That's important, but if it's costing the company too much money and there's no real returns, he will need to do something about that.
He's Japanese, but he's a businessman, not a samurai or whatever you think Japanese businessmen are. He's not going to choose honor over profit if it means the death of his company.
Let's completely scrap a game that's three years in the development, shows promise, right after promoting the Producer of the game to corporate executive! Final Fantasy XIV doom-and-gloom!
Now... if ARR hasn't been so far in development and in beta, and FFXIV 1.0 failed the first time, the CEO might have a different plan than just hiring a new team and scrapping it altogether.
There's a point in game development I like to call the "point of no return", where it's more work/and expensive to scrap the current project than it is to finish and release it. I'm fairly sure given ARR's status in beta testing, it's not in trouble unless it's released and subscriptions aren't going well.
Now Final Fantasy Versus XIII, that's been in development seven years and still no real information. It's also held up development on future console Kingdom Hearts games due to the team being occupied with that. If I were CEO, I'd either re-appropriate the team to get things done or start doing something about that.