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Been away for a while, have a few ?'s about the "new FFXIV"Follow

#1 May 07 2013 at 1:52 PM Rating: Good
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So I put a lot of time into FFXIV, but left before the news of a new game being made so I'm completely lost about what is going on.

Are they making a completely new game altogether?
What happens to our old game?
Do characters transfer over or is everything new?
Same terrible Crysta plan?

I'm just confused in general as I haven't followed anything really since I left FFXIV behind. Any information is appreciated, or a direction as to where I can find information! Thanks!!! Nilbog Nekurd
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#2 May 07 2013 at 2:05 PM Rating: Decent
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I'm not the most knowledgeable about the details, but I think:

1: The game is not "completely" new, although massively overhauled. Same world, cities, classes, etc., set several years after the incidents in the first release. The actual physical world has changed tremendously (no more copypasta zones). It is a mostly new game, but with many of the basic features and art assets carrying over, and a continuation of the story from version 1.

2/3: If you actively played version 1 in its final months, you could apply for Legacy status, which would allow you to keep your character on certain approved servers. I think if you didn't apply for Legacy status, your character would be deleted. If you don't have a Legacy character, you'll have the choice to play on a fresh server or on a server with other players who are using their old characters.

4: I don't think so.
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#3 May 07 2013 at 2:10 PM Rating: Default
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Oh ok, I think I get it.

In that case I'd be much better off joining a fresh server with all players starting at level 1 since I did not apply for Legacy status. Thanks for your help!
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#4 May 07 2013 at 2:11 PM Rating: Good
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Same terrible Crysta plan?


Hopefully not. SE currently allows FFXI subscriptions to be paid directly with a credit card, just like a real company. Hopefully they'll allow FFXIV subscriptions to be paid the same way (don't assume...this is SE...they have very good drugs).
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#5 May 07 2013 at 2:23 PM Rating: Excellent
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I think all characters from the original launch carry over to 2.0, not just legacy.
However, if you want to start over completely, you have the option of starting on a server where there are only new characters.
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#6 May 07 2013 at 2:27 PM Rating: Decent
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Nilbog wrote:
So I put a lot of time into FFXIV, but left before the news of a new game being made so I'm completely lost about what is going on.

Are they making a completely new game altogether?
What happens to our old game?
Do characters transfer over or is everything new?
Same terrible Crysta plan?

I'm just confused in general as I haven't followed anything really since I left FFXIV behind. Any information is appreciated, or a direction as to where I can find information! Thanks!!! Nilbog Nekurd


I'll take a stab at this.

1) Although the game is based on the same world with a continuing story, characters, and other elements from the first game it's as close to being new as it can get without changing these universe related aspects. Everything has been overhauled, from the graphics, to the server infrastructure, to the design of the world, to class abilities, and a absolute massive amount of systems and content has been added.

The tl;dr is that this game is a real high production value version of XIV, with all the features and comforts that a modern MMO should have (and 1.0 lacked).

2+3) Go to YouTube and search End of an Era FFXIV. The story events at the end of 1.0 set up the overhaul/rebirth of the game in ARR.

In terms of characters, your character will carry over so your progress will not be lost. You can change your name and race at startup if you wish, though I suggest you re-roll anyway as so much is different.

4) No there are like 17 methods of payment now, including a direct credit card billing.

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#7 May 07 2013 at 3:50 PM Rating: Good
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Thanks for all the information! I can't wait to get back into Eorzea!

I'll tell you one thing about rerolling... I'll be one of the first players to have fishing poles in my bazaar! $$$$$$
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#8 May 07 2013 at 4:14 PM Rating: Good
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In case you haven't seen it here is End of an Era video that kinda shows you what happend and what's to come for ARR.

http://www.youtube.com/watch?v=sqL3-n2-3J4
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#9 May 07 2013 at 4:14 PM Rating: Excellent
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Kachi wrote:
2/3: If you actively played version 1 in its final months, you could apply for Legacy status, which would allow you to keep your character on certain approved servers. I think if you didn't apply for Legacy status, your character would be deleted. If you don't have a Legacy character, you'll have the choice to play on a fresh server or on a server with other players who are using their old characters.


