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#77 Apr 24 2013 at 6:07 PM Rating: Default
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Ok let me try to word this so I don't get into trouble:

1. When you joined others on quests did you already know someone shouted out for help or looking for level something people? How exactly can you recruit people into a team?

2. Have run into a fate you didn't want to be in and get dragged in or killed?

3. NPC's helping in battle? More info please.

4. Can you run into someone's else's quest and help even of not in the same group?
#78 Apr 24 2013 at 6:11 PM Rating: Good
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Wint wrote:
I wish we could take screenshots and share them.



There are many ways around taking screenshots of the game. Just can't post them until they decide to drop the NDA.
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#79 Apr 24 2013 at 6:13 PM Rating: Excellent
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bibibook1 wrote:
Ok let me try to word this so I don't get into trouble:

1. When you joined others on quests did you already know someone shouted out for help or looking for level something people? How exactly can you recruit people into a team?

2. Have run into a fate you didn't want to be in and get dragged in or killed?

3. NPC's helping in battle? More info please.

4. Can you run into someone's else's quest and help even of not in the same group?


1. I either made my own group or shouted to join another group. Currently the system is a bit clunky, but I expect the duty finder will help with that. A neat feature is you can invite people to join your group from across the world, you don't have to be in the same zone.

2. Personally no, but I could see that happening if you aren't careful. You don't get an option to join or not, you are automatically joined when you get close enough.

3. One FATE near Quarrymill involves taking a fort back from bandits (or holding it against bandits). NPC Lancers and Archers help you work your way past the various gates, and if you're taking the fort back and succeed, another FATE starts immediately after this one ends where a NM bandit summons a giant Aspidchelone to destroy you. Lots of fun!

4. If you aren't in that persons party, you are not allowed to attack the mobs they are fighting. I believe the message you get is "That monster is someone elses duty" or something like that.
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#80 Apr 24 2013 at 6:14 PM Rating: Excellent
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SillyHawk wrote:
Wint wrote:
I wish we could take screenshots and share them.



There are many ways around taking screenshots of the game. Just can't post them until they decide to drop the NDA.


True, however FRAPs is explicitly not allowed, and I'm not going to take the chance of running it while I'm playing Smiley: smile
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#81 Apr 24 2013 at 7:10 PM Rating: Good
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Killua125 wrote:
Wint wrote:
TP regenerates yes. You start with 1000, and each skill you use lowers that amount. As I stated in the article, while soloing or doing FATEs and Leves, TP management isn't that important unless the FATE lasts much longer than usual. Where you have to start managing your abilities and skills are when you're working as a group in a dungeon. There are limits to how fast you can progress between the healer and tank having to manage their MP and the DD keeping an eye on their TP.


If you automatically get 1000 TP after each fight, then isn't it pretty much infinite? Spam skills, monster dies, back at full TP to spam all your skills again on the next mob?

I always kinda liked how basic attacks were actually important in XI and XIV. You also use basic attacks to build TP in TERA, which has my favorite combat system. It seems like basic attacks are pointless now if you always have tons of TP to spam skills with.


Edited, Apr 24th 2013 2:46pm by Killua125


Well, after looking at some of the things wint has said and remembering the party vid from alpha.. I dont think tp is infinte. Probably at lower levels with easy mobs it is.. But im sure after growing more levels and fighting hard mobs tp/mp has to be payed more attention to. Also keep in mind it seems yoshi is gearing this game towards a more casual crowd not just hardcore gamers. Being able to solo and do it quickly is a plus on the side for casuals. But I also think it is a plus on the hardcore side also because faster battles means you have to pay more attentions and dont have time to type in between attacks (like I use to be able to do) fighting quicker means having to pay more attention as you get higher levels more skills into rotation. Just my 2 cents

Edited, Apr 24th 2013 11:15pm by SaitoMishima

Edited, Apr 24th 2013 11:27pm by SaitoMishima
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#82 Apr 24 2013 at 7:36 PM Rating: Default
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Per my discussion earlier with Wint I wanted to show an example of the poor contrast/brightness/color settings that have, at least, been shown in all the official Square-Enix pics. I have also heard on other sites who are allowed to talk about beta that the graphics are a tad washed out. I have inserted two pics below. The first, untouched. The second, with a small touch up.

