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A Tour of Eorzea - Part 2Follow

#52 May 23 2013 at 9:08 PM Rating: Good
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Woah, this looks great. Any doubts I had are long gone. I'm psyched for ARR.
#53 May 24 2013 at 7:32 AM Rating: Good
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Im pretty sure i dreamed about XIV last night and ive never even touched this game... Looks like Aug 27th is going to be a special day for alot of people... Video looks amazing on both platforms however i was very excited to see the PS3 run as well as it did... only issue i seen was the tails on the miquote but from what im hearing i think my intarweb got a lil laggy on me so its nothing to worry about... guess ill just continue to be a dreamer unless chosen for beta!!!

AUG 27 hurry the **** up!!!
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#54 May 24 2013 at 7:56 AM Rating: Excellent
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Looked so good I had to post. I'm super excited for this.
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#55 May 24 2013 at 8:21 AM Rating: Excellent
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Watching this video now for about the 15th time... my god man... the music at Bronze Lake.

Edited, May 24th 2013 9:21am by Onionthiefx
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#56 May 24 2013 at 10:29 AM Rating: Excellent
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I am really excited too. I also want to note that the music is very nice but I don't think we will ever get another West Ronfaure. BUT the music is very very nice.
#57 May 24 2013 at 10:32 AM Rating: Excellent
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WFOAssassin wrote:
I am really excited too. I also want to note that the music is very nice but I don't think we will ever get another West Ronfaure. BUT the music is very very nice.


As long as there is another Zi'tah I will be content.
#58 May 24 2013 at 10:39 AM Rating: Good
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burtonsnow wrote:
WFOAssassin wrote:
I am really excited too. I also want to note that the music is very nice but I don't think we will ever get another West Ronfaure. BUT the music is very very nice.


As long as there is another Zi'tah I will be content.


Ahh, yes, I will +1 that!
#59 May 24 2013 at 10:56 AM Rating: Good
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and ill quickly +2 it

;P still to this day have zi tah as my ringtone...
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#60 May 24 2013 at 11:15 AM Rating: Decent
Does look amazing!

So I pre-ordered for PC but if in the future I wish to purchase for PS3 also the accounts will be linked correct? Meaning I could log into either console and pick up right where I left off?
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#61 May 24 2013 at 11:18 AM Rating: Decent
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yes that is correct... or at least thats how it reads off to me
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#62 May 24 2013 at 3:37 PM Rating: Default
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WFOAssassin wrote:
I am really excited too. I also want to note that the music is very nice but I don't think we will ever get another West Ronfaure. BUT the music is very very nice.



There WILL be another ronfaure! It was best in retrospect and after experiences had taken place. No there will not be that particular melody but Im optimistic 2.0 will deliver an identical experience.
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#63 May 24 2013 at 3:39 PM Rating: Decent
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The Ronfaure music was without a doubt one one of the best from FFXI, and one of my favorite Uematsu songs period. That whole OST rules.

Edited, May 24th 2013 5:42pm by BrokenFox
#64 May 24 2013 at 4:31 PM Rating: Default
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BrokenFox wrote:
The Ronfaure music was without a doubt one one of the best from FFXI, and one of my favorite Uematsu songs period. That whole OST rules.

Edited, May 24th 2013 5:42pm by BrokenFox


I loved the battle music. 2.0, to its credit, does seem to be doing a better job of using tracks that fit the environment, unlike 1.0.
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#65 May 24 2013 at 4:34 PM Rating: Decent
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The Salt Stand kinda reminded me of Qufim Island (visually). Thanalan's 'choon' felt like a blend of Windurstian and Altepian themes. Pump:Stoke increases for sure.
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#66 May 24 2013 at 4:35 PM Rating: Good
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The Zi'tah and Ronfaure music were my favorites as well. I also loved the weird off beat song when the pirates attacked the ferry from Selbina>Mhaura. Really set the mood.
https://www.youtube.com/watch?v=iEXzlqjPBTk&list=PLF2D97C0C0D70FA2C Buccaneers.
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#67 May 24 2013 at 4:49 PM Rating: Decent
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It's a great OST man. I quit FFXI years ago but I still listen to the music every now and again. I really hope some of that stuff found its way into ARR somehow. Whether it be a remix or whatever. It'd be a nice way of weaving the two games together.
#68 May 24 2013 at 9:54 PM Rating: Default
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I am amazed how much hidden lake reminds me of the villages of FFX. The people, voices, music...this game is going to be a unique "mmo" I have concluded that.
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#69 May 24 2013 at 10:06 PM Rating: Decent
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Haven't heard it. Got a link?
#70 May 24 2013 at 10:17 PM Rating: Good
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BrokenFox wrote:
Haven't heard it. Got a link?



http://www.youtube.com/watch?feature=player_detailpage&v=8JQ87KtH1G8#t=383s
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#71 May 24 2013 at 10:30 PM Rating: Decent
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Cool, thanks. I see what you mean. There's an ambiance there that definitely didn't exist in 1.0.
#72 May 25 2013 at 4:43 AM Rating: Good
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Well my life is @#%^in over, lol.


