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Partial lift of NDA?Follow

#1 Apr 26 2013 at 4:04 PM Rating: Excellent
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Not too sure if I should post this , hopefully there's a MOD on now to nuke this thread if need be, but "a little chocobo" told me that SE has lifted the NDA over the character creation and what's in Gridania. Not sure if it's a trap because if we do discuss it then aren't we breaking the NDA stating we can't even say we're in beta? Can a mod clarify this please?


Edited, Apr 26th 2013 6:13pm by marsupialboy

Edited, Apr 26th 2013 7:48pm by marsupialboy
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#2 Apr 26 2013 at 4:11 PM Rating: Default
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marsupialboy wrote:
Not too sure if I should post this , hopefully there's a MOD on now to nuke this thread if need be, but "a little chocobo" told me that SE has lifted the NDA over the character creation and what's in Gridania. Not sure if it's a trap because if we do discuss it then aren't we breaking the NDA stating we can't even say we're in beta? Can a mod clarify this please?


little chocobos talk a lot. Have we heard straight from square?
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#3 Apr 26 2013 at 4:17 PM Rating: Good
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Quote:
...and any other related information (including testers’ comments and thoughts).


So you can talk about how green and foresty Gridania is, you just can't talk about how you feel about that.

That's silly.
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#4 Apr 26 2013 at 4:54 PM Rating: Excellent
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If the NDA was lifted in any way, I'm sure Wint would have mentioned it by now. So far as I can tell, SE hasn't published any exceptions on the official site or forums other than a recent exception for certain media personalities on the recent phase of the beta.

That wasn't extended to regular beta testers, however.


... aaaaaaand Wint has now confirmed it so pay me no mind.

Edited, Apr 26th 2013 7:18pm by Xoie
#5 Apr 26 2013 at 5:02 PM Rating: Good
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Let's hope that wasn't directly from the beta site. It looks awfully official to not be. If that's the case, then I'm pretty sure it's breaking the NDA just to post it.
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#6 Apr 26 2013 at 5:15 PM Rating: Excellent
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It is, but that's ok. I've been spending my afternoon confirming what can be discussed. Basically if it's about Character Creation or what is actually in Gridania, that's fine. Combat, Instanced Dungeons, basically anything outside of the city is off limits. Discuss away!
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#7 Apr 26 2013 at 5:30 PM Rating: Good
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Wint wrote:
It is, but that's ok. I've been spending my afternoon confirming what can be discussed. Basically if it's about Character Creation or what is actually in Gridania, that's fine. Combat, Instanced Dungeons, basically anything outside of the city is off limits. Discuss away!


Does that include quests in the city as well?
#8 Apr 26 2013 at 5:40 PM Rating: Excellent
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As long as they don't take you outside of the city, sure. Class quests I think a lot of people would like to hear about, the ARC one was a lot of fun where you had to go find targets around in the city.

The advice given in the thread on the beta forums: if you aren't sure, err on the side of caution. I will try to police this thread and help out, but if you do it on purpose (Ostia, I'm looking at you), then the banhammer might be wielded.
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#9 Apr 26 2013 at 5:50 PM Rating: Good
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I edited out the quote from SE just to be safe.
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#10 Apr 26 2013 at 6:09 PM Rating: Good
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Wint wrote:
the ARC one was a lot of fun where you had to go find targets around in the city.

Well, it wasn't a bad quest, but finding the targets and being able to hit them in some situations, was sort of aggravating.
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#11 Apr 26 2013 at 6:57 PM Rating: Good
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TurboTom wrote:
Wint wrote:
the ARC one was a lot of fun where you had to go find targets around in the city.

Well, it wasn't a bad quest, but finding the targets and being able to hit them in some situations, was sort of aggravating.


