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#102 May 20 2013 at 9:29 AM Rating: Default
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Ostia wrote:
electromagnet83 wrote:
Ostia wrote:
electromagnet83 wrote:
Ostia wrote:
There actually will be a release tomorrow of information.



I eagerly anticipate how you will somehow use said info to start an argument and then flame all who try to apply logic to it.


You should not worry then, never have we ever worried about logic and you being in the same thread.


That was hilarious from like a "I just zinged you" point of view, I'll concede that fact. But who said I am the one applying the logic? Besides, I find my illogical way of thinking entertaining.


Hey if it makes you happy, who am i to judge ?


I don't know but you seem to do it with astonishing regularity on this thread. So you tell us..Who ARE you to judge?
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#103Ostia, Posted: May 20 2013 at 10:21 AM, Rating: Sub-Default, (Expand Post) Smiley: lol
#104 May 20 2013 at 2:10 PM Rating: Decent
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On-topic: I just started playing Lost Odyssey last night, and it's already more of a Final Fantasy than any of the titles post FFX.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#105 May 20 2013 at 2:14 PM Rating: Good
Kachi wrote:
On-topic: I just started playing Lost Odyssey last night, and it's already more of a Final Fantasy than any of the titles post FFX.


I really liked that one. Hope you enjoy it to completion Smiley: smile
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#106 May 20 2013 at 3:31 PM Rating: Default
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Kachi wrote:
On-topic: I just started playing Lost Odyssey last night, and it's already more of a Final Fantasy than any of the titles post FFX.


FFXII was very Final Fantasy-y.
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#107 May 20 2013 at 5:47 PM Rating: Decent
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electromagnet83 wrote:
Kachi wrote:
On-topic: I just started playing Lost Odyssey last night, and it's already more of a Final Fantasy than any of the titles post FFX.


FFXII was very Final Fantasy-y.


Don't even get me started on that. Suffice it to say that I disagree, as did many others.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#108 May 20 2013 at 5:50 PM Rating: Excellent
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Kachi wrote:
electromagnet83 wrote:
Kachi wrote:
On-topic: I just started playing Lost Odyssey last night, and it's already more of a Final Fantasy than any of the titles post FFX.


FFXII was very Final Fantasy-y.


Don't even get me started on that. Suffice it to say that I disagree, as did many others.


I liked it, and so did many others.
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#109 May 20 2013 at 6:06 PM Rating: Decent
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Yes, yes. People have different opinions. I'm only pointing out that I'm far from alone in believing that many people, whether they liked XII or not, felt that it was an offline dungeon crawler that lacked the nostalgic staples of the FF series.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#110 May 20 2013 at 6:17 PM Rating: Excellent
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And I'm pointing out that just as many liked it for what it was.
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#111 May 20 2013 at 6:27 PM Rating: Excellent
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Hey! I do not allow FFXII hate on my forum..... FFXII was the most Final Fantasy game of the series, the mark/hunt aspect was awesome, the crafting was awesome, the job system was ok (Ok i admit it was lackluster but Hey) the only part that i hated, was the storyline, it was cut short.... a whole lot short, but that was more SE doing than anything.
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#112 May 20 2013 at 6:33 PM Rating: Excellent
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Ostia wrote:
Hey! I do not allow FFXII hate on my forum..... FFXII was the most Final Fantasy game of the series, the mark/hunt aspect was awesome, the crafting was awesome, the job system was ok (Ok i admit it was lackluster but Hey) the only part that i hated, was the storyline, it was cut short.... a whole lot short, but that was more SE doing than anything.


Smiley: clapSmiley: clapSmiley: clap
Smiley: clapSmiley: clapSmiley: clap
Smiley: clapSmiley: clapSmiley: clap
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#113 May 20 2013 at 6:34 PM Rating: Default
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Ostia wrote:
Hey! I do not allow FFXII hate on my forum..... FFXII was the most Final Fantasy game of the series, the mark/hunt aspect was awesome, the crafting was awesome, the job system was ok (Ok i admit it was lackluster but Hey) the only part that i hated, was the storyline, it was cut short.... a whole lot short, but that was more SE doing than anything.


