, but the number of people who ever participated in phase 1 of the beta.

But I can fully confirm that I heard even manymany players hopping buffing and spelling around the aetherite platform in Gridana
seem to not even dent the server capacities. A totally different feeling from 1.XX, or so the rumor says... a truly amazing difference.

Edited, Mar 19th 2013 2:53pm by Rinsui
#44 Mar 19 2013 at 12:53 PM Rating: Excellent
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Rinsui wrote:
Quote:
One other interesting bit I just gleaned after looking at the roadmap again.
If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop
Even 10k per server is amazingly large.

Come on now, Wint. Why do I have to be the one who spills your beans? Where is Filth or even Poubelle when you need them?
Of course you know that the 100.000 number (if actually a real number at all) is definitely not the number of players concurrently
logged in at any point of time, but the number of people who ever participated in phase 1 of the beta.

But I can fully confirm that I heard even manymany players hopping buffing and spelling around the aetherite platform in Gridana
seem to not even dent the server capacities. A totally different feeling from 1.XX, or so the rumor says...


I bet it was concurrent day one phase 1 at the defined start time Smiley: tongue
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#45 Mar 19 2013 at 1:10 PM Rating: Good
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100K? I was guessing 50K.

I also suspect that some folks may have gotten invites but missed them. I know some Legacy members who weren't checking email because they weren't even paying attention to the beta schedule.
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#46 Mar 19 2013 at 1:18 PM Rating: Excellent
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catwho wrote:
100K? I was guessing 50K.

I also suspect that some folks may have gotten invites but missed them. I know some Legacy members who weren't checking email because they weren't even paying attention to the beta schedule.


Do you think he's quoting invites sent or people actually logging in?
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#47 Mar 19 2013 at 1:18 PM Rating: Excellent
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catwho wrote:
100K? I was guessing 50K.

I also suspect that some folks may have gotten invites but missed them. I know some Legacy members who weren't checking email because they weren't even paying attention to the beta schedule.


Yea but the number he put was for the people that are playing the game. So i am guessing he just took the number from the logs for every account that logged in even once in the game.

edit : **** wint is fast! ^^

Edited, Mar 19th 2013 3:19pm by Teravibe
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#48 Mar 19 2013 at 1:30 PM Rating: Decent
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yeah, he said already playing, not invited to play :p
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#49 Mar 19 2013 at 1:39 PM Rating: Decent
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Quote:
Do you think he's quoting invites sent or people actually logging in?

I think it may be 100k all right, but I doubt it's 100k at the same time.
#50 Mar 19 2013 at 2:14 PM Rating: Excellent
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KaneKitty wrote:
I'm pretty happy with the small numbers on the damage and HP that I see in these shots. I've always thought it was stupid when MMOs have characters with 129,864 HP... it feels like it's done merely to make people say "woo!" when a big number shows up on their screen. For readability and balance, you may as well just drop the final couple digits in every case, since they're never doing anything significant. Smiley: nod


The arbitrarily large numbers tend to be because of power creep. This was/is one of WoW's bigger development issues. Their plan didn't involve side-upgrades or anything like that so every time new content came out they had to increase the numbers on it. But they had to increase them enough to make it seem like it was worth it to pretty much go through the same stuff over and over again every patch/expansion. I'm sure it's part of the reason they had to standardize mob stats and jobs. I really hope FFXIV doesn't go this route.
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#51 Mar 19 2013 at 2:23 PM Rating: Good
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IKickYoDog wrote:
Wint wrote:
You're a glass is half empty kind of person aren't you?


Whether it is half empty or half full, it is still half of what it could be which means you're doing it WRONG Smiley: grin

Edited, Mar 19th 2013 3:12pm by IKickYoDog


And while you two argued about the glass being half empty or half full, I took the shot for myself and you both are left with nothing.
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