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#1 May 20 2013 at 11:57 PM Rating: Default
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I was part of the initial CE batch of FFXVI users that quit the game out of frustration. I know. I could have stuck through it, but can you blame me? I had a good amount of experience in FFXI and with the release of the new expansions for both games, Im wondering...

1. Is FFXIV still going? is the population good?
2. Can I actually have a good time in Eorzea?
3. Is FFXI dead?
4. Can I currently play FFXIV or is it being overhauled? What gives?
5. Whats the system like for leveling? Party or solo farming?
#2 May 21 2013 at 12:02 AM Rating: Default
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Is offline, is being rebuilt, it's currently on beta phase 2, transitioning to beta phase 3.

XI is still alive.

You cannot play it right now.

Is wow with FF lore now.
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#3 May 21 2013 at 12:04 AM Rating: Excellent
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As far as i know XI is still going strong.

As for XIV. The servers are shut down and the new XIV ARR is in beta. Right now we are waiting for phase 3 to start and after that we will have the phase 4 open beta where everyone can join.

As for lvling etc i do not know if i am able to talk cause of the NDA.

Personally ill say that i will enjoy playing the game.

This is the new site for final fantasy a realm reborn if you want to learn more information and also sign up for the beta. A Realm Reborn

Edited, May 21st 2013 2:05am by Teravibe
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#4 May 21 2013 at 1:06 AM Rating: Good
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Quote:
I was part of the initial CE batch of FFXVI users that quit the game out of frustration. I know. I could have stuck through it, but can you blame me? I had a good amount of experience in FFXI and with the release of the new expansions for both games, Im wondering...


Okay, you need to get caught up.

First off, "A Realm Reborn" isn't an expansion like "Seekers of Adoulin". It's an entire game re-write. The old team was pretty much shelved/re-appropriated due to FFXIV 1.0's poor reception and the game was entirely rebuilt from the ground up.

You may also see it known as Final Fantasy XIV 2.0 before its official name was "A Realm Reborn"/ARR. Take a look at the following links for more information.

Final Fantasy 2.0 Overview
Beta Roadmap

Now what I'm wondering, how did you buy the CE years ago and not know anything about the overhaul/relaunch? Is the game really not going through that much press? That, or I would at least wonder what happened to my purchase so much time later... but I guess that's what you're doing now.



Edited, May 21st 2013 12:06am by UltKnightGrover
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#5 May 21 2013 at 6:48 AM Rating: Decent
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Ekotaoi wrote:
I was part of the initial CE batch of FFXVI users that quit the game out of frustration. I know. I could have stuck through it, but can you blame me? I had a good amount of experience in FFXI and with the release of the new expansions for both games, Im wondering...

1. Is FFXIV still going? is the population good?
2. Can I actually have a good time in Eorzea?
3. Is FFXI dead?
4. Can I currently play FFXIV or is it being overhauled? What gives?
5. Whats the system like for leveling? Party or solo farming?


1. XIV is dead and buried unless you hop one one of the many emulators out there.
2. If you enjoy generic MMORPGs, you'll enjoy FFXIV ARR, most definitely.
3. FFXI is still going strong however the community is making sure it dies off.
4. You can beta test it if you sign up for it, Open beta is soon.
5. Quest based leveling, example:

"Go kill 3 Marmots and 2 Fungars" < Actual quest type.
"Go pick 5 vegetables." < Actual quest type.
"Go wait at x spot for an enemy to spawn." < Actual quest type
"Go talk to x, which will tell you to talk to x" < Actual quest type.

Rinse and repeat and that's the leveling process of XIV ARR. It's solo for the most part but like other generic MMORPGs, there's dungeons sprinkled in between your copy/pasted quests. Also yes I can state this since they stated the NDA is partially up for thing regarding Gridania only :D



Edited, May 21st 2013 5:49am by Theonehio
#6 May 21 2013 at 6:53 AM Rating: Excellent
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Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.
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#7 May 21 2013 at 8:44 AM Rating: Default
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as for "going strong" FFXIV hasnt been going AT ALL since November lol.. Ask that question again in July/August then Ill let you know
#8 May 21 2013 at 8:48 AM Rating: Decent
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Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>
#9 May 21 2013 at 8:52 AM Rating: Excellent
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DuoMaxwellxx wrote:
What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight


Therapy. Seek therapy. Smiley: sly
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#10 May 21 2013 at 8:53 AM Rating: Good
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.
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#11 May 21 2013 at 8:55 AM Rating: Good
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IKickYoDog wrote:
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.