See there, we aren't so different! FFXII was one of my favorites primarily because of the lack of battle transition. I felt like we were far enough technologically to get rid of that. The story was great, not so much Love story like the others. My only issue with it was that my disc skipped during the final CG scene so I never saw it Smiley: frown

Edit: Also, there is a CLEAR FFXII influence on FFXIV 2.0 from the blue dot zone transitions to the (no NDA break but trust me Osita, you mentioned in it your post) which makes me extremely happy.


Edited, May 20th 2013 8:36pm by electromagnet83
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#114 May 20 2013 at 6:36 PM Rating: Good
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FFXII tried something different by bringing the Tactics development team to the center stage. I enjoyed it a lot. Because it was its own universe within a universe, I can still appreciate it as an FF title. I like seeing the Tactics/XII influences in FFXIV's art design.
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#115 May 20 2013 at 6:40 PM Rating: Decent
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FFXII had Final Fantasy written all over it. I loved that game. And the Judges were badass.
#116 May 20 2013 at 6:42 PM Rating: Decent
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I certainly don't think FFXII was a bad game. I personally couldn't enjoy it because the gameplay was nearly ripped straight from FFXI, which I was already sick of by the time XII was released. Minus things like a strong story, there just wasn't much for me there.

But even as a "good game," it has fewer similarities to its FF predecessors than many JRPGs from completely different franchises.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#117 May 20 2013 at 6:46 PM Rating: Good
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Kachi, have you played Final Fantasy Tactics at all? I have to say, those two games are quite similar. As I mentioned, they're of the same universe. That explains why FFXII has fewer similarities to other FF games. It's how I see it, at least.
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#118 May 20 2013 at 7:01 PM Rating: Default
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Kachi wrote:
I certainly don't think FFXII was a bad game. I personally couldn't enjoy it because the gameplay was nearly ripped straight from FFXI, which I was already sick of by the time XII was released. Minus things like a strong story, there just wasn't much for me there.

But even as a "good game," it has fewer similarities to its FF predecessors than many JRPGs from completely different franchises.


I loved the fact that FFXII was like FFXI battle and gameplay wise. Because at the time I was frustrated with the extreme grind fest of FFXI, the outdated graphics (those who know me know ultimately I have a fondness for FFXI so settle down), and the fact that I simply didn't have the time to get anywhere in it. FFXII was like "FFXI Offline" with a rich story line and character development.
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#119 May 20 2013 at 7:07 PM Rating: Good
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I will shamelessly admit that Fran is one of my favorite characters in the series. I keep thinking about how in early development, Balthier was supposed to be the main character, hence all of his quips about being the leading man. I wish they had stuck with that. Vaan wasn't enough for me in a leading protagonist.
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#120 May 20 2013 at 7:08 PM Rating: Decent
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Atkascha wrote:
Kachi, have you played Final Fantasy Tactics at all? I have to say, those two games are quite similar. As I mentioned, they're of the same universe. That explains why FFXII has fewer similarities to other FF games. It's how I see it, at least.


FFT is one of my favorite games of all times. I'm aware of the superficial similarities between the two; they do nothing for me. FFXII borrowed more from FFTA, which is a vastly inferior spinoff to FFT.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#121 May 20 2013 at 7:12 PM Rating: Decent
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Kachi wrote:
I certainly don't think FFXII was a bad game. I personally couldn't enjoy it because the gameplay was nearly ripped straight from FFXI, which I was already sick of by the time XII was released.


I liked it for exactly that reason. It plays just like an upgraded version of FFXI. That was a plus for me.
#122 May 20 2013 at 7:13 PM Rating: Default
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Atkascha wrote:
I will shamelessly admit that Fran is one of my favorite characters in the series. I keep thinking about how in early development, Balthier was supposed to be the main character, hence all of his quips about being the leading man. I wish they had stuck with that. Vaan wasn't enough for me in a leading protagonist.


Omg Fran's voice was super ****.
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#123 May 20 2013 at 7:17 PM Rating: Decent
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Atkascha wrote:
I will shamelessly admit that Fran is one of my favorite characters in the series. I keep thinking about how in early development, Balthier was supposed to be the main character, hence all of his quips about being the leading man. I wish they had stuck with that. Vaan wasn't enough for me in a leading protagonist.


