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FATE will be the ONLY open world content?Follow

#1 Apr 05 2013 at 7:21 AM Rating: Decent
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Q44: Are there any plans to implement open world content other than FATE?
A44: While FATE will be the only open world content, there are plenty of aspects of FATE that we have not released. Please stay tuned!


So does that mean the ONLY thing teh open world will consist of is exploration, getting aggro ed my mobs, monsters roaming the map and FATE... nothing else?

i.e no treasure quests, quests, , gathering. Also what about large scale pvp battles? Im pretty sure SE said theyd wanna have that in the game eventually... wouldnt a large scale PVP battle take place in the open world?

Edited, Apr 8th 2013 9:09am by Wint Lock Thread: NDA talk and degenerating quickly.
#2 Apr 05 2013 at 9:55 AM Rating: Excellent
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The FATE system just stands for "full active time events" - the beta videos we've seen are just the battle ones.

What Yoshi P meant is that any active will content will fall under FATE categories and be counted under the same system, regardless of whether it's battle based or something else.
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#3 Apr 05 2013 at 10:20 AM Rating: Excellent
I used to be against instanced combat, but after playing GW2, I'm becoming more of a fan.

Having some open world content is great, and FFXIV should have plenty. There will be numerous quests, FATES, beastmen strongholds, etc., that will all be open world.

However, keeping content such as hamlet defense and dungeons as instanced allows better balancing for specifically sized groups, which will prevent the content that matters most from becoming mindless zerg fests.
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#4 Apr 05 2013 at 10:21 AM Rating: Default
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Catwho wrote:
The FATE system just stands for "full active time events" - the beta videos we've seen are just the battle ones.

What Yoshi P meant is that any active will content will fall under FATE categories and be counted under the same system, regardless of whether it's battle based or something else.



so define "active" content.. I mean I donmt see a treasure chest laying around being "active content" (thu sthe open world wont hav ethose things) or something liek NMs (which has all ready been confirmed that there wont be anyway) etc etc
#5 Apr 05 2013 at 10:23 AM Rating: Good
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Yea FATE's will be really good in my opinion. The combat part would be something like the RIFT right? Never played that MMO but i believe its the same philosophy.
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#6 Apr 05 2013 at 10:27 AM Rating: Default
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Thayos wrote:
I used to be against instanced combat, but after playing GW2, I'm becoming more of a fan.

Having some open world content is great, and FFXIV should have plenty. There will be numerous quests, FATES, beastmen strongholds, etc., that will all be open world.

However, keeping content such as hamlet defense and dungeons as instanced allows better balancing for specifically sized groups, which will prevent the content that matters most from becoming mindless zerg fests.



so then there were parties that lets say.. zerged through garlaige citadel?
#7Killua125, Posted: Apr 05 2013 at 10:46 AM, Rating: Sub-Default, (Expand Post) I'm not going to lie. This worries me.
#8 Apr 05 2013 at 10:47 AM Rating: Excellent
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Killua125 wrote:
I'm not going to lie. This worries me.


Shocker Smiley: rolleyes
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#9 Apr 05 2013 at 10:56 AM Rating: Good
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The "Event" part within FATE alone leaves it open ended and broad.. I dont see why everyone is making a big deal about his answer..
#10 Apr 05 2013 at 10:58 AM Rating: Good
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Killua125 wrote:
I'm not going to lie. This worries me.

Because you are a giant drama queen. Everything worries you.

We already know from preview videos that there will be other content beyond FATE. Slow your rolls, everything will work out fine.

Edited, Apr 5th 2013 12:01pm by Ryklin
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#11 Apr 05 2013 at 11:02 AM Rating: Decent
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Ryklin the Malevolent wrote:
Killua125 wrote:
I'm not going to lie. This worries me.

Because you are a giant drama queen. Everything worries you.

We already know from preview videos that there will be other content beyond FATE. Slow your rolls, everything will work out fine.

