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What games are you all playing while waiting for FFXIV?Follow

#52 Apr 30 2013 at 10:51 AM Rating: Excellent
Just finished Fallout: New Vegas the other night. Might start playing Half Life 2 next. Also need to finish Borderlands 2.
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#53 Apr 30 2013 at 11:14 AM Rating: Good
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Got Battlefield 3 for $5 a week ago, so been playing a bit of that.

Also, Neverwinter open beta just started about 1 hour ago. Direct download is at a whopping 10k/s. Torrent is even worse at 1k/s, 1600 seeds and 8000 peers.

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#54 Apr 30 2013 at 11:37 AM Rating: Default
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ragamuffin wrote:
:/ None, nothing is holding my interest for more than a few hours....and it's getting expensive trying to find something.....sigh!


Plants Vs Zombies is actually really fun. And you can play it for minutes or hours and be just as satisfied.
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#55 Apr 30 2013 at 12:25 PM Rating: Good
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I just picked up Dungeons of Dredmor on Steam. It's a Rogue-like game and pretty fun. It has great humor and tons of old-school game references. I really like the skill system in it, especially compared to The Pit.
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#56Killua125, Posted: Apr 30 2013 at 12:55 PM, Rating: Sub-Default, (Expand Post) What makes you say that? I just got finished playing a little more of it. The best thing is the Joe Hisaishi music and the designs are pretty nice (but far from Ghibli's best, obviously), but you'll see what I mean about the constant, constant handholding and unskippable explanations for everything, as well pretty generic plot themes. I don't think that stuff is too subjective.
#57 Apr 30 2013 at 12:56 PM Rating: Decent
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Gonna grab Soul Sacrifice for Vita today, that should hold me over well.
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#58 Apr 30 2013 at 1:00 PM Rating: Good
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Still the same wrote:
you'll see what I mean about the constant, constant handholding and unskippable explanations for everything [...] just that I started it recently
Heh, not even trying.
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#59 Apr 30 2013 at 1:08 PM Rating: Default
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It's not even the tutorial stuff that's annoying, if that's what you're saying. Even after the beginning portions of the game, every new objective is outlined for you completely, and repeated several times over. There's no following clues or thinking for yourself at all. They shove exactly what you need to do in your face, for every single part of the game. Even after all that, there's an option to have a map icon telling you exactly where to go at all times.
#60 Apr 30 2013 at 1:16 PM Rating: Excellent
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Trying So Hard wrote:
for every single part of the game
Same, Not Ten Minutes Ago wrote:
I started it recently
Earlier Still wrote:
I played some Ni no Kuni yesterday.
Your vast experience and in depth knowledge is stunning. Every single part, huh. Smiley: laugh
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#61 Apr 30 2013 at 1:20 PM Rating: Decent
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Wint wrote:
Sorry Killua, but I don't think you and I have a similar taste in games, so I'll be taking your review with a grain of salt Smiley: laugh


lolgaxe wrote:
Trying So Hard wrote:
for every single part of the game
Same, Not Ten Minutes Ago wrote:
I started it recently
Earlier Still wrote:
I played some Ni no Kuni yesterday.
Your vast experience and in depth knowledge is stunning. Every single part, huh. Smiley: laugh


I played it for about six hours and my experiences were the same throughout, so unfortunately I must agree with Killua. Again, it was suggested that it starts to pick up where I quit, but I found the same things annoying enough to hinder my enjoyment. I feel like it's a great introductory RPG for little kids, but it has thus far failed entirely to capture me. The in-game manual has been the most interesting thing to me thus far, and even that seems to spoil the boss-fights.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#62Killua125, Posted: Apr 30 2013 at 1:20 PM, Rating: Sub-Default, (Expand Post) ... yeah, I made it pretty clear that I haven't beaten it yet and I just gave my impressions so far.
#63 Apr 30 2013 at 1:23 PM Rating: Decent
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I have read that this is coming to the ps3 this supposedly late summer early fall. What I am wondering is this that the ps4 (so far as well know ) this holiday season, I am surprised it's not coming on the ps 4.
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#64 Apr 30 2013 at 1:23 PM Rating: Excellent
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"I quit early, so my opinions on the whole game are accurate." No wonder game quality has been going down. They have to to keep you mindless buttonmasher kiddies' attentions. Smiley: frown
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#65 Apr 30 2013 at 1:30 PM Rating: Decent
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To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play. I used to give things that benefit of the doubt, but one brutal lesson after another, I've finally learned better.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#66 Apr 30 2013 at 1:46 PM Rating: Good
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I've enjoyed Ni no Kuni so far.