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I'm not gonna lie. Seeing all those girls hanging out by the pool/fountain/sea in bathing suits and short shorts........kinda hot. :P


I was honestly considering rolling a manthra until I saw dat ***. Female it is. Haha.

Edited, May 25th 2013 6:49am by Transmigration
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#73 May 25 2013 at 5:01 AM Rating: Excellent
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BrokenFox wrote:
It's a great OST man. I quit FFXI years ago but I still listen to the music every now and again. I really hope some of that stuff found its way into ARR somehow. Whether it be a remix or whatever. It'd be a nice way of weaving the two games together.


I have a feeling XIV is going to have some real classics, just like XI did.
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#74 May 25 2013 at 8:05 AM Rating: Good
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I really, REALLY like the Manthra run animation. The forward momentum tilt, body balance, and just the sheer look of it screams feline balance and grace. I have no intention of playing the female Roegdyn (sp) variant, but even I've got to admit it fits in extremely well compared to the male versions.

The sheer color variation and nostalgia of some of the areas shown is breathtaking. When the Salt Strand showed up for a split second the light flare, colors, and ambiance of the place made me think I was looking at Zanarkand and I immediately looked for the water sword for a few seconds.

The more I see of ARR, the more excited I grow. I didn't play much of 1.0 due to general disgust with the game so 99% of it will be brand new to me. In that fashion, I'm glad I didn't get a beta invite so that nothing's spoiled for me and it literally will be a new game for me.

Personally, August 27th can't get here fast enough and it's making logging into FFXI that much harder atm.

PS. **** YOU URGANITES. TAKE 'EM OUT. NAO.
#75 May 25 2013 at 8:17 AM Rating: Excellent
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I got to go to the Salt Strand during the media event, it's a very cool place.
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#76 May 25 2013 at 1:12 PM Rating: Good
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Is it just me, or does it look like they've made the world even bigger than it was before? I know they still have the general areas like east, west,north, and south parts of each major area (la noscea, thanalan, black shroud), but it looks like they've taken those and expanded them into something much larger and much more lively and vibrant. I feel like I've missed out on a lot by not participating in p2. :(

Also, Wint, did you happen to come across the big snowy area when you had a chance to play in the areas outside of the black shroud? At first, I thought maybe the salt flats was the snowy area, but after watching the video again, I'm more under the impression it's in La Noscea.
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#77 May 25 2013 at 1:19 PM Rating: Excellent
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swisa wrote:
Is it just me, or does it look like they've made the world even bigger than it was before? I know they still have the general areas like east, west,north, and south parts of each major area (la noscea, thanalan, black shroud), but it looks like they've taken those and expanded them into something much larger and much more lively and vibrant. I feel like I've missed out on a lot by not participating in p2. :(

Also, Wint, did you happen to come across the big snowy area when you had a chance to play in the areas outside of the black shroud? At first, I thought maybe the salt flats was the snowy area, but after watching the video again, I'm more under the impression it's in La Noscea.


Correct, it's basically on the beach in La Noscea, there is some historical significance to it from 1.0 but I can't remember what.

No snowy areas that I encountered, but they could easily add them later. I got to explore (beyond what the Phase 1 and 2 betas can see) La Noscea, Thanalan, and Uldah.
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#78 May 25 2013 at 2:30 PM Rating: Good
swisa wrote:
Is it just me, or does it look like they've made the world even bigger than it was before? I know they still have the general areas like east, west,north, and south parts of each major area (la noscea, thanalan, black shroud), but it looks like they've taken those and expanded them into something much larger and much more lively and vibrant. I feel like I've missed out on a lot by not participating in p2. :(

Also, Wint, did you happen to come across the big snowy area when you had a chance to play in the areas outside of the black shroud? At first, I thought maybe the salt flats was the snowy area, but after watching the video again, I'm more under the impression it's in La Noscea.


