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DualShockers article: Info revealed at NicoNico Choukaigi 2Follow

#1 Apr 27 2013 at 8:59 PM Rating: Excellent
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Contained quite abit of interesting and exciting news. Hope its okay to post.. if not Wint don't hurt me! :x

http://www.dualshockers.com/2013/04/27/final-fantasy-xiv-a-realm-reborn-release-window-confirmed-for-the-summer-ps4-version-hinted-new-major-npc-revealed/

Quote:

Final Fantasy XIV: A Realm Reborn Release Window Confirmed for the Summer, PS4 Version Hinted, New Info Revealed
by Giuseppe Nelva Apr 27th 2013 2:20PM
Screenshot

The Nico Nico Chokaigi 2 event is in full swing at the Makuhari Messe Tokyo and Square Enix is holding a large Final Fantasy XIV: A Realm Reborn stage event in collaboration with Windows 8.

During yesterday’s part of the event livestreamed on Nico Nico quite a few interesting information were revealed as director and producer Naoki Yoshida (disguised as a white-haired miqo’te for the occasion) answered questions from the fans.

Here is a summary of the information that was shared (I may have missed something, but I think I got most of it):

• The game’s release window has been confirmed for this summer simultaneously for PC and PS3.
• A release for the PS4 is very possible, as the team would like to reach an audience as wide as they can. A final decision will be taken when the time is right.
• There will be new music created by Nobuo Uematsu (Yoshida already confirmed this when I recently interviewed him).
• There are plans to release the soundtrack. It may be part of the collector’s edition.
• New TV commercials are in production for all the different markets: Japan, North America and Europe. They will debut in late May or early June.
• The current phase of the beta includes approximately 580,000 people, and many more will be added with phase 3.
• Yoshida can’t say when beta phase 3 will start exactly, as it depends on Sony’s certification of the PS3 client.
• The new Benchmark software that will include character creation is in development and will be released between phase 3 and phase 4.
• Square Enix is planning to release collectibles related to the game after launch.
• A new organization called “Clan of Dawn” (Akatsuki no Ketsumei) will play an important role in the story of the new game. A new primary NPC named Alfino is a member of the clan and will be voiced by Shinnosuke Tachibana (you can see the character’s portrait below).
Screenshot



• Minifilia (a relevant character in the Ul’dah original storyline of Final Fantasy XIV, you can check my story recap column if you want to know who she is) will play a very relevant role in the storyline of A Realm Reborn.
• Thancred (again, you can check my story recap column to learn about him) will be voiced by Yuichi Nakamura a very popular voice actor in Japan that lent his vocals cords to many relevant characters like Alto Saotome in Macross Frontier and Cid Raines in Final Fantsy XIII.
• The final location of the Gold Saucer is still undecided.
• A smartphone companion app will be released allowing players to access character status, a database, their friend list and features related to the Free Company.
• The PvP Coliseum will be added during phase 4 of the beta, but all PvP points earned will be reset at release to be fair to those not participating to the beta test.
• Even those that didn’t play the original Final Fantasy XIV will able to enjoy the story, that will be more similar to a classic Final Fantasy game.
• At the beginning there won’t be Japanese-style costumes like Kimono, but when the visual style of the game will be solidified, adding different styles will be considered.


Edited, Apr 27th 2013 11:29pm by Szabo
#2 Apr 27 2013 at 9:52 PM Rating: Good
Thanks for the quick update Smiley: smile Some of this is quite interesting info.
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#3 Apr 27 2013 at 11:25 PM Rating: Excellent
I am very happy to hear this game is on track for a summer release!

I need a good excuse to stay home more often and spend less money.
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#4 Apr 27 2013 at 11:55 PM Rating: Default
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Quote:
• A release for the PS4 is very possible, as the team would like to reach an audience as wide as they can. A final decision will be taken when the time is right.

Quote:
Nova Crystallis: In regards to the PC version, will there be a Steam client available?
Yoshida: We won’t be supporting that one. They’re pretty expensive.


Smiley: confused

Yes, let's put out feelers for a release on a console that does not currently exist rather than a massively-successful distribution platform that totally DOES exist.

Whatever.

Most of this is unsurprising; I'm glad to see a mobile app announced, though I'm concerned that he didn't mention it would be free (implying that it will not be). And the release window is about the time most of us expected, give or take a PS3 client existing.

Quote:
• Even those that didn’t play the original Final Fantasy XIV will able to enjoy the story, that will be more similar to a classic Final Fantasy game.


I sure hope so. This game needs needs NEEDS to be a Final Fantasy first and an MMO second if it's to have a chance.
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#5 Apr 28 2013 at 12:09 AM Rating: Good
Archmage Callinon wrote:
Quote:
• A release for the PS4 is very possible, as the team would like to reach an audience as wide as they can. A final decision will be taken when the time is right.

Quote:
Nova Crystallis: In regards to the PC version, will there be a Steam client available?
Yoshida: We won’t be supporting that one. They’re pretty expensive.