I also have no problem with the sidekick that explains things as though he's talking to a 10 year old boy; mostly because he's talking to a 10 year old boy. Did YOU know what "indolence" meant when you were 10? I'm not even sure I know what it means NOW, and I've had the vocabulary lesson. But if you're not having fun, stop playing.

Quote:
To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play.


I took so much crap for telling people I wasn't having fun with Tera after 7 hours of gameplay.. you'd think I'd insulted their mothers. It's the same argument I've heard about FF13 getting fun about 20 hours in. That's too long for me to start having fun with a game. A game should be fun from the beginning, and should keep being fun through to the end. If your game isn't fun, you have failed at game creation.

Lately I've been playing all sorts of things. Casually playing WoW right now after my raiding guild fell apart, playing a little FFXI too though I don't think I'm going to stick with that (it's hard for me to summon up the will to do things in that game). Fished out an old XP machine to play KOTOR on for the first time, since it's about the only thing that'll work on. Also playing some FF6 occasionally.. just depends what I feel like doing.
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#67 Apr 30 2013 at 1:56 PM Rating: Excellent
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To borrow a term from the publishing industry, a game has to have a "hook."

It has to have something that pulls you forward, evening through the grindy boring bits. Without a good hook, a game had better be **** fun to play in it's own right in those first few hours or else I'm going to put it down. XIII's problem is that we had all these characters and lore terms thrown at us in the very beginning before we'd had an option to develop any emotional attachment to them, and then for the first two hours of gameplay we were running through hallways.

XII had a much, MUCH better intro. Within ten minutes we'd seen Ash fall in love and become a widow. By the time the actual gameplay started and I was controlling Van, the hook for me was "when is this bratty little kid going to meet the princess I just saw?" That kept me going forward even when I wanted to strangle Van's neck.

Edited, Apr 30th 2013 3:58pm by Catwho
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#68 Apr 30 2013 at 1:57 PM Rating: Excellent
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Kachi wrote:
To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play.
That's fine, it's your quarter, you're the final deciding factor whether you continue or not. Tom Brevoort once admitted that Marvel prefers angry fans to apathetic ones. If you play a game and it upsets you, you're going to keep buying it. You've proved you'll do that time and time again. So, next time Square releases a one button Final Fantasy game like 13, keep in mind that it's your fault. Smiley: smile

I do lament about deep, rich storylines are all but extinct, and I appreciate that Ni No Kuni tried to do that, but I'm in the minority here. It's all Call of Modern Warfare and ESPN Same Sports Game with the Numbers Slightly Changed from here on out.
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#69 Apr 30 2013 at 2:37 PM Rating: Excellent
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lolgaxe wrote:
Kachi wrote:
To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play.
That's fine, it's your quarter, you're the final deciding factor whether you continue or not. Tom Brevoort once admitted that Marvel prefers angry fans to apathetic ones. If you play a game and it upsets you, you're going to keep buying it. You've proved you'll do that time and time again. So, next time Square releases a one button Final Fantasy game like 13, keep in mind that it's your fault. Smiley: smile

I do lament about deep, rich storylines are all but extinct, and I appreciate that Ni No Kuni tried to do that, but I'm in the minority here. It's all Call of Modern Warfare and ESPN Same Sports Game with the Numbers Slightly Changed from here on out.


I believe the title you're referencing is Call of Modern Medal of Duty NCAA NFL 2KXX Black Ops 27 Zombie Revenge (now with DLC only!).