Seems like more (just from Gridania), but it feels you cover more territory in less time as compared to 1.0.
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#79 May 25 2013 at 2:59 PM Rating: Decent
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Montsegurnephcreep wrote:
swisa wrote:
Is it just me, or does it look like they've made the world even bigger than it was before? I know they still have the general areas like east, west,north, and south parts of each major area (la noscea, thanalan, black shroud), but it looks like they've taken those and expanded them into something much larger and much more lively and vibrant. I feel like I've missed out on a lot by not participating in p2. :(

Also, Wint, did you happen to come across the big snowy area when you had a chance to play in the areas outside of the black shroud? At first, I thought maybe the salt flats was the snowy area, but after watching the video again, I'm more under the impression it's in La Noscea.


Seems like more (just from Gridania), but it feels you cover more territory in less time as compared to 1.0.


I think it has to do with how the maps are designed, in 1.0 it was a big copy pasted world with little life in it, now they have added life to the maps, so you actually take notice of the world, and it helps the game feel bigger to a degree.
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#80 May 25 2013 at 3:02 PM Rating: Default
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Ostia wrote:
Montsegurnephcreep wrote:
swisa wrote:
Is it just me, or does it look like they've made the world even bigger than it was before? I know they still have the general areas like east, west,north, and south parts of each major area (la noscea, thanalan, black shroud), but it looks like they've taken those and expanded them into something much larger and much more lively and vibrant. I feel like I've missed out on a lot by not participating in p2. :(

Also, Wint, did you happen to come across the big snowy area when you had a chance to play in the areas outside of the black shroud? At first, I thought maybe the salt flats was the snowy area, but after watching the video again, I'm more under the impression it's in La Noscea.


Seems like more (just from Gridania), but it feels you cover more territory in less time as compared to 1.0.


I think it has to do with how the maps are designed, in 1.0 it was a big copy pasted world with little life in it, now they have added life to the maps, so you actually take notice of the world, and it helps the game feel bigger to a degree.


I felt like gridania was bigger..but. The characters also run faster in 2.0 also even without sprint.
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#81 May 25 2013 at 3:10 PM Rating: Good
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electromagnet83 wrote:


I felt like gridania was bigger..but. The characters also run faster in 2.0 also even without sprint.


I'm hoping that the Hermes shoes I have from 1.0 will "stack" with that NDA ability you mentioned there. Andele andele arriba. Smiley: grin
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#82 May 25 2013 at 3:22 PM Rating: Good
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marsupialboy wrote:
electromagnet83 wrote:


I felt like gridania was bigger..but. The characters also run faster in 2.0 also even without sprint.


I'm hoping that the Hermes shoes I have from 1.0 will "stack" with that NDA ability you mentioned there. Andele andele arriba. Smiley: grin


Was that NDA ?? Whoops. I guess thr sprint? But that is visible in official vids. I think I'm safe...or at least I hope.
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#83 May 25 2013 at 3:28 PM Rating: Good
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electromagnet83 wrote:
marsupialboy wrote:
electromagnet83 wrote:


I felt like gridania was bigger..but. The characters also run faster in 2.0 also even without sprint.


I'm hoping that the Hermes shoes I have from 1.0 will "stack" with that NDA ability you mentioned there. Andele andele arriba. Smiley: grin


Was that NDA ?? Whoops. I guess thr sprint? But that is visible in official vids. I think I'm safe...or at least I hope.


I guess you can do that in Gridania. Not too sure about it. Was just covering my own ***.
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#84 May 25 2013 at 3:35 PM Rating: Excellent
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electromagnet83 wrote:
marsupialboy wrote:
electromagnet83 wrote:


I felt like gridania was bigger..but. The characters also run faster in 2.0 also even without sprint.


I'm hoping that the Hermes shoes I have from 1.0 will "stack" with that NDA ability you mentioned there. Andele andele arriba. Smiley: grin


Was that NDA ?? Whoops. I guess thr sprint? But that is visible in official vids. I think I'm safe...or at least I hope.


You're fine Smiley: thumbsup

I think Ostia's right, but wow what a difference a little environmental interest does for a game.

Actually the rate of travel is really what made it hard for me to go back to XI, XI seems so slooooooooowww compared to XIV Smiley: laugh
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#85 May 25 2013 at 3:35 PM Rating: Good
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electromagnet83 wrote:
WFOAssassin wrote:
I am really excited too. I also want to note that the music is very nice but I don't think we will ever get another West Ronfaure. BUT the music is very very nice.



There WILL be another ronfaure! It was best in retrospect and after experiences had taken place. No there will not be that particular melody but Im optimistic 2.0 will deliver an identical experience.


