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Partial lift of NDA?Follow

#1 Apr 26 2013 at 4:04 PM Rating: Excellent
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Not too sure if I should post this , hopefully there's a MOD on now to nuke this thread if need be, but "a little chocobo" told me that SE has lifted the NDA over the character creation and what's in Gridania. Not sure if it's a trap because if we do discuss it then aren't we breaking the NDA stating we can't even say we're in beta? Can a mod clarify this please?


Edited, Apr 26th 2013 6:13pm by marsupialboy

Edited, Apr 26th 2013 7:48pm by marsupialboy
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#2 Apr 26 2013 at 4:11 PM Rating: Default
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marsupialboy wrote:
Not too sure if I should post this , hopefully there's a MOD on now to nuke this thread if need be, but "a little chocobo" told me that SE has lifted the NDA over the character creation and what's in Gridania. Not sure if it's a trap because if we do discuss it then aren't we breaking the NDA stating we can't even say we're in beta? Can a mod clarify this please?


little chocobos talk a lot. Have we heard straight from square?
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#3 Apr 26 2013 at 4:17 PM Rating: Good
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Quote:
...and any other related information (including testers’ comments and thoughts).


So you can talk about how green and foresty Gridania is, you just can't talk about how you feel about that.

That's silly.
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#4 Apr 26 2013 at 4:54 PM Rating: Excellent
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If the NDA was lifted in any way, I'm sure Wint would have mentioned it by now. So far as I can tell, SE hasn't published any exceptions on the official site or forums other than a recent exception for certain media personalities on the recent phase of the beta.

That wasn't extended to regular beta testers, however.


... aaaaaaand Wint has now confirmed it so pay me no mind.

Edited, Apr 26th 2013 7:18pm by Xoie
#5 Apr 26 2013 at 5:02 PM Rating: Good
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Let's hope that wasn't directly from the beta site. It looks awfully official to not be. If that's the case, then I'm pretty sure it's breaking the NDA just to post it.
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#6 Apr 26 2013 at 5:15 PM Rating: Excellent
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It is, but that's ok. I've been spending my afternoon confirming what can be discussed. Basically if it's about Character Creation or what is actually in Gridania, that's fine. Combat, Instanced Dungeons, basically anything outside of the city is off limits. Discuss away!
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#7 Apr 26 2013 at 5:30 PM Rating: Good
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Wint wrote:
It is, but that's ok. I've been spending my afternoon confirming what can be discussed. Basically if it's about Character Creation or what is actually in Gridania, that's fine. Combat, Instanced Dungeons, basically anything outside of the city is off limits. Discuss away!


Does that include quests in the city as well?
#8 Apr 26 2013 at 5:40 PM Rating: Excellent
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As long as they don't take you outside of the city, sure. Class quests I think a lot of people would like to hear about, the ARC one was a lot of fun where you had to go find targets around in the city.

The advice given in the thread on the beta forums: if you aren't sure, err on the side of caution. I will try to police this thread and help out, but if you do it on purpose (Ostia, I'm looking at you), then the banhammer might be wielded.
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#9 Apr 26 2013 at 5:50 PM Rating: Good
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I edited out the quote from SE just to be safe.
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#10 Apr 26 2013 at 6:09 PM Rating: Good
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Wint wrote:
the ARC one was a lot of fun where you had to go find targets around in the city.

Well, it wasn't a bad quest, but finding the targets and being able to hit them in some situations, was sort of aggravating.
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#11 Apr 26 2013 at 6:57 PM Rating: Good
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TurboTom wrote:
Wint wrote:
the ARC one was a lot of fun where you had to go find targets around in the city.

Well, it wasn't a bad quest, but finding the targets and being able to hit them in some situations, was sort of aggravating.


