this is one of the things that has got me wondering of how will it effect the game at re-release.
Considering a ton of people "abused" and i will quote as it was either intentional or UN-intentional; the majority of the people that played after the x chain were added powered leveled and bum rushed every single job in game to cap within hours. Leading to the majority of servers with almost all things maxed effortlessly ( don't want to rehash what was spoken of before to death but it needs to be reminded ). Now considering they keep saying 2.0 is essentially a brand new game having over 50% of the players all capped out in the long run will have people quitting or not staying with the game longer due to them having few things to do.
I'm sure a lot will come out and say:
-they earned x....and y
-if i don't like i can start new character
but the way i see it going is this:
game released........everyone excited to see whats new.......they try new fate/and any of the new endgame.....only few weeks or month pass and considering capped all and the ease of progressing people will get bored and move on to another mmorpg.
so is this game over-casual gameplay and mechanics+ allowing almost everyone near max capped all going to bring more harm than good? am i alone on this? or imagine this what would happen if you release a mmorpg with everyone in the game at capped lv?
P.S- i really wish ( insert anti ff11 hatters shield ) that they took stuff from their 10+ year running mmorpg for inspiration, this is looking into another WoW rehash with talk to npc......go kill x amount of monsters and collect reward 1-cap and focus all on endgame. I wish it was like in the old days or ff11 where the journey from 1 to max is the adventure and not just have a gap in activities from 1....cap and then they have stuff to do, or have levels mean something.
Edited, Apr 29th 2013 12:08pm by KingAlkaiser