Actually, visually, the spot in The Black Shroud reminded me immensely of the area right outside KRT. Anyone else see the similarity?
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#86 May 25 2013 at 3:36 PM Rating: Excellent
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There was one zone that looked almost like an outdoor dungeon that DuoMaxwell keeps asking about. It was a canopy of trees though so not quite the same. Would love to see something like KRT in XIV as well.
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#87 May 25 2013 at 3:41 PM Rating: Default
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Wint wrote:

Actually the rate of travel is really what made it hard for me to go back to XI, XI seems so slooooooooowww compared to XIV Smiley: laugh


If I couldn't get a Tele or warp I used to hitch hike (autofollowing someone) while I made dinner. I think people complained , though never about me, so I stopped. Travel was definitely arduous.
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#88 May 25 2013 at 3:46 PM Rating: Good
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I think the insane amount of traveling required in XI was what originally made me want to become a White Mage. I didn't think I'd enjoy it for more than the utility. Little did I know...
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#89 May 25 2013 at 3:58 PM Rating: Good
This is becoming my overall problem with XI now, everything seems slower. The game has aged well, looks decent, especially with the proper registry edits, but...everything is starting to feel extremely sluggish and slow compared to every other MMO out there. It's obviously to be expected for such an old MMO, but sometimes I wish they'd take some of that profit and do some re-tooling for the PC version.

I know reprogramming that game would probably cost a fortune which is why they'd never do it, but it's a nice pipe dream to have.
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#90 May 25 2013 at 4:07 PM Rating: Good
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Montsegurnephcreep wrote:
This is becoming my overall problem with XI now, everything seems slower. The game has aged well, looks decent, especially with the proper registry edits, but...everything is starting to feel extremely sluggish and slow compared to every other MMO out there. It's obviously to be expected for such an old MMO, but sometimes I wish they'd take some of that profit and do some re-tooling for the PC version.

I know reprogramming that game would probably cost a fortune which is why they'd never do it, but it's a nice pipe dream to have.


*cough* FFXIV 2.0 *cough*

I think their new flagship MMO is upon us.
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#91 May 25 2013 at 4:12 PM Rating: Good
electromagnet83 wrote:
Montsegurnephcreep wrote:
This is becoming my overall problem with XI now, everything seems slower. The game has aged well, looks decent, especially with the proper registry edits, but...everything is starting to feel extremely sluggish and slow compared to every other MMO out there. It's obviously to be expected for such an old MMO, but sometimes I wish they'd take some of that profit and do some re-tooling for the PC version.

I know reprogramming that game would probably cost a fortune which is why they'd never do it, but it's a nice pipe dream to have.


*cough* FFXIV 2.0 *cough*

I think their new flagship MMO is upon us.


Oh I'm for sure moving on to XIV, but I still think XI could have some new life breathed into it from an engine overhaul. I'm realistic though, SE is probably happy with the steady stream of money XI is still making them, so why change it?
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#92 May 25 2013 at 4:45 PM Rating: Good
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Wint wrote:
electromagnet83 wrote:
marsupialboy wrote:
electromagnet83 wrote:


I felt like gridania was bigger..but. The characters also run faster in 2.0 also even without sprint.


I'm hoping that the Hermes shoes I have from 1.0 will "stack" with that NDA ability you mentioned there. Andele andele arriba. Smiley: grin


Was that NDA ?? Whoops. I guess thr sprint? But that is visible in official vids. I think I'm safe...or at least I hope.


You're fine Smiley: thumbsup

I think Ostia's right, but wow what a difference a little environmental interest does for a game.

Actually the rate of travel is really what made it hard for me to go back to XI, XI seems so slooooooooowww compared to XIV Smiley: laugh


It does make's a huge difference, in 1.0 we had huge zones, far bigger than the ones seen as of yet in 2.0, yet there was little to nothing in them, just monsters and useless places, in 2.0 the maps are smaller, but so much fuller of life, and camps etc etc. That the zones feel as big as those in 1.0 with out being as big, i found gradinia myself far more enjoyable in 2.0 than in 1.0.
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#93 May 25 2013 at 4:49 PM Rating: Good
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Ostia wrote:
Wint wrote:
electromagnet83 wrote:
marsupialboy wrote:
electromagnet83 wrote:


I felt like gridania was bigger..but. The characters also run faster in 2.0 also even without sprint.