Vaan = Luke
Balthier = Han Solo
Fran = Chewbacca
Ashe = Leia
Basch = Obi-Wan
Gabranth = Vader
Vayne = The Emperor
#124 May 20 2013 at 7:28 PM Rating: Default
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BrokenFox wrote:
Atkascha wrote:
I will shamelessly admit that Fran is one of my favorite characters in the series. I keep thinking about how in early development, Balthier was supposed to be the main character, hence all of his quips about being the leading man. I wish they had stuck with that. Vaan wasn't enough for me in a leading protagonist.


Vaan = Luke
Balthier = Han Solo
Fran = Chewbacca
Ashe = Leia
Basch = Obi-Wan
Gabranth = Vader
Vayne = The Emperor


Yea yea, I choose to ignore the fact that most of it's story and characters were blatant rip-offs of Star Wars.
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#125 May 20 2013 at 7:37 PM Rating: Good
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Don't remind me about Star Wars. And yes, I agree that XII was more of a FFTA iteration. I try to ignore that, myself. FFXII is probably the game I have replayed the least out of all of them in the series. It took a long time to grow on me.
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#126 May 20 2013 at 8:16 PM Rating: Default
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electromagnet83 wrote:
Ostia wrote:
Hey! I do not allow FFXII hate on my forum..... FFXII was the most Final Fantasy game of the series, the mark/hunt aspect was awesome, the crafting was awesome, the job system was ok (Ok i admit it was lackluster but Hey) the only part that i hated, was the storyline, it was cut short.... a whole lot short, but that was more SE doing than anything.


See there, we aren't so different! FFXII was one of my favorites primarily because of the lack of battle transition. I felt like we were far enough technologically to get rid of that. The story was great, not so much Love story like the others. My only issue with it was that my disc skipped during the final CG scene so I never saw it Smiley: frown

Edit: Also, there is a CLEAR FFXII influence on FFXIV 2.0 from the blue dot zone transitions to the (no NDA break but trust me Osita, you mentioned in it your post) which makes me extremely happy.


Edited, May 20th 2013 8:36pm by electromagnet83



I trust you (No NDA Break) But i am Legacy :) And i know what you are talking about, tho is not the same system, and it should be, i really hope if SE is gonna borrow something from FXII, it should be that. As for the rest, Balthier was never meant to be the main character, it was basch, balthier had the role he was supposed to have, SE in it's infinite wisdom wanted a more teenage/girl looking protagonist, so yazmat had to create Vaan and therefore that other hume girl, i forget her name, but yeah that one.

Also it's the only FF title to get a perfect score, the story is not all love and happiness thing, but yazmat never makes his stories about that, they are always more political and stuff, and to me, he never really finished the game as he wanted, because those gods "What where they called ? V something" the ones that gave the dynast king the stones, we never got to fight them, we fought the good one Smiley: lol
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#127 May 20 2013 at 8:47 PM Rating: Default
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I thought new information was supposed to be coming today? Someone said that right? Why am I so addicted to information? It's so boring lately!!!
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#128 May 20 2013 at 8:51 PM Rating: Good
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I enjoyed XII... If you read some quotes from the producer, it seems like there were some thing going on at SE and he was forced to release before he wanted to.

I actually enjoy all the characters, and the story.

The game was however WAY too easy, so I implemented my own job system where I would limit the characters to only predefined jobs... i.e. only certain jobs could use items, one character would be a ninja, another a paladin... etc. The game became SO much more rewarding when I implemented those forced rules.

If you're a fan of the game I suggest going back and putting those limitations on yourself...

P.s. I know about the zodiac job edition, but I didn't like the jobs they provided at all, and the game was about 10x easier than the original... so I suggest you apply your own rules.
#129 May 20 2013 at 8:56 PM Rating: Decent
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I actually did place restrictions on myself--I have to do that in most RPGs or they're too easy. Usually I just do no items.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#130 May 20 2013 at 8:59 PM Rating: Default
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Zodiac edition was perfect, it was not easier in any shape or form, the thing is, their jobs, where not FFT jobs.... Which yeah i kind wanted too <.<
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#131 May 20 2013 at 9:18 PM Rating: Good
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Kachi wrote:
I actually did place restrictions on myself--I have to do that in most RPGs or they're too easy. Usually I just do no items.