I didn't mind the quest but I hear a lot of people had a hard time with it. I was a little lost at first , but once I found my first one and knew what to look for then it wasn't so bad. I find Gridania hasn't changed as much as I thought it would, but I like what I see and can't wait to see the other two cities. Not sure if it's just me but the pathway leading down to the Adventurers guild seems like you can turn off to the right a lot sooner than 1.0. Sometimes it's the little things Smiley: wink
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#12 Apr 26 2013 at 10:20 PM Rating: Good
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Sweet, Gridania is a cool place. Was my home in 1.0, and we'll see about 2.0. Now when phase 3 hits, does that mean the NDA is fully lifted? Or are they waiting till P4. I swear i've seen two roadmaps with conflicting data.
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#13 Apr 26 2013 at 11:57 PM Rating: Excellent
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Well if i am not mistaken yes when beta phase 3 comes the NDA will be fully lifted.
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#14 Apr 27 2013 at 5:50 AM Rating: Excellent
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Gridania makes you want to hang out there while you wait for something to do. Unlike 1.0 where you felt like you were in a tunnel going from place to place. Very well done. There is also a living, breathing vibe that 1.0 never captured.
#15 Apr 27 2013 at 6:52 AM Rating: Good
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I will say that it may be just the Beta, but it feels significantly more crowded there.

Not just in terms of the population. The Grand Company's station is no longer a separate zone. Both its location and the Atherite Crystal are moved into a zone called New Gridania, which is essentially the entry section of Gridania, containing the Carline Canopy, the Woodworkers Guild, Adders' Nest, the Atherite (which is huge, btw) and the Archer's Guild.

Also, for those who've played in Gridania in the old vision. You can finally sit at the tables! Pretty much every surface that looks like it was made to sit in/on can be.

Old Gridania is more compact as well. If anything I'd say that in some places Gridania lost the feel of spaciousness it once had in favor of not seeming dull. Again, it just may be due to the condensed population but I can't help but feel a tad bit claustrophobic compared to the old version.

I still thoroughly enjoy the areas. I just can't help but feel there's a roof over my head instead of the sky.
#16 Apr 27 2013 at 8:04 AM Rating: Good
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Although Character Creation is fun, for the beta, they took several choices out or locked them rather. We dont have access to all of the hairstyles etc. but we probably have about 75% of it though. I personaly like the male miqo'te. o me he seems to be the new alpha character. They are to XIV as elvaan is to XI. Elvaans in XIV seem a little clumbsy in their walk/run animation to me. -- I believe this is safe to talk about. DOesnt go outside of gridania or character creation.
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#17 Apr 27 2013 at 8:40 AM Rating: Excellent
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I'm really happy with the redesigned Gridania. Quite a few times when I was unable to actively play, I found a spot to stand around or sit down and just watch life pass me by. I abhorred Gridania in 1.0 and I think the SE devs agreed that it was the city zone that needed the most work (along with the Black Shroud outside), hence it being the one they tackled first.
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#18 Apr 27 2013 at 8:45 AM Rating: Decent
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The character creation was a bit overwhelming at first. So many options to chose from, especially coming from WoW where the choices were a bit more limited. I'm definitely excited to know there's even more available. It truly feels like you're really customizing your character to make it your character.

Gridania looks nice, but I have no reference point to compare it to. Again, coming from WoW, it reminds me a little bit of Darnassus. At this point, feel indifferent about it.
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#19 Apr 27 2013 at 8:53 AM Rating: Excellent
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ACLinjury wrote:
The character creation was a bit overwhelming at first. So many options to chose from, especially coming from WoW where the choices were a bit more limited. I'm definitely excited to know there's even more available. It truly feels like you're really customizing your character to make it your character.


It's still pretty limited compared to a lot of recent games, but a definite improvement over say, FFXI.

The options for character creation are supposed to be expanded in phase 3, so we'll have to wait and see what that means.

I did like the male miqo'te. At first glance I was kind of afraid they'd just taken the hyur model and put cat ears and a tail on it, but no, that's not the case at all.
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#20 Apr 27 2013 at 9:07 AM Rating: Good
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Archmage Callinon wrote:
ACLinjury wrote:
The character creation was a bit overwhelming at first. So many options to chose from, especially coming from WoW where the choices were a bit more limited. I'm definitely excited to know there's even more available. It truly feels like you're really customizing your character to make it your character.


It's still pretty limited compared to a lot of recent games, but a definite improvement over say, FFXI.

The options for character creation are supposed to be expanded in phase 3, so we'll have to wait and see what that means.

I did like the male miqo'te. At first glance I was kind of afraid they'd just taken the hyur model and put cat ears and a tail on it, but no, that's not the case at all.