Legacy only means you paid for 3 months during the last year the game was going. All existing character data will be migrated, even those who only played a month after launch.
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#10 May 07 2013 at 4:26 PM Rating: Default
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Ah, I wasn't clear on that. I guess what confuses me is that I've heard the existing character servers described as Legacy servers. I assume you can't take your level 30 character that isn't "Legacy" and place it on a fresh server, so it would only be playable on a "legacy" server? If not that, then they'll either have 3 server types (legacy, fresh, and "not legacy but not fresh") or people with pre-existing characters CAN play on fresh servers. Make sense?
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#11 May 07 2013 at 4:34 PM Rating: Excellent
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Kachi wrote:
Ah, I wasn't clear on that. I guess what confuses me is that I've heard the existing character servers described as Legacy servers. I assume you can't take your level 30 character that isn't "Legacy" and place it on a fresh server, so it would only be playable on a "legacy" server? If not that, then they'll either have 3 server types (legacy, fresh, and "not legacy but not fresh") or people with pre-existing characters CAN play on fresh servers. Make sense?


The former. 2 server types, new or not new. "Not new" can be a level 1 pug you named Ihaverobotarms Pewpew, all the way up to a legacy character with 50 in everything.

That name's taken on wutai/masamune >.>
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#12 May 07 2013 at 5:01 PM Rating: Excellent
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benjjjamin wrote:
Kachi wrote:
Ah, I wasn't clear on that. I guess what confuses me is that I've heard the existing character servers described as Legacy servers. I assume you can't take your level 30 character that isn't "Legacy" and place it on a fresh server, so it would only be playable on a "legacy" server? If not that, then they'll either have 3 server types (legacy, fresh, and "not legacy but not fresh") or people with pre-existing characters CAN play on fresh servers. Make sense?


The former. 2 server types, new or not new. "Not new" can be a level 1 pug you named Ihaverobotarms Pewpew, all the way up to a legacy character with 50 in everything.

That name's taken on wutai/masamune >.>


This. Not new = Legacy.
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#13 May 07 2013 at 5:02 PM Rating: Excellent
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benjjjamin wrote:
Kachi wrote:
Ah, I wasn't clear on that. I guess what confuses me is that I've heard the existing character servers described as Legacy servers. I assume you can't take your level 30 character that isn't "Legacy" and place it on a fresh server, so it would only be playable on a "legacy" server? If not that, then they'll either have 3 server types (legacy, fresh, and "not legacy but not fresh") or people with pre-existing characters CAN play on fresh servers. Make sense?


The former. 2 server types, new or not new. "Not new" can be a level 1 pug you named Ihaverobotarms Pewpew, all the way up to a legacy character with 50 in everything.

That name's taken on wutai/masamune >.>


This. Not new = Legacy and Existing characters from 1.0. It is rather confusing now that I think about it.
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#14 May 07 2013 at 5:07 PM Rating: Decent
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Thanks for clearing that up.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#15 May 07 2013 at 6:10 PM Rating: Default
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Wint wrote:
Kachi wrote:
2/3: If you actively played version 1 in its final months, you could apply for Legacy status, which would allow you to keep your character on certain approved servers. I think if you didn't apply for Legacy status, your character would be deleted. If you don't have a Legacy character, you'll have the choice to play on a fresh server or on a server with other players who are using their old characters.


Legacy only means you paid for 3 months during the last year the game was going. All existing character data will be migrated, even those who only played a month after launch.


OMG thank goodness. I was really getting worried there for a sec that my 50 char was going bye bye.
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#16 May 07 2013 at 7:17 PM Rating: Good
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Legacy Status = You paid for the game when subs started. You get reduced fees, extra mounts, etc.
Legacy Character = Any character that was around in 1.0 times gets transferred over to ARR with a new storyline. Legacy characters are treated in the new world by in-game characters as "Hollow Beings".

Legacy Character doesn't necessarily mean you have Legacy Status, but no characters were deleted due to inactivity.
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#17 May 07 2013 at 8:04 PM Rating: Decent
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Well that's cool. I guess I'll plan on sticking things out with my original character then. I didn't think there would be any particular advantage to using my old character--I literally did almost nothing on him. But I'd probably use him for the special story.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 May 08 2013 at 8:56 AM Rating: Good
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I wonder how much different the story would be? Like enough to make a new character to try do the other story as well.
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#19 May 08 2013 at 9:26 AM Rating: Good
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I don't think it'll be radically different, but I don't think the NPCs will act like they just met you, either.

Personally, I'm thinking the legacy characters will be seen as outcasts by the in-game NPCs because Louisoix teleported them to the future and left the current population at the mercy of Bahamut. That's just me speculating.