Edited, Apr 5th 2013 12:01pm by Ryklin


Except...he stated just yesterday there will only be FATE in terms of open world content.
#12 Apr 05 2013 at 11:21 AM Rating: Decent
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AlexandEric wrote:
The "Event" part within FATE alone leaves it open ended and broad.. I dont see why everyone is making a big deal about his answer..



except to me "event" means something special.. kind alike lets say Besieged or Campaign in FFXI, or an HNM happening.. i.e something that isnt always taking place or taking place every 5 minutes...


thus I dont see randomly spawning treasure chests and other small nuances youre use to seeing in MMOs in the open world falling into the "event" category and thus am worried about their existanece

oh and lol Killua.... half of his post of sub defaulted... he reminds me of how it used to be from me on the FFXI boards.... I get treated a lot better around here than I did there lol.
#13 Apr 05 2013 at 11:22 AM Rating: Excellent
Of course people didn't Zerg through GC, but battles in ffxiv will probably not last nearly as long as they did in ffxi. This is going to be a completely different kind of game. And, ffxiv will have open world areas that are like dungeons, just as version 1 did. People are free to go there and kill things, but I'm not sure of this game is being balanced for that kind of slower-paced gameplay.
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#14 Apr 05 2013 at 11:36 AM Rating: Good
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Thayos wrote:
Of course people didn't Zerg through GC, but battles in ffxiv will probably not last nearly as long as they did in ffxi. This is going to be a completely different kind of game. And, ffxiv will have open world areas that are like dungeons, just as version 1 did. People are free to go there and kill things, but I'm not sure of this game is being balanced for that kind of slower-paced gameplay.



Im just looking for the excitement of exploring an unknown area and finding its secrets and possibly learning the hard way that im too low level to be there.. get my *** handed to me and some other player who had the same idea finds my corpse and raises me then we team up and explore together... or vice versa... you know.. that experience that an instanced dungeon will never give you.



-has vivid memories of garlaige banishing gates, or looking for coffer sin the temple of uggalpehi or Den of Rancor-


Or having a quest or mission that requires going to an completing a "BCNM" the catch however is the BCNM is located inside a dangerous dungeon so my mission isnt simply run to the BCNM do the fight and win or lose but now I have the added fun of "making it through this dungeon alive AND hope Im strong enough to beat the BCNM too"

and if im not.. well before I decide to give up and call it quits Ill hang around the bcnm for 30 mins in hopes that someone else who had the same idea as me show sup to try it and we can do it together..... another forum of bonding/making friend/community that one could never experience if everything worth doing was instanced
#15 Apr 05 2013 at 12:05 PM Rating: Good
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DuoMaxwellxx wrote:
AlexandEric wrote:
The "Event" part within FATE alone leaves it open ended and broad.. I dont see why everyone is making a big deal about his answer..



except to me "event" means something special.. kind alike lets say Besieged or Campaign in FFXI, or an HNM happening.. i.e something that isnt always taking place or taking place every 5 minutes...


thus I dont see randomly spawning treasure chests and other small nuances youre use to seeing in MMOs in the open world falling into the "event" category and thus am worried about their existanece

oh and lol Killua.... half of his post of sub defaulted... he reminds me of how it used to be from me on the FFXI boards.... I get treated a lot better around here than I did there lol.


I know what you mean.. Although I like to be more optimistic than others, I know there will be disappointing things with FFXIV ARR just like other games for instance not being on the airship as it flies to its destination or on the ship as it sails but only get a cs.. that’s lame to me. Not a deal breaker but still lame lol.

But one thing I would like to point out is that in that same quote he says, "there are plenty of aspects of FATE that we have not released” which is leaves room for it to be anything. In interviews when he describes fates he said they appear as bubles on the map or something like an area of effect. Who’s to say he doesn’t make a wide range AoE of FATE that has treasure chests pop after certain mob kills or something.. They may be a poor example but my point is there is room in his answer and the “events” part of FATE to still be hopeful.

While I get what you’re saying and to some extent I too believe it to be a legitimate concern, I just don’t think we should be as alarmed or blowing this up to be as big an issue as people are making this out to be.
#16 Apr 05 2013 at 3:01 PM Rating: Excellent
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I'm sure we are not getting the correct interpretation of the question or the answer. It sounds more like FATEs will be the only open world 'events'. There will still be all the gathering and questing and miscellaneous MMORPG things that were in before the end of an era stuff.

To suggest the only thing outside of instances will be FATEs is ridonkulous.
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#17 Apr 05 2013 at 3:06 PM Rating: Excellent
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For sure.

Gathering, exploration, farming mobs, doing quests, generally getting around the world.