I didn't mind the quest but I hear a lot of people had a hard time with it. I was a little lost at first , but once I found my first one and knew what to look for then it wasn't so bad. I find Gridania hasn't changed as much as I thought it would, but I like what I see and can't wait to see the other two cities. Not sure if it's just me but the pathway leading down to the Adventurers guild seems like you can turn off to the right a lot sooner than 1.0. Sometimes it's the little things Smiley: wink
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#12 Apr 26 2013 at 10:20 PM Rating: Good
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Sweet, Gridania is a cool place. Was my home in 1.0, and we'll see about 2.0. Now when phase 3 hits, does that mean the NDA is fully lifted? Or are they waiting till P4. I swear i've seen two roadmaps with conflicting data.
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#13 Apr 26 2013 at 11:57 PM Rating: Excellent
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Well if i am not mistaken yes when beta phase 3 comes the NDA will be fully lifted.
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#14 Apr 27 2013 at 5:50 AM Rating: Excellent
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Gridania makes you want to hang out there while you wait for something to do. Unlike 1.0 where you felt like you were in a tunnel going from place to place. Very well done. There is also a living, breathing vibe that 1.0 never captured.
#15 Apr 27 2013 at 6:52 AM Rating: Good
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I will say that it may be just the Beta, but it feels significantly more crowded there.

Not just in terms of the population. The Grand Company's station is no longer a separate zone. Both its location and the Atherite Crystal are moved into a zone called New Gridania, which is essentially the entry section of Gridania, containing the Carline Canopy, the Woodworkers Guild, Adders' Nest, the Atherite (which is huge, btw) and the Archer's Guild.

Also, for those who've played in Gridania in the old vision. You can finally sit at the tables! Pretty much every surface that looks like it was made to sit in/on can be.

Old Gridania is more compact as well. If anything I'd say that in some places Gridania lost the feel of spaciousness it once had in favor of not seeming dull. Again, it just may be due to the condensed population but I can't help but feel a tad bit claustrophobic compared to the old version.

I still thoroughly enjoy the areas. I just can't help but feel there's a roof over my head instead of the sky.
#16 Apr 27 2013 at 8:04 AM Rating: Good
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Although Character Creation is fun, for the beta, they took several choices out or locked them rather. We dont have access to all of the hairstyles etc. but we probably have about 75% of it though. I personaly like the male miqo'te. o me he seems to be the new alpha character. They are to XIV as elvaan is to XI. Elvaans in XIV seem a little clumbsy in their walk/run animation to me. -- I believe this is safe to talk about. DOesnt go outside of gridania or character creation.
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#17 Apr 27 2013 at 8:40 AM Rating: Excellent
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I'm really happy with the redesigned Gridania. Quite a few times when I was unable to actively play, I found a spot to stand around or sit down and just watch life pass me by. I abhorred Gridania in 1.0 and I think the SE devs agreed that it was the city zone that needed the most work (along with the Black Shroud outside), hence it being the one they tackled first.
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#18 Apr 27 2013 at 8:45 AM Rating: Decent
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The character creation was a bit overwhelming at first. So many options to chose from, especially coming from WoW where the choices were a bit more limited. I'm definitely excited to know there's even more available. It truly feels like you're really customizing your character to make it your character.

Gridania looks nice, but I have no reference point to compare it to. Again, coming from WoW, it reminds me a little bit of Darnassus. At this point, feel indifferent about it.
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#19 Apr 27 2013 at 8:53 AM Rating: Excellent
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ACLinjury wrote:
The character creation was a bit overwhelming at first. So many options to chose from, especially coming from WoW where the choices were a bit more limited. I'm definitely excited to know there's even more available. It truly feels like you're really customizing your character to make it your character.


It's still pretty limited compared to a lot of recent games, but a definite improvement over say, FFXI.

The options for character creation are supposed to be expanded in phase 3, so we'll have to wait and see what that means.

I did like the male miqo'te. At first glance I was kind of afraid they'd just taken the hyur model and put cat ears and a tail on it, but no, that's not the case at all.
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#20 Apr 27 2013 at 9:07 AM Rating: Good
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Archmage Callinon wrote:
ACLinjury wrote:
The character creation was a bit overwhelming at first. So many options to chose from, especially coming from WoW where the choices were a bit more limited. I'm definitely excited to know there's even more available. It truly feels like you're really customizing your character to make it your character.


It's still pretty limited compared to a lot of recent games, but a definite improvement over say, FFXI.

The options for character creation are supposed to be expanded in phase 3, so we'll have to wait and see what that means.

I did like the male miqo'te. At first glance I was kind of afraid they'd just taken the hyur model and put cat ears and a tail on it, but no, that's not the case at all.