Edited, May 8th 2013 8:27am by UltKnightGrover
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#20 May 08 2013 at 9:37 AM Rating: Good
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UltKnightGrover wrote:
I don't think it'll be radically different, but I don't think the NPCs will act like they just met you, either.

Personally, I'm thinking the legacy characters will be seen as outcasts by the in-game NPCs because Louisoix teleported them to the future and left the current population at the mercy of Bahamut. That's just me speculating.

Edited, May 8th 2013 8:27am by UltKnightGrover


More like ghosts, I expect. They thought that everyone who was in the final battle died at Bahamut's hands (flames? mouth?) - they had no idea that Lousoix managed to save many of them.
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#21 May 08 2013 at 10:02 AM Rating: Good
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Catwho wrote:
UltKnightGrover wrote:
I don't think it'll be radically different, but I don't think the NPCs will act like they just met you, either.

Personally, I'm thinking the legacy characters will be seen as outcasts by the in-game NPCs because Louisoix teleported them to the future and left the current population at the mercy of Bahamut. That's just me speculating.

Edited, May 8th 2013 8:27am by UltKnightGrover


More like ghosts, I expect. They thought that everyone who was in the final battle died at Bahamut's hands (flames? mouth?) - they had no idea that Lousoix managed to save many of them.


I'm actually really excited to get reamed out by Merelwyb for fleeing like a coward.
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#22 May 08 2013 at 10:17 AM Rating: Good
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Does anyone know what the price of the orginal XIV CE was? 1.0 CE rather.. I was looking online but I couldnt find it because work computers blocking me lol.. Im curious how close the price of the original CE will compare with ARR CE as I plan to by the one ARR offers.
#23 May 08 2013 at 11:49 AM Rating: Decent
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79.99 I think...
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#24 May 08 2013 at 12:16 PM Rating: Decent
Kind of a random question, are level caps going to be raised on the legacy servers? In the previous version people would be doing endgame and such, but this is the beginning so no endgame? Are the new story line quests going to scale to high level characters? I know there's a lot of new activities like FATEs and such, just curious as it would seem there wouldn't be much to do for maxed out players.
#25 May 08 2013 at 12:32 PM Rating: Decent
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There will be plenty of endgame.

This isn't a new game. The old endgame is planned to be carried over and revamped, with the addition of many new dungeons including at least 2 intense dungeons that we know of, The Crystal Tower and The Labyrinth of Bahamut.

Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool
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#26 May 08 2013 at 12:35 PM Rating: Good
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There will be plenty of endgame.

This isn't a new game. The old endgame is planned to be carried over and revamped, with the addition of many new dungeons including at least 2 intense dungeons that we know of, The Crystal Tower and The Labyrinth of Bahamut.

Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool


Ah ok, thanks

Edit: The roaming Primal battles sound sick, I can see companies having a few scouts in every zone waiting for a pop...like old school NM camping

Edited, May 8th 2013 11:38am by SkinwalkerAsura
#27 May 08 2013 at 12:49 PM Rating: Good
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Yeah, Yoshi-P said that a server-wide message would go out when a true primal was used. You would see the environment change, the sky turn red, etc.

It sounds like a really fun mechanic.
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#28 May 08 2013 at 12:57 PM Rating: Good
Louiscool wrote:
Yeah, Yoshi-P said that a server-wide message would go out when a true primal was used. You would see the environment change, the sky turn red, etc.

It sounds like a really fun mechanic.


Sounds like it will be. Just sitting in Ul Dah chatting it up and the sky goes dark like it's the end of the world, instant mass convo starter!
#29 May 08 2013 at 1:40 PM Rating: Good
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i wasn't aware of these things either when a true primal is summoned... SE can always blow my mind just with lil stuff like this...
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#30 May 08 2013 at 6:50 PM Rating: Good
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They have confirmed though that primal battles in itself are staying mostly the same. So is it going to be like FFXI Sandworm where engaging it in a fight will throw you and your party into a special battlefield?

Or are the roaming primals and the primal fights for weapons considered different content? I know they've confirmed both, so I'm interested to see how they will pull this off.
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#31 May 09 2013 at 7:35 AM Rating: Decent
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UltKnightGrover wrote:
They have confirmed though that primal battles in itself are staying mostly the same. So is it going to be like FFXI Sandworm where engaging it in a fight will throw you and your party into a special battlefield?

Or are the roaming primals and the primal fights for weapons considered different content? I know they've confirmed both, so I'm interested to see how they will pull this off.