Smiley: confused

Yes, let's put out feelers for a release on a console that does not currently exist rather than a massively-successful distribution platform that totally DOES exist.

Whatever.

Most of this is unsurprising; I'm glad to see a mobile app announced, though I'm concerned that he didn't mention it would be free (implying that it will not be). And the release window is about the time most of us expected, give or take a PS3 client existing.

Quote:
• Even those that didn’t play the original Final Fantasy XIV will able to enjoy the story, that will be more similar to a classic Final Fantasy game.


I sure hope so. This game needs needs NEEDS to be a Final Fantasy first and an MMO second if it's to have a chance.


I agree that a secondary mobile app should be free if you can verify an active acct. However, if the app is $0.99 (highly unlikey considering the SE tax, but let's be optomistic given Yoshi-P's record) and included "A smartphone companion app will be released allowing players to access character status, a database, their friend list and features related to the Free Company," would that be SO bad?

Regarding a Steam release, I don't know the financials behind offering a game on Valve, so I will withdrawl judgement for now. Window of official release is unsurprising.
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#6 Apr 28 2013 at 1:44 AM Rating: Excellent
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This cant be true, pubelle stated that the ps3 release will be delayed he is lying i do not believe him!!



Edited, Apr 28th 2013 4:36am by Teravibe
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#7 Apr 28 2013 at 6:27 AM Rating: Excellent
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**** PS3.. have to delay everything =( Curse you!

regards, a PC user. :D
#8 Apr 28 2013 at 7:32 AM Rating: Good
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Quote:
Yoshida can’t say when beta phase 3 will start exactly, as it depends on Sony’s certification of the PS3 client.


I wont lie. This concerns me..

Lol jk. But no foreal, you telling me phase 3 could be longer than the 2 weeks outlined in the beta roadmap? ugh.. People are ready to try out new cities and classes.. Like Pugilist Smiley: glare
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#9 Apr 28 2013 at 8:17 AM Rating: Decent
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SaitoMishima wrote:
Quote:
Yoshida can’t say when beta phase 3 will start exactly, as it depends on Sony’s certification of the PS3 client.


I wont lie. This concerns me..

Lol jk. But no foreal, you telling me phase 3 could be longer than the 2 weeks outlined in the beta roadmap? ugh.. People are ready to try out new cities and classes.. Like Pugilist Smiley: glare


agreed. this disappoints me...Smiley: bah
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#10 Apr 28 2013 at 8:40 AM Rating: Good
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Being a ps3 gamer, Sony certification is such a hassle.
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#11 Apr 28 2013 at 9:26 AM Rating: Good
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SaitoMishima wrote:
Quote:
Yoshida can’t say when beta phase 3 will start exactly, as it depends on Sony’s certification of the PS3 client.


I wont lie. This concerns me..

Lol jk. But no foreal, you telling me phase 3 could be longer than the 2 weeks outlined in the beta roadmap? ugh.. People are ready to try out new cities and classes.. Like Pugilist Smiley: glare


Its not Square causing the delay it is Sony ensuring the client is secure and what not. Has there ever been an mmo on PS3? I dont believe there has been. And Sony is slow...


Edited, Apr 28th 2013 11:26am by electromagnet83
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#12 Apr 28 2013 at 9:37 AM Rating: Excellent
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electromagnet83 wrote:

Its not Square causing the delay it is Sony ensuring the client is secure and what not. Has there ever been an mmo on PS3? I dont believe there has been. And Sony is slow...


Edited, Apr 28th 2013 11:26am by electromagnet83


Wasn't DCUO on the PS3?
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#13 Apr 28 2013 at 9:43 AM Rating: Decent
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DCUO is on ps3 and Dust514 is on the ps3 as well.
#14 Apr 28 2013 at 9:54 AM Rating: Decent
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sandpark wrote:
DCUO is on ps3 and Dust514 is on the ps3 as well.



so is Defiance and Free Realms so there are 4 MMOs on the PS3 right now

Defiance doesn't have to worry about Sony certification as it does everything server side... you can log on to and play Defiance without even being signed into the playstation network

Also SE has been working with Sony forever i would think they would know whats necessary and what to do to get past sony certification so I dont expect there to be a delay in phase 3s starting


Also Steam is too expensive? Do they know how much Sony charges devs to put out patches or updates? soo SE can pay for that but not Steam? ookay
#15 Apr 28 2013 at 9:59 AM Rating: Good
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Steam is like Apple. It takes a 30% cut of every sale off the top.
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#16 Apr 28 2013 at 10:22 AM Rating: Default
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DuoMaxwellxx wrote:
sandpark wrote:
DCUO is on ps3 and Dust514 is on the ps3 as well.



so is Defiance and Free Realms so there are 4 MMOs on the PS3 right now

Defiance doesn't have to worry about Sony certification as it does everything server side... you can log on to and play Defiance without even being signed into the playstation network

Also SE has been working with Sony forever i would think they would know whats necessary and what to do to get past sony certification so I dont expect there to be a delay in phase 3s starting


Also Steam is too expensive? Do they know how much Sony charges devs to put out patches or updates? soo SE can pay for that but not Steam? ookay