The fact that there's more options just sounds awesome! My FFXI experience is limited to roughly a 2 or 3 months worth of play. I vaguely remember the character creation screen, although, I wish I had stayed and played more of the game in general. At that time I was just getting into MMO's and I remember getting the HDD for the PS2 just for FFXI, but it was too overwhelming for me.

Long story short, I'm really excited about FFXIV and cannot wait to see the expanded character creation options.
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#21 Apr 27 2013 at 9:10 AM Rating: Default
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Wint wrote:
As long as they don't take you outside of the city, sure. Class quests I think a lot of people would like to hear about, the ARC one was a lot of fun where you had to go find targets around in the city.

The advice given in the thread on the beta forums: if you aren't sure, err on the side of caution. I will try to police this thread and help out, but if you do it on purpose (Ostia, I'm looking at you), then the banhammer might be wielded.



I guess I cant talk about archer combat?
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#22 Apr 27 2013 at 9:38 AM Rating: Good
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I do like Gridania much more now. The Aetheryte network does a good job of making the city accessible, and at the same time making you explore it to find all those districts. Anyone that played older WoW alliance-side and had to find TDK in Ironforge pre-questhelper knows what I'm talking about. I'm curious to if there is a design reason they split Gridania and old gridania. I'd almost like to have the city be in one zone rather than split into two.

Edited, Apr 27th 2013 8:39am by desmar
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#23 Apr 27 2013 at 9:49 AM Rating: Excellent
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desmar wrote:
I do like Gridania much more now. The Aetheryte network does a good job of making the city accessible, and at the same time making you explore it to find all those districts. Anyone that played older WoW alliance-side and had to find TDK in Ironforge pre-questhelper knows what I'm talking about. I'm curious to if there is a design reason they split Gridania and old gridania. I'd almost like to have the city be in one zone rather than split into two.

Edited, Apr 27th 2013 8:39am by desmar


I think that was done because the entire city as one zone could not be loaded into the memory of PS3 at once. The old tunnels in 1.0 were to allow the zone to load invisibly in the background while you ran through the tunnel, but the result was long, vast, empty stretches of nothing in between the zoned areas. They decided to cut the pointless tunnels and put in hard zones again.

It ought to be safe to say, since Wint's already said it, that the loading time is minimal in between zones. On my SSD it's no more than five seconds. I barely even thought about it after the first few times. The decision to have the name of the zone appear and to keep the chat functions and such going are vast improvements to the similar zoning in FFXI (also much faster than XI, where zones and cutscenes sometimes take 30 seconds to fully load.)
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#24 Apr 27 2013 at 10:01 AM Rating: Default
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Catwho wrote:
desmar wrote:
I do like Gridania much more now. The Aetheryte network does a good job of making the city accessible, and at the same time making you explore it to find all those districts. Anyone that played older WoW alliance-side and had to find TDK in Ironforge pre-questhelper knows what I'm talking about. I'm curious to if there is a design reason they split Gridania and old gridania. I'd almost like to have the city be in one zone rather than split into two.

Edited, Apr 27th 2013 8:39am by desmar


I think that was done because the entire city as one zone could not be loaded into the memory of PS3 at once. The old tunnels in 1.0 were to allow the zone to load invisibly in the background while you ran through the tunnel, but the result was long, vast, empty stretches of nothing in between the zoned areas. They decided to cut the pointless tunnels and put in hard zones again.

It ought to be safe to say, since Wint's already said it, that the loading time is minimal in between zones. On my SSD it's no more than five seconds. I barely even thought about it after the first few times. The decision to have the name of the zone appear and to keep the chat functions and such going are vast improvements to the similar zoning in FFXI (also much faster than XI, where zones and cutscenes sometimes take 30 seconds to fully load.)


I agree. The zones are basically instant...and you can still send/receive messages while passing through them.
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#25 Apr 27 2013 at 10:25 AM Rating: Good
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Yeah I have an SSD as well and loading is very quick. I was more thinking of map purposes. Like you could open up Gridania, Uldah, and LL and see everything in each town at once. All the guilds, quest flags etc.
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#26 Apr 27 2013 at 11:20 AM Rating: Excellent
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I don't have an SSD and the zone transitions were still fine. 10 seconds? Maybe?