So there was some clarification after E3:

The Roaming Primals, will not be fights out in the open, they will be an instanced fight, but the instance will roam and you will have to find it, so yes, like the Sandworms.

They have given no clarification on if the primal weapon battles will be separate, but I assume so.

Basically, the roaming version will be akin to Ifrit Extreme, limited to who can claim it, while the Hard mode for weapons will be accessible for all.
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#32 May 15 2013 at 4:28 PM Rating: Good
Ok, how about the obvious questions from someone who really has not been paying attention lately:

1.) What about the Market Wards? Totally new system?

2.) Auction House?

3.) Menu Lag improved?

4.) Item Durability? Yes/no/changed?

5.) Linkshells can remove members? (who are not online and nearby?)

6.) Drop-out party powerleveing is still a thing?

7.) Is there a usable party/dungeon finder in the Beta? People use it?

8.) They added more unique weapon animations?

Are these questions eye-rollers or will the MMO basics be available at release this time around?

Edited, May 15th 2013 6:28pm by SmashingtonWho
#33 May 15 2013 at 4:31 PM Rating: Good
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Keep in mind that the NDA is still in place for a large majority of the beta. I know that, from the UI, they seem to be moving away from a menu based system and more toward hotkeys. Auction Houses and Duty Finders are/will be in the game. Someone who has played both phases may be able to answer more while skimming around the NDA.
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#34 May 15 2013 at 5:36 PM Rating: Good
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Menu lag is greatly reduced. About the only time I really felt it was noticeable inside Gridania was inside the Carpenter's guild when there were 100+ players sawing away, then the game took an extra moment to load the crafting menus.
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#35 May 15 2013 at 8:36 PM Rating: Good
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Quote:

1.) What about the Market Wards? Totally new system?


We don't know yet.

Quote:
2.) Auction House?


We don't know yet.

Quote:
3.) Menu Lag improved?


Yes.

Quote:
4.) Item Durability? Yes/no/changed?


Item durability is the replacement of FFXI's EXP loss now. If you die and home poiint, you lose a lot of durability. If you get Raised you lose very little.

Quote:

5.) Linkshells can remove members? (who are not online and nearby?)


Linkshells will be implemented in Phase 3. LS's will just be a chat channel now and their emphasis will be largely reduced. Companies will be the main player run guilds but both will let you remove members no matter location and online status.

Quote:
6.) Drop-out party powerleveing is still a thing?


That was just a phase. Just as abandoning/restarting leves for major EXP bonuses was a phase.

Quote:
7.) Is there a usable party/dungeon finder in the Beta? People use it?


NDA

Quote:
8.) They added more unique weapon animations?


They fixed that in 1.0 when they changed abilities and added jobs, but some in-game battle footage if you look at alpha first looks on their Youtube will show new casting animations and effects. Rest is NDA.






Edited, May 15th 2013 7:37pm by UltKnightGrover
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#36 May 15 2013 at 8:43 PM Rating: Decent
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UltKnightGrover wrote:
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7.) Is there a usable party/dungeon finder in the Beta? People use it?


NDA


Almost positive this isn't NDA. Yes there is a party/dungeon finder. I know I've read that somewhere, as I am not in the beta and would have no way of knowing otherwise. It's possible I just read it as speculation, but I'm pretty sure it was from something official.
#37 May 15 2013 at 9:08 PM Rating: Excellent
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A content finder was announced. Unable to confirm or deny its existence in beta because it would fall under the NDA if it does or does not exist since it isn't about Gridania or character creation.
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#38 May 16 2013 at 4:48 AM Rating: Excellent
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I can answer it without breaking the NDA, duty finder is coming phase 4:

http://gdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_BETA_Roadmap_EN.pdf
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#39 May 16 2013 at 11:59 AM Rating: Decent
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Louiscool wrote:
Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool


Hm, that could be ok if there's some time limit on how long you can hold him. Otherwise I see some stingy company holding him indefinitely until they really need him. Could be months before anyone else even gets the chance to see him roaming, let alone fight him.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#40 May 16 2013 at 12:34 PM Rating: Good
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Kachi wrote:
Louiscool wrote:
Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool


Hm, that could be ok if there's some time limit on how long you can hold him. Otherwise I see some stingy company holding him indefinitely until they really need him. Could be months before anyone else even gets the chance to see him roaming, let alone fight him.


I imagine there would have to be some kind of time limit in place. It's probably something like, X uses or used within X amount of real time hours. At least, that's how I hope it works.
#41 May 16 2013 at 12:58 PM Rating: Default
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Nilbog wrote:
So I put a lot of time into FFXIV, but left before the news of a new game being made so I'm completely lost about what is going on.