Yeah... sounds like FATEs are definitely the only thing going on out there.
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#18 Apr 05 2013 at 3:33 PM Rating: Good
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FATE, behests (or whatever name they have now), leves, main scenario quests, job/class quests, side quests, grand company quests, hamlet defense, etc... I don't think we will be bored even if you are worried FATE is the only 'open world' content.
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#19 Apr 05 2013 at 4:26 PM Rating: Excellent
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We've already seen there are quests in the open world, and also Guildhests (the new version of Behest) will be there as well. Man you guys panic over the smallest stuff.
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#20 Apr 05 2013 at 4:36 PM Rating: Decent
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Wint wrote:
We've already seen there are quests in the open world, and also Guildhests (the new version of Behest) will be there as well. Man you guys panic over the smallest stuff.

Small variations of the "Not enough like XI" argument.
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#21 Apr 05 2013 at 5:54 PM Rating: Good
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If ARR is anything like 1.0, there are places in the same zone/region that are way too high for you and you don't quite realize it til you've been two shotted. Smiley: laugh Man, some of those aetherytes in La Noscea and The Black Shroud ****** me off in 1.0. Level 70 mobs guarding them!

But, eh, as long as you can still shed aggro by running far enough way, it'll be okay.
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#22 Apr 05 2013 at 6:15 PM Rating: Excellent
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Keep in mind that you're on the outside looking in. With luck we might see phase 3 in a month or so, and with that, the drop of the NDA (per the timeline they posted on lodestone). You'll then have a flood of what else is in store from some of the legacy and alpha/beta testers who pretty much have to limit their posting because of what they know. To say it's the "only open-world content" is misleading, as you'll have quests, leves, and behests among other things I'm sure to fill the gaps.

Edit: Extra random letter.

Edited, Apr 5th 2013 5:16pm by desmar
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#23 Apr 05 2013 at 9:59 PM Rating: Decent
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I cannot wait for the NDA to drop, so i can laugh at the panic Smiley: lol
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#24 Apr 07 2013 at 10:11 AM Rating: Decent
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DuoMaxwellxx wrote:
Catwho wrote:
The FATE system just stands for "full active time events" - the beta videos we've seen are just the battle ones.

What Yoshi P meant is that any active will content will fall under FATE categories and be counted under the same system, regardless of whether it's battle based or something else.



so define "active" content.. I mean I donmt see a treasure chest laying around being "active content" (thu sthe open world wont hav ethose things) or something liek NMs (which has all ready been confirmed that there wont be anyway) etc etc



There are no NMs??? Say it aint so!
#25 Apr 07 2013 at 10:18 AM Rating: Good
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Ostia wrote:
I cannot wait for the NDA to drop, so i can laugh at the panic Smiley: lol


There's a group for every single opinion you could make out of this game, so yeah.

Just pick the right group and you can laugh at their panic.

While the rest of us shake our heads.
#26 Apr 07 2013 at 10:57 AM Rating: Default
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View F.A.T.E as a lens through which certain content is accessed. Think about active time events in previous Final Fantasies. They were events that happened in the past or were happening at the same time as you were doing other things. Just like real life you know? When you play baseball outside, the rest of the world doesn't pause until you interact with it.

F.A.T.E doesn't rob you of your will or depend on you to progress. It happens regardless of you and only allows you the opportunity to affect it's course. Your mission should you choose to accept that mission will be off the record. If you get caught, you will be disavowed.

What is your interpretation of an NM? To me an NM is a notorious monster. Whether I encounter that randomly or through a lens does not change the fact that it is a "Notorious Monster". Instanced doesn't neccesarily have to mean outside interlopers cannot compete for it. Maybe there will be an instanced zone with 100 members from different guilds fighting over that NM. If you read the comment amount no NM literally. All it says is that an NM as you know it from XI are not here with the vague words used.

Yoshi said there would be treasure map stuff. PvP will not be open world. To be so would go against the very foundation of what FInal Fantasy is. There will areas for this just as Guild Wars has mists.

Last thing on instances. Instance doesn't have to mean no random traveler cannot help you or raise you upon seeing you for the first time. I get raised all the time when soloing dynamis currently or even the old days in XI. I enter the zone alone as in only one in the zone. Some nice traveller passes by and on occasion they raise me.