The fact that zoning also doesn't disable the chat window is nice too. It pretty much makes it so that zone boundaries don't interrupt much more than your forward momentum.
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#27 Apr 27 2013 at 11:40 AM Rating: Excellent
Yes, nothing more annoying than having a lot of LS chat happening and seeing:

Cloudnine >> So what are we doing?
XxSephirothxX >> I need BCNM60, anyone down?

loading zone...

Tifashott >> AHHH HA HA HA OMFG Coud!
XxSephirothxX >> xD xD xD xD
IKickYoDog >> -_-
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#28 Apr 27 2013 at 12:21 PM Rating: Excellent
Gridania is much, much nicer, and the zone breaks aren't bad at all.
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#29 Apr 27 2013 at 12:42 PM Rating: Excellent
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electromagnet83 wrote:
Wint wrote:
As long as they don't take you outside of the city, sure. Class quests I think a lot of people would like to hear about, the ARC one was a lot of fun where you had to go find targets around in the city.

The advice given in the thread on the beta forums: if you aren't sure, err on the side of caution. I will try to police this thread and help out, but if you do it on purpose (Ostia, I'm looking at you), then the banhammer might be wielded.



I guess I cant talk about archer combat?


No.
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#30 Apr 27 2013 at 1:40 PM Rating: Excellent
My only issue (which is a very minor nitpick) is how proportional everything is compared to your character. It feels, small while your char is a giant. Could be the Galka, could be the feel they're going with Grid since you're in a forest, but something seems off. Overall though, massive improvement and things feel alive which is the main part of a MMO world.
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#31 Apr 27 2013 at 2:18 PM Rating: Good
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I never minded zones and in fact prefer them if the content/area on the other-side is different and better. Is that the case?
#32 Apr 27 2013 at 3:18 PM Rating: Excellent
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As for character creation, I rolled as a lady Roegadyn, and I've affirmed my decision to change Cat Who over to one permanently for the full version of the game. (What was that Sea Wolf name I came up with.... Ornlona something or other?) Some of the skin tones are really weird, but for the Sea Wolf I came up with, the pale green made me feel like sea creature, all right. I like that they kept the hair highlight options for 1.0 and the starter gear is vastly improved in appearance (no more burlap sacks!)
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#33 Apr 27 2013 at 6:23 PM Rating: Default
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Montsegurnephcreep wrote:
My only issue (which is a very minor nitpick) is how proportional everything is compared to your character. It feels, small while your char is a giant. Could be the Galka, could be the feel they're going with Grid since you're in a forest, but something seems off. Overall though, massive improvement and things feel alive which is the main part of a MMO world.


um....wut. The video Yoshi put up with the lalafel was the opposite. Everything was HUGE compared to his character. Running up the stairs looked terrible because each stair was taller than the lallafel. I guess the argument is still valid: Proportions
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#34 Apr 27 2013 at 6:31 PM Rating: Excellent
My beta character is a male miquote, and the proportions all seem fine.

My only complaint about Gridania is there are some places that still have invisible walls, like sections of fencing alongside swinging gates. I'm hoping these things are cleaned up before the game launches.

One thing I really appreciate about FFXIV is that all of the NPCs in Gridania seem to say things of value... as in the reference ongoing events, or lore, etc. This is very refreshing after playing Guild Wars 2, where it seems like every other NPC just says, "How can I help you," or "Seize the moment."
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#35 Apr 27 2013 at 7:48 PM Rating: Excellent
Thayos wrote:
My beta character is a male miquote, and the proportions all seem fine.

My only complaint about Gridania is there are some places that still have invisible walls, like sections of fencing alongside swinging gates. I'm hoping these things are cleaned up before the game launches.

One thing I really appreciate about FFXIV is that all of the NPCs in Gridania seem to say things of value... as in the reference ongoing events, or lore, etc. This is very refreshing after playing Guild Wars 2, where it seems like every other NPC just says, "How can I help you," or "Seize the moment."


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#36 Apr 27 2013 at 8:35 PM Rating: Excellent
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Oh, I wanted to mention that some time ago Kachi expressed concern regarding some copy-paste stars. Those have been replaced (they were temp) and now the star map is rich, beautiful, varied, and the stars twinkle :D
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#37 Apr 28 2013 at 4:07 AM Rating: Excellent
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Gridania i agree too is really lively, i like the whole place a lot. I will admit that it probably looks even more lively cause of all the testers being there but even then it does have a nice feel to it. The CNJ place for the class quests in Gridania is pretty awesome too! All in all as a town i give it a 10 out of 10 and no i am not saying this as a fan boy but only as a person that played a lot of MMO and seen a lot of starting towns. That one is pretty awesome. I would prefer it didn't have "zones" but it doesn't really matter since the loading is really fast anyway.

