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Letter from the Producer, XLIV (03/19/2013) Follow

#27 Mar 19 2013 at 10:21 AM Rating: Excellent
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DuoMaxwellxx wrote:
I dont see phase 2 going any faster than phase 1 if one of the issues with phase one was fixing the servers because of the huge amount of ppl on it.. and phase 2 will have MORE people which means more server fixing for all the MORE people phase w will have than 1 which means another long phase


Uh no. Look at the road map, phase one has a lot of stuff, phase 2 seems a bit lighter, and most of it old hat from phase 1. The big things are Grand Companies, private chocobos, and of course game pad stuff. The rest of it is simple more of the same from phase one, which they should be adept at fixing by now, or have already fixed as part of phase 1. You're a glass is half empty kind of person aren't you?
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#28 Mar 19 2013 at 10:34 AM Rating: Decent
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The names of the players in the screenshot make me laugh :)
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#29 Mar 19 2013 at 10:41 AM Rating: Default
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I'm pretty happy with the small numbers on the damage and HP that I see in these shots. I've always thought it was stupid when MMOs have characters with 129,864 HP... it feels like it's done merely to make people say "woo!" when a big number shows up on their screen. For readability and balance, you may as well just drop the final couple digits in every case, since they're never doing anything significant. Smiley: nod
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#30 Mar 19 2013 at 10:53 AM Rating: Decent
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I wonder if they will do a full shutdown for debugging(as I gathered from their roadmap), etc, or if they are doing more of it on the fly and will keep the beta open.
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#31 Mar 19 2013 at 10:56 AM Rating: Decent
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Wint wrote:
DuoMaxwellxx wrote:
I dont see phase 2 going any faster than phase 1 if one of the issues with phase one was fixing the servers because of the huge amount of ppl on it.. and phase 2 will have MORE people which means more server fixing for all the MORE people phase w will have than 1 which means another long phase


Uh no. Look at the road map, phase one has a lot of stuff, phase 2 seems a bit lighter, and most of it old hat from phase 1. The big things are Grand Companies, private chocobos, and of course game pad stuff. The rest of it is simple more of the same from phase one, which they should be adept at fixing by now, or have already fixed as part of phase 1. You're a glass is half empty kind of person aren't you?



not really I want to see the game came out in July or August but I also dont wanna get my hopes up and be disappointed either lol
#32 Mar 19 2013 at 11:03 AM Rating: Excellent
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Phase 1 was always going to be the longest phase, and I think we determined it wasn't going over it's scheduled time?

Phase 2 is 1-3 weeks, 3 is also 1-3 weeks, 4 is 1-2 weeks. Allow for 1-2 weeks debug time between 1-2, 2-3, and 3-4. So far things are chugging right along, not sure why you think it would be delayed at this point.
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#33 Mar 19 2013 at 11:08 AM Rating: Excellent
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One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.
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#34 Mar 19 2013 at 11:16 AM Rating: Good
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Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.


Yea pretty amazing, if you consider that the largest server in an MMO is the one that Eve online has, and host every day all day around 20-35k people. So 10k per server is really really big.

That makes me wonder how stable their servers are. Cause if they can handle that many easily they did something really good lag wise.

Edited, Mar 19th 2013 1:16pm by Teravibe
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#35 Mar 19 2013 at 11:27 AM Rating: Excellent
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If they're only taking another week for phase 1 then I imagine things are pretty stable after the initial hiccups he referred to.
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#36 Mar 19 2013 at 11:39 AM Rating: Decent
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The screen shots look amazing... Want some ps3 screen shoots.
Need to decide about another ps3 or computer. No I don't want another debate about it now. I know it will be better on a pc.







Edited, Mar 19th 2013 1:41pm by Nashred
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#37 Mar 19 2013 at 11:42 AM Rating: Decent
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Teravibe wrote:
Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.


Yea pretty amazing, if you consider that the largest server in an MMO is the one that Eve online has, and host every day all day around 20-35k people. So 10k per server is really really big.

That makes me wonder how stable their servers are. Cause if they can handle that many easily they did something really good lag wise.

Edited, Mar 19th 2013 1:16pm by Teravibe


It's even more amazing when you consider that Phase 1 only includes the areas around Gridania, so all these players are in only a few zones. I have a good feeling they have stressed the server very well.
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#38 Mar 19 2013 at 11:45 AM Rating: Excellent
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Louiscool wrote:
Teravibe wrote:
Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.


Yea pretty amazing, if you consider that the largest server in an MMO is the one that Eve online has, and host every day all day around 20-35k people. So 10k per server is really really big.

That makes me wonder how stable their servers are. Cause if they can handle that many easily they did something really good lag wise.

Edited, Mar 19th 2013 1:16pm by Teravibe


It's even more amazing when you consider that Phase 1 only includes the areas around Gridania, so all these players are in only a few zones. I have a good feeling they have stressed the server very well.


Probably little molten lumps of lead and silicon...poor servers Smiley: frown
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#39 Mar 19 2013 at 11:50 AM Rating: Decent
Wint wrote:
You're a glass is half empty kind of person aren't you?