Are they making a completely new game altogether?
What happens to our old game?
Do characters transfer over or is everything new?
Same terrible Crysta plan?

I'm just confused in general as I haven't followed anything really since I left FFXIV behind. Any information is appreciated, or a direction as to where I can find information! Thanks!!! Nilbog Nekurd



This post pretty much identifies the **** poor job SE is doing about spreading the word.
#42 May 16 2013 at 1:06 PM Rating: Good
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BartelX wrote:
Kachi wrote:
Louiscool wrote:
Additionally, there will be the roaming primal battles, where finding Ifrit in the wild and defeating him will grant your Free Company the power to summon him during a battle (just once). After he's been cast, he will be free to appear in the world randomly again.

MANY new primals, in addition to the previous ones, the Relic quest, etc.

Us legacy will be busy, no worries..

But no, no level increase.

Edited, May 8th 2013 2:32pm by Louiscool


Hm, that could be ok if there's some time limit on how long you can hold him. Otherwise I see some stingy company holding him indefinitely until they really need him. Could be months before anyone else even gets the chance to see him roaming, let alone fight him.


I imagine there would have to be some kind of time limit in place. It's probably something like, X uses or used within X amount of real time hours. At least, that's how I hope it works.


There is, I think they said 1 RL week?

That way, you could get Ifrit, then schedule a run against {insert badass hnm} and utilize it. They also mentioned something like a meter on when the summon would leave you, which you could increase by doing activities UP TO a week.

So you would really have to work it to hold him.
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#43 May 16 2013 at 1:29 PM Rating: Decent
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Louis... where did you read this information? id like to have a scan over it...
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#44 May 16 2013 at 1:41 PM Rating: Decent
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One of the many live letters, I think. I really can't remember which one but I know it was a Live Letter (video).

Also, this thread on the official forums has Reinhart translating every last bit of info from Japan.

Edited, May 16th 2013 3:45pm by Louiscool
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#45Ostia, Posted: May 16 2013 at 2:31 PM, Rating: Sub-Default, (Expand Post) Yes and No! The engine is new, but it's more of an overhaul than a total new game, is a wowish FF hybrid sort of game, the crysta ? hopefully not. Oh and your characters get ported, you do not lose anything.
#46 May 16 2013 at 4:32 PM Rating: Good
Thanks for the replies UltKnightGrover.

UltKnightGrover wrote:
Quote:
6.) Drop-out party powerleveing is still a thing?


That was just a phase. Just as abandoning/restarting leves for major EXP bonuses was a phase.


Not sure what you mean by this. People just stopped doing it, or people CAN'T do it anymore?

I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.




Edited, May 16th 2013 6:34pm by SmashingtonWho
#47 May 16 2013 at 4:44 PM Rating: Good
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I was rather hoping that leveling up is enjoyable now.


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#48 May 16 2013 at 4:49 PM Rating: Good
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SmashingtonWho wrote:
I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.


In which game was leveling enjoyable?

The idea of the current system would be "Getting xp from doing something aside from punching a million crabs in the face should be less redundant and more rewarding."
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#49 May 16 2013 at 4:57 PM Rating: Decent
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TurboTom wrote:
SmashingtonWho wrote:
I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.


In which game was leveling enjoyable?

The idea of the current system would be "Getting xp from doing something aside from punching a million crabs in the face should be less redundant and more rewarding."


I loved partying in groups when I played XI... to each their own I suppose.
#50 May 16 2013 at 4:57 PM Rating: Good
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In which game was leveling enjoyable?


SWTOR. Class stories made the leveling experience quite enjoyable.

There's a question that should be asked if the ability to skip the leveling entirely is still around... why keep levels at all? I mean, if you don't have to do it to progress your character, why is it there?
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#51 May 18 2013 at 7:10 AM Rating: Good
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SmashingtonWho wrote:
Thanks for the replies UltKnightGrover.

Not sure what you mean by this. People just stopped doing it, or people CAN'T do it anymore?

I am hoping that it is no longer possible to just skip the leveling process entirely. I was rather hoping that leveling up is enjoyable now.



Neither, really. It really wasn't worth doing it anymore. It was more fun to log off for the night in an inn, get the resting bonus. The resting bonus EXP was way better than getting power-leveled.

This is speaking 1.0 terms. The TNLs for ARR are much higher, though.
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