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Final Fantasy XIV A Realm Reborn Media Embargo Lifted!Follow

#1 Apr 24 2013 at 9:22 AM Rating: Excellent
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http://ffxiv.zam.com/story.html?story=32262

Feel free to ask me anything I didn't cover in my write up. I tried to get everyone's questions in, but I know I missed some.
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#2 Apr 24 2013 at 9:25 AM Rating: Good
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Woohoo! Smiley: nod
#3 Apr 24 2013 at 9:28 AM Rating: Decent
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Wint wrote:
http://ffxiv.zam.com/story.html?story=32262

Feel free to ask me anything I didn't cover in my write up. I tried to get everyone's questions in, but I know I missed some.


Ha, I heard this was happening (gamer escape announced it) but I didn't want to spoil your surprise in the "ask a beta tester" thread. Yay!
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#4 Apr 24 2013 at 9:30 AM Rating: Excellent
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I wasn't sure if we were allowed to talk about it or not, FusionX tends to take more chances than I do Smiley: smile

I've been sicker than a dog the past few days (I'm home from work right now even) so I'm still trying to put some polish on it but I wanted to get something out there for people to read and get this thread going for any other questions folks may have.
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#6 Apr 24 2013 at 9:37 AM Rating: Excellent
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Just a reminder, only I can answer questions, everyone else is still under NDA Smiley: wink
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#7 Apr 24 2013 at 9:39 AM Rating: Default
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Wint wrote:
Just a reminder, only I can answer questions, everyone else is still under NDA Smiley: wink



Woops
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#8 Apr 24 2013 at 9:41 AM Rating: Excellent
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At no point was a bored with crafting, and harvesting is a fantastic job because you gain abilities to avoid aggro and explore much more effectively than you can with one of the DoW or DoM classes.


Wow, that's really great to hear. Love the idea of DoL classes having stealth abilities, it just makes sense.

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DoM jobs can get a chance to crit a spell for extra effect, like a critical Esuna will hit all party members and not just the spell target.


Smiley: eek Well that's just neat.

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While doing Guildleves, NM's can appear that you can defeat for more XP and gil. They are usually more than challenging, requiring extra effort to defeat. While Guildleves can be solo'd, I found that grouping with a couple of friends not only made the effort to get XP faster but more fun and rewarding. While in a group of 3, we started noticing that not only were we getting more XP because we could set the Guildleve's level to much higher than we could attempt it solo, but with 3 people we started to notice treasure chests appearing out in the field that gave very good loot, armor and other equipment on par with what you get in the instanced dungeons.


This sounds fantastic. So not only ARE there NM's in the game, but they are still a random spawn in leves, and there are also treasure chests in leves. That seems like a pretty massive win-win to me. I like that they are a challenge too.

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The Hunt Log is a fantastic new addition to ARR. For each job, you have tiers of hunts that have you going out and finding mobs that you may not otherwise encounter during your questing. Once you kill the appropriate number of mobs, you receive an XP bonus. Once you complete the entire tier, you get a huge XP bonus and unlock the next tier of mobs. They are groupd by tens, so the first tier feature mobs that are between level 1 and 10, the next tier mobs from 11 to 20, etc. These mobs can also be quest mobs, so you can kill two colibri with one stonega, so to speak.


Cool, so kind of like achievements for killing stuff. I like that.

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Another way to boost your XP is via food. Almost all food gives some kind of bonus, from 3% up, among other effects.

Interesting idea. What other effects? Increase att/str/dex/etc like in ffxi?
#9 Apr 24 2013 at 9:41 AM Rating: Decent
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Butbutbut.. I have a videogame blog! That makes me media!

So how do you feel about the difficulty level? Do you think there's a good balance of casual to core?
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#10 Apr 24 2013 at 9:42 AM Rating: Default
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Have not read it, but can we call you out if you are lying ? Not saying you are but you know, making it look better than it actually is XD!
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#11 Apr 24 2013 at 9:52 AM Rating: Decent
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Great article Wint.
#12 Apr 24 2013 at 10:01 AM Rating: Default
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Huh! Pretty Good Article. Cannot wait for the NDA to lift.
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#13 Apr 24 2013 at 10:03 AM Rating: Excellent
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Ostia wrote:
Have not read it, but can we call you out if you are lying ? Not saying you are but you know, making it look better than it actually is XD!


