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What would YOU choose for the next new job?Follow

#52 May 04 2013 at 5:45 AM Rating: Default
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I think that right now, we're mostly gonna get old classes from XI as jobs...which is perfectly fine with me heh
#53 May 04 2013 at 6:36 AM Rating: Excellent
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But if Bard is any indication, hopefully they have an original twist on the old jobs.
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#54 May 04 2013 at 7:56 AM Rating: Decent
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They could always bring in Soldier as a great sword wielding class... Give them a buster sword and watch the fans go crazy.
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#55 May 04 2013 at 8:21 AM Rating: Decent
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Louiscool wrote:
But if Bard is any indication, hopefully they have an original twist on the old jobs.


Yup, and that is why I have faith in them. Bard looks interesting in this
#56 May 04 2013 at 1:10 PM Rating: Excellent
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Something that dual wields pistols, like a witch hunter or something. They could do this with musketeer if they don't blow it and make it into what corsair was. In other games, classes have specs. I feel like that's kind of missing from FF. Someone could roll a musketeer that focuses on rapier combat, another guy could spec it as a dual wielding ranger bandit. Sometimes you don't need more classes, just more options within the current classes. It would be cool to see a shapeshifting class at some point too, but I don't think that fits in to the FF lore really.
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#57 May 04 2013 at 1:14 PM Rating: Decent
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Well with the class system, you pretty much have plenty of options. Sure, ability wise, you'll be the same as the next person, but there's the potential for so many classes that each person will be different in some way. Though I am wondering if they'll have to just keep making weapons for each new class, or if they'll make you able to choose which class from certain weapons.

#58 May 04 2013 at 2:00 PM Rating: Decent
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I'd like to see a lotta jobs... But until ARR gets going and it succeeds I'm not holding my breath. I'd like to see Blue Mage, the complexity of it and the collecting spells was always fun. In every FF including Xi. I'd like to also see Dancer... And while I'm not sure how they'd manage it... It'd be kinda fun to see a Mime in there too. Though gameplay mechanics wise I'm not sure how that'd work out in a MMO.
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#59 May 06 2013 at 9:58 AM Rating: Good
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Transmigration wrote:
It would be cool to see a shapeshifting class at some point too, but I don't think that fits in to the FF lore really.


Final Fantasy Tactics Advanced had Morphers who could shape shift into different monsters and use their move set.

http://finalfantasy.wikia.com/wiki/Morpher
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#60 May 06 2013 at 10:13 AM Rating: Decent
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Red Mage & Blue Mage
#61 May 06 2013 at 1:02 PM Rating: Decent
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reptiletim wrote:
Final Fantasy Tactics Advanced had Morphers who could shape shift into different monsters and use their move set.


Darn, I was gonna mention some sort of shape-shifting class lol.

Beastmaster would be an easy one since they could use Tamer as the Class and Beastmaster as the Job. They could use whips or something.

Chemist to Calculator would be another combo that I wouldn't mind seeing either. It could fill the gap of a healing class easily.

An old school Geomancer would be awesome, but the implementation seems quite difficult. For example, in FFT maps are quite varied and each one has several different tile types. In an MMO areas are much larger and typically uniform in their scenery. It would get quite boring if you can only cast Ivy for 30 levels unless you fight on that beach over there or that pile of rubble in the corner of the map. Weather is also something that is infrequent and wouldn't be viable as a source of spell variety. I suppose if you learned spells through these processes and were able to use them elsewhere it might be possible...Perhaps storing certain spells for later use?

The only class that I would personally desire though, would have to be Puppetmaster. I don't know what class they could make to go with it, but they could do something requiring crafting classes leveled to a point. this could also tie into Chemist.


Edited, May 6th 2013 3:17pm by DamienSScott
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#62 May 06 2013 at 1:16 PM Rating: Good
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DamienSScott wrote:
reptiletim wrote:
Final Fantasy Tactics Advanced had Morphers who could shape shift into different monsters and use their move set.


Darn, I was gonna mention some sort of shape-shifting class lol.

Beastmaster would be an easy one since they could use Tamer as the Class and Beastmaster as the Job. They could use whips or something.

Chemist to Calculator would be another combo that I wouldn't mind seeing either. It could fill the gap of a healing class easily.

The only class that I would personally desire though, would have to be Puppetmaster. I don't know what class they could make to go with it, but they could do something requiring crafting classes leveled to a point. this could also tie into Chemist.


Wasn't Vincent from VII technically a Morpher?