You don't know what is instanced. You don't know whether you prefer instance or open or not. Until you experience how SE implements it and how you experience the content.

Edited, Apr 7th 2013 12:59pm by sandpark
#27 Apr 07 2013 at 11:51 AM Rating: Decent
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Catwho wrote:
If ARR is anything like 1.0, there are places in the same zone/region that are way too high for you and you don't quite realize it til you've been two shotted. Smiley: laugh Man, some of those aetherytes in La Noscea and The Black Shroud ****** me off in 1.0. Level 70 mobs guarding them!

But, eh, as long as you can still shed aggro by running far enough way, it'll be okay.


The necessity to always be aware of your surroundings was one of the elements that XI did well. Removing that makes the world boring to a degree, I for one hope they are able to avoid this.
#28 Apr 07 2013 at 2:21 PM Rating: Default
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je355804 wrote:
DuoMaxwellxx wrote:
[quote=Catwho]The FATE system just stands for "full active time events" - the beta videos we've seen are just the battle ones.

What Yoshi P meant is that any active will content will fall under FATE categories and be counted under the same system, regardless of whether it's battle based or something else.



so define "active" content.. I mean I donmt see a treasure chest laying around being "active content" (thu sthe open world wont hav ethose things) or something liek NMs (which has all ready been confirmed that there wont be anyway) etc etc


Unfortunately, it is so.

I am VERY alarmed about this news.
#29 Apr 07 2013 at 3:54 PM Rating: Excellent
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Killua125 wrote:
je355804 wrote:
DuoMaxwellxx wrote:
[quote=Catwho]The FATE system just stands for "full active time events" - the beta videos we've seen are just the battle ones.

What Yoshi P meant is that any active will content will fall under FATE categories and be counted under the same system, regardless of whether it's battle based or something else.



so define "active" content.. I mean I donmt see a treasure chest laying around being "active content" (thu sthe open world wont hav ethose things) or something liek NMs (which has all ready been confirmed that there wont be anyway) etc etc


Unfortunately, it is so.

I am VERY alarmed about this news.


Everything alarms you.
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#30 Apr 07 2013 at 4:01 PM Rating: Decent
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Ostia wrote:
I cannot wait for the NDA to drop, so i can laugh at the panic Smiley: lol




ok we all know that 1.0 sucked... so youre saying ARR is the difference between night and day from 1.0 and isnt just 1.0 with a few upgrades/putting the game at where it SHOULD have been and all of us who think ist not going to be a HUGE improvement will be proven wrong when the game launches and we see for our self that ARR will be great whereas 1.0 was just poor and its gonna be getting reviews of 8/10 or higher opposed to the crap review 1.0 got?

I laugh at YOU if you really believe that.


Im sure ARR WILL be BETTER than 1.0 but i know it will still be a FAR cry away from what I want in an MMO especially a FF MMO.. and thats already proven by the fact of how far its straying from FFXI and is instead copying WoW...

In otherwords while Im sure i will LIKE FFXIV it will never earn the title of "better than FFXI" from me which is what I was hoping for when the game was first announced
#31 Apr 07 2013 at 4:21 PM Rating: Decent
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sandpark wrote:
View F.A.T.E as a lens through which certain content is accessed. Think about active time events in previous Final Fantasies. They were events that happened in the past or were happening at the same time as you were doing other things. Just like real life you know? When you play baseball outside, the rest of the world doesn't pause until you interact with it.

F.A.T.E doesn't rob you of your will or depend on you to progress. It happens regardless of you and only allows you the opportunity to affect it's course. Your mission should you choose to accept that mission will be off the record. If you get caught, you will be disavowed.

What is your interpretation of an NM? To me an NM is a notorious monster. Whether I encounter that randomly or through a lens does not change the fact that it is a "Notorious Monster". Instanced doesn't neccesarily have to mean outside interlopers cannot compete for it. Maybe there will be an instanced zone with 100 members from different guilds fighting over that NM. If you read the comment amount no NM literally. All it says is that an NM as you know it from XI are not here with the vague words used.

Yoshi said there would be treasure map stuff. PvP will not be open world. To be so would go against the very foundation of what FInal Fantasy is. There will areas for this just as Guild Wars has mists.