I have a lalafell CNJ and the options it has for creation are pretty awesome. Yes in some choices like certain body shapes may have less options but overall it has a lot of customization. Even if they leave it like this i wouldn't mind. I mean really, tail size? It has really, small, small, large or something like that...its a small detail that i wouldn't even think to be honest (and no i am not talking for my lalafell he doesn't have a tail :P) so i believe they are doing good with the character creation.

As a last statement i would say that Gridania has a really good feeling, the atmosphere is really nice and certainly fitted for a city inside a giant forest. So i do not know for the rest but SE got at least Gridania right!

Edited, Apr 28th 2013 6:08am by Teravibe
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#38 Apr 28 2013 at 10:30 AM Rating: Default
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Ok I didn't mind the character creation but I never really do much other than skin tattoos , scars and hair (scars/skin art or whatever that 2nd option is) the thing that got me about Gridania is that after doing the local quests I ran out of quests except local guild quests. So if change classes your stuck to a long lvl up grind? I'm generally a solo guy unless invited on a quest I know this defeats the purpose of an MMO but I do heal people on the whim who need it so its not like I don't chip in! I just wished that new city independent quests would re apear every so often or updated to individual skills?
#40 Apr 28 2013 at 10:56 AM Rating: Decent
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I had a ton of fun with character creation and running around town. I'm not in love with loading screens splitting the town in half (especially when you aren't familiar with the layout and may have to run back and forth a bit to complete a quest), but otherwise Gridania is one of my favorite places in the MMO-verse.

That said, I'm not convinced of the wisdom of starting players in a major city. It's a bit overwhelming.
#41 Apr 28 2013 at 11:10 AM Rating: Default
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I feel like character creation is very limited. There are a lot of options, but they are all very subtle changes (chin, eyebrows, eyeshape, mouth, etc).
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#42 Apr 28 2013 at 11:47 AM Rating: Default
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electromagnet83 wrote:
I feel like character creation is very limited. There are a lot of options, but they are all very subtle changes (chin, eyebrows, eyeshape, mouth, etc).


Thinking about it I agree I didn't see big enough changes to keep tinkering with my character another reason I kept it to the options I listed above.
#43 Apr 28 2013 at 7:54 PM Rating: Excellent
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Like most MMOs, very few people are going to ever get close enough to really see the fine detail in your avatar's face. The dramatic attributes are noticed: hair, hair color, height, shape.

It isn't really worthwhile having 74 different sliders to adjust the number and exact positioning of the freckles on the left under-side of your nose when 99% of people you encounter will never bother to look at your face at all. That being said, providing too many fine controls for customization can lead to some pretty horrific results. Aion had that problem in spades. And if you don't think being able to create the stuff of nightmares is something people will do if given the opportunity, you haven't been paying enough attention to the internet.
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If random outcomes aren't acceptable to you, then don't play with random people.
#44 Apr 28 2013 at 7:57 PM Rating: Good
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Archmage Callinon wrote:
Like most MMOs, very few people are going to ever get close enough to really see the fine detail in your avatar's face. The dramatic attributes are noticed: hair, hair color, height, shape.

It isn't really worthwhile having 74 different sliders to adjust the number and exact positioning of the freckles on the left under-side of your nose when 99% of people you encounter will never bother to look at your face at all. That being said, providing too many fine controls for customization can lead to some pretty horrific results. Aion had that problem in spades. And if you don't think being able to create the stuff of nightmares is something people will do if given the opportunity, you haven't been paying enough attention to the internet.


Relevant.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#45 Apr 29 2013 at 3:29 AM Rating: Excellent
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Male Mi'quote /sit = Epic.

I personally like all the New changes to creation. I hated the tatoo's at 1st but after tinkering, some are very worth the look though most show better on a darker face. More voice options is welcome. Female Rog and Highlander Females are very "Death by Snoo Snno". Also the preview of your character in full AF on chosen job is a bonus.

