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Letter From the Producer Live VIFollow

#27 Apr 04 2013 at 7:34 AM Rating: Excellent
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God **** i am in love with all three of them. Awesome places.
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#28 Apr 04 2013 at 7:42 AM Rating: Excellent
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Screen caps on this thread, I'll be putting up some of the more interesting ones as soon as I can get them uploaded:

http://forum.square-enix.com/ffxiv/threads/61545-FFXIV-Live-Letter-VI-General-Discussion/page2
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#29 Apr 04 2013 at 7:44 AM Rating: Excellent
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Limsa

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#30 Apr 04 2013 at 7:44 AM Rating: Default
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I must have missed the part about Linkshell crests. Thank goodness for some variety...
#31 Apr 04 2013 at 7:45 AM Rating: Excellent
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Thanalan

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#32 Apr 04 2013 at 7:47 AM Rating: Excellent
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Some armor hold ups (the last 3 are PVP armor I believe)

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#33 Apr 04 2013 at 7:48 AM Rating: Excellent
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Linkshell Customizations

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#34 Apr 04 2013 at 7:48 AM Rating: Decent
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Ok, wait. But those housing areas were just shown as concept art?
Or was there some real in-game footage?
Because anything looks good as concept art!

Edited, Apr 4th 2013 9:49am by Rinsui
#35 Apr 04 2013 at 7:49 AM Rating: Excellent
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There are plenty more images in the thread I linked, Magnesium02 is the one who took all those screen caps.
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#36 Apr 04 2013 at 7:49 AM Rating: Decent
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Thanks a lot for this post! Smiley: wink
#37 Apr 04 2013 at 7:51 AM Rating: Good
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Rinsui wrote:
Ok, wait. But those housing areas were just shown as concept art?
Or was there some real in-game footage?
Because anything looks good as concept art!

Edited, Apr 4th 2013 9:49am by Rinsui


They explored the Limsa Lominsa housing area in-game

not the other ones.

It looked pretty good.
#38 Apr 04 2013 at 7:52 AM Rating: Excellent
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Killua125 wrote:
Rinsui wrote:
Ok, wait. But those housing areas were just shown as concept art?
Or was there some real in-game footage?
Because anything looks good as concept art!

Edited, Apr 4th 2013 9:49am by Rinsui


They explored the Limsa Lominsa housing area in-game

not the other ones.

It looked pretty good.


I think this might be it, the moogle mailbox looks like what they said your mailbox would look like. I could be wrong.

Screenshot
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#39 Apr 04 2013 at 7:56 AM Rating: Excellent
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Some pretty nice shots of La Noscea here:

http://forum.square-enix.com/ffxiv/threads/61545-FFXIV-Live-Letter-VI-General-Discussion?p=986351&viewfull=1#post986351
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#40 Apr 04 2013 at 8:00 AM Rating: Decent
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They explored the Limsa Lominsa housing area in-game
not the other ones.
It looked pretty good.

Thanks a lot! I fear I may have sub-defaulted your post instead of rating it up. It's become sort of a reflex! >.</
#41 Apr 04 2013 at 8:01 AM Rating: Excellent
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Wint wrote:
Screenshot
I'd pick the chicken.
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#42 Apr 04 2013 at 8:07 AM Rating: Default
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Wint wrote:
Killua125 wrote:
Rinsui wrote:
Ok, wait. But those housing areas were just shown as concept art?
Or was there some real in-game footage?
Because anything looks good as concept art!

Edited, Apr 4th 2013 9:49am by Rinsui


They explored the Limsa Lominsa housing area in-game

not the other ones.

It looked pretty good.


I think this might be it, the moogle mailbox looks like what they said your mailbox would look like. I could be wrong.

Screenshot


Yeah, but they also explored the general area which had the same layout as the concept art with the beach view and all that. I guess nobody posted screencaps with more views of the housing area. Someone will re-upload the video anyway.

I have to say I was a little disappointed when Yoshi-P said the classes and jobs will be staying as-is (classes for solo, jobs for party).

I bet they could implement new jobs faster if they didn't have to balance out two versions of it.