Last thing on instances. Instance doesn't have to mean no random traveler cannot help you or raise you upon seeing you for the first time. I get raised all the time when soloing dynamis currently or even the old days in XI. I enter the zone alone as in only one in the zone. Some nice traveller passes by and on occasion they raise me.

You don't know what is instanced. You don't know whether you prefer instance or open or not. Until you experience how SE implements it and how you experience the content.

Edited, Apr 7th 2013 12:59pm by sandpark



So youre telling me in FFXI you can enter dynamis and someone outside your group/alliance can randomly walk in as well and see you laying on the ground? thats news to me.

Also in most games instances when you enter a dungeon the only ppl that are in and can enter than dungeon with you are those that were in your group.. or no one at all if you go solo.. so if you enter a dungeon solo then you will NEVER see another player inside with you... guild wars 1 for example.


As for open world PVP FFXI can have open world PVP but make it optional.. for example brenner and ballista took place in the open world.. ppl not participating in it could walk up and watch.. or join in IF they choose.. that what i mean by PVP being in the open world... i dont mean it as in "anyone can walk around and kill anyone anytime they choose" I just mean ppl in the open world should be able to talk up and watch the PVP action if they want without having to actually be in it.


As for NMs to me an NM is a creature that spawns in certain areas, only spawns rarely (like once every 2 hours or once a day etc etc) and or you have to meet certain conditions before it spawns.. what i mean by no NMs in FFXIis i wont go to an area a seen brown lizards in EVERYDAY and then one day be surprised by this green lizards Ive never seen before.. etc etc (i remember the first time i seen leaping lizzy as a newb in FFXI... i want that feeling again in FFXIV)
#32 Apr 07 2013 at 4:32 PM Rating: Excellent
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DuoMaxwellxx wrote:
sandpark wrote:
View F.A.T.E as a lens through which certain content is accessed. Think about active time events in previous Final Fantasies. They were events that happened in the past or were happening at the same time as you were doing other things. Just like real life you know? When you play baseball outside, the rest of the world doesn't pause until you interact with it.

F.A.T.E doesn't rob you of your will or depend on you to progress. It happens regardless of you and only allows you the opportunity to affect it's course. Your mission should you choose to accept that mission will be off the record. If you get caught, you will be disavowed.

What is your interpretation of an NM? To me an NM is a notorious monster. Whether I encounter that randomly or through a lens does not change the fact that it is a "Notorious Monster". Instanced doesn't neccesarily have to mean outside interlopers cannot compete for it. Maybe there will be an instanced zone with 100 members from different guilds fighting over that NM. If you read the comment amount no NM literally. All it says is that an NM as you know it from XI are not here with the vague words used.

Yoshi said there would be treasure map stuff. PvP will not be open world. To be so would go against the very foundation of what FInal Fantasy is. There will areas for this just as Guild Wars has mists.

Last thing on instances. Instance doesn't have to mean no random traveler cannot help you or raise you upon seeing you for the first time. I get raised all the time when soloing dynamis currently or even the old days in XI. I enter the zone alone as in only one in the zone. Some nice traveller passes by and on occasion they raise me.

You don't know what is instanced. You don't know whether you prefer instance or open or not. Until you experience how SE implements it and how you experience the content.

Edited, Apr 7th 2013 12:59pm by sandpark



So youre telling me in FFXI you can enter dynamis and someone outside your group/alliance can randomly walk in as well and see you laying on the ground? thats news to me.

Also in most games instances when you enter a dungeon the only ppl that are in and can enter than dungeon with you are those that were in your group.. or no one at all if you go solo.. so if you enter a dungeon solo then you will NEVER see another player inside with you... guild wars 1 for example.


As for open world PVP FFXI can have open world PVP but make it optional.. for example brenner and ballista took place in the open world.. ppl not participating in it could walk up and watch.. or join in IF they choose.. that what i mean by PVP being in the open world... i dont mean it as in "anyone can walk around and kill anyone anytime they choose" I just mean ppl in the open world should be able to talk up and watch the PVP action if they want without having to actually be in it.