I don't mean to sound like an ***, but no items isn't really much of a challenge. I think in 95% of rpgs they aren't even needed at all and I almost never use them myself. It's not by choice, just the fact that most RPG's are crazy easy if you use strategy. The only exception to that would be games that basically rely on item use like the Star Ocean and Tales series, where AI characters tend to make stupid choices and use up their MP in like 4 battles, basically requiring the use of some items. But most standard turn-based rpg's tend to be easy enough to not even need items most of the time.

I'm positive you're aware of this already, but if you really want to challenge yourself, stuff like low-level or no abilities runs can make things quite difficult and tactical.

Edited, May 20th 2013 11:19pm by BartelX
#132 May 20 2013 at 9:32 PM Rating: Decent
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BartelX wrote:
Kachi wrote:
I actually did place restrictions on myself--I have to do that in most RPGs or they're too easy. Usually I just do no items.


I don't mean to sound like an ***, but no items isn't really much of a challenge. I think in 95% of rpgs they aren't even needed at all and I almost never use them myself. It's not by choice, just the fact that most RPG's are crazy easy if you use strategy. The only exception to that would be games that basically rely on item use like the Star Ocean and Tales series, where AI characters tend to make stupid choices and use up their MP in like 4 battles, basically requiring the use of some items. But most standard turn-based rpg's tend to be easy enough to not even need items most of the time.

I'm positive you're aware of this already, but if you really want to challenge yourself, stuff like low-level or no abilities runs can make things quite difficult and tactical.

Edited, May 20th 2013 11:19pm by BartelX


I'm aware. That's just a go-to challenge that I assume in pretty much every game. Sometimes I'll devise more complex challenges for myself depending on the game, but I don't generally bother with the more advanced challenges like time runs, level 1's, etc. I don't generally play the games to challenge myself--it's their job to challenge me, and if I have to make a lot of sacrifices in order to be challenged, to me, that isn't fun.

Edit: I wouldn't even call it a challenge. I think of it more as an easy rule to follow that makes the game not absurdly easy.

Edited, May 20th 2013 8:33pm by Kachi
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#133 May 20 2013 at 9:35 PM Rating: Excellent
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Kachi wrote:
BartelX wrote:
Kachi wrote:
I actually did place restrictions on myself--I have to do that in most RPGs or they're too easy. Usually I just do no items.


I don't mean to sound like an ***, but no items isn't really much of a challenge. I think in 95% of rpgs they aren't even needed at all and I almost never use them myself. It's not by choice, just the fact that most RPG's are crazy easy if you use strategy. The only exception to that would be games that basically rely on item use like the Star Ocean and Tales series, where AI characters tend to make stupid choices and use up their MP in like 4 battles, basically requiring the use of some items. But most standard turn-based rpg's tend to be easy enough to not even need items most of the time.

I'm positive you're aware of this already, but if you really want to challenge yourself, stuff like low-level or no abilities runs can make things quite difficult and tactical.


I'm aware. That's just a go-to challenge that I assume in pretty much every game. Sometimes I'll devise more complex challenges for myself depending on the game, but I don't generally bother with the more advanced challenges like time runs, level 1's, etc. I don't generally play the games to challenge myself--it's their job to challenge me, and if I have to make a lot of sacrifices in order to be challenged, to me, that isn't fun.

Edit: I wouldn't even call it a challenge. I think of it more as an easy rule to follow that makes the game not absurdly easy.


Yeah, I hear ya. I do the same. I realize I prefaced with "I don't mean to sound like an ***", but in re-reading, I totally did. Apologies... it's been a really ****** day.
#134 May 20 2013 at 9:36 PM Rating: Good
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No problem. No offense taken. Sorry you're having a bad day :/
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#135 May 20 2013 at 9:39 PM Rating: Good
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Kachi wrote:
No problem. No offense taken. Sorry you're having a bad day :/


Thanks. My car got hit by a deer today on the highway just outside the city I live where it's almost unfathomable that deer even exist. Even the cop was amazed that there was a deer there. It has just been the icing on a really ****** week. Probably why I've been a bit argumentative in all my posts lately. Still not a good excuse for acting like a ****.
#136 May 20 2013 at 9:56 PM Rating: Good
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I hate those hoofrats. The front of my car is still busted up from the last time I hit one. On the bright side, I got a check for the full value of my car, and it was still drivable. Just had to replace the headlight, and now I basically have a free ugly car.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#137 May 20 2013 at 9:57 PM Rating: Good
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BartelX wrote:
Kachi wrote:
No problem. No offense taken. Sorry you're having a bad day :/


Thanks. My car got hit by a deer today on the highway just outside the city I live where it's almost unfathomable that deer even exist. Even the cop was amazed that there was a deer there. It has just been the icing on a really sh*tty week. Probably why I've been a bit argumentative in all my posts lately. Still not a good excuse for acting like a ****.



