Relying on free lots, "let's pass loot freely", and other methods aren't methodical and have no rhyme or reasoning. It *always* culminates into a massive issue that drives people apart and usually away from the linkshell/guild. They don't work effectively over a long period of time, they never have, and never will.]
Ugh, I hate when people talk in absolutes about things they obviously don't understand. In swtor, my guild had a free lot system based on the Need/Greed/Pass implemented into the game. You only rolled on stuff for your class, and if you won a piece that run, you passed the rest unless no one else needed. In the full year that I ran with them, there was not one issue over gear, other than people feeling bad about joining a run for the first time and passing on stuff, even if they were told they could lot. The system worked great, there was never one iota of drama based on it, and everyone got what they wanted eventually. As long as you are playing with a group of mature, responsible people, the free lot system is excellent, and I highly encourage it. It encourages people to come on raids, because as long as they are there and participate, they have a chance at getting gear.
DKP works well also, but for casual players it really stinks, because for those who can't make a run all the time, they get left in the dust points-wise to those who have a more open schedule. To me, I'd much rather just have the people who come to an event be able to lot on items they can use. That way you aren't constantly getting screwed just because you can't play all the time. It also encourages those players without a ton of play-time to actually come to events, because they won't feel discouraged by being 100 points behind the hardcore dudes who come to every single event.
Personally I've been a fan of EPGP because it rewards effort as well as attendance: if you don't show up for a while you fall down the "list" due to natural point decay. The decay is usually percentage based so if everyone shows up all the time the ratio/loot eligibility doesn't change, only those not attending events suffer (and rightfully so).
So basically, ***** the casual players in favor of the hardcore players. I understand the philosophy, and have been in shells in ffxi that did this, and what I found was that there was WAY more drama in those shells, because the hardcores got all the loot and everyone else got jack sh*t unless they drop their real life schedule for the game. If you're in a hardcore shell, I guess it makes sense. But for anything else, it seems pretty backwards. Edited, May 4th 2013 6:44pm by BartelX