As for NMs to me an NM is a creature that spawns in certain areas, only spawns rarely (like once every 2 hours or once a day etc etc) and or you have to meet certain conditions before it spawns.. what i mean by no NMs in FFXIis i wont go to an area a seen brown lizards in EVERYDAY and then one day be surprised by this green lizards Ive never seen before.. etc etc (i remember the first time i seen leaping lizzy as a newb in FFXI... i want that feeling again in FFXIV)


Dynamis is indeed not instanced anymore. People farm it regularly, you see them around all the time.
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#33 Apr 07 2013 at 4:48 PM Rating: Excellent
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I cannot wait for the NDA to drop, so i can laugh at the panic


What do you think people are going to panic about?

I am a Legacy member. I also acknowledge the NDA. I can't think of any reason why anyone will panic. Quite the opposite, actually.
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#34 Apr 07 2013 at 4:57 PM Rating: Decent
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Thayos wrote:
Quote:
I cannot wait for the NDA to drop, so i can laugh at the panic


What do you think people are going to panic about?

I am a Legacy member. I also acknowledge the NDA. I can't think of any reason why anyone will panic. Quite the opposite, actually.



easy because its too casual like WoW and not hardcore liek FFXI was... there syour panic
#35 Apr 07 2013 at 4:58 PM Rating: Decent
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Wint wrote:
DuoMaxwellxx wrote:
sandpark wrote:
View F.A.T.E as a lens through which certain content is accessed. Think about active time events in previous Final Fantasies. They were events that happened in the past or were happening at the same time as you were doing other things. Just like real life you know? When you play baseball outside, the rest of the world doesn't pause until you interact with it.

F.A.T.E doesn't rob you of your will or depend on you to progress. It happens regardless of you and only allows you the opportunity to affect it's course. Your mission should you choose to accept that mission will be off the record. If you get caught, you will be disavowed.

What is your interpretation of an NM? To me an NM is a notorious monster. Whether I encounter that randomly or through a lens does not change the fact that it is a "Notorious Monster". Instanced doesn't neccesarily have to mean outside interlopers cannot compete for it. Maybe there will be an instanced zone with 100 members from different guilds fighting over that NM. If you read the comment amount no NM literally. All it says is that an NM as you know it from XI are not here with the vague words used.

Yoshi said there would be treasure map stuff. PvP will not be open world. To be so would go against the very foundation of what FInal Fantasy is. There will areas for this just as Guild Wars has mists.

Last thing on instances. Instance doesn't have to mean no random traveler cannot help you or raise you upon seeing you for the first time. I get raised all the time when soloing dynamis currently or even the old days in XI. I enter the zone alone as in only one in the zone. Some nice traveller passes by and on occasion they raise me.

You don't know what is instanced. You don't know whether you prefer instance or open or not. Until you experience how SE implements it and how you experience the content.

Edited, Apr 7th 2013 12:59pm by sandpark



So youre telling me in FFXI you can enter dynamis and someone outside your group/alliance can randomly walk in as well and see you laying on the ground? thats news to me.

Also in most games instances when you enter a dungeon the only ppl that are in and can enter than dungeon with you are those that were in your group.. or no one at all if you go solo.. so if you enter a dungeon solo then you will NEVER see another player inside with you... guild wars 1 for example.


As for open world PVP FFXI can have open world PVP but make it optional.. for example brenner and ballista took place in the open world.. ppl not participating in it could walk up and watch.. or join in IF they choose.. that what i mean by PVP being in the open world... i dont mean it as in "anyone can walk around and kill anyone anytime they choose" I just mean ppl in the open world should be able to talk up and watch the PVP action if they want without having to actually be in it.


As for NMs to me an NM is a creature that spawns in certain areas, only spawns rarely (like once every 2 hours or once a day etc etc) and or you have to meet certain conditions before it spawns.. what i mean by no NMs in FFXIis i wont go to an area a seen brown lizards in EVERYDAY and then one day be surprised by this green lizards Ive never seen before.. etc etc (i remember the first time i seen leaping lizzy as a newb in FFXI... i want that feeling again in FFXIV)


Dynamis is indeed not instanced anymore. People farm it regularly, you see them around all the time.




except th epoint of him mentioning dynamis was to prove that you can indeed run acros other players your enot grouped with in an instanced area.. except YOU just said dynamis is no longer instanced.. so dynamis ISNT an instanced area thus dynamis cant prove his point if its not an instanced area anymore
#36 Apr 07 2013 at 5:25 PM Rating: Good
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easy because its too casual like WoW and not hardcore liek FFXI was... there syour panic