In this pic you can see there is a gray "hue" that overlays the entire scene.
Screenshot


In this second pic however, in which I only adjusted the contrast, color, and brightness, you can see the scene "pops" a little more and each individual object stands out a little better rather than being washed out.

Screenshot


If there are any beta testers, ask them to include in-game controls for contrast/color/brightness, etc to really make the game shine. I suppose if push comes to shove I can simply adjust the controls on my monitor/Nvidia control panel specifically for this game....but who want's to do all that?
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#83 Apr 24 2013 at 7:40 PM Rating: Excellent
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Wint wrote:
4. If you aren't in that persons party, you are not allowed to attack the mobs they are fighting. I believe the message you get is "That monster is someone elses duty" or something like that.


Wreck-It Ralph: [Referring to his medal] I didn't win it in my game, I won it in Hero's Duty.
Vanellope von Schweetz: 'Hero's Doodie'? Pffffft!
[giggles loudly]
Wreck-It Ralph: It's not that kind of duty!
Vanellope von Schweetz: [Still laughing] I bet you really gotta watch where you step in a game called 'Hero's Doodie'! What did ya get the medal for? Wiping? I hope you washed your hands after you handled that medal!
Wreck-It Ralph: I don't have time for this.
Vanellope von Schweetz: One more, one more. Why did the the hero flush the toilet?... Say why.
Wreck-It Ralph: Why?
Vanellope von Schweetz: Because it was his... doodie!
Wreck-It Ralph: How dare you insult Hero's Duty, you little guttersnipe! I earned that medal! And you better get it back for me toot-sweet sister!
#84 Apr 24 2013 at 7:50 PM Rating: Good
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Quote:

Wow, that's really great to hear. Love the idea of DoL classes having stealth abilities, it just makes sense.


Um.............

DoL classes had stealth abilities in 1.0 also. In fact, it was called "Stealth I" through "Stealth IV". I would have been more surprised if they did not have stealth abilities.
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#85 Apr 24 2013 at 7:58 PM Rating: Excellent
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Yunchang wrote:
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Wow, that's really great to hear. Love the idea of DoL classes having stealth abilities, it just makes sense.


Um.............

DoL classes had stealth abilities in 1.0 also. In fact, it was called "Stealth I" through "Stealth IV". I would have been more surprised if they did not have stealth abilities.


Some people here didn't play 1.0... Smiley: wink
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#86 Apr 24 2013 at 8:09 PM Rating: Good
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electromagnet83 wrote:
Per my discussion earlier with Wint I wanted to show an example of the poor contrast/brightness/color settings that have, at least, been shown in all the official Square-Enix pics. I have also heard on other sites who are allowed to talk about beta that the graphics are a tad washed out. I have inserted two pics below. The first, untouched. The second, with a small touch up.

In this pic you can see there is a gray "hue" that overlays the entire scene.
Screenshot


In this second pic however, in which I only adjusted the contrast, color, and brightness, you can see the scene "pops" a little more and each individual object stands out a little better rather than being washed out.

Screenshot


If there are any beta testers, ask them to include in-game controls for contrast/color/brightness, etc to really make the game shine. I suppose if push comes to shove I can simply adjust the controls on my monitor/Nvidia control panel specifically for this game....but who want's to do all that?


Real life is not actually super saturated. Stuff gets washed out on really bright days.

That said, their shadows in the first image aren't dark enough, which is what's giving it the pastel look. Hopefully someone mentions that to the graphics team.
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#87 Apr 24 2013 at 8:16 PM Rating: Default
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Catwho wrote:

Real life is not actually super saturated. Stuff gets washed out on really bright days.

That said, their shadows in the first image aren't dark enough, which is what's giving it the pastel look. Hopefully someone mentions that to the graphics team.


You might be right about real life but...this isn't real life, it's a fantasy cartoon(ish) video game. While the saturation is my own preference (to really make it vibrant), I can agree not everyone would like that. OPTIONS are the key. And at minimum, as you stated, they need to do something with the contrast and brightness. Get rid of that gray hue and make the shadows pop a little more. It's not that the shadows aren't dark enough. It's just that the contrast of the entire system is really low and the brightness really high.


Edited, Apr 24th 2013 10:19pm by electromagnet83
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#88 Apr 24 2013 at 10:58 PM Rating: Decent
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Prefer the washed out look myself; looks more realistic.

