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how long did relic weapons in 1.0 take to obtain?Follow

#1 Apr 28 2013 at 7:22 PM Rating: Decent
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the requirements for them sound hard/time consuming but Ove heard of ppl having multiple re;lics in 1.0... which in FFXI in teh past ppl having one relic weapon let alone multiple was extremely rare. so is getting a relic a lot easier than it sounds/looks in 1.0?

About how long would you say it would take a dedicated person to get a relic in 1.0? Also is it just me or do teh relics not seem to be all that great/powerful? for example MNK is a DD yet i see nothing in its relic weapons stats that seem to boost damage much unlike DRGs relic weapon which has crit hit rate as well a sother useful things for upping damage.. whats up with that?
#2 Apr 28 2013 at 8:11 PM Rating: Decent
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The Relics were pretty good, and some were downright amazing, but some, like Bard, were worse than you could get from a triple meld.

I've heard the same stories about relic length...

But I did attempt to get a relic myself. I joined a Dedicated Hamlet LS, I farmed up 25k Grand Company Seals to buy "About Beastmen" or whatever, and went on repeated hamlet runs.

After about a 9 hour session of hamlet, I walked away with 1/9 seals needed to start the quest. Another 6 hour session and I was lucky enough to get 1 of the 3 seals that dropped that day.

At this point, I decided to wait until ARR to continue this quest because 8 hours of hamlet is the most boring thing you could imagine, as a gathering class, running between 2 points gathering and dropping off resources..

I would say it would take at least 1 month of hard core dedication, and this is assuming you already had a dedicated group who knew how to speed run all the dungeons, and were able to kill Ifrit and Garuda extreme.

You would also have to be very wealthy, because the base weapon that you need to double meld with 2 tier 4 materias cost 2 mil easily, and then each tier 4 materia costed around 1-1.5 mil. All three items were lost when failing the synth, which had about a 15% chance of success.

The melding was the biggest hurdle, one that will be easier in ARR, because from now on, failing a double or triple meld only destroys the materia.
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#3 Apr 28 2013 at 8:15 PM Rating: Good
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I can't really answer for a small group of players, but when my LS did it, we spent atleast 3 months of doing hamlet defense nightly for 30+ players. We tried to keep everyone even and at the same spot. When server shut down came around we only had around 12 people who stayed until the very end and only around 10 of them got their relic. Over all, maybe 5 or 5.5 months from when we did it. Most of us didn't get any outside help, so it could have taken a much shorter time. Also, if we hadn't spent weeks getting beast man seals for people and then they decide to disappear or quit until 2.0.... *sigh*. We would have gotten everyone who stuck it out atleast one relic by the time servers stopped, but drama hit out LS in that last week and it didn't happen.

Without a LS to get help from, it would have been very difficult if not impossible for me to get as far as I did. The only thing k didn't finish was the oddity extreme battle and that was only because of LS drama.
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#4 Apr 28 2013 at 9:34 PM Rating: Excellent
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That whole melding system stinks to high heaven of Korean F2P MMO x.x In Fiesta you had to do something very similar but it was impossible without paying for items to either prevent you from losing your weapon or increase your success rate. That garbage has no place in a P2P game >.>. I wonder if that was a possible fail-safe for if they ever do decide to go F2P... Altana, I hope not... Crafting failures are one thing, but for a game that seems to want to be casual friendly that kind of wasted time sink is unacceptable x.x. At least in FFXI, for the most part, if you farmed your pop item or w/e and then lost the fight you knew it wasn't left up to a soulless RNG.

Edited, Apr 28th 2013 11:35pm by DamienSScott
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#5 Apr 28 2013 at 9:41 PM Rating: Good
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There are at least two games that have used such methods that were P2P, one being a Korean one. Lineage one allowed you to use enchant scrolls on enchanted items with a decreasing chance of success that would eventually destroy the weapon on failure. It was a form of gambling, because if you got lucky and made a really nice piece of gear, it became extremely valuable and also wasn't bound. Which meant you could sell it or use it.