Since it's my own impressions, why would I lie? Everything there is presented as my opinion only, I tried to be fair but this game is looking so **** good that I can't help but be excited.
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#14 Apr 24 2013 at 10:05 AM Rating: Excellent
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BartelX wrote:
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Another way to boost your XP is via food. Almost all food gives some kind of bonus, from 3% up, among other effects.

Interesting idea. What other effects? Increase att/str/dex/etc like in ffxi?


Food can boost the normal stats like STR, VIT, etc, but it can also increase your Spell speed, up your determination, etc. So there are more effects than just boosting regular stats.
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#15 Apr 24 2013 at 10:06 AM Rating: Good
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The hunt log reminds me of FFxii, which i loved!
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#16 Apr 24 2013 at 10:06 AM Rating: Excellent
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Louiscool wrote:
Butbutbut.. I have a videogame blog! That makes me media!

So how do you feel about the difficulty level? Do you think there's a good balance of casual to core?


Honestly I can't answer this yet. I haven't quite capped my CON, but the Haukke Manor instanced raid at level 30 can be a pain if you have people who don't know how to play their jobs. That one requires coordination and each job doing what they're supposed to do. One run I had the tank couldn't keep hate and we wiped a few times but still managed to beat it. It was pretty hairy for a while though.
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#17 Apr 24 2013 at 10:07 AM Rating: Excellent
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electromagnet83 wrote:
The hunt log reminds me of FFxii, which i loved!


It's a great way of filling the XP gaps if you're out of level allowances or are just tired of doing other things. Personally I love the instanced dungeons, the XP you get from them is pretty awesome and it usually isn't too hard to find a group because you only need 4 people.
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#18 Apr 24 2013 at 10:08 AM Rating: Decent
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Wint wrote:
Ostia wrote:
Have not read it, but can we call you out if you are lying ? Not saying you are but you know, making it look better than it actually is XD!


Since it's my own impressions, why would I lie? Everything there is presented as my opinion only, I tried to be fair but this game is looking so **** good that I can't help but be excited.


I cannot answer that question w/o getting into trouble, but i can see where you coming from as i said, in my opinion there was nothing wrong with the article, but you did not even mentioned one bad thing.... And well no MMO is w/o it's bad things. Again when the NDA lifts, we shall see.
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#19 Apr 24 2013 at 10:12 AM Rating: Good
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Ostia wrote:
Wint wrote:
Ostia wrote:
Have not read it, but can we call you out if you are lying ? Not saying you are but you know, making it look better than it actually is XD!


Since it's my own impressions, why would I lie? Everything there is presented as my opinion only, I tried to be fair but this game is looking so **** good that I can't help but be excited.


I cannot answer that question w/o getting into trouble, but i can see where you coming from as i said, in my opinion there was nothing wrong with the article, but you did not even mentioned one bad thing.... And well no MMO is w/o it's bad things. Again when the NDA lifts, we shall see.


If you feel Wint is biased, you can always read a few of the other write-ups going up today. Like I sad, FusionX wrote one and Doctor Mog wrote another. PCGamesN wrote one as well.

(Not to divert site traffic, lol)



Edited, Apr 24th 2013 12:13pm by Louiscool
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#20 Apr 24 2013 at 10:15 AM Rating: Excellent
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The mog log wasn't about beta impressions though, it was the latest live letter.
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#21 Apr 24 2013 at 10:20 AM Rating: Good
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Louiscool wrote:
Ostia wrote:
Wint wrote:
Ostia wrote:
Have not read it, but can we call you out if you are lying ? Not saying you are but you know, making it look better than it actually is XD!


Since it's my own impressions, why would I lie? Everything there is presented as my opinion only, I tried to be fair but this game is looking so **** good that I can't help but be excited.


I cannot answer that question w/o getting into trouble, but i can see where you coming from as i said, in my opinion there was nothing wrong with the article, but you did not even mentioned one bad thing.... And well no MMO is w/o it's bad things. Again when the NDA lifts, we shall see.


If you feel Wint is biased, you can always read a few of the other write-ups going up today. Like I sad, FusionX wrote one and Doctor Mog wrote another. PCGamesN wrote one as well.

(Not to divert site traffic, lol)



Edited, Apr 24th 2013 12:13pm by Louiscool


But but :( I like to argue with Wint :( I will not use the word biased, because to me biased is being biased on purpose, and i do not think that is how wint feels, the way i see it, wint is really impressed with the game, and did not really found anything wrong with it, or if he did, it was minor to him, as he said it is his opinion, but in my opinion, having been given a chance to shed some light into the beta, he could have been a bit tad more objective(See now i said he is not objective:( ) But then again since we cannot discuss this openly, i will not go deeper into it, i liked the article, i just have a different opinion on combat and dungeons that's all.
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#22 Apr 24 2013 at 10:23 AM Rating: Decent
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Wint wrote:
The mog log wasn't about beta impressions though, it was the latest live letter.