Whether it is half empty or half full, it is still half of what it could be which means you're doing it WRONG Smiley: grin

Edited, Mar 19th 2013 3:12pm by IKickYoDog
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#40 Mar 19 2013 at 12:37 PM Rating: Decent
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Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.



isnt that how many players ALL MMO servers support? sure theres never that many on at the same time but theoretical if that many did decide to get on that that same time lots of games could support that.
#41 Mar 19 2013 at 12:42 PM Rating: Good
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To say that that many are spread over so few zones is impressive though, older mmo's for example ffxi could only hold maybe 600 per zone? I remember system messages asking people to leave whitegate and then come abyssea port jeuno.
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#42 Mar 19 2013 at 12:50 PM Rating: Excellent
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DuoMaxwellxx wrote:
Wint wrote:
One other interesting bit I just gleaned after looking at the roadmap again.

If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop

Even 10k per server is amazingly large.



isnt that how many players ALL MMO servers support? sure theres never that many on at the same time but theoretical if that many did decide to get on that that same time lots of games could support that.


With only one city and a few surrounding areas open to players? Once they open up the rest of the world that would be more in line with what I would expect but there is less than 1/3 of the world open to the testers at this point.
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#43 Mar 19 2013 at 12:51 PM Rating: Decent
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Quote:
One other interesting bit I just gleaned after looking at the roadmap again.
If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop
Even 10k per server is amazingly large.

Come on now, Wint. Why do I have to be the one who spills your beans? Where is Filth or even Poubelle when you need them?
Of course you know that the 100.000 number (if actually a real number at all) is definitely not the number of players concurrently
logged in at any point of time, but the number of people who ever participated in phase 1 of the beta.

But I can fully confirm that I heard even manymany players hopping buffing and spelling around the aetherite platform in Gridana
seem to not even dent the server capacities. A totally different feeling from 1.XX, or so the rumor says... a truly amazing difference.

Edited, Mar 19th 2013 2:53pm by Rinsui
#44 Mar 19 2013 at 12:53 PM Rating: Excellent
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Rinsui wrote:
Quote:
One other interesting bit I just gleaned after looking at the roadmap again.
If there are 100,000 testers right now, and they only have 5-10 servers as the beta roadmap states, then they're packing in 10,000-20,000 players per server Smiley: jawdrop
Even 10k per server is amazingly large.

Come on now, Wint. Why do I have to be the one who spills your beans? Where is Filth or even Poubelle when you need them?
Of course you know that the 100.000 number (if actually a real number at all) is definitely not the number of players concurrently
logged in at any point of time, but the number of people who ever participated in phase 1 of the beta.

But I can fully confirm that I heard even manymany players hopping buffing and spelling around the aetherite platform in Gridana
seem to not even dent the server capacities. A totally different feeling from 1.XX, or so the rumor says...


I bet it was concurrent day one phase 1 at the defined start time Smiley: tongue
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#45 Mar 19 2013 at 1:10 PM Rating: Good
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100K? I was guessing 50K.

I also suspect that some folks may have gotten invites but missed them. I know some Legacy members who weren't checking email because they weren't even paying attention to the beta schedule.
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#46 Mar 19 2013 at 1:18 PM Rating: Excellent
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catwho wrote:
100K? I was guessing 50K.

I also suspect that some folks may have gotten invites but missed them. I know some Legacy members who weren't checking email because they weren't even paying attention to the beta schedule.


Do you think he's quoting invites sent or people actually logging in?
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#47 Mar 19 2013 at 1:18 PM Rating: Excellent
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catwho wrote:
100K? I was guessing 50K.

I also suspect that some folks may have gotten invites but missed them. I know some Legacy members who weren't checking email because they weren't even paying attention to the beta schedule.


Yea but the number he put was for the people that are playing the game. So i am guessing he just took the number from the logs for every account that logged in even once in the game.

edit : **** wint is fast! ^^

Edited, Mar 19th 2013 3:19pm by Teravibe
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#48 Mar 19 2013 at 1:30 PM Rating: Decent
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yeah, he said already playing, not invited to play :p
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#49 Mar 19 2013 at 1:39 PM Rating: Decent
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Do you think he's quoting invites sent or people actually logging in?

I think it may be 100k all right, but I doubt it's 100k at the same time.
#50 Mar 19 2013 at 2:14 PM Rating: Excellent
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KaneKitty wrote:
I'm pretty happy with the small numbers on the damage and HP that I see in these shots. I've always thought it was stupid when MMOs have characters with 129,864 HP... it feels like it's done merely to make people say "woo!" when a big number shows up on their screen. For readability and balance, you may as well just drop the final couple digits in every case, since they're never doing anything significant. Smiley: nod


The arbitrarily large numbers tend to be because of power creep. This was/is one of WoW's bigger development issues. Their plan didn't involve side-upgrades or anything like that so every time new content came out they had to increase the numbers on it. But they had to increase them enough to make it seem like it was worth it to pretty much go through the same stuff over and over again every patch/expansion. I'm sure it's part of the reason they had to standardize mob stats and jobs. I really hope FFXIV doesn't go this route.
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#51 Mar 19 2013 at 2:23 PM Rating: Good
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IKickYoDog wrote:
Wint wrote:
You're a glass is half empty kind of person aren't you?


Whether it is half empty or half full, it is still half of what it could be which means you're doing it WRONG Smiley: grin

Edited, Mar 19th 2013 3:12pm by IKickYoDog


And while you two argued about the glass being half empty or half full, I took the shot for myself and you both are left with nothing.
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