Edited, Apr 4th 2013 10:12am by Killua125
#43 Apr 04 2013 at 8:31 AM Rating: Good
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I bet they could implement new jobs faster if they didn't have to balance out two versions of it.

The whole class/job duality is a very, very limiting relic from the past that should have been burried two years ago.
It will continue to bite them in the *** for as long as this game is running.
#44 Apr 04 2013 at 8:35 AM Rating: Excellent
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While a new class would require a corresponding job, I should think they could add new jobs without having to add new classes. It's a 2 to 1 ratio right now (you need to have one class level 30, another level 15 before getting a specific Job) but that doesn't limit them from adding new jobs with different class requirements. An example: right now there isn't a job that requires GLA and PUG, so they could add one with those requirements without having to add a new class.
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#45 Apr 04 2013 at 8:38 AM Rating: Excellent
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I hope the **** tutorial in game will be good enough to explain the whole job/class system for everyone that haven't played xi or xiv
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#46 Apr 04 2013 at 8:44 AM Rating: Good
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Q40: Will you be implementing a feature where you can directly research monsters and item stats from in-game?
A40: No. However, we are looking into a smart phone app, so we’d like you to research it from that.


Calling it:
Price: $14.99

Smiley: lol
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#47 Apr 04 2013 at 10:49 AM Rating: Good
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That Pvp gear is amazing :O ..Duuuude the housing.. Man I just got fired up about the game again!
#48 Apr 04 2013 at 11:03 AM Rating: Decent
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"Q8: Will you be eliminating open dungeons like Castrum Novum from 1.0 where you could enter without having to make a party?
A8: The things we are calling dungeons will all be instanced dungeons, but that doesn’t mean that all of the dungeons that existed in version 1.0 will be turned into instances. There will be things such as FATE that take place in them. "

Someone wanna make sense ioof that for me? they said thing sthey are calling dungeons will all be instanced but then say all the DUNGEONS that existed in 1.0 will not be turned into instances... umm but i thought they just said everything they call dunegons will be instanced?


Also no random stuff like treasure chests in a dungeon or area? wtf? umm isnt this supposed to be an RPG? Cant think of any RPG that didnt have that lol.

Lastly you cant view erozea from teh air? sooo umm a PS2 game could do that (ffxi) but a ps3 one cant? oookay
#49 Apr 04 2013 at 12:18 PM Rating: Decent
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DuoMaxwellxx wrote:
"Q8: Will you be eliminating open dungeons like Castrum Novum from 1.0 where you could enter without having to make a party?
A8: The things we are calling dungeons will all be instanced dungeons, but that doesn’t mean that all of the dungeons that existed in version 1.0 will be turned into instances. There will be things such as FATE that take place in them. "

Someone wanna make sense ioof that for me? they said thing sthey are calling dungeons will all be instanced but then say all the DUNGEONS that existed in 1.0 will not be turned into instances... umm but i thought they just said everything they call dunegons will be instanced?


Read.
#50 Apr 04 2013 at 12:42 PM Rating: Good
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Everything that was a "dungeon" in 1.0 - e.g. an interior, underground area - will not be a "dungeon" in 2.0 - e.g. an instanced zone.

Some of the 1.0 "dungeons" will remain as open, non instanced areas with FATES in them.

Edited, Apr 4th 2013 2:44pm by Catwho
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#51 Apr 04 2013 at 1:18 PM Rating: Decent
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Catwho wrote:
Everything that was a "dungeon" in 1.0 - e.g. an interior, underground area - will not be a "dungeon" in 2.0 - e.g. an instanced zone.

Some of the 1.0 "dungeons" will remain as open, non instanced areas with FATES in them.

Edited, Apr 4th 2013 2:44pm by Catwho



yes but this is where the confusion comes in at... if some 1.0 areas will remain uninstanced.. but dungeons are anything that IS instanced.. then what would the non instanced dungeons from 1.0 then be called?


And FATES will take lace in non instanced dungeons? cool so SE will giv eus a reason to explore them other than just having an empty forgotten non instanced interior area with nothing in it just to say "we have non instanced dungeons too" lol.
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