If you can't look at a game like Ni No Kuni for what it is, then maybe you need a different hobby. You did mention you're about done with video games. I've had those feelings too. Games like Ni No Kuni redeem my love for this art form. Or maybe you don't like silly puns? Remember, it's a ROLE playing game. Your ROLE is that of a 10 year old boy. The story is a charming one set in what I feel is a beautiful place. Excercise a little suspension of disbelief and try enjoying something at face value for a change.

And Kilua: Injustice Gods Among is awful. I loved MK, but that hunk of junk was ridiculous. Talk about an assanine story line and terrble game play.
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#70 Apr 30 2013 at 3:56 PM Rating: Decent
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lolgaxe wrote:
Kachi wrote:
To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play.
That's fine, it's your quarter, you're the final deciding factor whether you continue or not. Tom Brevoort once admitted that Marvel prefers angry fans to apathetic ones. If you play a game and it upsets you, you're going to keep buying it. You've proved you'll do that time and time again. So, next time Square releases a one button Final Fantasy game like 13, keep in mind that it's your fault. Smiley: smile

I do lament about deep, rich storylines are all but extinct, and I appreciate that Ni No Kuni tried to do that, but I'm in the minority here. It's all Call of Modern Warfare and ESPN Same Sports Game with the Numbers Slightly Changed from here on out.


Uh, not me. If I play a game and I don't like it, I'm not going to buy it at all. I didn't even buy XII or XIII--I tried a friend's copy and then decided not to buy.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#71 Apr 30 2013 at 3:57 PM Rating: Decent
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Archmage Callinon wrote:
I've enjoyed Ni no Kuni so far.

I also have no problem with the sidekick that explains things as though he's talking to a 10 year old boy; mostly because he's talking to a 10 year old boy. Did YOU know what "indolence" meant when you were 10? I'm not even sure I know what it means NOW, and I've had the vocabulary lesson. But if you're not having fun, stop playing.

Quote:
To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play.


I took so much crap for telling people I wasn't having fun with Tera after 7 hours of gameplay.. you'd think I'd insulted their mothers. It's the same argument I've heard about FF13 getting fun about 20 hours in. That's too long for me to start having fun with a game. A game should be fun from the beginning, and should keep being fun through to the end. If your game isn't fun, you have failed at game creation.

Lately I've been playing all sorts of things. Casually playing WoW right now after my raiding guild fell apart, playing a little FFXI too though I don't think I'm going to stick with that (it's hard for me to summon up the will to do things in that game). Fished out an old XP machine to play KOTOR on for the first time, since it's about the only thing that'll work on. Also playing some FF6 occasionally.. just depends what I feel like doing.


I can see 7 hours as being a justifiably sparse sample for a game that you're supposed to play for a thousand hours. But I also wouldn't fault someone for not giving it any more time than that.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#72 Apr 30 2013 at 4:00 PM Rating: Decent
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LebargeX wrote:
lolgaxe wrote:
Kachi wrote:
To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play.
That's fine, it's your quarter, you're the final deciding factor whether you continue or not. Tom Brevoort once admitted that Marvel prefers angry fans to apathetic ones. If you play a game and it upsets you, you're going to keep buying it. You've proved you'll do that time and time again. So, next time Square releases a one button Final Fantasy game like 13, keep in mind that it's your fault. Smiley: smile

I do lament about deep, rich storylines are all but extinct, and I appreciate that Ni No Kuni tried to do that, but I'm in the minority here. It's all Call of Modern Warfare and ESPN Same Sports Game with the Numbers Slightly Changed from here on out.


I believe the title you're referencing is Call of Modern Medal of Duty NCAA NFL 2KXX Black Ops 27 Zombie Revenge (now with DLC only!).

If you can't look at a game like Ni No Kuni for what it is, then maybe you need a different hobby. You did mention you're about done with video games. I've had those feelings too. Games like Ni No Kuni redeem my love for this art form. Or maybe you don't like silly puns? Remember, it's a ROLE playing game. Your ROLE is that of a 10 year old boy. The story is a charming one set in what I feel is a beautiful place. Excercise a little suspension of disbelief and try enjoying something at face value for a change.

And Kilua: Injustice Gods Among is awful. I loved MK, but that hunk of junk was ridiculous. Talk about an assanine story line and terrble game play.


