I mean, he's right, they are different but
That's just it though, he isn't
right. The games are different, but that's not what he's arguing.
Quote's from Killua wrote:
It's nothing like FFXI (besides the reused FFXI monster models).
FFXIV: ARR and FFXI are nothing alike.
But really, there's no similarities at all between FFXI and FFXIV
For gameplay, FFXIV is pretty much like World of Warcraft.
These aren't factual statements. The first 3 are opinions which are grossly exaggerated and have already been disproven. The last is him guessing based on limited gameplay he's seen in videos and not even experienced first hand. Yes, there are similarities to WoW. There are also similarities to a plethora of other games. He completely fails to grasp that concept, or to even acknowledge that he is wrong, or at least exaggerating and making assumptions. Hence why most people have labelled him as a troll.
Honestly, I'm not sure why this was a controversial statement, it's somewhat off-topic given the original post, but it's still fairly true.
FFXIV is trying its hardest to not be like FFXI in any meaningful way, it's trying to be a "modern" (i.e. WoW-like) MMORPG, with floating-question-mark-NPCs, minimaps that point the way to your destinations, casual-friendly content and mechanics, and ability to play solo with ease. FFXI is (well, was, up until recently) decidedly "traditional" (i.e., Ultima- or EverQuest-like), with its steep progression, punishing requirements, and focus on group play. At their hearts the two games are really not very similar at all.
Or is all this heat because he forgot to mention the reused races, as well? :P
I guess we'll have to agree to disagree. I think the games are much more similar than you're giving credit for. Yes their gameplay is somehwat different, but even that isn't completely unrelated. They both still are based off a TP-combat system, have many similar skills from ffxi, and have classes with very distinctive roles. If anything, in that regards ARR is MORE like FFXI than 1.0 was, because 1.0 was far more open-ended.
Also, I'm not sure when the last time you played FFXI was, but that game has been solo friendly since about 2006, and casual-friendly since the second abyssea came out (which is what, 4 years ago now?). I solo'd pretty much all of my classes pre-abyssea, and although I probably never got the 15k/hr of an excellent XP party while leveling, I still managed a fair rate while also not having to deal with forming/breaking of parties and getting all the spoils for myself. Also, FFXIV is still heavily focused on group play. All of the dungeons require groups, all of the endgame requires groups, FATES require groups (or just a bunch of people thrown together), and I'm pretty positive you can still group to XP.
I don't think having "floating question mark NPC, minimaps that point you to your destination, and casual-friendly content" make the game nothing like FFXI. I think it means that they learned that these things are convenient and efficient, ideas that gamers WANT.
If you read my post, you'd realize I mentioned a heck of a lot more than reused races in terms of similarities... Edited, Apr 18th 2013 11:22am by BartelX