I've been seeing a ton of this on the internet lately. My general rule if thumb is that if I have to start a sentence with "I don't mean to sound like a **** " or any variation, then I am probably about to sound like a ****.


Edited, May 20th 2013 11:58pm by electromagnet83
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#138 May 20 2013 at 10:17 PM Rating: Good
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electromagnet83 wrote:
BartelX wrote:
Kachi wrote:
No problem. No offense taken. Sorry you're having a bad day :/


Thanks. My car got hit by a deer today on the highway just outside the city I live where it's almost unfathomable that deer even exist. Even the cop was amazed that there was a deer there. It has just been the icing on a really sh*tty week. Probably why I've been a bit argumentative in all my posts lately. Still not a good excuse for acting like a ****.



I've been seeing a ton of this on the internet lately. My general rule if thumb is that if I have to start a sentence with "I don't mean to sound like a **** " or any variation, then I am probably about to sound like a ****.


Edited, May 20th 2013 11:58pm by electromagnet83


Yep, I'd say that's pretty much the golden rule. However, I've been drinking... heavily... so instead of my normal ability to filter my posts, I just hit the button and hope for the best. And then I reread it and realize my initial thought of sounding like an *** is actually true. Hence the apology.
#139 May 20 2013 at 10:20 PM Rating: Good
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Haha, as I told Ostia, posting under the influence is never a good idea....hence why I still can't go on the FFXIVcore.com Forums Smiley: frown


Post response Edit: "Posting under heavy influence is never a good idea



Edited, May 21st 2013 12:32am by electromagnet83
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#140 May 20 2013 at 10:27 PM Rating: Good
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Well, hate to break it to you... but basically anything I post after 6 pm is under the influence of something. Granted, there are varying degrees, and pretty much regardless of the quantity, my posts will still be coherent. That's actually the most interesting part, because regardless of how tanked I get, my typing skills never seem to suffer. My cognitive abilities are a different story however...
#141 May 20 2013 at 11:26 PM Rating: Good
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Yeah Bartel, you have been pretty argumentative lately...I wondered if something was wrong. Granted, the usual offenders have been on you like crazy, so I thought it was just that and didn't ask. I hope the rest of your week turns out a little better.
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#142 May 21 2013 at 12:01 AM Rating: Default
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^^^ Hey! He is the one picking fights Smiley: lol
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#143 May 21 2013 at 7:02 AM Rating: Good
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Ostia wrote:
^^^ Hey! He is the one picking fights Smiley: lol


Wasn't my intention, you just take everything I say so personally. Smiley: sly

Please don't take that personally.Smiley: lol
#144 May 21 2013 at 7:47 AM Rating: Good
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Oh Ostia, I know you're not the innocent one. Don't start Smiley: laugh
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#145 May 21 2013 at 9:16 AM Rating: Decent
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Ostia wrote:
Zodiac edition was perfect, it was not easier in any shape or form, the thing is, their jobs, where not FFT jobs.... Which yeah i kind wanted too <.<


I think it was WAY easier... they eliminated the max damage restriction, and the difficult bosses at the end could be easily done away with. Ruined the only real challenge in the game.
#146 May 21 2013 at 9:17 AM Rating: Decent
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BartelX wrote:
Kachi wrote:
I actually did place restrictions on myself--I have to do that in most RPGs or they're too easy. Usually I just do no items.


I don't mean to sound like an ***, but no items isn't really much of a challenge. I think in 95% of rpgs they aren't even needed at all and I almost never use them myself. It's not by choice, just the fact that most RPG's are crazy easy if you use strategy. The only exception to that would be games that basically rely on item use like the Star Ocean and Tales series, where AI characters tend to make stupid choices and use up their MP in like 4 battles, basically requiring the use of some items. But most standard turn-based rpg's tend to be easy enough to not even need items most of the time.