Or, just go out and form an xp party like you would in XI. I can't comment on how effective it will be, but I imagine it will still be possible and probably pretty fun when you find the right camps.
#12 May 21 2013 at 8:57 AM Rating: Decent
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Yeah, you don't grind in dungeons, his example was pretty much it's basically how in XI you had a party and you kill things for exp where in dungeons mobs give normal exp rates, whereas in the overworld mobs give you almost nothing for exp even in a party setting.

FATES are generally NM fights, random events and so on that awards exp and gil, so inside of a dungeon you're limited to an hour to complete it so if you treat it as an exp party with the limited spawns, you'll make a nice bit of exp but dungeon exp is a bonus ontop of actually doing the dungeon.

If you like to exp for a long period of time, suffice to say ARR will not have that ability since it's deemed "outdated", though you can spend 12 ours talking to NPCs for leveling I suppose? Guildleves still run on a allowance system so you'd run out of those eventually. Maybe though when P3 hits (since it's NDA lift fully) we'll see what feedback they got from P1 and 2 was set into motion since you know there's enough people who actually liked grinding on open world that made feedback regarding it, since if you're giving people all other options, why did you completely remove another? Even XIV 1.0 had overworld grinding..tons of monster spawns purely for that purpose as well.

IKickYoDog wrote:
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.


I don't know if you've played an MMO with dungeons...but they get insanely boring and repetitive even when it's not the same one lol.

Edited, May 21st 2013 7:59am by Theonehio
#13 May 21 2013 at 9:02 AM Rating: Good
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Theonehio wrote:
If you like to exp for a long period of time, suffice to say ARR will not have that ability since it's deemed "outdated", though you can spend 12 ours talking to NPCs for leveling I suppose?


I'd be pretty bummed if this is true on release. It might be outdated, but I and many other still find it fun to get a group together and go out for a few hours for an XP party. A good party was always enjoyable. Bad parties sucked for sure, but with so many other avenues of leveling, I think it would be pretty easy to avoid the bad parties for the most part.
#14 May 21 2013 at 9:10 AM Rating: Excellent
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I'm not trying to be an *** here, disregard the fact that there is two in my name, but...

Aren't you all tired of answering this question? All anyone has to do is google Final Fantasy XIV and they will get tons of info. Its like people out of no where decide they want to know about FFXIV and come strait here and post without even looking at the other posts. I guess he could have thought it was an expansion and we were down for server maintenance...

My biggest gripe with these threads is really when they ask if the game is still up or if its going strong, etc. Come on, seven months later? Its different than asking, "is it back up yet?"

I'm just curious, not trolling. If he/she really wants to know I hope the questions got answered, which the first few did a good job of relaying the info.

#15 May 21 2013 at 9:11 AM Rating: Good
Theonehio wrote:
I don't know if you've played an MMO with dungeons...but they get insanely boring and repetitive even when it's not the same one lol.

Edited, May 21st 2013 7:59am by Theonehio


I understand what you're saying and I completely agree. I was just pointing out that, to me anyway, running a maze/labrynth/dungeon repetetively is equally as interesting/fun/boring as standing in the jungle and wailing on an endless amount of walking plant-children.

Edit: Add to that the possibility that you could be getting decent gear/craft items, and you're making money too!

Edited, May 21st 2013 11:11am by IKickYoDog

Edited, May 21st 2013 11:13am by IKickYoDog
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#16 May 21 2013 at 9:12 AM Rating: Good
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I also had a few crazy parties in XI where I was the leader, constantly cycling in replacements over several hours. This was mostly TP burns, mostly in the Thickets or on that volcano with the crawlers around level 65 or so. I have mixed feelings about being able to do that again, lol.
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#17 May 21 2013 at 9:14 AM Rating: Good
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WFOAssassin wrote:

I'm not trying to be an *** here, disregard the fact that there is two in my name, but...

Aren't you all tired of answering this question? All anyone has to do is google Final Fantasy XIV and they will get tons of info. Its like people out of no where decide they want to know about FFXIV and come strait here and post without even looking at the other posts. I guess he could have thought it was an expansion and we were down for server maintenance...

My biggest gripe with these threads is really when they ask if the game is still up or if its going strong, etc. Come on, seven months later? Its different than asking, "is it back up yet?"