True.. I got carried away in link-pocolypse.

But from what I've read, most opinions are very positive of the game. Whether this is a factor of the limited scope of the testing, I cannot tell.
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#23 Apr 24 2013 at 10:24 AM Rating: Decent
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Is that doctor mog, THE DOCTOR MOG from the game ?
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#24 Apr 24 2013 at 10:38 AM Rating: Default
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Can you give your opinions? What did you especially like (besides the chocobo) and not like?

Can you describe in detail why so many people are sounding off about the combat? What makes the combat so different from 1.2xx?

Was there anything where you said "I don't like this, I hope it changes before launch?"

-- I'm not trying to draw out negativity, but from your article it comes off as flawless? I thought you would give more pros & cons. --

Was there a hide option for pets, accessories? Is there a hide helm option in the interface?(I think it was just a text command before)

Are there any differences between FATE gameplay and GW2's system? Because they seem very similar from the info that we have.

Edited, Apr 24th 2013 12:43pm by Killua125
#25 Apr 24 2013 at 10:47 AM Rating: Excellent
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For Disciple of Land and Disciple of Hand jobs


Loved the write up but even at 38 years old this line made me giggle Smiley: lol
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#26 Apr 24 2013 at 11:12 AM Rating: Good
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Thanks for the write up!

I guess my biggest question would be: Do you have a good idea of when PS3 players will be jumping in? I know it's phase 3, but do you know when that will happen? I'm getting really amped up for this thing!
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#27 Apr 24 2013 at 11:28 AM Rating: Decent
Enjoyed the read sir. My excitement for the game was beginning to wan, but it has been rekindled Smiley: nod
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#28 Apr 24 2013 at 11:55 AM Rating: Decent
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ok confused media embargo lifted but NDA isnt? soo whats that mean exactly? i.e the "media" cant say anything about whats in the beta... what if said members of media or playing beta? In otherwords I dont see what they can or cant release/show if the game is in beta and NDA is still in affect
#29 Apr 24 2013 at 11:58 AM Rating: Excellent
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Killua125 wrote:
Can you give your opinions? What did you especially like (besides the chocobo) and not like?

Can you describe in detail why so many people are sounding off about the combat? What makes the combat so different from 1.2xx?

Was there anything where you said "I don't like this, I hope it changes before launch?"

-- I'm not trying to draw out negativity, but from your article it comes off as flawless? I thought you would give more pros & cons. --

Was there a hide option for pets, accessories? Is there a hide helm option in the interface?(I think it was just a text command before)

Are there any differences between FATE gameplay and GW2's system? Because they seem very similar from the info that we have.

Edited, Apr 24th 2013 12:43pm by Killua125


Dislikes? Hmmm...I'm not a huge fan of the escort guildleves, but you don't have to select them, you can choose which ones you want to do. You can hide head armor in the configuration menu but as far as I could tell there wasn't a way to hide pets. They aren't as disruptive as you think, it's not like everyone was walking around with one out. If you teleport or get on your chocobo they disappear and they don't reappear automatically, so half of the time I would forget to have mine out after the initial novelty wore off.

FATE seemed easier to get into than GW2's system, although I can't really say why. It seems liked with FATEs it's more clear what you are supposed to be doing, it's marked on your map, your duty list shows what has to be done and your progression towards completing the FATE.

I'm looking forward to the duty finder for instanced dungeons, the old shout for a group got kind of old even if I never really had trouble making one on my own.

I'm sorry if I don't see as many cons as you, but the few annoyances I had were easily remedied, and there is a lot of work still to come.
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#30 Apr 24 2013 at 11:58 AM Rating: Excellent
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Drulian, Pie Eating Champion wrote:
Wint wrote:
For Disciple of Land and Disciple of Hand jobs


Loved the write up but even at 38 years old this line made me giggle Smiley: lol


Yeah I'll have to go edit that one Smiley: tongue
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#31 Apr 24 2013 at 11:59 AM Rating: Excellent
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LebargeX wrote:
Thanks for the write up!

I guess my biggest question would be: Do you have a good idea of when PS3 players will be jumping in? I know it's phase 3, but do you know when that will happen? I'm getting really amped up for this thing!