I'm of the belief that you're never beyond a good story or good gameplay. But can you outgrow derivatives when they're the umpteenth iteration of something you've already experienced, such that they become entirely predictable chores? Yes.

Also, I'm like the king of silly puns.

To me, Ni No Kuni would have been a fantastic game if I hadn't already played dozens of other RPGs in my life. But I have, and there is little meat on the bone of this game to sate my appetite.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#74Killua125, Posted: Apr 30 2013 at 5:09 PM, Rating: Sub-Default, (Expand Post) Enough with the 'your taste is sh*t, mine is superior, if you don't like Ni no Kuni you should find a hobby besides gaming' - are you KIDDING me?
#75 Apr 30 2013 at 5:32 PM Rating: Good
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Not to offend all of the Nihongophiles here, but after watching (skimming) a few hours of gameplay for Ni No Kuni I could see how it isn't a game for everyone, even avid RPG gamers. It did seem quite tutorial heavy, which is fine I suppose for it's target audience, but there are much better ways to implement tutorials without it being so blatantly obvious. I know the game is probably heavily based around it's storyline and reminds me quite a bit of the Lunar series, but 45 minutes of gameplay is a bit long of a wait for your first battle. I skipped ahead about 12 hours into the play through and discovered that the battle system seemed strongly reminiscent of pokemon at a cursory glance.

I guess my point is that everyone can have their own opinion about a game (or anything for that matter) and it still not be wrong. I could see how this game's pacing could prevent some people from getting into it. I'm sure it is a great game, as far as what gets released today, but a couple developer missteps can prevent some from enjoying the experience.

Edit: Rogue Down-voting mediation and opinions like a BAUSS!

Edited, Apr 30th 2013 8:18pm by DamienSScott
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#76 Apr 30 2013 at 5:41 PM Rating: Good
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Killua125 wrote:
LebargeX wrote:
lolgaxe wrote:
Kachi wrote:
To me, if I give a game six hours and it fails to demonstrate any meaningfully interesting or exemplary qualities, I'm generally willing to hedge my bets that it isn't going to redeem itself with further play.
That's fine, it's your quarter, you're the final deciding factor whether you continue or not. Tom Brevoort once admitted that Marvel prefers angry fans to apathetic ones. If you play a game and it upsets you, you're going to keep buying it. You've proved you'll do that time and time again. So, next time Square releases a one button Final Fantasy game like 13, keep in mind that it's your fault. Smiley: smile

I do lament about deep, rich storylines are all but extinct, and I appreciate that Ni No Kuni tried to do that, but I'm in the minority here. It's all Call of Modern Warfare and ESPN Same Sports Game with the Numbers Slightly Changed from here on out.


I believe the title you're referencing is Call of Modern Medal of Duty NCAA NFL 2KXX Black Ops 27 Zombie Revenge (now with DLC only!).

If you can't look at a game like Ni No Kuni for what it is, then maybe you need a different hobby. You did mention you're about done with video games. I've had those feelings too. Games like Ni No Kuni redeem my love for this art form. Or maybe you don't like silly puns? Remember, it's a ROLE playing game. Your ROLE is that of a 10 year old boy. The story is a charming one set in what I feel is a beautiful place. Excercise a little suspension of disbelief and try enjoying something at face value for a change.

And Kilua: Injustice Gods Among is awful. I loved MK, but that hunk of junk was ridiculous. Talk about an assanine story line and terrble game play.


Enough with the 'your taste is sh*t, mine is superior, if you don't like Ni no Kuni you should find a hobby besides gaming' - are you KIDDING me?

I made some comments that I don't like the game, I didn't insult anyone who does. I just don't think it's a very fun game. Sorry.