I'm just curious, not trolling. If he/she really wants to know I hope the questions got answered, which the first few did a good job of relaying the info.



It's gonna keep getting asked, you know. Even years after the game is released again. "Is this game worth playing?" etc. Might as well be kind enough to answer the questions patiently and get used to it.
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#18 May 21 2013 at 9:18 AM Rating: Decent
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Atkascha wrote:
WFOAssassin wrote:

I'm not trying to be an *** here, disregard the fact that there is two in my name, but...

Aren't you all tired of answering this question? All anyone has to do is google Final Fantasy XIV and they will get tons of info. Its like people out of no where decide they want to know about FFXIV and come strait here and post without even looking at the other posts. I guess he could have thought it was an expansion and we were down for server maintenance...

My biggest gripe with these threads is really when they ask if the game is still up or if its going strong, etc. Come on, seven months later? Its different than asking, "is it back up yet?"

I'm just curious, not trolling. If he/she really wants to know I hope the questions got answered, which the first few did a good job of relaying the info.



It's gonna keep getting asked, you know. Even years after the game is released again. "Is this game worth playing?" etc. Might as well be kind enough to answer the questions patiently and get used to it.


[quote=Atkascha]


True that.

It was already answered so I felt the need to disrupt the mojo for a minute.
#19 May 21 2013 at 9:26 AM Rating: Decent
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Ekotaoi wrote:
I was part of the initial CE batch of FFXVI users that quit the game out of frustration. I know. I could have stuck through it, but can you blame me? I had a good amount of experience in FFXI and with the release of the new expansions for both games, Im wondering...

1. Is FFXIV still going? is the population good?
2. Can I actually have a good time in Eorzea?
3. Is FFXI dead?
4. Can I currently play FFXIV or is it being overhauled? What gives?
5. Whats the system like for leveling? Party or solo farming?


Ahh man, I just want to play XIV... you already got to play XVI? I'm so jealous.

Sorry I couldn't resist Smiley: wink

Also... I hope to God they get the word out at E3. Because we're a few months until release, and people still think this is an expansion.


Quote:
I'm not trying to be an *** here, disregard the fact that there is two in my name, but...

Aren't you all tired of answering this question? All anyone has to do is google Final Fantasy XIV and they will get tons of info. Its like people out of no where decide they want to know about FFXIV and come strait here and post without even looking at the other posts. I guess he could have thought it was an expansion and we were down for server maintenance...

My biggest gripe with these threads is really when they ask if the game is still up or if its going strong, etc. Come on, seven months later? Its different than asking, "is it back up yet?"

I'm just curious, not trolling. If he/she really wants to know I hope the questions got answered, which the first few did a good job of relaying the info.


I can tell you, hands down.... when I come back to a game I would easily rather talk to real people on a forum than try and sift through all the crap the companies put out about a game. You'll get the real scoop, rather than what the advertisers want you to know.



Edited, May 21st 2013 11:31am by je355804
#20 May 21 2013 at 9:31 AM Rating: Excellent
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DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


Worked well for me, I spent several hours doing dungeons with people during Phase 2, and when that got boring I chased FATEs or did guildleves while waiting for more FATEs. There are plenty of options for leveling, but traditional open world XP like FFXI I never tried and I don't think would be that viable really (or at least the most efficient).
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#21 May 21 2013 at 9:35 AM Rating: Good
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It sounds like we'll have plenty of variety, then. In FFXI, I think we got used to the party EXP because there were no other options. Unless you were on BST, BLM or DRG, you pretty much had to join a party. I'm relieved we won't have to do that this time around. I'd rather the option still be there. As far as it being mandatory for reasonable progression, that needs to stay a thing of the past.
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#22 May 21 2013 at 9:38 AM Rating: Decent
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Atkascha wrote:
It sounds like we'll have plenty of variety, then. In FFXI, I think we got used to the party EXP because there were no other options. Unless you were on BST, BLM or DRG, you pretty much had to join a party. I'm relieved we won't have to do that this time around. I'd rather the option still be there. As far as it being mandatory for reasonable progression, that needs to stay a thing of the past.


I think it should still have the advantage of being the most efficient way of XPing. Otherwise it serves no purpose, and won't exist.
#23 May 21 2013 at 9:40 AM Rating: Default
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Atkascha wrote:
It sounds like we'll have plenty of variety, then. In FFXI, I think we got used to the party EXP because there were no other options. Unless you were on BST, BLM or DRG, you pretty much had to join a party. I'm relieved we won't have to do that this time around. I'd rather the option still be there. As far as it being mandatory for reasonable progression, that needs to stay a thing of the past.