My guess is PS3 will be from the beginning of the phase. That's one of the things they're supposed to be testing in phase 3, and I can't imagine why they would start it without the PS3. Time will tell.
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#32 Apr 24 2013 at 12:01 PM Rating: Excellent
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DuoMaxwellxx wrote:
ok confused media embargo lifted but NDA isnt? soo whats that mean exactly? i.e the "media" cant say anything about whats in the beta... what if said members of media or playing beta? In otherwords I dont see what they can or cant release/show if the game is in beta and NDA is still in affect


If you got an email from SE's PR team saying that you could speak once the embargo was lifted, then you're media. It's not confusing at all.

You'll notice all of the images in my article are property of SE, I was not allowed to use anything of my own in my article.
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#33 Apr 24 2013 at 12:05 PM Rating: Decent
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"Some involve taking some items from the NPC and using them on various points in the surrounding area, which usually results in battles."

YES! they do still have quests like that so much for FATE being the only open world content. Also Wint you mentioned Guildleves having nms.. but didnt SE say there would be no NMs? Hunts sound great too and the instance dungeon sounds fun although Im still bummed by the fact that theyre instanced. But so far this game sounds a LOT better then I was originally thinking... I still wont like it as much as i did FXI

But definitely sound like an 8/10 in my book now *(as oppose to the previous 6 or 7) My PS3 is ready!! (Im already starting to wish I didnt have a job (kind alike back when I played FFXI for 8 years lol)


#34 Apr 24 2013 at 12:07 PM Rating: Decent
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Wint wrote:
DuoMaxwellxx wrote:
ok confused media embargo lifted but NDA isnt? soo whats that mean exactly? i.e the "media" cant say anything about whats in the beta... what if said members of media or playing beta? In otherwords I dont see what they can or cant release/show if the game is in beta and NDA is still in affect


If you got an email from SE's PR team saying that you could speak once the embargo was lifted, then you're media. It's not confusing at all.

You'll notice all of the images in my article are property of SE, I was not allowed to use anything of my own in my article.



So then basically aside from Images.. If youre Media (i.e you) then the NDA no longer applies to you so you could tell ppl everything you wanted to tell them about the beta if you choose?
#35 Apr 24 2013 at 12:10 PM Rating: Excellent
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I think they were referring to NM's like they are in XI, where they are roaming free among the regular mobs. The NM's involved with Guildleves are specific to you, that is nobody else will see them. For example, the level 10-15 FATEs in Hawthorne Hut sometimes have a NM called Seven Year Gnat that appears who is quite difficult to beat. However when he appears, only you and those who are doing the leve with you will be able to see him.

Another interesting feature with party play: when in a group, either in the open world or doing leves, things link where they wouldn't normally if you were solo. It makes it interesting for sure. You can see faint lines pulsating that shows what will link with the monster you're currently targetting. The UI in general for combat is so much better, the damage numbers that are shown when things get hit and the targetting system are fantastic.
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#36 Apr 24 2013 at 12:11 PM Rating: Default
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Can you go more in-depth with the combat system? How exactly is it different, and why are so many people complaining about it? Is it that different from 1.23?
#37 Apr 24 2013 at 12:12 PM Rating: Excellent
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DuoMaxwellxx wrote:
Wint wrote:
DuoMaxwellxx wrote:
ok confused media embargo lifted but NDA isnt? soo whats that mean exactly? i.e the "media" cant say anything about whats in the beta... what if said members of media or playing beta? In otherwords I dont see what they can or cant release/show if the game is in beta and NDA is still in affect


If you got an email from SE's PR team saying that you could speak once the embargo was lifted, then you're media. It's not confusing at all.

You'll notice all of the images in my article are property of SE, I was not allowed to use anything of my own in my article.



So then basically aside from Images.. If youre Media (i.e you) then the NDA no longer applies to you so you could tell ppl everything you wanted to tell them about the beta if you choose?


Only for phase 1 and 2. The embargo is still in place for phase 3 as far as I'm aware. I'm not sure if I'm allowed to say, but I'll go ahead and throw it out there that the last weekend for phase 2 is this weekend. The beta has only been on weekends so far, I'm hoping phase 3 is always on servers.