Edited, Apr 30th 2013 7:11pm by Killua125


Did you notice how I didn't quote your post? Do you think that means maybe I wasn't replying to you? Way to flip out though. Smiley: smile

I spoke to you directly at the end of my post about Injustice. You said you were on the fence about it and I was just giving you a little nudge. That was all.
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#77Killua125, Posted: Apr 30 2013 at 6:16 PM, Rating: Sub-Default, (Expand Post) I know you were replying to Kashi, that doesn't make your comment any less ridiculous...
#78 Apr 30 2013 at 7:37 PM Rating: Good
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Just got Tomb Raider on a friend's request. I played Mass Effect 3's Multiplayer since the demo up until a few weeks ago, lost interest in it. TR is very engaging. I've also been trying to plat Bayonetta at a steady pace for a while now. Kind of miffed the sequel is going to be a WiiU exclusive.
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#79 Apr 30 2013 at 8:32 PM Rating: Decent
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For the record, for a game like Ni No Kuni, I just relaxed and tried to let all disbelief and analysis be suspended. It didn't take. The game, by virtue of its design, would not allow me to forget that I was playing a pretty standard JRPG with an injection of a Studio Ghibli movie. Granted, I'm like 50% on liking Studio Ghibli movies to begin with, but usually when I don't like them it's because they resemble acid trip fantasy, whereas Ni No Kuni delivers a totally coherent plot, just one that didn't captivate me. I was totally on board in the first half hour when the /important plot point happens/, but beyond that they failed to engage me.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#80 Apr 30 2013 at 8:45 PM Rating: Good
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Kachi wrote:
For the record, for a game like Ni No Kuni, I just relaxed and tried to let all disbelief and analysis be suspended. It didn't take. The game, by virtue of its design, would not allow me to forget that I was playing a pretty standard JRPG with an injection of a Studio Ghibli movie. Granted, I'm like 50% on liking Studio Ghibli movies to begin with, but usually when I don't like them it's because they resemble acid trip fantasy, whereas Ni No Kuni delivers a totally coherent plot, just one that didn't captivate me. I was totally on board in the first half hour when the /important plot point happens/, but beyond that they failed to engage me.


Fair enough. Different strokes and all.

What's the last thing you played that you thoroughly enjoyed front to back?
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#81 Apr 30 2013 at 9:46 PM Rating: Good
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Kachi wrote:
For the record, for a game like Ni No Kuni, I just relaxed and tried to let all disbelief and analysis be suspended. It didn't take. The game, by virtue of its design, would not allow me to forget that I was playing a pretty standard JRPG with an injection of a Studio Ghibli movie. Granted, I'm like 50% on liking Studio Ghibli movies to begin with, but usually when I don't like them it's because they resemble acid trip fantasy, whereas Ni No Kuni delivers a totally coherent plot, just one that didn't captivate me. I was totally on board in the first half hour when the /important plot point happens/, but beyond that they failed to engage me.



Just play Persona 3 already and shut up! :laughs:


Edited, Apr 30th 2013 11:52pm by ShindaUsagi
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#82 Apr 30 2013 at 10:54 PM Rating: Decent
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Thinking of getting a PS3 but worried it'll end up like my other consoles I've bought over the years (ie. mostly unused).

Going to have PS2 access once again soon, so maybe I should just put up with that. Seems like a waste to buy a PS3 when I still haven't exhausted the PS1 and PS2 libraries... though maybe this is just my strict impulse control and sustainability concerns getting away in my ability to have fun again.

Edited, May 1st 2013 1:11am by Dizmo
#83 Apr 30 2013 at 11:09 PM Rating: Good
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ShindaUsagi wrote:
Kachi wrote:
For the record, for a game like Ni No Kuni, I just relaxed and tried to let all disbelief and analysis be suspended. It didn't take. The game, by virtue of its design, would not allow me to forget that I was playing a pretty standard JRPG with an injection of a Studio Ghibli movie. Granted, I'm like 50% on liking Studio Ghibli movies to begin with, but usually when I don't like them it's because they resemble acid trip fantasy, whereas Ni No Kuni delivers a totally coherent plot, just one that didn't captivate me. I was totally on board in the first half hour when the /important plot point happens/, but beyond that they failed to engage me.



Just play Persona 3 already and shut up! :laughs:


Edited, Apr 30th 2013 11:52pm by ShindaUsagi


I added P3 and P4 to my Gamefly Q.