Talking to NPCs are the most efficient means of leveling in ARR as per SE's words. There's options that is true, they got rid of the overworld leveling option though, quick google search I see someone attempted it and they got even less exp a kill than they did solo.
#24 May 21 2013 at 9:42 AM Rating: Decent
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Theonehio wrote:
Atkascha wrote:
It sounds like we'll have plenty of variety, then. In FFXI, I think we got used to the party EXP because there were no other options. Unless you were on BST, BLM or DRG, you pretty much had to join a party. I'm relieved we won't have to do that this time around. I'd rather the option still be there. As far as it being mandatory for reasonable progression, that needs to stay a thing of the past.


Talking to NPCs are the most efficient means of leveling in ARR as per SE's words. There's options that is true, they got rid of the overworld leveling option though, quick google search I see someone attempted it and they got even less exp a kill than they did solo.


Highly disappointing... I can't understand why you would get rid of that. It seems like it makes an MMO an MSO.
#25 May 21 2013 at 9:48 AM Rating: Excellent
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No great loss imo.
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#26 May 21 2013 at 9:49 AM Rating: Decent
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I'll reserve my judgments until I see the final product. Haven't played the beta yet, myself.
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#27 May 21 2013 at 9:50 AM Rating: Excellent
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I have Smiley: grin

I love the leveling options we're given, to me it's the perfect mix of social and solo.
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#28 May 21 2013 at 9:58 AM Rating: Good
Wint wrote:
I have Smiley: grin

I love the leveling options we're given, to me it's the perfect mix of social and solo.


If only they would put in that "Jump your current job up to X-level" NPC in the final release of the game Smiley: sly
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#29 May 21 2013 at 10:23 AM Rating: Excellent
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One of the MMO's I played that had xp parties were lineage 2. I must say I rather do 10 times a dungeon than spend 5 hours in an xp party. Of course this is a personal opinion and there is no right or wrong, someone loves dungeons someone loves doing xp parties. When I was in WoW and someone from my guild rolled a new character I would run him the low level dungeons 2 or 3 times so that he can get fast levels and items to build his gear. That was boring I admit but I would still go that way than to be in an xp party.
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#30 May 21 2013 at 11:03 AM Rating: Decent
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One of my favorite things about ffXI was getting a good party together and banding together for xp and good times. Now I believe ffXI moved to a bigger party system where multiple parties can complete field objectives for a massive xp boost. I believe it's possible to level to 40 in a matter of hours. Kinda of disappointing. I liked the steady rise to power.

Apologies if the question is redundant. I wasn't sure if the servers were offline... Seeing a beta sign up was a bit confusing after being away so long and searching for info on which game to play. I guess my main curiosity is whether Eorzea will ever be as populous as XI... I can only hope :( SE really ruffled my feathers with playonline, crysta, and the XIV 1.0 flop. Time for beta sign up I guess though. I can never escape the ff circle for long. Though I will miss my Galka whm. ;)
#31 May 21 2013 at 11:08 AM Rating: Good
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Ekotaoi wrote:
One of my favorite things about ffXI was getting a good party together and banding together for xp and good times. Now I believe ffXI moved to a bigger party system where multiple parties can complete field objectives for a massive xp boost. I believe it's possible to level to 40 in a matter of hours. Kinda of disappointing. I liked the steady rise to power.


It's possible to level to 99 in a matter of hours. The experience is pretty ridiculous in a good alliance.
#32 May 21 2013 at 11:11 AM Rating: Good
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All I can say is.. What the crap square!?! We havnt had any info or nothing on the game as of late! Give us SOMETHING before the live letter geez! ..ok im done

Edited, May 21st 2013 1:11pm by AlexandEric
#33 May 21 2013 at 11:11 AM Rating: Decent
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Ekotaoi wrote:
One of my favorite things about ffXI was getting a good party together and banding together for xp and good times. Now I believe ffXI moved to a bigger party system where multiple parties can complete field objectives for a massive xp boost. I believe it's possible to level to 40 in a matter of hours. Kinda of disappointing. I liked the steady rise to power.