FFXI isn't hardcore like FFXI was... Smiley: tongue

I think Everquest still has progression servers... and Wizardry Online has perma-death.
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#37 Apr 07 2013 at 5:38 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
easy because its too casual like WoW and not hardcore liek FFXI was... there syour panic


FFXI isn't hardcore like FFXI was... Smiley: tongue

I think Everquest still has progression servers... and Wizardry Online has perma-death.



which is why i said "like FFXI WAS" and not "like FFXI IS" as for Everquest would be nice ifor those of us that game on PC.. but I dont soooo yeah
#38 Apr 07 2013 at 7:54 PM Rating: Excellent
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Good God, you are such a drama queen. Smiley: rolleyes
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#39 Apr 07 2013 at 8:14 PM Rating: Decent
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Wint wrote:
Good God, you are such a drama queen. Smiley: rolleyes


YAY! Wint's back to his old self again!! I was starting to miss you :p
#40 Apr 07 2013 at 9:29 PM Rating: Decent
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Thayos wrote:
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I cannot wait for the NDA to drop, so i can laugh at the panic


What do you think people are going to panic about?

I am a Legacy member. I also acknowledge the NDA. I can't think of any reason why anyone will panic. Quite the opposite, actually.


Thayos wrote:
Quote:
I cannot wait for the NDA to drop, so i can laugh at the panic


What do you think people are going to panic about?

I am a Legacy member. I also acknowledge the NDA. I can't think of any reason why anyone will panic. Quite the opposite, actually.


I am a Legacy Member, I also acknowledge the NDA. I can't think of any reason why aywone will not panic. Quite literally the game turned out as i preditec. And they seem to have that major problem i said they would regarding the two Playerbases they seem to want to court :)

Also Is only Alpha.... It's only beta... It's only Beta phase 2.... Do not panic, they will add "Stuff" in it's first year, statements have already started to surface.... Deja Vu ?
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#41 Apr 07 2013 at 9:38 PM Rating: Excellent
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Watch it fellas, you're getting close to things that can't be discussed here.
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#42 Apr 07 2013 at 10:39 PM Rating: Default
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I'm very worried.
#43 Apr 07 2013 at 11:12 PM Rating: Good
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Some of you guys make such a huge deal out of things that don't ultimately matter. Does the launch of 2.0 steal money out of your wallet? If you already have the 1.0 disc then you have your month of free testing. Would you like it; who knows? Only you can answer that. I don't like waiting 12 hours for an NM to spawn so I might get a chance to roll on an item but others around here love it.

Instead of getting your pants in a bunch over what may or may not happen, why not just sit back and chill? Grab a couple liters of whiskey and a console game with tons 'o playtime. Don't get me wrong, I dig forum drama as much as anyone (except maybe the mods) but after a while you can see where the arguments start to drift towards.
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#44 Apr 07 2013 at 11:57 PM Rating: Default
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Teravibe wrote:
Yea FATE's will be really good in my opinion. The combat part would be something like the RIFT right? Never played that MMO but i believe its the same philosophy.


The real problem for me with systems like that, where you just cooperate with a bunch of strangers, is...

It's really impossible to make them difficult or engaging. I mean, you're just tossing a ******** of people at stuff, and it ALWAYS turns out to be a mindless zerg.

So yeah, I'm very startled and scared at the prospect of FATE-only open world content.
#45 Apr 08 2013 at 12:00 AM Rating: Good
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Define "content".

Quests would still be open world and instanced. Are quests content?

Levequest are open world, are they content?

Guildhest (replacing Behest) shown to be open world as well, are they content?

I think what they meant by content, is the raiding-like content, and there won't be any raiding-like in open world with the closest to it being FATE.
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#48 Apr 08 2013 at 6:58 AM Rating: Decent
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Seraphaniim wrote:
Some of you guys make such a huge deal out of things that don't ultimately matter. Does the launch of 2.0 steal money out of your wallet? If you already have the 1.0 disc then you have your month of free testing. Would you like it; who knows? Only you can answer that. I don't like waiting 12 hours for an NM to spawn so I might get a chance to roll on an item but others around here love it.