I stand highly corrected. But as far as Steam goes...I think financially Square-Enix can't afford (at this moment at least) to allow anyone to skim 30% off every sale. In order to recoup that they would have to charge $59.99 which I believe they have no plans of charging.
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#17 Apr 28 2013 at 12:42 PM Rating: Good
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Part 2 info from Day 2 from FXN:

http://www.finalfantasy-fxn.net/index.php?page=news&p=more&id=1825

Quote:

Final Fantasy XIV at Nico Nico Chokaigi 2 Event - Part 2
Date: April 28, 2013, Updated By: Kat

Some new information became available today from the Nico Nico Chokaigi 2 about Final Fantasy XIV and it's future. As was stated in our previous post, phase 3 of the beta is dependant on when Sony certifies the client, and it has now been revealed to start sometime in the begining of June. They have also talked about the details of what will be available during phase 3 and 4 of the beta test and what kind of things can be exected to be added later on. Click "Read More" for the full translation of the article.

- Naoki Yoshida's birthday is May 1st.

- Will the players be able to use firearms? We are looking into this possibility.

- Will we hear any work from Naoshi Mizuta ( FFXI composer) ? Possibly 2 or 3 tracks when the game comes out.

- Will we see big shields? They will not be available at the release of the game, but we are planning to add them later.

- Will we see weather forecasts inside the game? It would be hard to add them by the release.

- Will we see the new president of Square-Enix in the new Producer LIVE letters? It's possible, perhaps after the next letter.

- When materia is added to an item, will its level go up? No, materia is there to reduce the breakage between the level and content.

- Monk can repeat a combo to increase the DPS, but a consistent repeat of it can lead to some kind of risk.

- We are thinking of calling the server names after the names of monsters from the Final Fantasy series. If we were to use the name of items, we might not have enough of them.

- Will we see any new mounts besides chocobo? Magitek Armor will be one of them.

- Regional servers will not be separated by language.

- The game will not allow one to be a Player Killer.

- On phase 3 of the beta test Level Sync will be added. With it, there will be no need to change clothing and equipment as that will be done automatically, but these options will be weaker than the optimal equipment for that particular level.

- Fat chocobos will be added in the future updates.

- What happened with the Battle Regime system? It turned into a Limit Break system.

- Those who will own the collector's edition of the game will get the equipment from FFI, which will also be available to the owners of the collector's edition of 1.0 version of the game. There will also be other objects.
Screenshot


- Will other bosses have voice overs like Nael? Yes.

- Will you be able to change walls/floors in the player's housing? You will be able to change lots of things.

- When will we get the smartphone app for the game? During phase 4 of the beta test or when the game comes out.

- How is Hiroshi Minagawa doing (a person responsible for the UI in the game)? Great, he completely redone the UI for the phase 3 of the game.

- Will we have a beauty parlor in the game? After the game comes out there might be an update to change your hair style and color.

- Will we see the intro video for the game? Yes, you will see it in phase 3, and only that video will have voice-overs at the time.

- It's unknown whether the Cutter's Cry will be available in phase 4 of the beta test.

- The progress in the phase 3 of the beta test will not be saved.

- It is possible an Arcanist will be shown at E3.

- Will there be other social elements besides Item Boxes and Free Companies? Yes, with time we will show them on the video.

- Will all options be available in the character creator in the phase 3 of the beta test? Yes, but it is possible something else will be added with the release of the game.

- Limit Breaks will be available from phase 3 of the beta-test, but Limit Break level 3 might not be available at the time.

- Is it possible to change the color of the equipment in phase 3 of the beta-test? Yes.

- What kind of interesting details you can share about the American and European players? Most of them are against regional servers, and many of them play as Lalafells.

- The game will not come out in October, we will release it during the warm part of the year. It's possible the date will be announced next month.


Edited, Apr 28th 2013 2:42pm by Szabo
#18 Apr 28 2013 at 3:11 PM Rating: Excellent
Three other things I saw on Dualshockers that I found to be interesting:

- Yoshida thinks that the global cooldown was a little too long in phase 2 of the beta.
- Warriors will change a lot in A Realm Reborn.
- Battle Regimen will not return in the new game, and will be completely replaced by Limit Breaks.

I feel comfortable posting these notes, because nobody had to break the NDA... these comments were made by Yoshi-P in an open convention with gaming media and players.

Now, we can't discuss our own beta experiences in relation to these points, but I see nothing wrong with posting interview comments that were released without NDA violations.
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#19 Apr 28 2013 at 4:10 PM Rating: Good
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FFI? Are they saying new CE items or did they intend for it to be 1.0. I'm curious to see what will happen to the Onion Helm.
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#20 Apr 28 2013 at 6:49 PM Rating: Default
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Seems the game is getting delayed because of PS3.... Oh like nobody ever saw that one comming....
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#21 Apr 28 2013 at 6:55 PM Rating: Default
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Ostia wrote:
Seems the game is getting delayed because of PS3.... Oh like nobody ever saw that one comming....