Apologies if the question is redundant. I wasn't sure if the servers were offline... Seeing a beta sign up was a bit confusing after being away so long and searching for info on which game to play. I guess my main curiosity is whether Eorzea will ever be as populous as XI... I can only hope :( SE really ruffled my feathers with playonline, crysta, and the XIV 1.0 flop. Time for beta sign up I guess though. I can never escape the ff circle for long. Though I will miss my Galka whm. ;)



I'm sure this is lots of peoples favorite part of the game... a good number hate it also. However, making it inefficient effectively eliminates it. Which in my opinion is not good for the health of the game.
#34 May 21 2013 at 11:20 AM Rating: Good
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I'm hopeful that they might have just nerfed the XP gain for the beta, and that they might bump it up at release. It would kinda make sense, since they probably want people to focus more on FATEs, Leves, and dungeons as opposed to just old fashioned XP parties. Here's hoping anyways...
#35 May 21 2013 at 12:19 PM Rating: Good
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.
#36 May 21 2013 at 12:35 PM Rating: Excellent
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SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod
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#37 May 21 2013 at 12:49 PM Rating: Good
Wint wrote:
SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod


Good to know. I do hope there's a place for topside XP parties though. I miss the days when you got into a party and everyone knew what they were doing well enough that it just went into cruise control, and you spent the whole time joking around and still got great XP.
#38 May 21 2013 at 12:51 PM Rating: Decent
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Wint wrote:
Worked well for me, I spent several hours doing dungeons with people during Phase 2, and when that got boring I chased FATEs or did guildleves while waiting for more FATEs. There are plenty of options for leveling, but traditional open world XP like FFXI I never tried and I don't think would be that viable really (or at least the most efficient).


Everyone seems to forget mentioning the hunting log, which can be done in groups.
#39 May 21 2013 at 12:51 PM Rating: Decent
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Wint wrote:
SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod


Well i certainly would not go that far off, since XI party feel was tons better, but it was ok, it was decent. Too easy but decent.
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#40 May 21 2013 at 12:56 PM Rating: Excellent
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burtonsnow wrote:
Wint wrote:
Worked well for me, I spent several hours doing dungeons with people during Phase 2, and when that got boring I chased FATEs or did guildleves while waiting for more FATEs. There are plenty of options for leveling, but traditional open world XP like FFXI I never tried and I don't think would be that viable really (or at least the most efficient).


Everyone seems to forget mentioning the hunting log, which can be done in groups.


Yes you're right, it's a fantastic supplement, good catch.

Ostia wrote:
Wint wrote:
SkinwalkerAsura wrote:
I'm on the fence regarding XP. I have many more demands on my time now than when I played XI, so solo XP appeals to me. I also soloed DNC to 75 so I'm no stranger to the solo grind. However, I did love XP parties, I think it was one of the things that bound the XI community toghether.


I felt that the dungeon parties gave me that XI Party feel, especially when you beat them for the first time Smiley: nod


Well i certainly would not go that far off, since XI party feel was tons better, but it was ok, it was decent. Too easy but decent.


Shhh you're not allowed to talk about it since it's not Gridania or Character Creator. I'm allowed because I'm "media" Smiley: smile
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#41 May 21 2013 at 1:20 PM Rating: Decent
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How is it not gridania ? I am not messing with you, honest question, the dungeons are in gradiania, or by gradinia they mean just the town ?
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#42 May 21 2013 at 1:27 PM Rating: Default
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Ostia wrote:
How is it not gridania ? I am not messing with you, honest question, the dungeons are in gradiania, or by gradinia they mean just the town ?


The dungeons are in the Black Shroud, which we can't talk about
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#43 May 21 2013 at 1:46 PM Rating: Excellent
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If i am not mistaken they said we can only talk for what is inside Gridania as a town not outside of it.
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#44 May 21 2013 at 1:48 PM Rating: Good
With phase 3 starting in a few weeks and open beta soon after (hopefully) I can try it out for myself. I just have a weird feeling that the release date will be the week of Comic Con Smiley: mad...but it could just be my paranoia kicking in.
#45 May 21 2013 at 2:00 PM Rating: Good
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Ostia wrote:
How is it not gridania ? I am not messing with you, honest question, the dungeons are in gradiania, or by gradinia they mean just the town ?


I assumed they were talking about those dungeons in the character creator... ahh character creator dungeon parties... the best.

