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#1 May 24 2013 at 10:38 AM Rating: Decent
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I'm sorry but I just realized something... The map fills in (that's in a video, not NDA) as you move along. I like that idea because then you have to wonder whats just around the river bend... but what about the good old map collecting of FFXI? I like the idea of filling in the maps, Greed Island style, for the common areas that you would have to buy in FFXI but what about the "Coffer" maps?

I loved searching for my first coffer so I could get a map of the area. IDK, it was just another adventure game in my adventure world. Anyone else agree? Maybe you can get a map from the coffer and then fill it in?

What do you think about this method?
#2 May 24 2013 at 10:50 AM Rating: Decent
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After a certain period of time didn't the majority of people just use a map overlay from ffxi windower instead of actually getting the maps? Before I personally used the map plugin from windower I would just attempt to remember the map and if I stumbled across the coffer it was great. Maps like Ifrit's Cauldron I was mining so often there was no need for a map, I could do it in my sleep. I really feel the map filling in as you explore is the best method for the reason you stated above, it promotes exploration of new areas and it also doesn't exclude those with not enough money/time/etc to fill in the maps.
#3 May 24 2013 at 11:01 AM Rating: Good
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WFOAssassin wrote:

What do you think about this method?


Wouldn't you be hunting down an elusive treasure chest, using the key that you fought so hard to get, and then pulling out a blank sheet of paper?
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#4 May 24 2013 at 11:12 AM Rating: Good
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I prefer it the way it is. Having to buy maps was just tedious.
#5 May 24 2013 at 1:22 PM Rating: Good
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Just as long as there isn't an equivalent to the Crawlers Nest map , I don't mind having to find some of them.
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#6 May 24 2013 at 1:35 PM Rating: Good
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I can see OP's point. Some of the things in FFXI were tedious (maps, boat & airship rides, lack of quick transportation) but those things also made the world feel very real. Graphics were never amazing but it really felt like a living world we were a part of due to all those tedioms. We will no doubt lose a little of that in 2.0.
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#7 May 24 2013 at 1:46 PM Rating: Decent
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electromagnet83 wrote:
I can see OP's point. Some of the things in FFXI were tedious (maps, boat & airship rides, lack of quick transportation) but those things also made the world feel very real. Graphics were never amazing but it really felt like a living world we were a part of due to all those tedioms. We will no doubt lose a little of that in 2.0.


I disagree. The atmosphere, graphics, soundtrack, etc. is what made the game great. Not... buying maps.

I agree with you on the airship/boat rides and lack of instant travel, but there were a lot of tedious and annoying tasks that bogged down FFXI, and I'm glad they're gone.

Edited, May 24th 2013 3:47pm by BrokenFox
#8 May 24 2013 at 2:42 PM Rating: Good
electromagnet83 wrote:
I can see OP's point. Some of the things in FFXI were tedious (maps, boat & airship rides, lack of quick transportation) but those things also made the world feel very real. Graphics were never amazing but it really felt like a living world we were a part of due to all those tedioms. We will no doubt lose a little of that in 2.0.


Boat rides were fun when you got up to make a sandwich and came back to find Sea Horror decorating the deck with your innards.
#9 May 24 2013 at 3:34 PM Rating: Good
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I hated map collecting in FFXI. Some maps had stupid inbalanced quests that weren't worth getting. In my eight years of playing, I never got the Crawler's Nest map.

Don't get me wrong, the quest itself was really great, but it wasn't worth a map to a level 30 place.

Don't get me started on some of the CoP maps I never obtained.

I like the uncover map as you go method, I think it's fair. Encourages exploration, and it feels like you're drawing it yourself.

Edited, May 24th 2013 2:36pm by UltKnightGrover
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#10 May 24 2013 at 3:43 PM Rating: Good
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Map quests in FFXI were done as they should be in FFXI. You could get the majority of very simply. But it had a few of the harder to acquire ones for explorer type players, a chance to stand out from the pack. Yes, maps were not difficult just time consuming. But for the people who did them, they had their special carrot.

XIV is taking the less tedious approach and it should, this being 2013. They did talk about adding treasure maps too.