Let's not jump to conclusions here and instead hope SCEA gets their ***** in gear..
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#22 Apr 28 2013 at 6:57 PM Rating: Good
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Ostia wrote:
Seems the game is getting delayed because of PS3.... Oh like nobody ever saw that one comming....

i dont see anywhere where it says the game will be delayed because of ps3... learn to read.


it says the start of phase 3 MAY take longer than expected depending on Sony;s certification... may take longer =/= WILL take longer. So until that MAY turns ito a WILL everything is still on track
#23 Apr 28 2013 at 7:03 PM Rating: Good
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Just gives 'em more time to fix Phase II beta bugs.
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#24 Apr 28 2013 at 7:21 PM Rating: Good
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Looks like June it is ~sighs~ Well what's 4-5 more weeks.

I AM excited about preorders soon. Can finally roll mine over into a CE.
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#25 Apr 28 2013 at 7:45 PM Rating: Good
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Quote:
- What kind of interesting details you can share about the American and European players? Most of them are against regional servers...


Smiley: dubious

Based on... what?

I like the rest of that stuff though. I am a little bit concerned that phase 3 is where ALL THE THINGS are introduced including another UI overhaul apparently. I hope it's enough time for beta testers to provide useful feedback on all of it.

Also wanted to touch on this:
Ostia wrote:
Seems the game is getting delayed because of PS3.... Oh like nobody ever saw that one comming....


Without knowing the game's release date, there's no way of knowing whether or not Sony is causing a delay. Have to wait and see.
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#26 Apr 28 2013 at 8:51 PM Rating: Good
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Man.. It's kind of annoying that phase 3 starts an entire month later.. That is so far off from what the road map says. I know it said that it was subject to change but a whole month?? Not cool. Although its annoying, I rather a polished game than one chalked full of bugs etc. Do what you have to do SE/Sony.

Also I find it interesting that Yoshi-p thinks GCD was too long. Fast fighting for a long period of time does take away from communication. Watching the party fight in that video they released earlier, can you even stop to communicate without it messing up DPS? I personaly dont mind it being faster or slower, but I can see people being mad about it.

Aside from the few negatives, I am glad phase 3 opens up more content. Also getting a release date will be cool. Also, cant wait to see the new videos they are putting together! Very excited
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#27 Apr 28 2013 at 9:05 PM Rating: Good
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Quote:
Fast fighting for a long period of time does take away from communication.


Voice communication fixes that. I'd personally rather have faster combat with more difficult encounter mechanics, even if it means I have to give up communicating via the chat window.

And even so.. with a 2-3 second GCD or whatever Wint said it was in the other thread, you don't have a lot of time to type anything without ******** up your rotation. A couple highly abbreviated words at best.
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#28 Apr 28 2013 at 9:28 PM Rating: Decent
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SaitoMishima wrote:
Man.. It's kind of annoying that phase 3 starts an entire month later.. That is so far off from what the road map says. I know it said that it was subject to change but a whole month?? Not cool. Although its annoying, I rather a polished game than one chalked full of bugs etc. Do what you have to do SE/Sony.

Also I find it interesting that Yoshi-p thinks GCD was too long. Fast fighting for a long period of time does take away from communication. Watching the party fight in that video they released earlier, can you even stop to communicate without it messing up DPS? I personaly dont mind it being faster or slower, but I can see people being mad about it.

Aside from the few negatives, I am glad phase 3 opens up more content. Also getting a release date will be cool. Also, cant wait to see the new videos they are putting together! Very excited


ummm phase 2 ended this weekend.. phase 3 is supposed to start a mid may.. so roughly the 2nd week of may according to the roadmap theres 1-2 weeks between each phase for debugging so unless im missing something the start of phase 3 is still within the timeline outlined in the roadmap... unless you wanna point out something that suggests otherwise
#29 Apr 28 2013 at 9:30 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
Fast fighting for a long period of time does take away from communication.


Voice communication fixes that. I'd personally rather have faster combat with more difficult encounter mechanics, even if it means I have to give up communicating via the chat window.

And even so.. with a 2-3 second GCD or whatever Wint said it was in the other thread, you don't have a lot of time to type anything without ******** up your rotation. A couple highly abbreviated words at best.



who talked in teh middle of battle son FFXI? fropmom what i recall all teh talking was done BEFORE a fight (to explain strategy and whatnot if there was one) and if it was just an exp party then talking was done between pulls... I dont remember two many istances where ppl stopped fighting or let teh game auto attack during fighst to type up messages
#30 Apr 28 2013 at 9:38 PM Rating: Good
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DuoMaxwellxx wrote:
SaitoMishima wrote:
Man.. It's kind of annoying that phase 3 starts an entire month later.. That is so far off from what the road map says. I know it said that it was subject to change but a whole month?? Not cool. Although its annoying, I rather a polished game than one chalked full of bugs etc. Do what you have to do SE/Sony.

Also I find it interesting that Yoshi-p thinks GCD was too long. Fast fighting for a long period of time does take away from communication. Watching the party fight in that video they released earlier, can you even stop to communicate without it messing up DPS? I personaly dont mind it being faster or slower, but I can see people being mad about it.