Chemist would fullfill the vision that the original dev team had for crafters having a place in battles.
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#63 May 06 2013 at 1:39 PM Rating: Decent
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An old school Geomancer would be awesome, but the implementation seems quite difficult. For example, in FFT maps are quite varied and each one has several different tile types. In an MMO areas are much larger and typically uniform in their scenery. It would get quite boring if you can only cast Ivy for 30 levels unless you fight on that beach over there or that pile of rubble in the corner of the map. Weather is also something that is infrequent and wouldn't be viable as a source of spell variety. I suppose if you learned spells through these processes and were able to use them elsewhere it might be possible...Perhaps storing certain spells for later use?


Not difficult. A simple solution is to make the terrains unlock different spell lists. e.g., a variety of plant magic becomes available while on fertile soil. There are other ways, too, but this one is simple to implement.
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#64 May 06 2013 at 1:46 PM Rating: Good
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Not difficult. A simple solution is to make the terrains unlock different spell lists. e.g., a variety of plant magic becomes available while on fertile soil. There are other ways, too, but this one is simple to implement.


Yeah, that's actually what I originally thought of when I heard FFXI was getting geomancers. That data is already available to the game client.. should be simple enough to do.
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#65 May 06 2013 at 2:30 PM Rating: Excellent
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I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.
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#66 May 06 2013 at 7:27 PM Rating: Excellent
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reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?
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#67 May 06 2013 at 8:35 PM Rating: Excellent
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LebargeX wrote:
reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?


Chemists typically have the ability to enhance the effects of potions, possibly even making them effect multiple characters. In FFT they had the ability to throw recovery items several squares (along with actually being able to use them in the first place) while subbing the ability required you to be standing adjacent to your target (unless you equipped the throw item support ability). It was a decent starting support job, but quickly got overshadowed by Mages. It was typically better to have one or two fighters sub the item command for phoenix downs and the like (Auto X-Potion OMGWTFBBQPWNSAUCE).

Overall it was a fairly lackluster job in my opinion, but only because of how limiting they made it in those games. In an MMO like FFXIV they could really do something interesting and unique with this job, maybe something similar to some of the Engineer abilities in GW2. Using potions to heal and cause debuffs would certainly be interesting and i wouldn't mind seeing it poison an ally's weapon. With Archer/Bard not using ammo anymore I don't know if they would require actual potions to use their abilities or not, but it could be a great boon to Alchemy (not to mention the immersion players could experience gathering and crafting their potions to use in battle). If anything they could have self use skills that increase the effects of their own potions/ethers, making some solid abilities to pick up when soloing as another class.
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#68 May 06 2013 at 9:27 PM Rating: Excellent
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LebargeX wrote:
reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?


I had a character that was this - a "shot mage." She used shots of various alcohols to change her elemental affinity. The more she used, the less accurate her attacks were, but the more powerful.
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#69 May 06 2013 at 10:04 PM Rating: Decent
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Interesting idea.
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Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#70 May 06 2013 at 10:21 PM Rating: Good
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I really want Samurai. Yet, I have this new urge for a Dark Knight. Something that really looks hellish lol. Skills similar to FFT: War of the Lions.
#71 May 06 2013 at 10:38 PM Rating: Excellent
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Catwho wrote:
LebargeX wrote:
reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?


I had a character that was this - a "shot mage." She used shots of various alcohols to change her elemental affinity. The more she used, the less accurate her attacks were, but the more powerful.


Oh yeah... that's cool!

Whiskey for Fire, Schnapps for Ice, Moonshine for Lightning, Guiness for Dark Magic and Bass for Light!!

You could drink half-yards for DOT effects and shots for instant actions. Then like as you mentioned when you get more and more hammered, accuracy diminishes and power improves. But when you finally hit your limit you invoke Limit Break: Black Out. And maybe healing spells don't do as much good on you and you're more likely to be stunned, but you're immune to things like Poison and splash damage. SHAZAM!
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#72 May 06 2013 at 11:05 PM Rating: Good
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GDLYL wrote:
I really want Samurai. Yet, I have this new urge for a Dark Knight. Something that really looks hellish lol. Skills similar to FFT: War of the Lions.


I really like the look of the Dark Knights in FFT-- I think they'd look especially cool with a katana. Actually, that's kind of a wet dream of mine.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#73 May 06 2013 at 11:14 PM Rating: Decent
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LebargeX wrote:
Catwho wrote:
LebargeX wrote:
reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?