The other game is Asheron's Call. They had an imbuing process on items. You could add +% to weapon attack skills via weapon imbuing, and you could imbue a special effect on a weapon. The quality of the mats and source weapon/armor determined its success rate. The imbue I think had a 20-25% chance of success and also destroyed on failure.

I actually wouldn't mind a system like that. Because it's an alternate form of progression for someone who can't find the time to put together a party to tackle raid encounters. It isn't economically feasible to make a weapon with 5 materia melds... But it IS possible. It's also possible to just get some linkshell members and invest time/resources to mow down content and get your end-game gear that way. I'm a big fan of diversity and having alternate progression. Keeps people paying for the game that we enjoy; and the more people that enjoy it, the better chance it has of staying out of F2P and community destruction.

Edited, Apr 28th 2013 8:43pm by desmar
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#6 Apr 28 2013 at 10:18 PM Rating: Good
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Other than the seal gathering which should become easier with the move to an open-world FATE, the relic challenges were more difficult than time consuming. If you knew how to beat Garuda with no deaths, complete the raid zones in 15 minutes, and defeat Ifrit Extreme, then you were in good shape.

If not, then you were screwed. Ifrit Extreme is confirmed to still be a task for the relic weapons, but they said the speedrun requirements will probably be dropped.
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#7 Apr 29 2013 at 12:48 AM Rating: Good
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I would say it took a dedicated LS that started from scratch and new nothing about it a few months depending on how many people there were and how much farming etc they did on their own.

In the last live letter Yoshi mentioned it will be a bit easier obtaining relics too so I doubt it will take very long in 2.0.
#8 Apr 29 2013 at 9:21 AM Rating: Decent
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DamienSScott wrote:
Crafting failures are one thing, but for a game that seems to want to be casual friendly that kind of wasted time sink is unacceptable x.x. At least in FFXI, for the most part, if you farmed your pop item or w/e and then lost the fight you knew it wasn't left up to a soulless RNG.

Edited, Apr 28th 2013 11:35pm by DamienSScott


I WANT them to be difficult to obtain. Nothing worse than everyone having the exact same items.

That's why I liked that you could meld gear better than the AF. It gave you a goal to strive for, to be better.

Also, the meld thing HAS been made easier. The weapon you meld to was a HUGE gilsink, because it was an HQ made from HQ materials, which were made from HQ ores. Darksteel Ore +1 made me a very rich man :D

Anyone can make materia, that just takes time.
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#9 Apr 29 2013 at 10:25 AM Rating: Excellent
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UltKnightGrover wrote:
Other than the seal gathering which should become easier with the move to an open-world FATE, the relic challenges were more difficult than time consuming. If you knew how to beat Garuda with no deaths, complete the raid zones in 15 minutes, and defeat Ifrit Extreme, then you were in good shape.

If not, then you were screwed. Ifrit Extreme is confirmed to still be a task for the relic weapons, but they said the speedrun requirements will probably be dropped.


I heard that too and it made me smile as it was that stage I was on when 1.0 ended. I just hope they don't do anything that makes them harder as I would have made more of an effort in 1.0 to get one. Only one other close friend in my LS got as far as Ifrit extreme. That took him a long time to do because if you didnt ride the wave of initial people doing the relic quests you were less likely to find people at your stage. Still it should be hard and I am not complaining about it. Regarding how good the weapons were, well in the final weeks of 1.0 you were able to get all the relic weapons from the bed after resting. So I tried them all out and most seemed pretty good compared to double melds but I have seen triple melded gear that was better.
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#10 Apr 29 2013 at 10:42 AM Rating: Good
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Louiscool wrote:
DamienSScott wrote:
Crafting failures are one thing, but for a game that seems to want to be casual friendly that kind of wasted time sink is unacceptable x.x. At least in FFXI, for the most part, if you farmed your pop item or w/e and then lost the fight you knew it wasn't left up to a soulless RNG.