Market Boards (AH) much welcomed change. The overall atmosphere in town is lively and helpful so much excitement and friendly banter in the /shout stream.
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Pikko wrote:
I can't freaking believe I didn't click this thread earlier. YOU LITTLE TWERPS!!


Wint wrote:
You know, I can click the rate down button more than once Smiley: motz


>>>--Justice-->
#46 Apr 29 2013 at 5:50 AM Rating: Good
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327 posts
Dalans wrote:
Male Mi'quote /sit = Epic.
More voice options is welcome. Female Rog and Highlander Females are very "Death by Snoo Snno"..

I thought most of the female ROG. sound like **** stars in full ******. Smiley: sly
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#47 Apr 29 2013 at 6:39 AM Rating: Decent
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970 posts
Archmage Callinon wrote:

It isn't really worthwhile having 74 different sliders to adjust the number and exact positioning of the freckles on the left under-side of your nose when 99% of people you encounter will never bother to look at your face at all. That being said, providing too many fine controls for customization can lead to some pretty horrific results. Aion had that problem in spades. And if you don't think being able to create the stuff of nightmares is something people will do if given the opportunity, you haven't been paying enough attention to the internet.

Listen to this man like for the realz guyz! I would do things that should not be inside the game more secret than the NDA.. :P
https://www.youtube.com/watch?v=GXpGzmD5kwI
#48 Apr 29 2013 at 9:31 AM Rating: Good
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3,599 posts
Character creation is great, though I was sad that I couldn't re-create my old Elezan character, as they limited the hair colors further and I will probably not be able to keep my golden lockes...

But I made a Manthra and really like how Zidane-esque their mannerisms are.

Also, here is something weird that I am pumped for: It seems that they are finally going to utilize the racial backgrounds and differences. And I'm not talking stats either. For example (Warning, weird tangent.)


Those who played FFXI know about the Elvaan superiority complex. When 1.0 was first teased, they showed the races and their descriptions. I was happy to see that the Elezen were of a similar mindset. The hyur expanded, conquered over the Elezen and forced them into the forests and caves, so in the lore of the Elezen, the cave-dwellers hate and despise the Hyur and other "lesser" races, while the Wildwoods started to mingle.

None of this was ever present in the games release. So imagine my delight when I went through the Archer's guild storyline, only to be discriminated against my their Duskwight Elezen guildmate for my inferiority, and hear all his disgruntled ramblings.

TL;DR: They are actually using the lore they gave the races.
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#49 Apr 29 2013 at 9:54 AM Rating: Good
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Catwho wrote:
As for character creation, I rolled as a lady Roegadyn, and I've affirmed my decision to change Cat Who over to one permanently for the full version of the game. (What was that Sea Wolf name I came up with.... Ornlona something or other?) Some of the skin tones are really weird, but for the Sea Wolf I came up with, the pale green made me feel like sea creature, all right. I like that they kept the hair highlight options for 1.0 and the starter gear is vastly improved in appearance (no more burlap sacks!)


I think I'm going with a female rog as well. Very elegant characters. Everyone was so worried they would be too masculine or whatever but SE knocked this one out of the park.

The only thing I didn't like about the character creation was the sequence of options. I expected *** and race to be the immediate first options, but I had to go through a few unrelated questions looking at the default male before I got there. For a moment I thought perhaps only male characters were unlocked in the beta. It's a small thing to be sure and not something to get worked up over, but it was something I noticed right away.

The town was pretty average for an mmo. The size felt good, and the map is 999999999999999% better than the unreadable parchment we had before. This map actually makes sense and helps you navigate. It's nice to be able to look around you at the city and then look at the map for the city and be able to say, "ah, that's where I go next".

#50 Apr 29 2013 at 10:42 AM Rating: Good
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3,448 posts
Quote:
For a moment I thought perhaps only male characters were unlocked in the beta.


I had that same thought when I made my first character. Race and *** should definitely be selected together.

Also any idea what the nameday selection does? The character creator makes a big deal out of both it and the deity selection. Just wondering if those are supposed to do something.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#51 Apr 29 2013 at 11:07 AM Rating: Good
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21,262 posts
They didn't do anything in 1.0.

I think they were placeholders for content that was never added in.

I'd like to get a letter from the moogle when my in game Nameday rolls around that says "Happy Birthday, kupo~!"
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
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