I had a character that was this - a "shot mage." She used shots of various alcohols to change her elemental affinity. The more she used, the less accurate her attacks were, but the more powerful.


Oh yeah... that's cool!

Whiskey for Fire, Schnapps for Ice, Moonshine for Lightning, Guiness for Dark Magic and Bass for Light!!

You could drink half-yards for DOT effects and shots for instant actions. Then like as you mentioned when you get more and more hammered, accuracy diminishes and power improves. But when you finally hit your limit you invoke Limit Break: Black Out. And maybe healing spells don't do as much good on you and you're more likely to be stunned, but you're immune to things like Poison and splash damage. SHAZAM!


I'm pretty sure that teenage alcoholism would increase by like 10000000%.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#74 May 07 2013 at 12:23 AM Rating: Good
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Kachi wrote:
LebargeX wrote:
Catwho wrote:
LebargeX wrote:
reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?


I had a character that was this - a "shot mage." She used shots of various alcohols to change her elemental affinity. The more she used, the less accurate her attacks were, but the more powerful.


Oh yeah... that's cool!

Whiskey for Fire, Schnapps for Ice, Moonshine for Lightning, Guiness for Dark Magic and Bass for Light!!

You could drink half-yards for DOT effects and shots for instant actions. Then like as you mentioned when you get more and more hammered, accuracy diminishes and power improves. But when you finally hit your limit you invoke Limit Break: Black Out. And maybe healing spells don't do as much good on you and you're more likely to be stunned, but you're immune to things like Poison and splash damage. SHAZAM!


I'm pretty sure that teenage alcoholism would increase by like 10000000%.


Maybe. But wouldn't that make them that much more interesting? lol
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#75 May 07 2013 at 2:06 AM Rating: Decent
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They don't need to be more interesting-- they need to be less ******. Just imagine how much further downhill the speech and behavior would go. Smiley: oyvey
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#76 May 07 2013 at 10:36 AM Rating: Decent
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Thief and a distant second Ninja and a even more distant third Red Mage.
I loved how those classes played in 11 but after logging back in recently I just can't bring myself to play 11 anymore with the dated graphics.
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#77 May 07 2013 at 12:53 PM Rating: Good
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Thief for sure, although I am not sure how I would like to see it's progression. Thief>Ninja could work, but I'd like ninja to be its own entity.

I'd also like to see Geomancer in some form. It makes me a little sad that I stopped playing FFXI before its release. I haven
''t even been able to bring myself to read up on it to see how they balanced it lol...
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#78 May 07 2013 at 1:02 PM Rating: Good
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Why isn't anyone really exploiting the "topic didn't specify whether outside franchise was acceptable" loophole? I'm going with bionic Bounty Hunter from Wild ARMs 2, like Kanon.
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#79 May 07 2013 at 1:39 PM Rating: Decent
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Gaxe reminded me of something from way long ago during the original 14 hype. The world was supposed to be a more modern era, akin to ff7. We KINDA saw that with the empire and magiteck, but it would be nice for them to explore that modern aspect with new jobs.

I'm not clamoring for Gunbladers, but really any class we haven't seen before that uses magiteck would be nice.
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#80 May 07 2013 at 1:47 PM Rating: Decent
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I'm not clamoring for Gunbladers,


WHY NOT?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#81 May 07 2013 at 2:06 PM Rating: Decent
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Kachi wrote:
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I'm not clamoring for Gunbladers,


WHY NOT?


Duh.. Because Gun-Halberds have been introduced!

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#82 May 07 2013 at 2:32 PM Rating: Excellent
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For that matter they could introduce Tinkerer as a class with Engineer being the job.

I have to admit it would be awesome to have a class that uses a buster sword (Soldier that I mentioned earlier) and a class that uses a gunblade. The nostalgia factor would go through the roof on that.

I love threads like these but it's bittersweet. The jobs that actually make it into the game are always much less creative than the ideas I read here.
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#83 May 07 2013 at 2:47 PM Rating: Good
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I liked the Edgar, machinist idea from FFIV (3).

It would be like a Puppetmaster, kinda, (turning the puppet into a weapon) but instead of having several different weapons you'd only have a couple (crossbow/chainsaw) and you'd be able to customize them with poison bolts, DoTs, elemental attacks, etc...