The fact that there's more options just sounds awesome! My FFXI experience is limited to roughly a 2 or 3 months worth of play. I vaguely remember the character creation screen, although, I wish I had stayed and played more of the game in general. At that time I was just getting into MMO's and I remember getting the HDD for the PS2 just for FFXI, but it was too overwhelming for me.

Long story short, I'm really excited about FFXIV and cannot wait to see the expanded character creation options.
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#21 Apr 27 2013 at 9:10 AM Rating: Default
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Wint wrote:
As long as they don't take you outside of the city, sure. Class quests I think a lot of people would like to hear about, the ARC one was a lot of fun where you had to go find targets around in the city.

The advice given in the thread on the beta forums: if you aren't sure, err on the side of caution. I will try to police this thread and help out, but if you do it on purpose (Ostia, I'm looking at you), then the banhammer might be wielded.



I guess I cant talk about archer combat?
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#22 Apr 27 2013 at 9:38 AM Rating: Good
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I do like Gridania much more now. The Aetheryte network does a good job of making the city accessible, and at the same time making you explore it to find all those districts. Anyone that played older WoW alliance-side and had to find TDK in Ironforge pre-questhelper knows what I'm talking about. I'm curious to if there is a design reason they split Gridania and old gridania. I'd almost like to have the city be in one zone rather than split into two.

Edited, Apr 27th 2013 8:39am by desmar
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#23 Apr 27 2013 at 9:49 AM Rating: Excellent
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desmar wrote:
I do like Gridania much more now. The Aetheryte network does a good job of making the city accessible, and at the same time making you explore it to find all those districts. Anyone that played older WoW alliance-side and had to find TDK in Ironforge pre-questhelper knows what I'm talking about. I'm curious to if there is a design reason they split Gridania and old gridania. I'd almost like to have the city be in one zone rather than split into two.

Edited, Apr 27th 2013 8:39am by desmar


I think that was done because the entire city as one zone could not be loaded into the memory of PS3 at once. The old tunnels in 1.0 were to allow the zone to load invisibly in the background while you ran through the tunnel, but the result was long, vast, empty stretches of nothing in between the zoned areas. They decided to cut the pointless tunnels and put in hard zones again.

It ought to be safe to say, since Wint's already said it, that the loading time is minimal in between zones. On my SSD it's no more than five seconds. I barely even thought about it after the first few times. The decision to have the name of the zone appear and to keep the chat functions and such going are vast improvements to the similar zoning in FFXI (also much faster than XI, where zones and cutscenes sometimes take 30 seconds to fully load.)
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#24 Apr 27 2013 at 10:01 AM Rating: Default
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Catwho wrote:
desmar wrote:
I do like Gridania much more now. The Aetheryte network does a good job of making the city accessible, and at the same time making you explore it to find all those districts. Anyone that played older WoW alliance-side and had to find TDK in Ironforge pre-questhelper knows what I'm talking about. I'm curious to if there is a design reason they split Gridania and old gridania. I'd almost like to have the city be in one zone rather than split into two.

Edited, Apr 27th 2013 8:39am by desmar


I think that was done because the entire city as one zone could not be loaded into the memory of PS3 at once. The old tunnels in 1.0 were to allow the zone to load invisibly in the background while you ran through the tunnel, but the result was long, vast, empty stretches of nothing in between the zoned areas. They decided to cut the pointless tunnels and put in hard zones again.

It ought to be safe to say, since Wint's already said it, that the loading time is minimal in between zones. On my SSD it's no more than five seconds. I barely even thought about it after the first few times. The decision to have the name of the zone appear and to keep the chat functions and such going are vast improvements to the similar zoning in FFXI (also much faster than XI, where zones and cutscenes sometimes take 30 seconds to fully load.)


I agree. The zones are basically instant...and you can still send/receive messages while passing through them.
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#25 Apr 27 2013 at 10:25 AM Rating: Good
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Yeah I have an SSD as well and loading is very quick. I was more thinking of map purposes. Like you could open up Gridania, Uldah, and LL and see everything in each town at once. All the guilds, quest flags etc.
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#26 Apr 27 2013 at 11:20 AM Rating: Excellent
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I don't have an SSD and the zone transitions were still fine. 10 seconds? Maybe?

The fact that zoning also doesn't disable the chat window is nice too. It pretty much makes it so that zone boundaries don't interrupt much more than your forward momentum.
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