The other thing I wanted to mention and forgot is that they are very active in patching the game, usually every week we have a patch before the game starts. The download is fast by the way, no more messing that that crappy downloader from 1.0.
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#38 Apr 24 2013 at 12:20 PM Rating: Excellent
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Killua125 wrote:
Can you go more in-depth with the combat system? How exactly is it different, and why are so many people complaining about it? Is it that different from 1.23?


I haven't heard anyone complaining about it, since anyone who did so before today was breaking the NDA.

I think it's fine, the global cool downs are 2.5 seconds for skills, 3.5 seconds for spells but you can queue up the next spell before the current one is finished. Couple that with equipment and food that further lowers the cool down time and combat is very fast paced.

Since you're into negativity, this is another thing I'll admit: combat is slow for the first 10-15 levels or so. Once you start getting more abilities you can start performing combos which make the game more interesting for sure. Guildleves are obviously less exciting than other things, FATEs are a notch above them, and Instanced Dungeons are quite a bit of fun. I spent a lot of time running around doing FATEs, it's relaxing actually because there's usually a bit of a lull between them so you can get up and get a drink or do something else for a bit.

Dungeons require full attention, and they're timed (you have an hour to finish them) so there is a certain pace you need to maintain to get them finished. You don't actually have to beat the dungeon to still get a ton of XP and items, but the treasure chests after beating the boss are certain to have very good stuff in them so it's usually in your best interest to try to get them done.

Tam Tara takes about the full hour if you go in with the lowest level possible (15) but if your 17 or so you can dink around a bit and still finish it.

Toto-Rak is a little faster to get to the end, but the boss battle is very tough and you may wipe and need to start again. Starting again doesn't mean defeating everything in the dungeon all over again by the way, everything you kill stays dead so you can run all the way through the dungeon again or use a teleportation device to get down to the boss chamber again.

Haukke manor is probably the fastest, but by this time everyone has quite a few skills and you can usually make short work of everyone but the boss. They are constantly tweaking those things however, so the launch might see differences than what I've seen so far.
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#39 Apr 24 2013 at 12:23 PM Rating: Decent
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lol only on weekends thats how Defiance beta was until it went to open beta.. also if this is the last weekend of phase 2 then that means phase 3 starts in like the middle of may then?

So guillevels happen in the open world but only the ppl in your group can see the NMs despite being are to walk right past you and see you taking place in a guildleve? that kinda suck
#40 Apr 24 2013 at 12:27 PM Rating: Default
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@ Wint, What rig do you have, what settings and resolution to you run the game on, and what is your average FPS? Would you say that the world looks better or worse than 1.0 and why?
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#41 Apr 24 2013 at 12:27 PM Rating: Decent
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I'm not into negativity, I either have negative or positive opinions about stuff.

I mean, the reason I have my concerns about the combat is because I thought it was already pretty good at 1.23. It just needed cooler animations and effects. It sounds like they changed it entirely, and I don't get why.

I don't know if the information is NDA breaking, but I can tell you that I browse sites like Reddit for open discussion and I don't necessarily think that they care about the NDA.

The thing that worried me most is this information: apparently TP is infinite now, and you don't need to build it up? You're just repeatedly using skills non-stop from battle start to finish and then it replenishes back to full automatically? Can you please explain how TP building works.
#42 Apr 24 2013 at 12:31 PM Rating: Excellent
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DuoMaxwellxx wrote:
lol only on weekends thats how Defiance beta was until it went to open beta.. also if this is the last weekend of phase 2 then that means phase 3 starts in like the middle of may then?

So guillevels happen in the open world but only the ppl in your group can see the NMs despite being are to walk right past you and see you taking place in a guildleve? that kinda suck


The monsters for your guildleve are not visible to other people until you attack them, then they become visible to everyone. So really if you are fighting the NM then yes, people would be able to see you fighting it. If the monsters were all visible the game would probably crash having to draw that many models at once.
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#43 Apr 24 2013 at 12:33 PM Rating: Excellent
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electromagnet83 wrote:
@ Wint, What rig do you have, what settings and resolution to you run the game on, and what is your average FPS? Would you say that the world looks better or worse than 1.0 and why?


Ah yes, I meant to post that:

Intel i7 2600k (standard clock)
EVGA P67 FTW motherboard
8gb Ripjaw Ram
2 EVGA 650 Ti BOOSTs (game doesn't support SLI yet though)
Intel 520 series SSD

Average FPS is probably between 45-60. Dips to 45 when doing a huge FATE with other people, but at most times I'm pegged at 60.