I just want to be able to add personal text notes to each map for things I want to remember.
#11 May 24 2013 at 3:48 PM Rating: Good
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sandpark wrote:
Map quests in FFXI were done as they should be in FFXI. You could get the majority of very simply. But it had a few of the harder to acquire ones for explorer type players, a chance to stand out from the pack. Yes, maps were not difficult just time consuming. But for the people who did them, they had their special carrot.

XIV is taking the less tedious approach and it should, this being 2013. They did talk about adding treasure maps too.

I just want to be able to add personal text notes to each map for things I want to remember.



I would like treasure maps for sure. Or even make the overworld auto-fill, but you have to quest for or get dungeon maps from a chest.

Edited, May 24th 2013 2:49pm by LebargeX
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#12 May 24 2013 at 3:53 PM Rating: Decent
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I didn't mind 'Map Hunting', however, it was a pain when you showed up at a zone and be like "Ah ****, no map!" This happened to me the first trip to Crawler's Nest. Smiley: oyvey. I'm pretty confident that down-the-road they will add content where you will need to search/quest for maps of locations.
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#13 May 24 2013 at 4:07 PM Rating: Good
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I prefer how it will be in FFXIV... I really hated having to follow LS leaders around during Sea/Sky events because I didn't have a map. It makes more sense this way.
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#14 May 24 2013 at 4:34 PM Rating: Good
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SkinwalkerAsura wrote:
electromagnet83 wrote:
I can see OP's point. Some of the things in FFXI were tedious (maps, boat & airship rides, lack of quick transportation) but those things also made the world feel very real. Graphics were never amazing but it really felt like a living world we were a part of due to all those tedioms. We will no doubt lose a little of that in 2.0.


Boat rides were fun when you got up to make a sandwich and came back to find Sea Horror decorating the deck with your innards.


hahahahaha. That is why I stayed below deck while afk, duh
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#15 May 24 2013 at 4:42 PM Rating: Excellent
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SkinwalkerAsura wrote:
electromagnet83 wrote:
I can see OP's point. Some of the things in FFXI were tedious (maps, boat & airship rides, lack of quick transportation) but those things also made the world feel very real. Graphics were never amazing but it really felt like a living world we were a part of due to all those tedioms. We will no doubt lose a little of that in 2.0.


Boat rides were fun when you got up to make a sandwich and came back to find Sea Horror decorating the deck with your innards.


I'll never forget my first boat ride.....i was like WTF???? Pirates???? That was the best EVER!!!
Good times.
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#16 May 24 2013 at 4:48 PM Rating: Decent
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First time I saw the 'whales' on the boat rides was pretty sweet. I was always an advocate of time-based 'public transportation'. Aided in my immersion. That being said, missing the Airship/Boat SUCKED but, there was also some humour in seeing someone /shout "Hold that Ship!!!" when frantically trying to pay your fee/open the door and get on as quick as possible.
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#17 May 24 2013 at 5:01 PM Rating: Excellent
electromagnet83 wrote:
SkinwalkerAsura wrote:
electromagnet83 wrote:
I can see OP's point. Some of the things in FFXI were tedious (maps, boat & airship rides, lack of quick transportation) but those things also made the world feel very real. Graphics were never amazing but it really felt like a living world we were a part of due to all those tedioms. We will no doubt lose a little of that in 2.0.


Boat rides were fun when you got up to make a sandwich and came back to find Sea Horror decorating the deck with your innards.


hahahahaha. That is why I stayed below deck while afk, duh


One of the many lessons learned Smiley: lol
#18 May 24 2013 at 6:06 PM Rating: Decent
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LebargeX wrote:
sandpark wrote:
Map quests in FFXI were done as they should be in FFXI. You could get the majority of very simply. But it had a few of the harder to acquire ones for explorer type players, a chance to stand out from the pack. Yes, maps were not difficult just time consuming. But for the people who did them, they had their special carrot.

XIV is taking the less tedious approach and it should, this being 2013. They did talk about adding treasure maps too.

I just want to be able to add personal text notes to each map for things I want to remember.



I would like treasure maps for sure. Or even make the overworld auto-fill, but you have to quest for or get dungeon maps from a chest.