I'm positive you're aware of this already, but if you really want to challenge yourself, stuff like low-level or no abilities runs can make things quite difficult and tactical.

Edited, May 20th 2013 11:19pm by BartelX


Try beating XII with no items while restricting yourself to only 1 WHM, which is what I did. I assure you it's quite the challenge.

@Bartel

A few things:

I've noticed you're the master at prefacing any comments you make with "I don't mean to sound like X, BUTTTTT....." Lol it's cool, you try to say things online that you know will sound harsh, yet if said in real life they wouldn't sound so at all.

Also, I think it's hilarious you said "A deer hit my car." I'm assuming the deer is the one who got the worst of it!

Last, you said the deer incident was the icing on the cake to your bad weekend... Look on the bright side man, when you hit that deer you should have just heard the prize guy's voice from The Price is Right "A FREEEE CAR!!!!!"

Edited, May 21st 2013 11:24am by je355804
#147 May 21 2013 at 10:20 AM Rating: Decent
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Atkascha wrote:
Oh Ostia, I know you're not the innocent one. Don't start Smiley: laugh


Hey! I know i am not innocent, but this time it was really not me Smiley: lol
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#148 May 21 2013 at 10:41 AM Rating: Good
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je355804 wrote:
@Bartel

A few things:

I've noticed you're the master at prefacing any comments you make with "I don't mean to sound like X, BUTTTTT....." Lol it's cool, you try to say things online that you know will sound harsh, yet if said in real life they wouldn't sound so at all.


Yep, that's why I preface it. I'm usually not trying to sound that way, but it's hard to get that impression across teh interwebz.

je355804 wrote:
Also, I think it's hilarious you said "A deer hit my car." I'm assuming the deer is the one who got the worst of it!


Yes, but I stand behind him hitting me, as he clearly looked right at my car before deciding it was a smart idea to run in front of it. Deer are dumb.

je355804 wrote:
Last, you said the deer incident was the icing on the cake to your bad weekend... Look on the bright side man, when you hit that deer you should have just heard the prize guy's voice from The Price is Right "A FREEEE CAR!!!!!"


Sadly, no. I still have a 750 dollar deductible to pay. My car is a 2010 Toyota Carolla and this is already the third time it's had considerable body damage; the two other times I wasn't even in my car and of course the jerks that did it didn't leave a note each time. I have very bad luck with... well, most things in life.


Edited, May 21st 2013 12:42pm by BartelX
#149 May 21 2013 at 10:47 AM Rating: Good
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BartelX wrote:
Deer are dumb.
Few years ago we were doing qualification tables for rifles upstate, and part of the safety briefing is "Wild Life in this region are deaf. We are not joking, after years of gunfire most animals are hard of hearing. If one wanders onto the live range, cease all fire immediately and we will restart when it is chased off." Now, the deer didn't so much wander into the range as it ran full throttle from one lane to the next. Guess how many people stopped firing? Now guess of those who didn't stop firing now started aiming at the deer?

We had a pretty good barbeque that night, though. Doesn't really say much about people's aim that there was enough meat left on it to give about 200 people a decent chunk each, but that's why we practice.
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#150 May 21 2013 at 12:15 PM Rating: Good
lolgaxe wrote:
BartelX wrote:
Deer are dumb.
Few years ago we were doing qualification tables for rifles upstate, and part of the safety briefing is "Wild Life in this region are deaf. We are not joking, after years of gunfire most animals are hard of hearing. If one wanders onto the live range, cease all fire immediately and we will restart when it is chased off." Now, the deer didn't so much wander into the range as it ran full throttle from one lane to the next. Guess how many people stopped firing? Now guess of those who didn't stop firing now started aiming at the deer?

We had a pretty good barbeque that night, though. Doesn't really say much about people's aim that there was enough meat left on it to give about 200 people a decent chunk each, but that's why we practice.


Or, perhaps their aim was perfect
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#151 May 21 2013 at 1:15 PM Rating: Excellent
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Kachi wrote:
On-topic: I just started playing Lost Odyssey last night, and it's already more of a Final Fantasy than any of the titles post FFX.


All this talk convinced me, and at $8.99 it seems like a good investment.

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