I think the game looks better personally, but I know there are some who liked the original better. There are little things, like the shadow of the tree canopy swaying moving across the forest floor, the water and ripples, the details on the mobs, they all make the game look gorgeous.
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#44 Apr 24 2013 at 12:35 PM Rating: Excellent
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Killua125 wrote:
I'm not into negativity, I either have negative or positive opinions about stuff.

I mean, the reason I have my concerns about the combat is because I thought it was already pretty good at 1.23. It just needed cooler animations and effects. It sounds like they changed it entirely, and I don't get why.

I don't know if the information is NDA breaking, but I can tell you that I browse sites like Reddit for open discussion and I don't necessarily think that they care about the NDA.

The thing that worried me most is this information: apparently TP is infinite now, and you don't need to build it up? You're just repeatedly using skills non-stop from battle start to finish and then it replenishes back to full automatically? Can you please explain how TP building works.


I was teasing Smiley: tongue

TP regenerates yes. You start with 1000, and each skill you use lowers that amount. As I stated in the article, while soloing or doing FATEs and Leves, TP management isn't that important unless the FATE lasts much longer than usual. Where you have to start managing your abilities and skills are when you're working as a group in a dungeon. There are limits to how fast you can progress between the healer and tank having to manage their MP and the DD keeping an eye on their TP.
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The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#45 Apr 24 2013 at 12:40 PM Rating: Decent
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Good article. It gives you a lot of hope for the game's future.
#46 Apr 24 2013 at 12:40 PM Rating: Default
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Wint wrote:
electromagnet83 wrote:
@ Wint, What rig do you have, what settings and resolution to you run the game on, and what is your average FPS? Would you say that the world looks better or worse than 1.0 and why?


Ah yes, I meant to post that:

Intel i7 2600k (standard clock)
EVGA P67 FTW motherboard
8gb Ripjaw Ram
2 EVGA 650 Ti BOOSTs (game doesn't support SLI yet though)
Intel 520 series SSD

Average FPS is probably between 45-60. Dips to 45 when doing a huge FATE with other people, but at most times I'm pegged at 60.

I think the game looks better personally, but I know there are some who liked the original better. There are little things, like the shadow of the tree canopy swaying moving across the forest floor, the water and ripples, the details on the mobs, they all make the game look gorgeous.


Let me add to this and hope you can answer. How is your frame rate when you're looking at the Aetheryte plaza, which you stated gets pretty jam packed? Does it bog down?

Lastly, you mentioned a chocobo porter which I'm a bit confused about. Is that like an automatic ride from one spot to the other? Is it instantaneous if so, or do you actually "ride" the automatically driven chocobo?
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#47 Apr 24 2013 at 12:45 PM Rating: Default
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Wint wrote:
TP regenerates yes. You start with 1000, and each skill you use lowers that amount. As I stated in the article, while soloing or doing FATEs and Leves, TP management isn't that important unless the FATE lasts much longer than usual. Where you have to start managing your abilities and skills are when you're working as a group in a dungeon. There are limits to how fast you can progress between the healer and tank having to manage their MP and the DD keeping an eye on their TP.


If you automatically get 1000 TP after each fight, then isn't it pretty much infinite? Spam skills, monster dies, back at full TP to spam all your skills again on the next mob?

I always kinda liked how basic attacks were actually important in XI and XIV. You also use basic attacks to build TP in TERA, which has my favorite combat system. It seems like basic attacks are pointless now if you always have tons of TP to spam skills with.


Edited, Apr 24th 2013 2:46pm by Killua125
#48 Apr 24 2013 at 1:09 PM Rating: Default
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This is so one sided Smiley: frown I cannot comment :Smiley: frown
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#49 Apr 24 2013 at 1:13 PM Rating: Default
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You could just ask Wint to clarify about a certain subject then you can discuss the information that he provides?
#50 Apr 24 2013 at 1:14 PM Rating: Good
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Ostia wrote:
This is so one sided Smiley: frown I cannot comment :Smiley: frown


You are currently commenting. It's like, if I said:

Ostia, I don't want to be mean to you, so I will just say nothing. This is me, saying nothing. In case everyone forgot, I'm saying nothing because I don't want to be mean to Ostia.
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#51 Apr 24 2013 at 1:21 PM Rating: Default
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This first chunk was borderline, I'm going to wipe most of it, you are like a child who can't control himself sometimes. -- Wint

Also is it true you can level up to level 5 w/o leaving the first starting town ? just from doing quests inside the starting area ?

Edited, Apr 24th 2013 4:58pm by Wint
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