Aside from the few negatives, I am glad phase 3 opens up more content. Also getting a release date will be cool. Also, cant wait to see the new videos they are putting together! Very excited


ummm phase 2 ended this weekend.. phase 3 is supposed to start a mid may.. so roughly the 2nd week of may according to the roadmap theres 1-2 weeks between each phase for debugging so unless im missing something the start of phase 3 is still within the timeline outlined in the roadmap... unless you wanna point out something that suggests otherwise



If you look at the article again, they've edited it to say that that statement was "rectified" on say two Nd gives a link to it. It'll mention that the first of June is when phase 3 will commence.
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#31 Apr 28 2013 at 9:55 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
Fast fighting for a long period of time does take away from communication.


Voice communication fixes that. I'd personally rather have faster combat with more difficult encounter mechanics, even if it means I have to give up communicating via the chat window.

And even so.. with a 2-3 second GCD or whatever Wint said it was in the other thread, you don't have a lot of time to type anything without ******** up your rotation. A couple highly abbreviated words at best.


Im almost positive though that Yoshi said ARR doesnt support voice chat.. So in order to communicate durring battle I have to use another system? what if im playing PS3? Also, I like fast paced fighting. But ive seen alot of people who dnt for this reason. I remember playing FFXI and being able to type while fighting. Either way I dont mind, but i see many people complaining about t unfortunately
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#32 Apr 28 2013 at 9:55 PM Rating: Decent
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DuoMaxwellxx wrote:
SaitoMishima wrote:
Man.. It's kind of annoying that phase 3 starts an entire month later.. That is so far off from what the road map says. I know it said that it was subject to change but a whole month?? Not cool. Although its annoying, I rather a polished game than one chalked full of bugs etc. Do what you have to do SE/Sony.

Also I find it interesting that Yoshi-p thinks GCD was too long. Fast fighting for a long period of time does take away from communication. Watching the party fight in that video they released earlier, can you even stop to communicate without it messing up DPS? I personaly dont mind it being faster or slower, but I can see people being mad about it.

Aside from the few negatives, I am glad phase 3 opens up more content. Also getting a release date will be cool. Also, cant wait to see the new videos they are putting together! Very excited


ummm phase 2 ended this weekend.. phase 3 is supposed to start a mid may.. so roughly the 2nd week of may according to the roadmap theres 1-2 weeks between each phase for debugging so unless im missing something the start of phase 3 is still within the timeline outlined in the roadmap... unless you wanna point out something that suggests otherwise


Phase 3 doesnt start till June..

Edit: Also, werent you the same one who just told someone they need to "read" the article? lol


Edited, Apr 28th 2013 11:57pm by SaitoMishima
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#33 Apr 28 2013 at 10:04 PM Rating: Decent
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SaitoMishima wrote:
DuoMaxwellxx wrote:
SaitoMishima wrote:
Man.. It's kind of annoying that phase 3 starts an entire month later.. That is so far off from what the road map says. I know it said that it was subject to change but a whole month?? Not cool. Although its annoying, I rather a polished game than one chalked full of bugs etc. Do what you have to do SE/Sony.

Also I find it interesting that Yoshi-p thinks GCD was too long. Fast fighting for a long period of time does take away from communication. Watching the party fight in that video they released earlier, can you even stop to communicate without it messing up DPS? I personaly dont mind it being faster or slower, but I can see people being mad about it.

Aside from the few negatives, I am glad phase 3 opens up more content. Also getting a release date will be cool. Also, cant wait to see the new videos they are putting together! Very excited


ummm phase 2 ended this weekend.. phase 3 is supposed to start a mid may.. so roughly the 2nd week of may according to the roadmap theres 1-2 weeks between each phase for debugging so unless im missing something the start of phase 3 is still within the timeline outlined in the roadmap... unless you wanna point out something that suggests otherwise


Phase 3 doesnt start till June..

Edit: Also, werent you the same one who just told someone they need to "read" the article? lol


Edited, Apr 28th 2013 11:57pm by SaitoMishima


well feel free to point out where the article says june because according to the TCs post the only mention of phase 3 is that it might be "delayed" depending on PS3/sony certification.. nowhere in the TCs post is June mentioned. So Im sure I can read but clearly you must be reading something Im not reading so by all means point me in the right direction.


edit: i found it its in an ENTIRELY different artcile from teh one the OP showed so of course i didnt read/see that.. by the way:

"There will be no Player Killing in the game, just PvP."

Umm although i know what they mean surely it coulda been worded different... After all you DO "kill" players in PvP (hence player VERSUS player) and DC universe online and world of warcraft both have PVP servers... theyre called PVP servers not PK servers.. and well what does laying on those PVP servers allow you to do? Yup... kill/attack other players at will.... so yeah whoever wrote that shoulda worked on their wording

Edited, Apr 28th 2013 11:15pm by DuoMaxwellxx
#34 Apr 28 2013 at 10:16 PM Rating: Good
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Please refer to my post above. I gave the location of the updated version.
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#35 Apr 28 2013 at 10:26 PM Rating: Default
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electromagnet83 wrote:
Ostia wrote:
Seems the game is getting delayed because of PS3.... Oh like nobody ever saw that one comming....