Edited, Apr 28th 2013 11:35pm by DamienSScott


I WANT them to be difficult to obtain. Nothing worse than everyone having the exact same items.

That's why I liked that you could meld gear better than the AF. It gave you a goal to strive for, to be better.

Also, the meld thing HAS been made easier. The weapon you meld to was a HUGE gilsink, because it was an HQ made from HQ materials, which were made from HQ ores. Darksteel Ore +1 made me a very rich man :D

Anyone can make materia, that just takes time.


Depends on what your definition of "Difficult" Is! If relic weapons are gonna be the best weapons in game, they should be obtainable by clearing content, not doing chores, that are based on RNG.
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#11 Apr 29 2013 at 11:45 AM Rating: Good
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Ostia wrote:
Louiscool wrote:
DamienSScott wrote:
Crafting failures are one thing, but for a game that seems to want to be casual friendly that kind of wasted time sink is unacceptable x.x. At least in FFXI, for the most part, if you farmed your pop item or w/e and then lost the fight you knew it wasn't left up to a soulless RNG.

Edited, Apr 28th 2013 11:35pm by DamienSScott


I WANT them to be difficult to obtain. Nothing worse than everyone having the exact same items.

That's why I liked that you could meld gear better than the AF. It gave you a goal to strive for, to be better.

Also, the meld thing HAS been made easier. The weapon you meld to was a HUGE gilsink, because it was an HQ made from HQ materials, which were made from HQ ores. Darksteel Ore +1 made me a very rich man :D

Anyone can make materia, that just takes time.


Depends on what your definition of "Difficult" Is! If relic weapons are gonna be the best weapons in game, they should be obtainable by clearing content, not doing chores, that are based on RNG.


Relic weapons will no longer be the best weapons you can get in the game. Yoshi has said that with the new Labyrinth of Bahamut and crystal tower dungeons, comes new weapons that will beat out the relic weapons. He also said that they will make a quest line that allows you to upgrade your relic weapon into something more powerful down the line, but I don't know when that will be.
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#12 Apr 29 2013 at 11:50 AM Rating: Good
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Ostia wrote:
Louiscool wrote:
DamienSScott wrote:
Crafting failures are one thing, but for a game that seems to want to be casual friendly that kind of wasted time sink is unacceptable x.x. At least in FFXI, for the most part, if you farmed your pop item or w/e and then lost the fight you knew it wasn't left up to a soulless RNG.

Edited, Apr 28th 2013 11:35pm by DamienSScott


I WANT them to be difficult to obtain. Nothing worse than everyone having the exact same items.

That's why I liked that you could meld gear better than the AF. It gave you a goal to strive for, to be better.

Also, the meld thing HAS been made easier. The weapon you meld to was a HUGE gilsink, because it was an HQ made from HQ materials, which were made from HQ ores. Darksteel Ore +1 made me a very rich man :D

Anyone can make materia, that just takes time.


Depends on what your definition of "Difficult" Is! If relic weapons are gonna be the best weapons in game, they should be obtainable by clearing content, not doing chores, that are based on RNG.


I agree, that's why I quit pursuing a relic after about 20 hours of Hamlet Defense...
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#13 Apr 30 2013 at 2:35 AM Rating: Good
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[quote=Louiscool]The Relics were pretty good, and some were downright amazing, but some, like Bard, were worse than you could get from a triple meld./quote]

Which triple meld was best for bard? Curious.

It took about a month for my ls to get relic. I was out of town at the time and fell behind during hamlet seals. After they finished the first round, it took me a week to get mine. 3 days for seals, 1 day to spirit bond.

Many of the people you see with multiples probably hoarded the items during each interval. I know I collected 9 salts and 9 ore for 2.0. Smiley: sly

Since this isn't the final stage of the relic, it might be holistically difficult. 5 Stages anyone?
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