Edited, May 24th 2013 2:49pm by LebargeX



This is what I was getting at.
#19 May 25 2013 at 9:22 AM Rating: Good
Stay below decks. Always. That was my motto if I wasn't going to be paying attention during the ride or wasn't on the sand charm quest looking for pirates or something.
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#20 May 25 2013 at 9:34 AM Rating: Good
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chomama wrote:
First time I saw the 'whales' on the boat rides was pretty sweet. I was always an advocate of time-based 'public transportation'. Aided in my immersion. That being said, missing the Airship/Boat SUCKED but, there was also some humour in seeing someone /shout "Hold that Ship!!!" when frantically trying to pay your fee/open the door and get on as quick as possible.


There was something special about the simple act of watching a huge ship materialize, pull into port, wait, and then depart, transitioning us immediately into the instanced ride sequence. It took awhile, and yes I hated that it took 45 REAL minutes to get from Khazam to San D'Oria (including an airship ride, ferry ride, and several chocobo transports), but I think having the option would still be really nice. Sometimes, we may have more time on our hands and wish to relax and play the game more slowly.
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#21 May 26 2013 at 8:58 AM Rating: Good
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Adding a real time ride adds a bit of realism to the game. I guess it sucked when you didn't have OP warps but a Tele would get you close to any fight. However, having to get on a ship from Sandy to J to Windy for a quest does take forever. Just to Kazam, that's not so bad, unless you JUST missed the ship leaving, then it sucks big time.
#22 May 26 2013 at 11:13 AM Rating: Decent
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Hmmm, now we're talking travel. My opinion is if there is going to be real time rides those rides should have some form of content in them or not exist. And there should be an option for people to bypass that ride instantly for those who don't prefer it. Because if there is not content, all it accomplishes is a forced break or chit chatting. I do not even consider sightseeing as content because after the first few initial flights it will lose it's luster. And being a game where you can chit chat globally. Having a ride to force that is not practical.

Now that content can be many things. It can be gambling, fighting an avatar, listening to a humorous flight hostess, skydiving, watching an eorzean news feed, a rare notorious monster, fishing, taking pictures from a deck, minigames, seasonal themed games,etc,etc. I do not consider fighting random trash mobs inspiring unless it some form of a terrorist or siege on the grander scale. Basically that content cannot be similar to content from other rides or it is not dynamic.

I play games to unwind, have fun, and chat while doing content. So anything in game that are blatant attempts to elongate play time but offer no substance. Are not conducive to keeping players captivated in my opinion.
#23 May 26 2013 at 11:59 AM Rating: Excellent
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Well i am not sure how i feel with travel. I mean sometimes I want to go to my destination ASAP because i am running a raid or because i don't have much time so yea those times i wan a fast travel. But on the other hand sometimes i wouldn't mind a small ride to my destination. I don't know if mini games etc are that interesting or wanted to be honest but i don't really want em. Even in WoW that i played for so long sometimes i just wanted to take the ride and keep watching while doing nothing (taking that zeppelin was awesome for me).

So i guess one way for me to work this is to have slow travel and fast travel and the player would choose which one each time.
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#24 May 26 2013 at 12:12 PM Rating: Decent
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Id like the boat ride to have an arcade with FF III or something on it.
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#25 May 26 2013 at 2:38 PM Rating: Decent
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sandpark wrote:
Hmmm, now we're talking travel. My opinion is if there is going to be real time rides those rides should have some form of content in them or not exist. And there should be an option for people to bypass that ride instantly for those who don't prefer it. Because if there is not content, all it accomplishes is a forced break or chit chatting. I do not even consider sightseeing as content because after the first few initial flights it will lose it's luster. And being a game where you can chit chat globally. Having a ride to force that is not practical.

Now that content can be many things. It can be gambling, fighting an avatar, listening to a humorous flight hostess, skydiving, watching an eorzean news feed, a rare notorious monster, fishing, taking pictures from a deck, minigames, seasonal themed games,etc,etc. I do not consider fighting random trash mobs inspiring unless it some form of a terrorist or siege on the grander scale. Basically that content cannot be similar to content from other rides or it is not dynamic.

I play games to unwind, have fun, and chat while doing content. So anything in game that are blatant attempts to elongate play time but offer no substance. Are not conducive to keeping players captivated in my opinion.