Let's not jump to conclusions here and instead hope SCEA gets their ***** in gear..


Phase 3 has been pushed to what phase 4 was supposed to be..... How is that not a delay ?
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#36 Apr 28 2013 at 10:53 PM Rating: Excellent
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who talked in teh middle of battle son FFXI? fropmom what i recall all teh talking was done BEFORE a fight (to explain strategy and whatnot if there was one) and if it was just an exp party then talking was done between pulls... I dont remember two many istances where ppl stopped fighting or let teh game auto attack during fighst to type up messages

Quote:
Im almost positive though that Yoshi said ARR doesnt support voice chat.. So in order to communicate durring battle I have to use another system? what if im playing PS3? Also, I like fast paced fighting. But ive seen alot of people who dnt for this reason. I remember playing FFXI and being able to type while fighting. Either way I dont mind, but i see many people complaining about t unfortunately


Keep in mind that in FFXI, especially in old school exp parties, you had TONS of time where you weren't pushing any buttons (unless you were a red mage or bard). Melee classes had to build TP, mages had to pause between spells. This added up to lots of time where you could type to communicate without really adversely affecting anything about what you were doing. Additionally, all macros were handled with modifier keys, so you could actually leave a sentence half typed while doing your other stuff and then just come back to it. None of these things are possible in XIV from what we've seen.

XIV's combat appears a lot closer to modern games, where rapid action buttons are the norm. You literally don't have time to type things. And trying to do so will lower your performance.

Without built-in voice chat, PS3 players are kind of in a bind, and I've talked about that in other threads. I just don't see a way around it though. Here's an assumption people keep making, I think erroneously. You don't need it in dungeons, you don't need it in xp parties, you don't need it for 90% of the things you'll be doing. Most MMO content does not require rapid communication between participants. The only content that DOES require it is anything that requires a lot of coordination. I'd expect raids to require voice communication if the encounter mechanics are at all complex. And keep in mind when I say raids, I'm talking about large-group endgame content.

I know there are people that don't like the idea of voice communication in games. I get that. It will ultimately boil down to how complex the encounters turn out to be.

You can't put the genie back in the bottle here. Combat is going to be faster than FFXI's was, because it has to be. Encounters are more complex, because they have to be. Coordination between players has to be tighter, because it has to be. That's how you make an MMO now.

Also, to the person that just rates me down whenever I talk about something like this: instead of doing that, join the discussion. I, personally, don't rate people down unless they're being an ***. Disagreeing with me intelligently will get you rated UP, actually. Smiley: nod
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#37 Apr 28 2013 at 11:05 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
who talked in teh middle of battle son FFXI? fropmom what i recall all teh talking was done BEFORE a fight (to explain strategy and whatnot if there was one) and if it was just an exp party then talking was done between pulls... I dont remember two many istances where ppl stopped fighting or let teh game auto attack during fighst to type up messages

Quote:
Im almost positive though that Yoshi said ARR doesnt support voice chat.. So in order to communicate durring battle I have to use another system? what if im playing PS3? Also, I like fast paced fighting. But ive seen alot of people who dnt for this reason. I remember playing FFXI and being able to type while fighting. Either way I dont mind, but i see many people complaining about t unfortunately


Keep in mind that in FFXI, especially in old school exp parties, you had TONS of time where you weren't pushing any buttons (unless you were a red mage or bard). Melee classes had to build TP, mages had to pause between spells. This added up to lots of time where you could type to communicate without really adversely affecting anything about what you were doing. Additionally, all macros were handled with modifier keys, so you could actually leave a sentence half typed while doing your other stuff and then just come back to it. None of these things are possible in XIV from what we've seen.

XIV's combat appears a lot closer to modern games, where rapid action buttons are the norm. You literally don't have time to type things. And trying to do so will lower your performance.

Without built-in voice chat, PS3 players are kind of in a bind, and I've talked about that in other threads. I just don't see a way around it though. Here's an assumption people keep making, I think erroneously. You don't need it in dungeons, you don't need it in xp parties, you don't need it for 90% of the things you'll be doing. Most MMO content does not require rapid communication between participants. The only content that DOES require it is anything that requires a lot of coordination. I'd expect raids to require voice communication if the encounter mechanics are at all complex. And keep in mind when I say raids, I'm talking about large-group endgame content.

I know there are people that don't like the idea of voice communication in games. I get that. It will ultimately boil down to how complex the encounters turn out to be.

You can't put the genie back in the bottle here. Combat is going to be faster than FFXI's was, because it has to be. Encounters are more complex, because they have to be. Coordination between players has to be tighter, because it has to be. That's how you make an MMO now.