Like the new avatar btw :)
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#84 Apr 30 2013 at 11:52 PM Rating: Decent
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Just started playing Guild Wars 2 about 2 weeks ago to try to tie me over. Some things in that game are implemented very well and I am getting some enjoyment out of it, however I think it is too 1 player focused. The live open-world events are great, but sadly the population at lower levels is fairly low and during the hours I play I find it difficult to find people to do the events with. It's pretty fun, but I can't bring myself to play for more than an hour or two in a sitting. Also, the fact that many of my guild members are children who use words such as “swagtastic“ does not help.....at all.

Edited, May 1st 2013 1:53am by DrCapricious
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#85 May 01 2013 at 2:12 AM Rating: Good
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Earthbound.
#87 May 01 2013 at 4:05 AM Rating: Decent
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LebargeX wrote:
Kachi wrote:
For the record, for a game like Ni No Kuni, I just relaxed and tried to let all disbelief and analysis be suspended. It didn't take. The game, by virtue of its design, would not allow me to forget that I was playing a pretty standard JRPG with an injection of a Studio Ghibli movie. Granted, I'm like 50% on liking Studio Ghibli movies to begin with, but usually when I don't like them it's because they resemble acid trip fantasy, whereas Ni No Kuni delivers a totally coherent plot, just one that didn't captivate me. I was totally on board in the first half hour when the /important plot point happens/, but beyond that they failed to engage me.


Fair enough. Different strokes and all.

What's the last thing you played that you thoroughly enjoyed front to back?


The last actual game with a beginning and end? Gawd, I can barely remember. I think it was probably Borderlands (though possibly only by virtue of being the first shooter I actually enjoyed playing), though honestly I reached a point where I finished that one just to finish it. And I own Borderlands 2 but haven't been able to work up the desire to actually pop it in. Had I not done all of the quests, I probably would have enjoyed it front to back. To me the game suffered from content dilution--lots of content, but most lacking any real depth. Fetch quests, kill 10 skags, etc.

ShindaUsagi wrote:
Kachi wrote:
For the record, for a game like Ni No Kuni, I just relaxed and tried to let all disbelief and analysis be suspended. It didn't take. The game, by virtue of its design, would not allow me to forget that I was playing a pretty standard JRPG with an injection of a Studio Ghibli movie. Granted, I'm like 50% on liking Studio Ghibli movies to begin with, but usually when I don't like them it's because they resemble acid trip fantasy, whereas Ni No Kuni delivers a totally coherent plot, just one that didn't captivate me. I was totally on board in the first half hour when the /important plot point happens/, but beyond that they failed to engage me.



Just play Persona 3 already and shut up! :laughs:


Edited, Apr 30th 2013 11:52pm by ShindaUsagi


Fine! I think I even have it in a drawer somewhere, in its original seal no less. Maybe if it's such a good game, I should leave it sealed and pick up a used copy for posterity.

Also, a couple of others I've been meaning to add to the list:
The Last Story
No More Heroes 2 (I do remember thoroughly enjoying the first one despite its technical flaws)
Probably a Monster Hunter at some point, I enjoyed Tri once I got the hang of it. And Pikmin 3! Love me some Pikmin.

Basically, with no intention whatsoever, I've become a video game snob. Even a "really good" game is usually not good enough for me unless it's something very different from games I've already played. e.g., I hear the new Luigi's Mansion is supposed to be a lot of fun.



Edited, May 1st 2013 3:05am by Kachi
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#88 May 01 2013 at 4:22 AM Rating: Good
Played through Bioshock Infinite which was great, picked up Injustice which has also been fun so far. I saw Persona being mentioned. I tried to play through 4 on ps2, I just couldn't do it. Not sure why all the rave reviews, the game is painfully slow even several hours in. The story pacing is just terrible and I've played through some snoozefest RPG's throughout the years.
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#89 May 01 2013 at 7:28 AM Rating: Good
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Kachi wrote:
The last actual game with a beginning and end? Gawd, I can barely remember.
I'm pretty sure there's a new Fast and Furious movie that's more your speed. Smiley: smile
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#90 May 01 2013 at 12:06 PM Rating: Decent
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Wint wrote:
More and more I find myself playing a few runs of FTL before going to bed, I suppose that would qualify.