A Sabin-like class would be cool too. Yes, I know it's based off of a monk, but if you were able to do a few DDR-like button combos for a big TP move I think that might be interesting.
#84 May 08 2013 at 12:51 PM Rating: Good
+1 for Edgar type...and going along with the bionic bounty hunter idea, how about a class that replaced their limbs with magitek versions that give them various abilities? They'd be magical bionic bounty hunters.
#85 May 08 2013 at 1:08 PM Rating: Decent
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Kierk wrote:
I liked the Edgar, machinist idea from FFIV (3).

It would be like a Puppetmaster, kinda, (turning the puppet into a weapon) but instead of having several different weapons you'd only have a couple (crossbow/chainsaw) and you'd be able to customize them with poison bolts, DoTs, elemental attacks, etc...

A Sabin-like class would be cool too. Yes, I know it's based off of a monk, but if you were able to do a few DDR-like button combos for a big TP move I think that might be interesting.


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#86 May 08 2013 at 1:12 PM Rating: Good
Louiscool wrote:
Kierk wrote:
I liked the Edgar, machinist idea from FFIV (3).

It would be like a Puppetmaster, kinda, (turning the puppet into a weapon) but instead of having several different weapons you'd only have a couple (crossbow/chainsaw) and you'd be able to customize them with poison bolts, DoTs, elemental attacks, etc...

A Sabin-like class would be cool too. Yes, I know it's based off of a monk, but if you were able to do a few DDR-like button combos for a big TP move I think that might be interesting.


Relevant


Smiley: lol
#87 May 08 2013 at 1:12 PM Rating: Good
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Kierk wrote:
A Sabin-like class would be cool too. Yes, I know it's based off of a monk, but if you were able to do a few DDR-like button combos for a big TP move I think that might be interesting.
I agree and disagree. A problem would arise dealing with lag and server load and such where fighting game inputs could get lost and cause heavy problems for people playing the class, and there's also people that might simply not be dexterous enough to pull off the moves themselves in in optimum settings. But, like Kanon, you could just set it as a combo. You start inputting a simple first level move, that branches off in two directions for a medium move, and each of those two moves branches to two more moves to build up combo points, and you build enough then you can instantly pull a full combo in a single combat round using 1+2+3 in rapid succession.

It gets the basic idea out without punishing lesser machines, connections, and players.
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#88 May 08 2013 at 4:45 PM Rating: Good
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Kachi wrote:
GDLYL wrote:
I really want Samurai. Yet, I have this new urge for a Dark Knight. Something that really looks hellish lol. Skills similar to FFT: War of the Lions.


I really like the look of the Dark Knights in FFT-- I think they'd look especially cool with a katana. Actually, that's kind of a wet dream of mine.


Yes!Smiley: nod It would be so nice to have an aoe attack that just shoots out a mass amount of souls etc. I enjoyed the Hp for attack attacks. The potential is great with Dark Knight. Seeing as the Cap isn't here yet, Paladin still has room to get all "holy."

Edited, May 8th 2013 7:03pm by GDLYL
#89 May 08 2013 at 8:04 PM Rating: Decent
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lolgaxe wrote:
Kierk wrote:
A Sabin-like class would be cool too. Yes, I know it's based off of a monk, but if you were able to do a few DDR-like button combos for a big TP move I think that might be interesting.
I agree and disagree. A problem would arise dealing with lag and server load and such where fighting game inputs could get lost and cause heavy problems for people playing the class, and there's also people that might simply not be dexterous enough to pull off the moves themselves in in optimum settings. But, like Kanon, you could just set it as a combo. You start inputting a simple first level move, that branches off in two directions for a medium move, and each of those two moves branches to two more moves to build up combo points, and you build enough then you can instantly pull a full combo in a single combat round using 1+2+3 in rapid succession.

It gets the basic idea out without punishing lesser machines, connections, and players.


With or without branches, it's not a problem if the input is client side. Lag and such aren't issues, either. It just makes it easy for players to macro it if you don't randomize the inputs needed in some way (which would still only be a matter of time before someone developed a script). You wouldn't have the server acknowledge every button press-- just make the button presses a client side check that gets sent to the server, no different from activating any other ability.

The combo idea could work fine, too. I believe that's the same kind of system used in Xenogears.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#90 May 08 2013 at 8:05 PM Rating: Default
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#91 May 08 2013 at 8:19 PM Rating: Excellent
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Me personaly.. always loved Ninja and Samurai.. But since it is a tp master in XI idk how it would be implemented in XIV seeing as how you start out MAX tp and its generates rather quickly. I know alot of people make a big fuss over blink tank.. But I LOVED tanking on nin. Keeping hate was a challenge and kept me focused on what would be my next best move to keep hate but till have something up my sleeve for adds or he next pull etc. I wouldnt be bumed if it wasnt a blink tank in XIV though.