Also, to the person that just rates me down whenever I talk about something like this: instead of doing that, join the discussion. I, personally, don't rate people down unless they're being an ***. Disagreeing with me intelligently will get you rated UP, actually. Smiley: nod


Most players are already used to voice chat, is only the old geezers from XI that seem to not like it because "Immersion" and stuff alike....I am pretty sure every guild in WOW has a ventrilo etc etc. Voice chat is the norm not the exception in MMOS.
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#38 Apr 29 2013 at 12:02 AM Rating: Good
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In defense of the people arguing for effective text-based conversation, at the very least you'll want to be able to converse with people effectively in text to find out if they're people you want to give your Teamspeak/Mumble/whatever information to so that they can be in your voice chat. After all, most LS mates begin as random strangers until you talk to them.

Unless you're advocating for in-game global voice chat, in which case I propose you try to imagine all the shouts of Uldah being yelled all at the same time instead of being lines of text going by in a chatlog.
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#39 Apr 29 2013 at 12:18 AM Rating: Good
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As someone who has only played FFXI before XIV 1.0, XIV's primal fights and dungeons were one **** of a rude awakening.

I don't even know how you'd be able to do those well without having voice chat the first couple of times. Especially learning the ins and outs of Aurum Vale and Ifrit.
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#40 Apr 29 2013 at 12:18 AM Rating: Good
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Unless you're advocating for in-game global voice chat, in which case I propose you try to imagine all the shouts of Uldah being yelled all at the same time instead of being lines of text going by in a chatlog.


Public zone voice chat is just about the worst thing I can imagine in an MMO.

Text communication works great for nearly everything you'll do. Endgame stuff, not so much, but at that point you're with people you know; or at least people you could get to know.

You're completely right. Most LSes began as a random group of strangers.
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#41 Apr 29 2013 at 6:37 AM Rating: Excellent
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You could use my guide and set up your own Raspberry Pi Mumble server Smiley: grin

I know that isn't ideal for PS3 players, but Mumble features iOS and Android apps (I'm sure Ventrilo does as well). It's not as great as a built in system but it's not completely insurmountable either. **** even Razer is getting into the VOIP thing.
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#42 Apr 29 2013 at 10:16 AM Rating: Excellent
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Yunchang wrote:
In defense of the people arguing for effective text-based conversation, at the very least you'll want to be able to converse with people effectively in text to find out if they're people you want to give your Teamspeak/Mumble/whatever information to so that they can be in your voice chat.


Yes, but that's not something that would be affected by lowering the GCD. Presumably you wouldn't be rattling that information off in the middle of a battle - you'd do it beforehand or afterward.

No one is saying that text-based chat should be canned. It's just that for complex encounters where people need to talk to each other, voice is the way to go. There's no way to do fast tank swaps without it. Healers can't hand off responsibilities to each other without it. Text is too slow for complex encounters with powerful monsters, and SE realizes that.

The other thing I am looking forward to is the mobile app, but I hope it's not limited to just the things mentioned. My favorite aspect of WoW's app is the Mobile Auction House. I can manage my inventory and sell off mats\equipment\etc from literally anywhere with a data signal. It also lets you make purchases and look up upgrades for your character. Really cool stuff.
#43 Apr 29 2013 at 2:15 PM Rating: Decent
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Archmage Callinon wrote:
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Fast fighting for a long period of time does take away from communication.


Voice communication fixes that. I'd personally rather have faster combat with more difficult encounter mechanics, even if it means I have to give up communicating via the chat window.

And even so.. with a 2-3 second GCD or whatever Wint said it was in the other thread, you don't have a lot of time to type anything without ******** up your rotation. A couple highly abbreviated words at best.


Voice communication is fine for raid leaders-- for people who just want to chat with strangers online, it's not always desirable.

I talked to people frequently in FFXI during battles, and I've played games where talking during battle was neither necessary nor even possible while actively performing your job in the battle. It sucks because no one every needs to talk, so there's no sense of community. People join and leave a party without saying a word. You might as well not even play with other people. What's the point of enduring the subpar gameplay of an MMO if not to enjoy the game with other people?
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#44 Apr 29 2013 at 3:04 PM Rating: Good
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Kachi wrote:
I talked to people frequently in FFXI during battles, and I've played games where talking during battle was neither necessary nor even possible while actively performing your job in the battle. It sucks because no one every needs to talk, so there's no sense of community. People join and leave a party without saying a word. You might as well not even play with other people. What's the point of enduring the subpar gameplay of an MMO if not to enjoy the game with other people?


You're drawing a LOT of conclusions from just not typing to people while actively in combat. You sure you don't want to throw cancer in there somewhere?

Talking to people through text while fighting is not a requirement for a sense of community. Talking to random strangers at all is actually not necessarily required. Sometimes you just want to get in, do a dungeon or whatever, and get out. Sometimes I don't feel like talking to my party members. Does that mean they may as well not be there? No, because if they weren't there, we couldn't do the content.

Edited, Apr 29th 2013 4:04pm by Callinon
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#45 Apr 29 2013 at 3:10 PM Rating: Good
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I personally shy away from voice chats until I'm comfortable with a group. I'll listen when required but I find just jumping in with a group of players I hardly know can cause some unnecessary distractions to myself. Besides, nothing beats that first spoken chat when I feel established enough and hearing, "Dude! You ARE a girl!"

