Can you go more in-depth with the combat system? How exactly is it different, and why are so many people complaining about it? Is it that different from 1.23?
I haven't heard anyone complaining about it, since anyone who did so before today was breaking the NDA.
I think it's fine, the global cool downs are 2.5 seconds for skills, 3.5 seconds for spells but you can queue up the next spell before the current one is finished. Couple that with equipment and food that further lowers the cool down time and combat is very fast paced.
Since you're into negativity, this is another thing I'll admit: combat is slow for the first 10-15 levels or so. Once you start getting more abilities you can start performing combos which make the game more interesting for sure. Guildleves are obviously less exciting than other things, FATEs are a notch above them, and Instanced Dungeons are quite a bit of fun. I spent a lot of time running around doing FATEs, it's relaxing actually because there's usually a bit of a lull between them so you can get up and get a drink or do something else for a bit.
Dungeons require full attention, and they're timed (you have an hour to finish them) so there is a certain pace you need to maintain to get them finished. You don't actually have to beat the dungeon to still get a ton of XP and items, but the treasure chests after beating the boss are certain to have very good stuff in them so it's usually in your best interest to try to get them done.
Tam Tara takes about the full hour if you go in with the lowest level possible (15) but if your 17 or so you can dink around a bit and still finish it.
Toto-Rak is a little faster to get to the end, but the boss battle is very tough and you may wipe and need to start again. Starting again doesn't mean defeating everything in the dungeon all over again by the way, everything you kill stays dead so you can run all the way through the dungeon again or use a teleportation device to get down to the boss chamber again.
Haukke manor is probably the fastest, but by this time everyone has quite a few skills and you can usually make short work of everyone but the boss. They are constantly tweaking those things however, so the launch might see differences than what I've seen so far.