I'm hoping that the Hermes shoes I have from 1.0 will "stack" with that NDA ability you mentioned there. Andele andele arriba. Smiley: grin


Was that NDA ?? Whoops. I guess thr sprint? But that is visible in official vids. I think I'm safe...or at least I hope.


You're fine Smiley: thumbsup

I think Ostia's right, but wow what a difference a little environmental interest does for a game.

Actually the rate of travel is really what made it hard for me to go back to XI, XI seems so slooooooooowww compared to XIV Smiley: laugh


It does make's a huge difference, in 1.0 we had huge zones, far bigger than the ones seen as of yet in 2.0, yet there was little to nothing in them, just monsters and useless places, in 2.0 the maps are smaller, but so much fuller of life, and camps etc etc. That the zones feel as big as those in 1.0 with out being as big, i found gradinia myself far more enjoyable in 2.0 than in 1.0.


In 1.0 the zones were seamless so it seemed that they were big but really...I dont think so.
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#94 May 25 2013 at 6:50 PM Rating: Excellent
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The thing is...with varied zones you get a sense of space that you just don't get with "vastness."

For example when you drive through the desert, after the initial expanse, it becomes very, very boring to drive through.

When you experience varied locales, with identifiable land marks, over and over again, you feel like you've covered a lot more space than you actually have. That's why I loved FFXI's zones.

Going from desert to snow to forest, just makes the world seem bigger. 1.0 had huge areas, but it all looked the same. ARR is a great improvement in this regard.

Also there are better uses of height and actual space, with landmarks, elevators, and other things I've seen.

Lastly, the more varied the world is, the more likely I'm able to excuse things like fast(er) travel but that's another discussion.
#95 May 25 2013 at 10:04 PM Rating: Good
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i.e., to put it tritely and succinctly, realistic doesn't necessarily mean fun or interesting.

You just want it to be realistic enough that the person can suspend disbelief.

Edited, May 25th 2013 9:04pm by Kachi
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#96 May 26 2013 at 7:11 AM Rating: Good
Can anyone catch me up on how zones work now? I've only recently become interested in the game after over a year of not even thinking about it, but I remember way back when that they said the zones were maybe changing from persistent zones (with invisible zone changes like WoW maybe?) in the original FFXIV to actual zoning out/zoning in like FFXI or many of the older MMORPGs had. Is that the new reality?
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#97 May 26 2013 at 7:12 AM Rating: Excellent
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Chialing wrote:
Can anyone catch me up on how zones work now? I've only recently become interested in the game after over a year of not even thinking about it, but I remember way back when that they said the zones were maybe changing from persistent zones (with invisible zone changes like WoW maybe?) in the original FFXIV to actual zoning out/zoning in like FFXI or many of the older MMORPGs had. Is that the new reality?


Yes but it's very fast, and your HUD stays on screen while zoning so no more losing what funny thing your LS member said while zoning Smiley: nod
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#98 May 26 2013 at 7:21 AM Rating: Good
Wint wrote:
Chialing wrote:
Can anyone catch me up on how zones work now? I've only recently become interested in the game after over a year of not even thinking about it, but I remember way back when that they said the zones were maybe changing from persistent zones (with invisible zone changes like WoW maybe?) in the original FFXIV to actual zoning out/zoning in like FFXI or many of the older MMORPGs had. Is that the new reality?


Yes but it's very fast, and your HUD stays on screen while zoning so no more losing what funny thing your LS member said while zoning Smiley: nod


Nice! I wasn't going to complain...I was all for the idea if it would get us away from those huge, boring copy pasted zones that we had to endure on initial launch.
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#99 May 26 2013 at 8:00 AM Rating: Excellent
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Chialing wrote:
Wint wrote:
Chialing wrote:
Can anyone catch me up on how zones work now? I've only recently become interested in the game after over a year of not even thinking about it, but I remember way back when that they said the zones were maybe changing from persistent zones (with invisible zone changes like WoW maybe?) in the original FFXIV to actual zoning out/zoning in like FFXI or many of the older MMORPGs had. Is that the new reality?


Yes but it's very fast, and your HUD stays on screen while zoning so no more losing what funny thing your LS member said while zoning Smiley: nod


Nice! I wasn't going to complain...I was all for the idea if it would get us away from those huge, boring copy pasted zones that we had to endure on initial launch.


I've adapted to it pretty quickly, it really is painless and the zone sizes are still pretty huge really.
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#100 May 26 2013 at 9:35 AM Rating: Good
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The game looks amazing - very excited to see the end result.
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#101 May 26 2013 at 9:38 AM Rating: Good
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Just got done watching again. Very excited for launch
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