That said, it's becoming increasingly more required to voice for better or worse. I've heard even some RP groups require it for end game content.
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#46 Apr 29 2013 at 3:54 PM Rating: Decent
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Archmage Callinon wrote:
Kachi wrote:
I talked to people frequently in FFXI during battles, and I've played games where talking during battle was neither necessary nor even possible while actively performing your job in the battle. It sucks because no one every needs to talk, so there's no sense of community. People join and leave a party without saying a word. You might as well not even play with other people. What's the point of enduring the subpar gameplay of an MMO if not to enjoy the game with other people?


You're drawing a LOT of conclusions from just not typing to people while actively in combat. You sure you don't want to throw cancer in there somewhere?

Talking to people through text while fighting is not a requirement for a sense of community. Talking to random strangers at all is actually not necessarily required. Sometimes you just want to get in, do a dungeon or whatever, and get out. Sometimes I don't feel like talking to my party members. Does that mean they may as well not be there? No, because if they weren't there, we couldn't do the content.

Edited, Apr 29th 2013 4:04pm by Callinon


I'm mainly drawing a lot of conclusions about my preferences, so in that context, they're all correct conclusions. I mean, we can discuss the alternative design possibilities, but that sounds pretty tedious to me. The bottom line is that if you can't really talk during combat, which is what you do for most of the time that you're actually playing with other people, then it's hard to achieve a sense of community. Especially if people rely on auto-grouping options to party up.

It's completely possible to allow players to converse without requiring them to, and without hindering their activity during gameplay. I hope I don't need to convince anyone at this point that I've got no problems with flexible features which allow players to choose.

If you just want to play with other people, especially other people you already know, without regard for the feeling of a persistent community, there are dozens of games with co-op modes that are much more rewarding than an MMO.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#47 Apr 29 2013 at 4:57 PM Rating: Good
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A functional, comfortable, and swift means to type for gamepad players is needed. Regardless if there is a voice chat option or not. You can still play with other people without communicating in exhaustive or elaborate sentences. Forcing any type of communication is not always optimal. This is why you see the /blacklist option in XI, the mute button on xbox live or players choosing not to join guilds who require ventrillo, etc.

People are different from each other. Some are nice, some are courteous, some are perverts, some like to cuss, some are violent, some are funny, some are rude, some have very loud voices, and some just have annoying voices. Any person can cycle through those moods at anytime and cause more distraction than vital communication. I play with people sometimes typing, sometimes voice chat, and sometimes I don't communicate at all. Options good, required bad..

How could XIV give players more options?
No faster GCD required unless there is heavy environmental/positional awareness focus while activating skills or a skill modifier button.
-An intuitive marking system for use with player communication or enemy marking.
-A gamepad/kb hybrid with a full size qwerty keyboard
-A return of a queue feature for skills(allows typing while basic commonly used skills fire off)
-An enhance chat/macro feature for communicating

What are some your ideas?

Mainly, I think if mmos are going to continue releasing on consoles. Someone needs to develop an intuitive mmo/gamepad/keyboard hybrid. That is the main thing I see not eating up bandwidth and placing gamepad and keyboard users on more level ground imo.
#48 Apr 29 2013 at 5:11 PM Rating: Decent
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Honestly, I think the suggestions you shared would do wonders for the game. I've been advocating for queued attacks and a controller/keyboard hybrid in particular since before the release of 1.0. There's always more that you can do, but when simpler and smarter solutions are passed over, that's what disappoints me.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#49 Apr 29 2013 at 5:23 PM Rating: Default
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sandpark wrote:
A functional, comfortable, and swift means to type for gamepad players is needed. Regardless if there is a voice chat option or not. You can still play with other people without communicating in exhaustive or elaborate sentences. Forcing any type of communication is not always optimal. This is why you see the /blacklist option in XI, the mute button on xbox live or players choosing not to join guilds who require ventrillo, etc.




Xbox gampepad keypad add on is recognized as a keyboard in windows. Therefore it should allow you to type directly from the gamepad. Problem = Solved
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#50 Apr 29 2013 at 5:25 PM Rating: Decent
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I know you have Kachi. Sadly, the best thing I've seen close to that hybrid is your old logitech. There has got to be some company that can pull this off and implement modern features? Please?
#51 Apr 29 2013 at 5:27 PM Rating: Decent
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electromagnet83 wrote:
sandpark wrote:
A functional, comfortable, and swift means to type for gamepad players is needed. Regardless if there is a voice chat option or not. You can still play with other people without communicating in exhaustive or elaborate sentences. Forcing any type of communication is not always optimal. This is why you see the /blacklist option in XI, the mute button on xbox live or players choosing not to join guilds who require ventrillo, etc.




Xbox gampepad keypad add on is recognized as a keyboard in windows. Therefore it should allow you to type directly from the gamepad. Problem = Solved

Um you talking about that tiny little add on? Sure if every player has papa smurf hands.
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