Yea Eve will always be a fall back for me as well
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#91 May 01 2013 at 12:09 PM Rating: Decent
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lolgaxe wrote:
Kachi wrote:
The last actual game with a beginning and end? Gawd, I can barely remember.
I'm pretty sure there's a new Fast and Furious movie that's more your speed. Smiley: smile


You should really stop trying to guess at my tastes. You're apparently extremely bad at it.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#92 May 01 2013 at 12:17 PM Rating: Excellent
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Kachi wrote:
You're apparently extremely bad at it.
Says the guy who yesterday admitted to an 85% purchase rate of Final Fantasy games. You're just overestimating your own tastes. There's no shame in it. They couldn't have possibly made a half dozen movies if people like you weren't buying.
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George Carlin wrote:
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#93 May 01 2013 at 12:25 PM Rating: Decent
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Er, I said that I didn't buy the two most recent ones. Nowhere did I say that I bought all the other ones. Aside from which, a little common sense would tell you that I haven't purchased a major FF console title in, what, more than 10 years? You don't think that over 10 years my tastes might have changed just a tad?

For all my babbling, it's impressive how little you know about me, let alone "people like me."
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#94 May 01 2013 at 12:29 PM Rating: Excellent
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Kachi wrote:
Er, I said that I didn't buy the two most recent ones.
D'aww, you got embarrassed and now your story changes. That's so adorable!
Kachi wrote:
You don't think that over 10 years my tastes might have changed just a tad?
Certainly. They've clearly gotten worse. Smiley: smile
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I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#95 May 01 2013 at 12:33 PM Rating: Default
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You're retarded, man. My story hasn't changed at all.

And you clearly don't even have a finger on my tastes, not that I care what you think of them in the first place. I mean, Fast and the Furious? Really? Humor me. How'd you deduce that one, *********

Quit trollin' and get back to work.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#96 May 01 2013 at 12:43 PM Rating: Good
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Kachi wrote:
How'd you deduce that one, sh*tlock?
Your lack of attention span and inability to recognize quality storytelling mostly. You're not a "snob," that just sounds better than your inability to follow. Also quick to change your story when it suits you, and to anger. It's either ADHD or bad taste, both of which is the kind of crowd the F&F movies cater to. I'm leaning more towards bad taste, since you understand how awful those movies are and are embarrassed to be called out on it, but it could also be easily treated with pills as well so I haven't quite ruled that out.
Kachi wrote:
Quit trollin' and get back to work.
Ahh yes, the accusation of trolling. The last bastion of a cornered prey. Instead of trying to disprove what is being said, try to distract everyone else that might be paying attention. That might actually require thought and work. Smiley: wink
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#97 May 01 2013 at 12:55 PM Rating: Decent
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You clearly want to understand people much better than you do, so let's just chalk this up to a practice session gone awry on your part. You'll get it someday, champ Smiley: rolleyes
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#98 May 01 2013 at 12:56 PM Rating: Good
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Kachi wrote:
You'll get it someday, champ Smiley: rolleyes
Whatever helps you pretend you're a complex and deep individual there, sport. Smiley: smile
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George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#99 May 01 2013 at 12:59 PM Rating: Excellent
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I like a good ******* match as much as the next guy, but let's simmer down fellas.
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#100 May 01 2013 at 1:09 PM Rating: Decent
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lolgaxe wrote:
Kachi wrote:
You'll get it someday, champ Smiley: rolleyes
Whatever helps you pretend you're a complex and deep individual there, sport. Smiley: smile


Well shucks. Your validation would have meant so much to my self-worth Smiley: oyvey The irony that you're implying that you're more deep and complex than I am isn't lost on me, either.

Seriously, man. I enjoy feeding the trolls, even meeting them on their own misguided terms. When -I'm- rolling my eyes and walking away, it's because you're really just so far off that it's absurd.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#101Killua125, Posted: May 01 2013 at 1:38 PM, Rating: Sub-Default, (Expand Post) All of lolgaxe's posts are just attack posts... usually not even relevant to the topic. I guess his monthly subscription is his ban-protection...
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