Exactly so. The same is true for all travel. I don't understand why to this day there's no Chocobo-jousting/archery or some other way to actually do something on a chocobo other than run to your destination.
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#26 May 26 2013 at 2:58 PM Rating: Good
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Kachi wrote:
sandpark wrote:
Hmmm, now we're talking travel. My opinion is if there is going to be real time rides those rides should have some form of content in them or not exist. And there should be an option for people to bypass that ride instantly for those who don't prefer it. Because if there is not content, all it accomplishes is a forced break or chit chatting. I do not even consider sightseeing as content because after the first few initial flights it will lose it's luster. And being a game where you can chit chat globally. Having a ride to force that is not practical.

Now that content can be many things. It can be gambling, fighting an avatar, listening to a humorous flight hostess, skydiving, watching an eorzean news feed, a rare notorious monster, fishing, taking pictures from a deck, minigames, seasonal themed games,etc,etc. I do not consider fighting random trash mobs inspiring unless it some form of a terrorist or siege on the grander scale. Basically that content cannot be similar to content from other rides or it is not dynamic.

I play games to unwind, have fun, and chat while doing content. So anything in game that are blatant attempts to elongate play time but offer no substance. Are not conducive to keeping players captivated in my opinion.


Exactly so. The same is true for all travel. I don't understand why to this day there's no Chocobo-jousting/archery or some other way to actually do something on a chocobo other than run to your destination.


Yeah and it would be cool if digging made it into this one too :)
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#27 May 27 2013 at 9:06 AM Rating: Decent
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I really liked the airship and ferry rides in XI, the problem was that some of them took WAY too long. 30+ minutes to get from A to B was insane, no matter how you spin it. It should take 5-15 minutes taking battles/events into consideration.
#28 May 27 2013 at 9:37 AM Rating: Excellent
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Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.
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#29 May 27 2013 at 1:29 PM Rating: Decent
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Kordain wrote:
Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.


I really dig that idea.
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#30 May 27 2013 at 1:43 PM Rating: Decent
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Kordain wrote:
Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.


I'll second this. Great compromise IMHO and actually would make sense in "realistic" terms.
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#31 May 27 2013 at 2:16 PM Rating: Good
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Kordain wrote:
Tell you what would be really cool. They could employ both!

As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.



Great idea!

Maybe in addition the player could leave messages or mark spots on their own map, and sell it, but would have to explore the area again if they do.

Even more crazy, players could leave their own treasure for other players to find; a player made mini game.

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I think Zam needs to create a kickstarter and we could throw all of our ideas into one big pot and see what comes out, lol.
#32 May 27 2013 at 6:34 PM Rating: Excellent
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I have a thread for that stickied, can you add it to that one at the top? I want to have one place that I can send to my contacts at SE and they can get the great ideas of our community!
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#33 May 27 2013 at 6:35 PM Rating: Excellent
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This is the thread I mean:

http://ffxiv.zam.com/forum.html?forum=152&mid=136663334912992033
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#34 May 28 2013 at 12:45 AM Rating: Good
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Have added it to the sticky thread as per Wint's suggestion.

Kierk wrote:


Great idea!

Maybe in addition the player could leave messages or mark spots on their own map, and sell it, but would have to explore the area again if they do.

Even more crazy, players could leave their own treasure for other players to find; a player made mini game.


That sounds great. Did anyone else play Ultima Online? Maps in that game were player greated much like you suggest. Everyone had a radar that could see nearby but for an actual map you'd have to turn to a player with Cartography skill. The better the players Cartography skill, the better map they could make. At max skill someone could create a World Map, lesser skills going down in area covered. They also used this skill to be able to decode treasure maps found in dungeons, where you could go to it and dig the chest up, fight off a monster spawn and make off with some great loot. It was actually very profitable and great fun- not much scripted either. It was only after T2A and UOAM popularity took off that people stopped really relying on solid cartographer contacts for their travelling needs. In the early days when no one really knew the lay of the land, they were incredibly useful.

Man, UO was such a fantastic game.
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#35 May 28 2013 at 11:06 AM Rating: Good
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I actually enjoyed the map system in Star Ocean 3, where it would start blank and you'd fill it in to a certain percentage. Once you got the map to 95% you'd get a prize for it, depending on the difficulty of the map. It was a cool way to make exploration more fun.
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