Smiley: wink
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#46 May 21 2013 at 2:50 PM Rating: Decent
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je355804 wrote:
Theonehio wrote:
Atkascha wrote:
It sounds like we'll have plenty of variety, then. In FFXI, I think we got used to the party EXP because there were no other options. Unless you were on BST, BLM or DRG, you pretty much had to join a party. I'm relieved we won't have to do that this time around. I'd rather the option still be there. As far as it being mandatory for reasonable progression, that needs to stay a thing of the past.


Talking to NPCs are the most efficient means of leveling in ARR as per SE's words. There's options that is true, they got rid of the overworld leveling option though, quick google search I see someone attempted it and they got even less exp a kill than they did solo.


Highly disappointing... I can't understand why you would get rid of that. It seems like it makes an MMO an MSO.


Honestly, I like mandatory grouped content AS LONG AS they provide reasonable grouping tools and standards and the classes are balanced. I don't expect that from FFXIV though.

MMO gameplay is just so one-dimensional and boring without a group. The group creates a cooperative dynamic where your role can adjust. By midgame in most MMOs, the majority of the challenge comes from finding out how to perform better with respect to your party. When it's just you vs. an enemy, you can almost always get it down to a simple rotation which takes all strategy out the window.
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#47 May 21 2013 at 3:06 PM Rating: Good
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Theonehio wrote:
Talking to NPCs are the most efficient means of leveling in ARR as per SE's words.


Do you have a source to back this up? I haven't read anything from SE that stated this and can't really fathom why they would. I thought that was the entire point of having the dungeons, leves, and FATEs... so that leveling wasn't just about solo questing.
#48 May 21 2013 at 11:10 PM Rating: Decent
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IKickYoDog wrote:
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.



I was a bard.. I pulled.. so my job was never boring.. if i was a DD then yeah youre correct I woulda died of boredom after 2 hours lol
#49 May 22 2013 at 5:33 AM Rating: Good
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I can't objectively state the purpose of group field xp as a former XI vet. It is more monotonous than instanced dungeons, prone to overcamping and conflict, puts pressure on to only invite the xp per hour jobs, and tends to be a travel headache.

Group instanced xp, FATES, hamlet defenses seem like higher quality ways to get xp per hour. As long as you can repeat dungeons, you xan just mow them down.

Instanced group xp zones with 30 minute blocks of all the mobs you can kill makes more sense than trying to balance field xp.
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#50 May 22 2013 at 6:33 AM Rating: Good
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DuoMaxwellxx wrote:
IKickYoDog wrote:
DuoMaxwellxx wrote:
Wint wrote:
Theonehio wrote:
It's solo for the most part but like other generic MMORPGs


This is the only thing I would take issue with. It's easily soloable to level 15-20 on quests and grinding, but after that you'll want to look into Guildleves and FATEs.

The instanced dungeons are the most effective XP (think XI's partying), and only require 4 people to participate so ideally there would be less LFG. They are also implementing a duty finder in Phase 4 which should help with finding a group to do said dungeons.




soo leveling on a time limit = good? (if I recall in your preview you mentioned the instance dungeons were timed... What if me and my group are one of those ppl like I had in FFXI who wants to level up/grind in a party for 12 hours straight (i remember having a 24 hour long party in the thickets in FFXI one time lol) cant do that on a 2 hour time limit >.>


I don't recall hearing about a limit on the number of times you could enter a dungeon. What's to stop you from repeating the dungeon over and over? Though it might be repetetive, it can't be any more boring than standing in one spot and facerolling colibri for 12 hours.



I was a bard.. I pulled.. so my job was never boring.. if i was a DD then yeah youre correct I woulda died of boredom after 2 hours lol


Heh, I always felt the opposite. Bard to me was so boring. Pull, sleep, song, pull, sleep, song, pull, sleep, curaga, rinse repeat. I loved the pulling part, but I'm a DD at heart, so sitting back and singing songs always bored me. I could play DD in a merit PT for 4-5 hours without ever getting bored, especially in a good party.
#51 May 24 2013 at 10:47 PM Rating: Good
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Uh, people asking... on Zam, if FFXI is dead? Don't they know they can click over to FFXI on Zam and read about what people are talking about or ask about it? Just find that kinda weird. Also, one would think, if FFXI was dead, it would have gotten a lot of press. FFXI, Everquest, Ultima Online are big names in MMOs and would probably get a big MMO news site cover story if/when they shut down (DAoC might slip by the wayside despite having been big for pre-WoW).
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