Just the thought of how much faster combat is coupled with ninja dual wield or sam two hand katana just.. Makes me scream like a school girl on the inside! XD

PS. I never got to level drk like I wanted but their AF was excellent! Fast combat with a Sythe!? MMMMM.. Yoshi get on these DDs! I know we still lack mages and what not so I guess MNK (Da combo masta) and DRG are going to have to hold me over till then.

Edited, May 8th 2013 10:25pm by SaitoMishima
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#92 May 08 2013 at 10:03 PM Rating: Good
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Should they not have "Jobs" come off from discipline of hands/land roles? Maybe Blacksmith/Pugilist to become a Puppet Master or something.
#93 May 08 2013 at 10:24 PM Rating: Good
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LebargeX wrote:
Catwho wrote:
LebargeX wrote:
reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?


I had a character that was this - a "shot mage." She used shots of various alcohols to change her elemental affinity. The more she used, the less accurate her attacks were, but the more powerful.


Oh yeah... that's cool!

Whiskey for Fire, Schnapps Vodka for Ice, Moonshine for Lightning, Guiness Brandy for Dark Magic and Bass Gin for Light!!



We do not "shoot" Shnapps or Beer my friend...

Edited, May 9th 2013 12:25am by Transmigration
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#94 May 08 2013 at 10:42 PM Rating: Good
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keflynmahon wrote:
Should they not have "Jobs" come off from discipline of hands/land roles? Maybe Blacksmith/Pugilist to become a Puppet Master or something.


That might be cool, except that the purpose of a job, as opposed to a class, is to fulfill a certain role in a party setting.

DoH and DoL classes don't have a place in parties. So a job for them would have to do something else.

That being said, it would be interesting if they COULD be integrated into parties so that endgame encounters were affected by their presence. Though off the top of my head I can only think of one way to do it.. so that'd get kinda redundant after a while. Still, I think having crafting and gathering classes as separate classes opens up some potentially innovative uses for them.
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#95 May 08 2013 at 10:47 PM Rating: Excellent
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Transmigration wrote:
LebargeX wrote:
Catwho wrote:
LebargeX wrote:
reptiletim wrote:
I like the idea of Chemist simply because I want to see them breaking bottles over people's heads.


I think that may be the Hillbilly Berserker class you're thinking of lol.

Maybe a "Drunken" class would be kind of cool. Abilities would be turned on or upgraded depending on the type or volume of drink ingested. Or is that how chemist works already?


I had a character that was this - a "shot mage." She used shots of various alcohols to change her elemental affinity. The more she used, the less accurate her attacks were, but the more powerful.


Oh yeah... that's cool!

Whiskey for Fire, Schnapps Vodka for Ice, Moonshine for Lightning, Guiness Brandy for Dark Magic and Bass Gin for Light!!



We do not "shoot" Shnapps or Beer my friend...

Edited, May 9th 2013 12:25am by Transmigration


Even better :)
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#96 May 08 2013 at 10:47 PM Rating: Good
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I don't have any experience with the job/class system. I just thought it would be an interesting and a good link to some Jobs.
#97 May 09 2013 at 10:57 AM Rating: Decent
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I think it was a huge oversight to abandon the combat applications of DoH/DoL.
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#98 May 09 2013 at 12:39 PM Rating: Good
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Repairing my weapons and farming dark matter are good enough 'combat applications' for them! That whole combat idea made the story very lack luster at the start. Parley Smiley: disappointed What they did for hamlet defense was awesome. I had more fun on my DOL/DOH than battle class. Pity it was limited to 8 people. Maybe F.A.T.E. still has a use for them. Maybe...
#99 Jun 02 2013 at 11:28 AM Rating: Decent
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Fell Knight > Dark Knight
Assassin > Ninja
Pilferer (Rogue) > Thief
Herder (Animist) > Beastmaster
are my top jobs I think I would like to see
#100 Jun 02 2013 at 11:32 AM Rating: Excellent
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gonna go off the walls and say

The Orator (話術士, Wajutsushi?), also known as Mediator in the original version or Talker in the Japanese version, is a job class from Final Fantasy Tactics. A magical-based job, the Orators use their voice as their main form of attack, along with guns.

Could share a class with Musketeer job if they ever do it.
#101 Jun 02 2013 at 11:59 AM Rating: Good
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I would like to see Bluemage or a Beastmaster
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