Instead of getting your pants in a bunch over what may or may not happen, why not just sit back and chill? Grab a couple liters of whiskey and a console game with tons 'o playtime. Don't get me wrong, I dig forum drama as much as anyone (except maybe the mods) but after a while you can see where the arguments start to drift towards.



an thats why a GOOD game gives options to please BOTH ppl instead of alienating one... FFXI for example.. you didnt wanna cam Argus for PCC just about EVERY NM that had a worthwhile drop that ppl would want, also had the option to a get that same item through means of a bcnm or ksnm, so you didnt HAVE to camp NMs but or those of us that liked the thrill of the hunt, he had the camping option too.. thats how yo please BOTH sides
#49 Apr 08 2013 at 7:03 AM Rating: Excellent
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DuoMaxwellxx wrote:
Seraphaniim wrote:
Some of you guys make such a huge deal out of things that don't ultimately matter. Does the launch of 2.0 steal money out of your wallet? If you already have the 1.0 disc then you have your month of free testing. Would you like it; who knows? Only you can answer that. I don't like waiting 12 hours for an NM to spawn so I might get a chance to roll on an item but others around here love it.

Instead of getting your pants in a bunch over what may or may not happen, why not just sit back and chill? Grab a couple liters of whiskey and a console game with tons 'o playtime. Don't get me wrong, I dig forum drama as much as anyone (except maybe the mods) but after a while you can see where the arguments start to drift towards.



an thats why a GOOD game gives options to please BOTH ppl instead of alienating one... FFXI for example.. you didnt wanna cam Argus for PCC just about EVERY NM that had a worthwhile drop that ppl would want, also had the option to a get that same item through means of a bcnm or ksnm, so you didnt HAVE to camp NMs but or those of us that liked the thrill of the hunt, he had the camping option too.. thats how yo please BOTH sides


The drop rate on that BCNM could hardly be considered an option Smiley: laugh
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#50 Apr 08 2013 at 7:05 AM Rating: Decent
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Killua125 wrote:
Teravibe wrote:
Yea FATE's will be really good in my opinion. The combat part would be something like the RIFT right? Never played that MMO but i believe its the same philosophy.


The real problem for me with systems like that, where you just cooperate with a bunch of strangers, is...

It's really impossible to make them difficult or engaging. I mean, you're just tossing a sh*tload of people at stuff, and it ALWAYS turns out to be a mindless zerg.

So yeah, I'm very startled and scared at the prospect of FATE-only open world content.



This... when I think of FATE and from the pictures Ive seen i imagine something similar to Campaign or Besieged (except its not in a city) from FFXI.. and well fighting behemoth doesnt sound very fun if youre just throwing 100+ ppl that are in the zone at him, theres no feel of challenge at that point because with that many ppl SURELY youre going to win

Al;so god knows how drops will be done in a system like that.. in at least in FFXI only your party/alliance could claim it then if it did the 2-18 of you cast lots and whoever gets it gets it.. now how does that work with 100+ unaligned (grouped) ppl fighting it? Imagine how long it would take to get an uber item it drops if you had to compete with 199 different ppl everyday?
#51 Apr 08 2013 at 7:07 AM Rating: Decent
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Wint wrote:
DuoMaxwellxx wrote:
Seraphaniim wrote:
Some of you guys make such a huge deal out of things that don't ultimately matter. Does the launch of 2.0 steal money out of your wallet? If you already have the 1.0 disc then you have your month of free testing. Would you like it; who knows? Only you can answer that. I don't like waiting 12 hours for an NM to spawn so I might get a chance to roll on an item but others around here love it.

Instead of getting your pants in a bunch over what may or may not happen, why not just sit back and chill? Grab a couple liters of whiskey and a console game with tons 'o playtime. Don't get me wrong, I dig forum drama as much as anyone (except maybe the mods) but after a while you can see where the arguments start to drift towards.



an thats why a GOOD game gives options to please BOTH ppl instead of alienating one... FFXI for example.. you didnt wanna cam Argus for PCC just about EVERY NM that had a worthwhile drop that ppl would want, also had the option to a get that same item through means of a bcnm or ksnm, so you didnt HAVE to camp NMs but or those of us that liked the thrill of the hunt, he had the camping option too.. thats how yo please BOTH sides


The drop rate on that BCNM could hardly be considered an option Smiley: laugh



its better than getting zero chance at all at a drop because you cant compete with the bots camping the actual NMs spawn or you had better things to do then be on FFXI at 2-5am like sleep.. or work...
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