Quote:
But I also think it is a plus on the hardcore side also because faster battles means you have to pay more attentions and dont have time to type in between attacks (like I use to be able to do) fighting quicker means having to pay more attention as you get higher levels more skills into rotation.


This is not a good thing. Not being able to talk during battle is bad for building friendships and community, and pushes people towards voice chat applications in more hardcore settings.

I'm glad they finally decided to allow you to queue up abilities (I only brought it up every chance I got), but I wish they'd allow you to queue up 2 or 3. And while that option is less useful in highly interactive combat where it's important to be able to respond to what the monster actually does rather than just managing a rotation, I really don't expect much of that.
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#89 Apr 25 2013 at 2:28 AM Rating: Default
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Curious, what were populations like? Any surplus or lack of certain jobs/classes/party roles that stood out?
#90 Apr 25 2013 at 2:39 AM Rating: Good
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Are you able to do a compare and contrast of the classes and jobs of the beta versus 1.23?
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#91 Apr 25 2013 at 3:12 AM Rating: Decent
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Is there a way of knowing how much hate you have on a mob so you don't take it all away from the tank?
#93 Apr 25 2013 at 6:08 AM Rating: Excellent
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PandhaBear wrote:
Curious, what were populations like? Any surplus or lack of certain jobs/classes/party roles that stood out?


Packed during phase 1, a little lighter for phase 2 but not by much on my server at least. I think some people skipped phase 2 because it's almost the same as phase 1 except for the controller UI. Phase 3 should be slammed again I'm sure.

Regarding classes, there aren't really a shortage because there are NPC's in game that will auto-level your secondary jobs from 1 to 15 and from 15 to 25, so everyone can try everything out. Lots of CON's, perhaps the least common job was GLA but there were still plenty to go around.
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#94 Apr 25 2013 at 6:09 AM Rating: Excellent
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apapertiger wrote:
Are you able to do a compare and contrast of the classes and jobs of the beta versus 1.23?


I really can't actually, I only played ARC and PUG in 1.0, and neither were very high level. Sorry Smiley: frown
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#95 Apr 25 2013 at 6:10 AM Rating: Excellent
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Adzieboy wrote:
Is there a way of knowing how much hate you have on a mob so you don't take it all away from the tank?


Not really, but it was easy enough to get a feel for what you could get away with and what would be over the top. One of the best fights to learn how to hold hate is a sub-boss in Tam Tara Deepcroft named Bockman. He's a giant knight and kind of a pain, but even more of a pain if the tank loses hate because he has a nasty AOE that will decimate the back line if he hits them with it.
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#96 Apr 25 2013 at 6:38 AM Rating: Decent
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You mentioned what each stat affects, does DEX affect critical hits like it did for XI or just ranged, blocking and parrying?
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#97 Apr 25 2013 at 6:58 AM Rating: Excellent
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TommySly wrote:
You mentioned what each stat affects, does DEX affect critical hits like it did for XI or just ranged, blocking and parrying?


I took that text straight from the beta manual, so you know as much as I do Smiley: smile
  • STR - Increases melee attack power and percentage of damage mitigated from block and parry.
  • DEX - Increases ranged attack power and the chance of blocking or parrying an attack.
  • VIT - Increases max HP.
  • INT - Increases magic attack potency for Thaumaturge (Thaumaturge was not available for beta phases 1 or 2.)
  • MND - Increases m.attack and healing magic potency for Conjurer.
  • PIE - Increases max MP


Some equipment have bonuses to critical hit rating, so I'm guessing that is separate from DEX.
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#99 Apr 25 2013 at 7:29 AM Rating: Excellent
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AlexandEric made a great point that I can't leave up, but I will come back to the hate question later this evening when I can check the beta manual again. Like I said, I wasn't a good Gladiator Smiley: tongue
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#100 Apr 25 2013 at 7:52 AM Rating: Decent
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I didn't play version 1 for longer than a week I don't think, so I never got to try out crafting - do the crafting classes have their own stats or do the STR, DEX etc get put to different uses for these? I imagine the crafting gear would have some form of boost or there would be no point in it otherwise, can you go into detail on those at all if you've experienced it?
#101 Apr 25 2013 at 7:59 AM Rating: Excellent
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Wint wrote:
You don't automatically get 1000 TP when the fight is over, when did I say that? I said you regenerate TP.
It should be asked whether that is going to be the regular regeneration rate, or was it substantially increased for testing purposes?
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